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Realistic Visualization of Car Configurator Based On Unreal Engine 4(UE4)

  • Zhong, Yiming (Division of Digital Contents, Dongseo University) ;
  • Yun, Tae Soo (Division of Digital Contents, Dongseo University) ;
  • Lee, Byung Chun (Division of Digital Contents, Dongseo University)
  • Received : 2021.11.25
  • Accepted : 2021.12.05
  • Published : 2022.02.28

Abstract

The platform for displaying cars has been changing with the times. From the popularity of paper media to the rise of computer graphics, the improvement of technology has brought more space and possibilities to the automotive industry. Yiming Zhong proposed the workflow of car configurator through Unreal Engine 4 to implement the basic functions of configuration in 2021, according to Yiming Zhong's final presentation, there is still room to improve the realism of graphics and functionality of the car configurator. Therefore, in this paper we propose to upgrade the car shaders and lighting environments according to the real-world physics and add multi-scenes switching function to car configurator. However the multi-scenes switching function also brings a large amount of data, which leads to the problem of display lag. At the end of the paper, we use the level of details(LOD) process to reduce the amount of data for real-time computing in Unreal Engine 4 and the increase of frames per second(FPS) values verifies the feasibility of our optimization solution.

Keywords

References

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