• Title/Summary/Keyword: Lighting and Rendering

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A STUDY OH THE VARIATION OF INCANDESCENT LAMP CHARACTERISTICS BY MEANS OF THE SHAPE OF FILAMENT (필라멘트의 형상에 따른 백열전구 특성변화에 관한 연구)

  • Chee, Chol-Kon;Hoon, Seok-Chan
    • Proceedings of the KIEE Conference
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    • 1987.11a
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    • pp.263-266
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    • 1987
  • Generally an incandescent lamp is made in the bulb with a horizontal position filament. In this paper the position of filament was changed Into a vortical position. When the position of filament is changed into a vertical position, efficacy is increased and color rendering is somewhat improved. In this subject the heat loss by a filling gas is important. The heat loss by a filling gas was calculated theoretically. The results in an Incandescent lamp experiment can be analyzed through the heat loss by a filling gas. As a filling gas the mixture of argon and nitrogen is used. The variation of lamp characteristics by the shape of filament rill be considered. The change by filament position to a vortical position is required in the field of power consumption saving of lighting system.

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A design of constant current driving circuit for LED stage light (LED 무대조명용 정전류 구동회로의 설계)

  • Jung, Kwang-Hyun;Kim, Pyung-Moo;Park, Chong-Yeun
    • Journal of Industrial Technology
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    • v.31 no.A
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    • pp.95-101
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    • 2011
  • According to recent technological developments in high-power LEDs, the stage lighting is one of most important areas to apply power LED system. Moving light for color rendering of stage uses the RGBW(red, green, blue, white) color mixing method. LED moving light system needs to have a wide range of dimming control as enough to operate at very low power. Also LED dimming system should not be induced color-shift and flicker in camera. This paper is experimentally verified the LED Moving Light driving circuit of 200Watt level designed to satisfy the above characteristics which applied the DC current-controlled and PWM mixed dimming method.

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A Small Number of Light Sources Estimation from Real World illumination for Fast Realistic Rendering (실세계 조명 정보를 포함하는 HDR영상 기반 소수 광원 추정 기법에 관한 연구)

  • Dachuri Naveen;Yoo Jae-Doug;Kim Seung-man;Lee Kwan H.
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.697-699
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    • 2005
  • 본 논문에서는 실세계 조명 정보를 표현하는 HDR(High Dynamic Range) 영상으로부터 소수의 방향성 광원을 추정하는 기법을 제안한다. 광원 추정을 위해 노출 시간을 달리한 일련의 일반 영상으로부터 실세계의 조명 정보를 선형적으로 표현할 수 있는 HDR영상을 생성한다. HDR영상의 색상 및 명도 변화를 이용하며 영역을 분할하고, 분할된 영역으로부터 명도 평균과 가중치를 이용하여 방향성 광원의 파라미터를 추출하는 방법을 제안한다. 제안된 방법의 장정은 비반복적인 기법을 사용하여 일관된 결과를 산출하여 사용자의 입력없이 자동으로 계산하는 것이다. 추정된 광원은 그래픽 하드웨어를 사용한 실시간 렌더링에 적용 가능하다. 또한 실시간 렌더링이 중요한 가상현실이나 증강현실 분야에서 가상의 오브젝트를 렌더링할 때 IBL(Image Based Lighting)등의 전역조명 효과와 유사한 사실적인 영상을 얻을 수 있다.

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A Study of Clothing Design in the Digital Age (디지털 시대의 의상 디자인 개발에 관한 연구)

  • 배리사;이인성
    • Journal of the Korean Society of Costume
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    • v.54 no.4
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    • pp.63-74
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    • 2004
  • This study shows that clothes to be just the same as the real thing can be Produced through the third dimension computer graphics, and then presents that not only the area of fashion design can be expanded in the virtual reality field by doing the simulation of the fashion show, but also the information can be made the real time public ownership and the communication can be fulfilled smoothly. In this study, analyzing the third dimension computer graphic programs to be used much at present, Alias Wavefront Company's Maya software which was the most effective in the clothes simulation and the clothes CAD SGS OptiTex 8.7 which went well substitutive for it were used of them. The conclusions of this study that got through the work manufacture are as follows: The first, if the file manufacturing in the clothes CAD by using the computer was stored, the pattern used 3D simulation was available because it could be summoned in 3D software. The second, if the data of DXF form in Maya program was summoned, they could not be applied by Maya Cloth supported in Nurbs only because they were recognized as the DXF_layer. So the curve along the outer lines of the pattern was drawn and Maya Cloth was applied to be possible to get the natural silhouette of clothes. The third, when the clothes were manufactured by 3D, if the draping character was applied according to the textile special quality, not only the control of textile's thickness, weight, quality feeling, and silhouette was available, but also the clothes were available to graft the special textile materials. The fourth, the natural motion of model was produced by capturing the actual model's walking action In order to produce the fashion show motion and also the dynamic fashion show was available by the angle of camera, the establishment of lighting, and etc. in the final rendering. The clothes manufactured by 3D are available to change the design by changing the materials, or by adding the details, or by utilizing the special materials on clothes. Therefore, the trial and error following at the clothes manufacture can be reduced. But the elevation of the rendering speed, the price down, the strengthening of personal security, and etc. are required.

A Study on the Characteristics of Application for Therapeutic Light and Color in Dementia Care Facilities - Focused on Qualitative and Quantitative Application Characteristics (치매요양시설에서의 치료를 위한 빛·색채의 시설적 적용 특성에 관한 고찰 - 정성적 및 정량적 적용 특성을 중심으로)

  • Jee, Soo In
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.24 no.4
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    • pp.69-87
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    • 2018
  • Purpose: This study has been started with the awareness that light and color are the main visual sensors of the multi-sensory stimulation environment to achieve the therapeutic environment for demented elderly. The purpose of this study therefore is for clarifying the application characteristics of therapeutic light and color for dementia care facilities. Methods: Internal and external literature reviews have been conducted for the investigation into a)disorders and visual system in demented elderly, b)therapeutic effects of light and color, c)heliotherapy, light therapy and color therapy to deduce the therapeutic characteristics of light and color for demented elderly, and finally into d)the application characteristics of it for dementia care facilities. Results: The application characteristics of the therapeutic light and color for dementia care facilities are classified into both qualitative and quantitative characteristics. Qualitative application characteristics of light represented using of daylight, using of lighting approximate to daylight, expansion of iluminance level, equality in iluminance Level, reduction of shadow, and as well as exclusion of blare. Quantitative application characteristics of it represented iluminance level, color temperature and color rendering index prescribed in international lighting standards. Qualitative application characteristics of color represented non-monochromatic color, color contrast, long wavelength of yellow-red colors, exclusion of short wavelength of blue colors and patterns, and as well as different colors for idenfication. Quantitative application characteristics of it represented kontrast(K) prescribed in DIN32975:2009 and light reflectance value(LRV) prescribed in BS8300:2009. Implications: To form dementia care facilities as therapeutic environment both qualitative and quantitative application characteristics of therapeutic light and color in dementia care facilities are needed.

Optical Properties of Y3Al5O12;Ce3+,Pr3+ Transparent Ceramic Phosphor for High Power White Lighting (고출력 백색 광원용 Y3Al5O12;Ce3+,Pr3+ 투명 세라믹 형광체의 광학특성)

  • Kang, Taewook;Lim, Seokgyu;Kim, Jongsu;Jeong, Yongseok
    • Korean Journal of Materials Research
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    • v.29 no.2
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    • pp.116-120
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    • 2019
  • We prepared $Y_3Al_5O_{12};Ce^{3+},Pr3^{+}$ transparent ceramic phosphor using a solid state reaction method. By XRD pattern analysis and SEM measurement, our phosphors reveal an Ia-3d(230) space group of cubic structure, and the transparent ceramic phosphor has a polycrystal state with some internal cracks and pores. In the Raman scattering measurement with an increasing temperature, lattice vibrations of the transparent ceramic phosphor decrease due to its more perfect crystal structure and symmetry. Thus, low phonon generation is possible at high temperature. Optical properties of the transparent ceramic phosphor have broader excitation spectra due to a large internal reflection. There is a wide emission band from the green to yellow region, and the red color emission between 610 nm and 640 nm is also observed. The red-yellow phosphor optical characteristics enable a high Color Rendering Index (CRI) in combination with blue emitting LED or LD. Due to its good thermal properties of low phonon generation at high temperature and a wide emission range for high CRI characteristics, the transparent ceramic phosphor is shown to be a good candidate for high power solid state white lighting.

A Design of Heat-Sink and DMX512 Communication Control for High-Power LEDs (고출력 LED 방열 및 DMX512 통신 제어 설계)

  • Kim, Ki-Yun;Ham, Kwang-Keun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.8
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    • pp.725-732
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    • 2013
  • Recently, various applications for LED lightings are growing continuously due to their better performances such as low power consumption, longer life time, operation speed, controllability, high quality color rendering, and sustainability. However, in developing the high-powered LEDs illumination system, heat-sink problem is one of the important obstacle. In this paper, a heat-sink design with multi-layered structure for high-powered LEDs is proposed, which is composed of metal core PCB, heat-pipes, heat-sink plates, and fans. And also, in this paper, a design for LED controls using DMX512 protocols through RS-485 communications is proposed, which is considered as de facto international standard in LEDs illumination control and is widely used in landscape lighting and stage lighting. In this paper, LED control and its application techniques are introduced and the method of wireless remote control for main controller is proposed.

Efficient Color Correction for 3D rendered images using Adobe camera raw (Adobe Camera Raw를 이용한 효과적인 3D 렌더 이미지 보정)

  • Yoon, Youngdoo;Choi, Eun-Young
    • Cartoon and Animation Studies
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    • s.33
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    • pp.425-447
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    • 2013
  • Due to the popularity of digital cameras, there are lots of studies based on ISP(Image Signal Process) and the image correction applications which can easily use for users are being developed. Specially AWB(Automatic White Balance) and Auto exposure are the most interesting fields in ISP function, and they are well used to increase the quality of image. Principles of camera and lighting in 3D program are made based on real camera and lighting. But the functions of automatic exposure and AWB Which are operated in real camera don't work in 3D program. The color correction of images need expertise, it is true that the functions of compositing program are more difficult than the general correction way of digital image. Specially in case of students who studies animation at the university, they make the animation with compositing and rendering without color correction. Thus this research proposed 3D image making process which make to increase the quality of animation, even though the layman can easily correct the color using functions of digital image correction.

Neural Relighting using Specular Highlight Map (반사 하이라이트 맵을 이용한 뉴럴 재조명)

  • Lee, Yeonkyeong;Go, Hyunsung;Lee, Jinwoo;Kim, Junho
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.87-97
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    • 2020
  • In this paper, we propose a novel neural relighting that infers a relighted rendering image based on the user-guided specular highlight map. The proposed network utilizes a pre-trained neural renderer as a backbone network learned from the rendered image of a 3D scene with various lighting conditions. We jointly optimize a 3D light position and its associated relighted image by back-propagation, so that the difference between the base image and the relighted image is similar to the user-guided specular highlight map. The proposed method has the advantage of being able to explicitly infer the 3D lighting position, while providing the artists' preferred 2D screen-space interface. The performance of the proposed network was measured under the conditions that can establish ground truths, and the average error rate of light position estimations is 0.11, with the normalized 3D scene size.

Research and development of haptic simulator for Dental education using Virtual reality and User motion

  • Lee, Sang-Hyun
    • International Journal of Advanced Culture Technology
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    • v.6 no.4
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    • pp.52-57
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    • 2018
  • The purpose of this paper is to develop simulations that can be used for virtual education in dentistry. The virtual education to be developed will be developed with clinical training and actual case data of tooth extraction. This development goal is to allow dental students to learn the necessary surgical techniques at the point of their choice, not going into the operating room, away from time, space, and physical limits. I want to develop content using VR. Oculus Rift HMD, Optical Based Outside-in Tracking System, Oculus Touch Motion Controller, and Headset as Input / Output Device. In this configuration, the optimization method is applied convergent, and when the operation of the VR contents is performed, the content data is extracted from the interaction analysis formed in the VR engine, and the data is processed by the content algorithm. It also computes events and dental operations generated within the 3D engine programming and generates corresponding events through data processing according to the input signal. The visualization information is output to the HMD using the rendering information. In addition, the operating room environment was constructed by studying lighting and material for actual operating room environment. We applied the ratio of actual space to virtual space and the ratio between character and actual person to create a spatial composition at a similar rate to actual space.