• Title/Summary/Keyword: Lighting and Rendering

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Augmented Reality Based Tangible Interface For Digital Lighting of CAID System (CAID 시스템의 디지털 라이팅을 위한 증강 현실 기반의 실체적 인터페이스에 관한 연구)

  • Hwang, Jung-Ah;Nam, Tek-Jin
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.119-128
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    • 2007
  • With the development of digital technologies, CAID became an essential part in the industrial design process. Creating photo-realistic images from a virtual scene with 3D models is one of the specialized task for CAID users. This task requires a complex interface of setting the positions and the parameters of camera and lights for optimal rendering results. However, the user interface of existing CAID tools are not simple for designers because the task is mostly accomplished in a parameter setting dialogue window. This research address this interface issues, in particular the issues related to lighting, by developing and evaluating TLS(Tangible Lighting Studio) that uses Augmented Reality and Tangible User Interface. The interface of positioning objects and setting parameters become tangible and distributed in the workspace to support more intuitive rendering task. TLS consists of markers, and physical controller, and a see-through HMD(Head Mounted Display). The user can directly control the lighting parameters in the AR workspace. In the evaluation experiment, TLS provide higher effectiveness, efficiency and user satisfaction compared to existing GUI(Graphic User Interface) method. It is expected that the application of TLS can be expanded to photography education and architecture simulation.

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Relighting 3D Scenes with a Continuously Moving Camera

  • Kim, Soon-Hyun;Kyung, Min-Ho;Lee, Joo-Haeng
    • ETRI Journal
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    • v.31 no.4
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    • pp.429-437
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    • 2009
  • This paper proposes a novel technique for 3D scene relighting with interactive viewpoint changes. The proposed technique is based on a deep framebuffer framework for fast relighting computation which adopts image-based techniques to provide arbitrary view-changing. In the preprocessing stage, the shading parameters required for the surface shaders, such as surface color, normal, depth, ambient/diffuse/specular coefficients, and roughness, are cached into multiple deep framebuffers generated by several caching cameras which are created in an automatic manner. When the user designs the lighting setup, the relighting renderer builds a map to connect a screen pixel for the current rendering camera to the corresponding deep framebuffer pixel and then computes illumination at each pixel with the cache values taken from the deep framebuffers. All the relighting computations except the deep framebuffer pre-computation are carried out at interactive rates by the GPU.

Method for making lighting effects in graphic image by RGB lighting pipeline (RGB 라이팅 파이프라인에 의한 그래픽 영상 조명효과 구현방법)

  • Qiu, Jia-Yi;Zheng, Qian;Ko, Jae-Hyuk
    • Journal of Digital Convergence
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    • v.15 no.3
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    • pp.307-312
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    • 2017
  • The purpose of this paper is to develop a new type of RGB lighting pipeline that can save time in animation production. After identifying the problems of the current method, the researchers studied 8 steps through new methods and comparative analysis. A method of implementing a graphic image lighting effect by the RGB lighting pipeline according to the current method is to create a render layer for each light set and a set of digital light separated by texture, Three types of written information can be stored in one layer and graphic image, and the accuracy and precision of color correction can be improved. Through this study, we propose the new and improved RGB lighting pipeline according to the characteristics of the work and the industries.

Study of the Effect of the Transmittance of a Diffuser Plate on the Optical Characteristics of High-power Quantum-dot Illumination (확산판의 투과율이 고출력 양자점 조명의 광특성에 미치는 영향에 대한 연구)

  • Kim, Hye-Rin;You, Dong Geun;You, Jae Hwan;Jang, Jun Won;Choi, Moo Kyu;Hong, Seung Chan;Ko, Jae-Hyeon;Joe, Sung-Yoon;Kim, Yongduk;Park, Taehee;Ko, Young Wook
    • Korean Journal of Optics and Photonics
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    • v.32 no.5
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    • pp.220-229
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    • 2021
  • The optical characteristics of high-power direct-lit white light-emitting diode (LED) lighting were investigated, where a quantum dot (QD) film was adopted to enhance the color-rendering index (CRI). The transmittance of the diffuser plate and the concentration of the QD film were varied in this study. The color coordinates and the correlated color temperature (CCT) did not show any appreciable change, while the CRI values increased slightly as the transmittance of the diffuser plate decreased. The investigated optical properties were nearly independent of the viewing angle, and the luminance distribution was close to Lambertian. The CCT decreased from approximately 6000 K to approximately 4000 K as the concentration of the QD film increased from 0 to 7.5 wt%, which was due to the enhanced red component in the emission spectrum. The CRI increased to approximately 95 for some optical configurations of the lighting. These results demonstrate that glare-free, color-changeable, high-rendering LED lighting can be realized by using a combination of a diffuser plate of appropriate transmittance and a red QD film.

White Light Emission with Quantum Dots: A Review

  • Kim, Nam Hun;Jeong, Jaehak;Chae, Heeyeop
    • Applied Science and Convergence Technology
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    • v.25 no.1
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    • pp.1-6
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    • 2016
  • Quantum dots (QDs) are considered as excellent color conversion and self-emitting materials for display and lighting applications. In this article, various technologies which can be used to realize white light emission with QDs are discussed. QDs have good color purity with a narrow emission spectrum and tunable optical properties with size control capabilities. For white light emission with a color-conversion approach, QDs are combined with blue-emitting inorganic and organic light-emitting diodes (LED) to generate white emission with high energy conversion efficiency and a high color rendering index for various display and lighting applications. Various device structures for self-emitting white QD light-emitting diodes (QD-LED) are also reviewed. Various stacking and patterning technologies are discussed in relation to QD-LED devices.

Nitride Phosphors for the Better Performance of WLEDs

  • Yoon, Chul-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.49-49
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    • 2009
  • Phosphors with oxide host material, YAG:$Ce^{3+}$ and $(Ca,Sr,Ba)_2SiO_4:Eu^{2+}$ yellow phosphor, has been used for LED applications. The WLEDs using these phosphors are widely used for LCD backlighting, automobile, and general lighting applications since they have high conversion efficiency and good thermal and chemical stability which can meet necessary life time of LED products up to now. With advances of LED chip technology, the external quantum efficiency and driving current in chip get higher so that the phosphors for high power chip are required to maintain high conversion efficiency and stability at high temperature due to the heat dissipated from LED chips. In addition, higher color rendering index of LED lighting and color reproducibility of LCD than those of LEDs with single yellow phosphors are required. In order to overcome these technical issues rising from evolution of LED technology, new phosphors are in demand and nitride phosphors, one of the promising new candidate materials, will be discussed here.

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A Energy Saving and Illuminance of a Classroom due to the arrangement of luminaires (조명기구의 배치에 따른 교실의 조도와 에너지 절약)

  • Kim, Lee-Doo;Oh, Se-Young;Park, Hee-Doo;Shin, Jong-Yeol;Lee, Soo-Won;Hong, Jin-Woong
    • Proceedings of the KIEE Conference
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    • 1999.07e
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    • pp.2417-2419
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    • 1999
  • Among educational environment, lighting's role is getting more important since it improves the visual tasks, capability of work, and it help to build both balanced mind and body. Also, since students spend most of their time inside rather than outside, students need appropriate illuminance everyday. If optimum illuminance, the color rendering properties and controlled distribution of lighting is given, people can decrease the fatigue of eyes, recover their health, and also, people can maximize their efficiency of work. In this paper, their is a comparison between the real illuminance and illuminance distribution due to the uniformity ratio of 2 or 3 dimensions by simulation.

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Optical Design of Multimedia-Embedded LED Dental Astral Lighting using the Reverse Dual Reflector Method

  • Kwon, Young Hoon;Hwang, Hyo Chang;Jun, Hwa Joon;Kwon, Jin Hyuk
    • Journal of the Optical Society of Korea
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    • v.19 no.4
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    • pp.409-414
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    • 2015
  • Light-emitting diodes (LED) have many advantages for dental astral lighting because of their high color rendering index (CRI), low power consumption, light weight and longer life. A dental astral lamp is specially designed and simulated for securing the extra space for installing a multimedia display that will be helpful for treating young patients. The optical system using the reverse dual reflection method consisted of four illumination modules disposed at the four corners of the dental astral lamp, and each module comprises a high power LED, an elliptical mirror, and a multifacet reflector assembly using eight cylindrical mirrors. It is shown that the required illuminance, illumination pattern, and the illumination uniformity are well satisfied.

Spectral-based rendering technique for lighting simulation (라이팅 시뮬레이션을 위한 분광특성기반의 랜더링 기법)

  • Lee, Myong-Young;Cho, Yang-Ho;Lee, Cheol-Hee;Ha, Yeong-Ho
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.379-382
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    • 2005
  • This study proposes an effective algorithm that can render a realistic image of a lighting environment, especially an automotive rear lamp, using the backward ray tracing method. To producea realistic image similar to that perceived by the human eye, the incident light energy at the eye point estimated by a ray tracing algorithm is represented by XYZ tri-stimulus values, which are then converted into RGB values considering the particular display device.

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Essential Computer Vision Methods for Maximal Visual Quality of Experience on Augmented Reality

  • Heo, Suwoong;Song, Hyewon;Kim, Jinwoo;Nguyen, Anh-Duc;Lee, Sanghoon
    • Journal of International Society for Simulation Surgery
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    • v.3 no.2
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    • pp.39-45
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    • 2016
  • The augmented reality is the environment which consists of real-world view and information drawn by computer. Since the image which user can see through augmented reality device is a synthetic image composed by real-view and virtual image, it is important to make the virtual image generated by computer well harmonized with real-view image. In this paper, we present reviews of several works about computer vision and graphics methods which give user realistic augmented reality experience. To generate visually harmonized synthetic image which consists of a real and a virtual image, 3D geometry and environmental information such as lighting or material surface reflectivity should be known by the computer. There are lots of computer vision methods which aim to estimate those. We introduce some of the approaches related to acquiring geometric information, lighting environment and material surface properties using monocular or multi-view images. We expect that this paper gives reader's intuition of the computer vision methods for providing a realistic augmented reality experience.