• 제목/요약/키워드: Line simplification

검색결과 66건 처리시간 0.026초

3차원 인체형상 스캔데이터를 이용한 남자 바지패턴 설계 (Development of Men Slacks Pattern Using 3D Scan Data)

  • 손부현
    • 대한가정학회지
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    • 제46권9호
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    • pp.137-146
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    • 2008
  • This study was conducted in order to spread out lower body 3D scan data of men in their twenties. The aim was to achieve slacks pattern with ease allowance through comparison with existing flat patterns. For conversion of 3D scan data into 20 pattern, reference lines were established by using Rapid Foam in 3D shape analysis software. 2C-AN program and Yuka CAD were used to convert 20 pattern earned with straight posture of 3D scan data into slacks pattern by using Triangle Simplification & Runge-Kutta Method. In order to achieve this we needed to set a line 9cm below the hip line, to array vertex of each block to crease line while maintaining the horizontal line. And then we needed to set ease allowance in back crotch and to set waist circumference or hip circumference ease allowance in side seam of slacks. Results showed that long front crotch length can be achieved if 3D scan data is compared with 20 existing flat pattern. Slacks pattern that raise front crotch by about 1.5cm compared to back crotch and also possess ease allowance in back crotch area are great in appearance evaluation.

신경회로망을 이용한 유도전동기의 피라미터 추정 (A Study on the Parameter Estimation of an Induction Motor using Neural Networks)

  • 류한민;김성환;박태식;유지윤
    • 전력전자학회:학술대회논문집
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    • 전력전자학회 1998년도 전력전자학술대회 논문집
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    • pp.225-229
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    • 1998
  • If there is a mismatch between the controller programmed rotor time constant and the actual time constant of motor, the decoupling between the flux and torque is lost in an indirect rotor field oriented control. This paper presents a new estimation scheme for rotor time constant using artificial neural networks. The parameters of induction motor model organize 2 layer neural to be weight between neuron, which is proposed new in this paper. This method makes networks simple, so its brings not only the improvement in speed but simplification in calculation. Furthermore, it is possible to estimated rotor time constant real time through on-line learning without using off-line learning. The digital simulation and the experimental results to verify the effectiveness of the new method are described in this paper.

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온라인 게임 캐릭터에 나타난 신체와 복식의 표현 유형과 미적 특성 (Types of Expression and Aesthetic Characteristics of On-line Game Characters' Body and Costume)

  • 김미영
    • 복식문화연구
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    • 제13권3호
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    • pp.425-438
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    • 2005
  • This study is to examine the types of expression and aesthetic characteristics of on-line game characters by analyzing those game characters' body and their costume that appear in various domestic on-line game sites. It is shown in this study that types of the human bodies and costume expressed through the game characters are grouped into five categories such as exposure and tightness, enlargement and exaggeration, curtailment and simplification, gender stereotype and unification. Furthermore, there are four typical aesthetic characteristics resulting from those types of expressions; First, 'grotesque' is expressed in the form of extreme enlargement and exaggeration, extreme exposure and concealment, combined images among human, animal or machine, or monstrous devilish images. Second, in an effort to express 'eroticism', bodies are directly exposed, see-through costumes are used in order to emphasize the body lines or very tight designs are used. Third, 'futuristic' characteristics are shown through geometrical shape and silhouette, machine-like details, strong artificial colors or glossy hi-tech material. Lastly, 'pastiche' is expressed with reconciliation of variety of costumes of game characters. Various opposite or heterogeneous styles are combined or harmonized each other to show pastiche, of which examples are male and female, superior culture and inferior one, rich and poor, oriental and western, human and machine, human and nature or past and future, etc.

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송전용 폴리머애자의 산불 영향 신뢰성 평가 (Reliability Assessment of Forest Fire on EHV Polymer Insulator Strings)

  • 민병욱;신태우;최인혁;최한열;박재웅;유근양
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년도 제37회 하계학술대회 논문집 A
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    • pp.436-437
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    • 2006
  • Porcelain insulators have generally been used in Korea but polymer insulators which are superior in that they are light weight, explosion proof, impact proof, economical with construction characteristics, have been in use for the 154kV transmission line since 1999 following a worldwide trend towards the reduced weight, simplification and compact usage of new material insulators. However there have been approximately 500 cases of forest fires in Korea, so the transmission lines that for the most part pass through mountainous areas have been highly effected and the highly polymerized compound polymer insulator has raised concern about reliability in cases of exposure to forest fires. Therefore for the reliability assessment of the effect of forest fires on polymer insulators, mechanical and electrical characteristics are analyzed by an artificial flare test device and transmission facility surrounding conditions along with forest fire characteristics are surveyed. In addition to this, actual 90kV energized transmission line was tested with an artificial forest fire and the expanded usage of polymer insulators is presented through the analysis of mechanical and electrical characteristics and physical properties, and a study on the influence of forest fires on polymer insulators.

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CIM구축을 위한 생산현장의 정보화 사례연구 (On Study for the CIM By DAS(DATA Acquisition System))

  • 이종형;이윤희
    • 한국산업융합학회 논문집
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    • 제8권2호
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    • pp.69-76
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    • 2005
  • This study for Customer Satisfaction(Customer Focus) by Profit security' in the field Process improvement activity and man-power upgrade by DAS(DATA Acquisition System) in the Plant that is fusion Off Line and On Line(IT), Especially the basic of the most foundation in the beginning Step of Toyota system is 3-jeong(a standard instrument; right volume, right box, right position), 5S(Seiri, Seiton, Seisoh, Seiketsu, Sitsuke ; KAISEN, KANBNA System(for Logistic), Further more KPC has established the digital environment such as CIM ; Computer Integrated Manufacturing), IMS ; Intelligent Manufacturing System ERP ; Enterprise Resource Planning, DAS; Data Acquisition System, Autonomous QC & SPC etc,.) in order to realize the intelligent informatization, which is core base for obtaining the competitive power and for responding to the various 21C management environment in flexibility. In this digital management environment, continuously and powerfully they would advance for becoming the best of the world. For strategic changes to take place in industry 3 key important factors need to be included ; Integration of tasks function and process, Decentralization of information, Responsibility, Finally simplification of products and product structures.

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동력전달용 기계부품의 물성 확보를 위한 인라인 인산염 피막처리 공정기술개발 (Research on the Development of Inline Phosphate Coating Process Technology to Secure the Properties of Parts for Power Transmission Machinery)

  • 김덕호;구영진
    • 한국산업융합학회 논문집
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    • 제25권2_2호
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    • pp.199-208
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    • 2022
  • The steel wire or steel bar processing process applied to the manufacture of various bolts and power transmission shafts was improved by applying in-line phosphate film treatment technology. By applying a polymer lubricant for a non-reactive metal forming process and a non-reactive non-phosphorus lubricating coating agent, the film formation for each process time was comparatively analyzed and reviewed. Compared to the nine processes applied previously, the in-line phosphate film treatment technology applied with only two processes has been effectively improved in terms of reduction of treatment time, reduction of facility installation area, prevention of water pollution due to wastewater, and non-use of ozone-depleting substances. In addition, it was found that it can have an important effect on productivity improvement and price competitiveness from the simplification of quality control and process control as well as improvement of the working environment.

세분화 단계(LOD)를 적용한 카툰렌더링 (Cartoon Rendering with Level-of-Detail)

  • 박정현;류승택;박진완
    • 한국콘텐츠학회논문지
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    • 제7권9호
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    • pp.26-33
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    • 2007
  • 비사실적 렌더링은 인간 친화적인 영상을 생성하기 위해 사람이 손으로 그린 듯한 느낌의 영상 생성을 목적으로 하는 연구 분야이다. 그 중 카툰렌더링은 인간이 사물을 인식할 때 가장 기본적이고 직관적인 표현의 수단인 외곽과 선을 이용해 사물을 표현하는 기술이다. 이때 카툰 렌더링은 사람의 인지를 돕기 위해, 즉 의미 전달의 효율을 높이기 위한 수단으로 단순화 기법을 사용한다. 이러한 카툰 효과를 위해 원 사물을 작가의 의도에 맞게 외부 표면과 외곽선의 색과 형태를 단순화 또는 생략 시키는 과정이 필요하다. 이렇듯 단순화와 생략이 생명인 카툰 렌더링의 기본 원칙은, 모델링에서, 특히 게임에서 적극적으로 사용하고 있는 Level of Detail(LOD) 기법과 일맥상통하는 공통점을 가지고 있다. 본 연구는 DirectX의 Shader프로그램을 이용한 GPU기반의 카툰렌더링 효과를 LOD를 통하여 외형에도 적용한 카툰 효과를 표현 한다.

전력선 통신에서 오버 샘플링과 Slew Rate 제한을 이용한 임펄스 잡음 제거 기법 (Mitigation of Impulse Noise Using Slew Rate Limiter in Oversampled Signal for Power Line Communication)

  • 오우진;나타라잔 발라
    • 한국정보통신학회논문지
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    • 제23권4호
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    • pp.431-437
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    • 2019
  • 전력선 통신(PLC: Power Line Communication)은 저비용으로 고속 전송이 가능하여 스마트 그리드와 연계하여 다양하게 활용되고 있다. 그러나 전력선 채널은 임펄스 잡음으로 인하여 많은 문제가 있어 이를 해결하기 위하여 다양한 연구가 진행되어 왔다. 최근에는 아날로그 신호에 대한 비선형 필터에 적응형 clippling을 사용하는 ACDL(Adaptive Cannonical Differential Limiter)이 제안되었다. 본 논문에서는 이의 특성을 분석하고 간략화하여 오버샘플링된 디지털신호에 대해 slew rate를 검출하는 방안과 유사함을 보였다. 제안된 방식은 모의 실험으로 PRIME 표준에서 성능을 검증하여 ACDL과 동일 수준 이상의 성능을 가지면서도 훨씬 간단히 구현이 가능한 장점을 확인하였다. BER 성능은 동등하면서도 복잡도는 10%이하로 줄어든다.

전차선로에서 보호선 설치 위치변경에 따른 효과 검토 (The Effectiveness due to fixed position change of fault protective wire on catenary system)

  • 유향복;안영훈;현충일;강승욱
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2007년도 추계학술대회 논문집
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    • pp.1456-1459
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    • 2007
  • Protective equipments have a very important protection role in power accident on catenary line. These equipments are installed on electrical pole. The poles have complicated with many bands(moveable bracket, branch wire anchor, shield wire, etc). So we have improved bands and installed bands on pole to test technical condition. The Result has showed effectiveness due to fixed position change of fault protective wire and to improve band shape. For example, reduction of band made cost, simplification of installing, correct position of protective wire and shield wire.

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만화와 패션 일러스트레이션의 그림체적 교류 (The Interchange in Drawing Styles between Cartoon and Fashion illustration)

  • 성광숙
    • 복식
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    • 제59권4호
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    • pp.82-97
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    • 2009
  • In this study, it can be identified that drawing style of cartoon and fashion illustration are mutually linked and interchanged. The common background of drawing style between cartoon and fashion illustration, is as follows; 1. A means of image communication through mass communication 2. Similarities as visual signs 3. The borderless of painting, illustration and cartoon. 4. Usage of common drawing expressions such as deformation, distortion, exaggeration, metaphor, metonymy. Drawing style interchanging between cartoon and fashion illustration, is as follows; 1. Similar to figure and face are contemporary style, similar figure, Anime style and humourous style. 2. Similar to the way of express is focusing on the line, simplification, mixed computer graphics with hand drawing, artistic expression, the way of multimedia.