• Title/Summary/Keyword: Lighting engine

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3DCGI workflow proposal for reduce rendering time of drama VFX (드라마 VFX의 렌더링 시간 단축을 위한 3DCGI 워크플로우 제안)

  • Baek, Kwang Ho;Ji, Yun;Lee, Byung Chun;Yun, Tae Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.8
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    • pp.1006-1014
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    • 2020
  • Consumer expectations for drama VFX increased as the influx of overseas dramas increased due to the growth of OTT service, but the current production time of the drama production system has a negative effect on the quality and completion of work. This paper proposes a background rendering using a game engine and a subject rendering using background HDRI as environmental lighting. The proposed workflow is expected to reduce the production time of VFX and improve the quality of VFX. The proposed workflow was verified in 3 steps. Comparing game engine and rendering software according to the same lighting environment and camera distance, comparing rendering with existing rendering method and background HDRI generation, and validating the proposed workflow. For verification, quantitative evaluation was performed using Structual similarity index and histogram. This study is expected to be one of the options to improve the quality of VFX and improve the risk.

A Study on the Lighting Distribution Optimal Design of 250 W LED Streetlight (250 W급 LED가로등의 배광 최적설계에 관한 연구)

  • Shin, Wang-Soo;Lee, Seung-Min;Gwon, Young-Guk;Lee, Jin-Youle;Park, Dae-Hee
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.28 no.6
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    • pp.408-413
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    • 2015
  • Road lighting has emerged in importance as an essential system to secure safety and visibility for drivers and pedestrians. According to the Road Lighting Standards (KS A 3701), the luminance uniformity (U0) should be 0.4, the luminance uniformity for lanes (UI) should be 0.5, and a threshold increment (TI) of 10% should be satisfied. In this study, we conducted simulations using the Relux program in which the secondary optical lens was applied to a 21 W engine. Ten LED engines were installed on a two-way four-lane road, and the simulation result satisfied the requirements with U0 0.47, UI 0.63 and TI 8%. The U0, UI, and TI were compared with the angle of the LED streetlight varied in the range of $9^{\circ}{\sim}15^{\circ}$ with $0.5^{\circ}$ intervals. The range was selected as ${\pm}25%$ of the standard inclination angle of $12^{\circ}$ according to the Road Lighting Standard. The U0 was high and the UI and TI were low when the tilting angle was in the range of $9.5^{\circ}{\sim}10.5^{\circ}$. Consequently, an optimum-design of lighting distribution was obtained for the concrete two-way four-lane road when the inclination angle was $9^{\circ}$.

Development of Rotation Invariant Real-Time Multiple Face-Detection Engine (회전변화에 무관한 실시간 다중 얼굴 검출 엔진 개발)

  • Han, Dong-Il;Choi, Jong-Ho;Yoo, Seong-Joon;Oh, Se-Chang;Cho, Jae-Il
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.4
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    • pp.116-128
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    • 2011
  • In this paper, we propose the structure of a high-performance face-detection engine that responds well to facial rotating changes using rotation transformation which minimize the required memory usage compared to the previous face-detection engine. The validity of the proposed structure has been verified through the implementation of FPGA. For high performance face detection, the MCT (Modified Census Transform) method, which is robust against lighting change, was used. The Adaboost learning algorithm was used for creating optimized learning data. And the rotation transformation method was added to maintain effectiveness against face rotating changes. The proposed hardware structure was composed of Color Space Converter, Noise Filter, Memory Controller Interface, Image Rotator, Image Scaler, MCT(Modified Census Transform), Candidate Detector / Confidence Mapper, Position Resizer, Data Grouper, Overlay Processor / Color Overlay Processor. The face detection engine was tested using a Virtex5 LX330 FPGA board, a QVGA grade CMOS camera, and an LCD Display. It was verified that the engine demonstrated excellent performance in diverse real life environments and in a face detection standard database. As a result, a high performance real time face detection engine that can conduct real time processing at speeds of at least 60 frames per second, which is effective against lighting changes and face rotating changes and can detect 32 faces in diverse sizes simultaneously, was developed.

Green Panel Lighting Fixture of LED Lamp for Aquaculture and Marine Aquanautics (수중 양식과 탐사를 위한 LED 녹색평판조명램프)

  • Soh, Hyun-Jun;Kang, Sang-Taek;Kim, Jae-Gyun;Soh, Dea-Wha
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.730-733
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    • 2010
  • The Green Lamp Fixture (GLF) of LED prepared with thin panel structure was investigated for illumination of street lamps and other lighting system uses, which was also very useful to aquaculture and aquafarm lighting uses, or fish luring lights and marine aquanautics of aquamarinautics (aquamarine+aquanautics) uses, etc. In the case of fish luring lights, it was verified that the fish luring of Green Lamp Fixture of LED was very effective for phototaxis movement and ecological community promotion to the micro-living things of organisms and the small fries and fishes, like as 'crowding together'. For the aquaculture lightings, it was also very excellent in waterproof and heat-sink properties, photosynthetic growing of algae and micro-organisms, water-weeds and seaweeds living underwater.

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Realistic Visualization of Car Configurator Based On Unreal Engine 4(UE4)

  • Zhong, Yiming;Yun, Tae Soo;Lee, Byung Chun
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.1
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    • pp.105-115
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    • 2022
  • The platform for displaying cars has been changing with the times. From the popularity of paper media to the rise of computer graphics, the improvement of technology has brought more space and possibilities to the automotive industry. Yiming Zhong proposed the workflow of car configurator through Unreal Engine 4 to implement the basic functions of configuration in 2021, according to Yiming Zhong's final presentation, there is still room to improve the realism of graphics and functionality of the car configurator. Therefore, in this paper we propose to upgrade the car shaders and lighting environments according to the real-world physics and add multi-scenes switching function to car configurator. However the multi-scenes switching function also brings a large amount of data, which leads to the problem of display lag. At the end of the paper, we use the level of details(LOD) process to reduce the amount of data for real-time computing in Unreal Engine 4 and the increase of frames per second(FPS) values verifies the feasibility of our optimization solution.

Research and development of haptic simulator for Dental education using Virtual reality and User motion

  • Lee, Sang-Hyun
    • International journal of advanced smart convergence
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    • v.7 no.4
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    • pp.114-120
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    • 2018
  • The purpose of this paper is to develop simulations that can be used for virtual education in dentistry. This development goal is to allow dental students to learn the necessary surgical techniques at the point of their choice, not going into the operating room, away from time, space, and physical limits. In this paper configuration, the optimization method is applied convergent, and when the operation of the VR contents is performed, the content data is extracted from the interaction analysis formed in the VR engine, and the data is processed by the content algorithm. It also computes events and dental operations generated within the 3D engine programming and generates corresponding events through data processing according to the input signal. The visualization information is output to the HMD using the rendering information. In addition, the operating room environment was constructed by studying lighting and material for actual operating room environment. We applied the ratio of actual space to virtual space and the ratio between character and actual person to create a spatial composition at a similar rate to actual space.

Surface Model and Scattering Analysis for Realistic Game Character

  • Kim, Seongdong;Lee, Myounjae
    • Journal of Korea Game Society
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    • v.21 no.4
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    • pp.109-116
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    • 2021
  • In this paper, we considered that recently 3D game characters have been almost alike realistic expression because of a great mathematical computation and efficient techniques on GPU hardware. We presented the rendering technique and analysis for 3D game characters to simulate and render mathematical approach model from recent researches to perform the game engine for the surface reflection of lighting model. We compare our approach with the existing variant rendering techniques here using Open GL shader language on game engine. The experimental result will be provided the view-dependent visual appearance of variant and effective modeling characters for realistic expression using existing methods on the GPU for effective simulations and rendering process. Since there are many operations that are used redundantly while performing mathematical operations, the necessary functions and requirements have been to compute in advance.

The Photovoltaic LED Lighting System applying Lithium Polymer Batteries (리튬 폴리머 전지를 이용한 태양광 LED 조명시스템)

  • Ahn, In-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.2
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    • pp.109-115
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    • 2014
  • The research on solar energy that we get from nature to cope with energy exhaustion is a very significant and inevitable task for us to do. Along with this, lately, in Korea, as part of new growth engine industry regarding low-carbon green growth, we have selected the LED(Light Emitting Diode) as low power consuming, eco-friendly lighting equipment and have been facilitating research and development on it and creating a variety of new industries utilizing it. What was developed here in this research was the photovoltaic LED lighting system applying lithium polymer batteries equipped with the excellent performance of lithium ion batteries as well as significantly low explosive hazard. Its photovoltaic panel was made to have 100W capacity, and for its power supply system, functional convenience was considered so that it could be equipped with both DC and AC power to be used as household electricity in a variety of ways.

A study on the development of 50W AC direct type engine with integrated reflector starting (리플렉터 일체형 50W급 AC 직결형 엔진개발에 관한 연구)

  • Son, Seok-Geum
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.4
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    • pp.388-393
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    • 2018
  • In this paper, We developed a high efficiency reflector integrated type 50W AC direct connection type engine to realize miniaturization and weight reduction of product without using SMPS and to design a multistage varistor circuit Reduced costs by reducing the number of parts High reliability is achieved by using a circuit structure that does not use an electrolytic capacitor, thus increasing the lifetime of the LED. In addition, it is possible to manufacture an AC direct-coupled type driving device by using an IC semiconductor and apply an AC direct-coupled type driving device integrated with a reflector so that the lifetime of the device can be fully utilized for the lifetime of the LED, A light source having a plurality of light emitting diode channels including a plurality of light emitting diode channels arranged in series is driven with a rectified voltage.

A Study on Automotive LED Business Strategy Based on IP-R&D : Focused on Flip-Chip CSP (Chip-Scale Packaging) (IP-R&D를 통한 자동차분야 LED사업전략에 관한 연구 : Flip-Chip을 채용한 CSP (Chip-Scale Packaging) 기술을 중심으로)

  • Ryu, Chang Han;Choi, Yong Kyu;Suh, Min Suk
    • Journal of the Semiconductor & Display Technology
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    • v.14 no.3
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    • pp.13-22
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    • 2015
  • LED (Light Emitting Diode) lighting is gaining more and more market penetration as one of the global warming countermeasures. LED is the next generation of fusion source composed of epi/chip/packaging of semiconductor process technology and optical/information/communication technology. LED has been applied to the existing industry areas, for example, automobiles, TVs, smartphones, laptops, refrigerators and street lamps. Therefore, LED makers have been striving to achieve the leading position in the global competition through development of core source technologies even before the promotion and adoption of LED technology as the next generation growth engine with eco-friendly characteristics. However, there has been a point of view on the cost compared to conventional lighting as a large obstacle to market penetration of LED. Therefore, companies are developing a Chip-Scale Packaging (CSP) LED technology to improve performance and reduce manufacturing costs. In this study, we perform patent analysis associated with Flip-Chip CSP LED and flow chart for promising technology forecasting. Based on our analysis, we select key patents and key patent players to derive the business strategy for the business success of Flip-Chip CSP PKG LED products.