• Title/Summary/Keyword: Liberal Arts Education

Search Result 688, Processing Time 0.022 seconds

Logic for Engineers: a teaching.learning model for logic in 'Presentation and Discussion' (공학도를 위한 논리: '발표와 토론'을 위한 논리 교수.학습 모형)

  • Yang, Eun-Suk
    • Korean Journal of Logic
    • /
    • v.13 no.2
    • /
    • pp.83-116
    • /
    • 2010
  • In this paper we provide a teaching learning method for logic in debate, in particular, in debate of engineers. First we criticize the concept of argument and the Toulmin model on argument used in education for debate. We next provide a general method for learning arguments needed in debate. Finally, we suggest the hypothetico-inferential method and the model for inference to the best choice as argument methods coming in useful in debate education for engineers.

  • PDF

The Effects of Environmental Classes Using PBL on Environmental Literacy of University Student Toward the Environmental Problem (PBL을 적용한 환경수업이 대학생들의 환경소양에 미치는 효과)

  • Park, Ki-Hak
    • Journal of environmental and Sanitary engineering
    • /
    • v.24 no.2
    • /
    • pp.9-16
    • /
    • 2009
  • The purpose of this study is to investigate the effect on the university student' attitude toward environmental problem with PBL. The controlled group consisted of 80 students who was applied PBL and experimental group was applied a traditional teaching method was consisted with 80 students. The results is as follows ; First, there was a statistically meaningful differences in attitudes toward environment between two group(F=52.789, p<0.1). It shows that PBL is very effective in attitude toward environment. Second, there was a more meaningful increasing effect of student' consciousness of environmental problems before and after environmental education on the controlled group which was applied PBL than experimental group which was applied a traditional teaching method. Finally, in the literacy education of university student' related with environment problems recommend that PBL is more effective than that of traditional teaching method.

A Study on the Curriculum Design Engine using a SES/DEVS (SES/DEVS 방법론을 이용한 커리큘럼 엔진 연구)

  • Han, Young-Shin
    • Journal of Engineering Education Research
    • /
    • v.16 no.5
    • /
    • pp.18-23
    • /
    • 2013
  • A curriculum is a measure of how high level of knowledge is educated to students affiliated to university institutions, and is used as an indicator evaluating usefulness of the university institutions. For this reason, Designing and assessing curricula is a critical to high education institutions. However, in the case of development and quality assessment of a curriculum with a traditional way, finding a right curriculum which a designer intends is a time consuming and error-prone process. Therefore, in order to improve these problems, we propose the curriculum design engine using SES (System Entity Structure) / DEVS (Discrete Event System Specification) Framework in this paper. The SES describes all possible combination of curricula for students. The DEVS framework provides a simulation environment for models created from the SES by the students. The proposed engine will show appropriate curricula for students after a simulator appropriately filters students' requirement, according to conditions.

A Study on Utilization Frequency by Beginning Secondary Mathematics Teachers' Perception of Computer Utilization (중등 초임 수학교사들의 컴퓨터 활용의 인식에 따른 활용도에 대한 연구)

  • Lee, Kang Sup;Shim, Sang Kil
    • The Mathematical Education
    • /
    • v.51 no.4
    • /
    • pp.415-427
    • /
    • 2012
  • This study investigated the perception and utilization about computer of beginning secondary mathematics teachers by utilization frequency of computer. To increase utilization frequency of computer in school mathematics, our finding shows that beginning secondary mathematics teachers should have an interest in computer utilization and perceive computers as an important tool for mathematics learning. In addition, they are likely to use more frequently computer under the condition that computers have sufficient class materials and supplement their shortcomings that have derived less usage in math classes. Therefore, future studies have to investigate not only how to develope textbooks and run after-school classes but also how to make creative discretional activities by computer, which makes computers more useful for teacher training. In sum, the results of case studies for computer usability should be released to motivate computer utilization and increase mathematical thinking ability.

Procedural Problems in Academic Writing Faced by International Students (외국인 대학생이 작성 중인 학술 보고서에 나타난 제(諸) 문제)

  • Kim, Jiyoung
    • Journal of Korean language education
    • /
    • v.28 no.1
    • /
    • pp.23-47
    • /
    • 2017
  • This research analyzed procedural problems presented in academic writing faced by international students. The result of this research will serve as a basis for suggesting methods of developing a curriculum in Korean writing as a liberal arts education designed for international students. To analyze problems presented in academic writing by international students, the standard of assessment was divided into interaction, knowledge construction, and material quotation. Then, knowledge construction was divided into contents, structure, and expression, and the items were subdivided in each category. These categories of assessment correspond to the genre of academic writing and are different from the existing standard of assessment for academic writing. Applying these standards, this research analyzed 43 texts of academic writing in process for a final paper by international students in an class and presented problems in them. Furthermore, this paper aims to give detailed feedback that can help solve those problems.

Understanding the Internet of Things: Education and Experience

  • Yun, Jaeseok
    • Journal of the Korea Society of Computer and Information
    • /
    • v.23 no.12
    • /
    • pp.137-144
    • /
    • 2018
  • In this paper, we propose an well-organized lecture note for giving a better understanding on the Internet of Things (IoT) to people including non-computer majors without computing and communication knowledge. In recent years, the term 'IoT' has been popularized, and IoT will make a huge impact on our industries, societies, and environments. Although there are large amount of literature on presenting IoT from technological perspectives, few are published that are organized for teaching students having non-computer-related majors. Based on research and education experiences on IoT, we tried to make a lecture note focusing on the process of collecting data from everyday objects, transmitting and sharing data, and utilizing data to create new values for us. The proposed lecture note was employed in teaching a liberal arts class, and it was shown that students could have an understanding of what IoT really means and how IoT could change our world.

A Study on Learning Modules for Course Embedded Assessment of Soft Skills Program Outcomes (소프트스킬 프로그램 학습성과의 교과기반 평가(CEA)를 위한 학습모듈(안)에 관한 연구)

  • Kang, Sang Hee
    • Journal of Engineering Education Research
    • /
    • v.23 no.6
    • /
    • pp.40-50
    • /
    • 2020
  • This paper proposes learning modules as a kind of integrated instruction model for soft skills program outcomes to enable CEA. Learning modules consist of course learning objectives(outcomes) described in detail, learning content(elements), learning activities(teaching learning methods), evaluation methods, evaluation rubrics so that they can be evaluated based on the performance criteria of the program learning outcomes. The unit of time for the learning module is 50 minutes. If this learning module is applied, it is expected that the soft skill program outcomes can be evaluated in the technical course. As a result of the expert feasibility study, the positive answers were much higher than the negative answers in most of the questions about the composition of the learning module or the method of managing the class.

A Study on Coding Education for Non-Computer Majors Using Programming Error List

  • Jung, Hye-Wuk
    • International Journal of Advanced Culture Technology
    • /
    • v.9 no.1
    • /
    • pp.203-209
    • /
    • 2021
  • When carrying out computer programming, the process of checking and correcting errors in the source code is essential work for the completion of the program. Non-computer majors who are learning programming for the first time receive feedback from instructors to correct errors that occur when writing the source code. However, in a learning environment where the time for the learner to practice alone is long, such as an online learning environment, the learner starts to feel many difficulties in solving program errors by himself/herself. Therefore, training on how to check and correct errors after writing the program source code is necessary. In this paper, various types of errors that can occur in a Python program were described, the errors were classified into simple errors and complex errors according to the characteristics of the errors, and the distributions of errors by Python grammar category were analyzed. In addition, a coding learning process to refer error lists was designed to present a coding learning method that enables learners to solve program errors by themselves.

Design of Learning Process with Code Reconstruction Principle for Non-computer Majors

  • Hye-Wuk, Jung
    • International Journal of Advanced Culture Technology
    • /
    • v.10 no.4
    • /
    • pp.175-180
    • /
    • 2022
  • To develop computational thinking skills, university students are learning how to solve problems with algorithms, program commands and grammar, and program writing. Because non-computer majors have difficulty with computer programming-related content, they need a learning method to acquire coding knowledge from the process of understanding, interpreting, changing, and improving source codes by themselves. This study explored clone coding, refactoring coding, and coding methods using reconstruction tools, which are practical and effective learning methods for improving coding skills for students who are accustomed to coding. A coding learning process with the code reconstruction principle was designed to help non-computer majors use it to understand coding technology and develop their problem-solving ability and applied the coding technology learning method used in programmer education.

Design and Development of Mobile Applications for Fencing Lessons (펜싱 강습을 위한 모바일 애플리케이션 설계 및 개발)

  • Kim, Semin;You, Kangsoo
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2022.07a
    • /
    • pp.663-664
    • /
    • 2022
  • 본 연구에서는 펜싱의 저변확대를 위하여 펜싱 강습을 위한 모바일 애플리케이션을 설계하고 개발하였다. 펜싱의 저변확대가 어려운 이유로 펜싱 장비가 고가이고 시설을 갖추기 어렵다는 것에 있다. 이에 많은 펜싱 연구자들이 저변 확대를 위하여 뉴스포츠화한 펜싱 종목을 고안하거나, 금속제 장비가 아닌 플라스틱 훈련장비도 개발하는 등 많은 노력을 기울이고 있다. 이에 본 연구에서는 기본적인 펜싱 강습이 가능한 모바일 애플리케이션을 구현하였다. 모바일 애플리케이션에서는 시간 관리 기능, 점수 관리 기능 등을 갖추도록 하였다.

  • PDF