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http://dx.doi.org/10.6109/jkiice.2020.24.8.1006

3DCGI workflow proposal for reduce rendering time of drama VFX  

Baek, Kwang Ho (Department of Visual Contents, Dong-seo University)
Ji, Yun (Arcade Game Regional Innovation Center, Dong-seo University)
Lee, Byung Chun (Department of Digital Contents, Dong-seo University)
Yun, Tae Soo (Department of Visual Contents, Dong-seo University)
Abstract
Consumer expectations for drama VFX increased as the influx of overseas dramas increased due to the growth of OTT service, but the current production time of the drama production system has a negative effect on the quality and completion of work. This paper proposes a background rendering using a game engine and a subject rendering using background HDRI as environmental lighting. The proposed workflow is expected to reduce the production time of VFX and improve the quality of VFX. The proposed workflow was verified in 3 steps. Comparing game engine and rendering software according to the same lighting environment and camera distance, comparing rendering with existing rendering method and background HDRI generation, and validating the proposed workflow. For verification, quantitative evaluation was performed using Structual similarity index and histogram. This study is expected to be one of the options to improve the quality of VFX and improve the risk.
Keywords
Drama; 3D CGI; VFX; Game engine; Workflow;
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