• 제목/요약/키워드: Liberal Arts Class

검색결과 181건 처리시간 0.027초

TRIPLE CIRCULANT CODES BASED ON QUADRATIC RESIDUES

  • Han, Sunghyu
    • Journal of the Chungcheong Mathematical Society
    • /
    • 제23권1호
    • /
    • pp.91-98
    • /
    • 2010
  • One of the most interesting classes of algebraic codes is the class of quadratic residue (QR) codes over a finite field. A natural construction doubling the lengths of QR codes seems to be the double circulant constructions based on quadratic residues given by Karlin, Pless, Gaborit, et. al. In this paper we define a class of triple circulant linear codes based on quadratic residues. We construct many new optimal codes or codes with the highest known parameters using this construction. In particular, we find the first example of a ternary [58, 20, 20] code, which improves the previously known highest minimum distance of any ternary [58, 20] codes.

METRIC FOLIATIONS ON HYPERBOLIC SPACES

  • Lee, Kyung-Bai;Yi, Seung-Hun
    • Journal of the Korean Mathematical Society
    • /
    • 제48권1호
    • /
    • pp.63-82
    • /
    • 2011
  • On the hyperbolic space $D^n$, codimension-one totally geodesic foliations of class $C^k$ are classified. Except for the unique parabolic homogeneous foliation, the set of all such foliations is in one-one correspondence (up to isometry) with the set of all functions z : [0, $\pi$] $\rightarrow$ $S^{n-1}$ of class $C^{k-1}$ with z(0) = $e_1$ = z($\pi$) satisfying |z'(r)| ${\leq}1$ for all r, modulo an isometric action by O(n-1) ${\times}\mathbb{R}{\times}\mathbb{Z}_2$. Since 1-dimensional metric foliations on $D^n$ are always either homogeneous or flat (that is, their orthogonal distributions are integrable), this classifies all 1-dimensional metric foliations as well. Equations of leaves for a non-trivial family of metric foliations on $D^2$ (called "fifth-line") are found.

The Effects of Ubiquitous Based Learning on the fashion and consumer behavior course (Ubiquitous Based Learning (UBL) 을 이용한 패션과 소비자 행동 수업에 관한 고찰)

  • Lee, Seung-Hee
    • Journal of Fashion Business
    • /
    • 제16권2호
    • /
    • pp.1-11
    • /
    • 2012
  • The purpose of this study was to examine the effects of UBL (Ubiquitous basedlearning) on fashion and consumer behavior course. Thirty-one undergraduate university students completed a 15-week capstone course in a clothing and textiles department. About sixteen percent students were majoring in liberal arts and sixty-three percent of the participants were majoring in the clothing and textiles. Mainly, the participants were junior and senior undergraduate students. The participants demonstrated positive attitude toward the UBL (Ubiquitous based-learning) on fashion and consumer behavior course. The results showed that seventy-seven percent of the participants have more opportunities to handle multi-media resources using social network and social media. Eighty percent of the participants have been developed of communication skills. Seventy-one percent of the participants were helped to learn foreign language skills. Overall, most of the participants were satisfied that their presentation skill was improved in class and they had willing to recommend the class to other students for the future.

A Case Study on the Bibliotherapy Class -Focusing on Lee Chung-jun's novel Snowy Road -

  • Hae Rang Park
    • International Journal of Advanced Culture Technology
    • /
    • 제11권2호
    • /
    • pp.30-35
    • /
    • 2023
  • This study is an example of a class of bibliotherapy through Lee Chung-joon's novel Snowy Road. Bibliotherapy proceeds through the process of identification, catharsis, output, insight, and application through reading. Through research, students objectively examine the situation of the character in the novel and compare it with their own situation. Students evaluate the situation of the character in the novel, experience the various life positions of the character in the novel by answering "What would you do if I were a character in the novel," and express their willingness to live differently from their lives. At the same time, I look into my relationship with my parents and seriously think about whether there is a problem and how to solve it if there is one. Through this process, students specifically suggest ways to think about and solve their emotions and problems. In the end, students' hurt feelings can be partially or sufficiently healed through reading. Through this study, it is expected that the method of bibliotherapy will be more concrete and develop in a positive direction.

Exploring the Application of Playful Learning in SW Liberal Education to Enhance Learning Motivation : Focusing on non-CS students (대학 SW 교양수업의 놀이학습 적용방안 탐색 : 학습동기 제고를 위한 비전공자 수업을 중심으로)

  • Soah Gwak;Jaisoon Baek;Sujin Yoo
    • Journal of The Korean Association of Information Education
    • /
    • 제26권5호
    • /
    • pp.327-340
    • /
    • 2022
  • This study applied effective playful learning to increase the learning motivation of non-CS major students to help them achieve learning and to successfully operate online SW liberal arts classes for 560 students. As a result of analyzing the students' reflection journals, most of the students accepted the 'white radish' of dialect names as fun playful learning in the process of learning local variables and global variables. And they were surprised and amazed at discovering unexpected contents in our SW class. It was found that they experienced delight in learning, learning-flow, confidence, and intrinsic motivation. In the final term exam at the end of the semester, it was confirmed that the correct rate of 92% for questions related to local and global variables was higher than the average rate of other questions' correctness of 67.1%.

A Study on ARCS-DEVS-based Programming Learning Methods for SW/AI Basic Liberal Arts Education for Non-majors (비전공자 대상 SW/AI 기초 교양 교육을 위한 ARCS-DEVS 모델 기반의 프로그래밍 학습방법 연구)

  • Han, Youngshin
    • Journal of Korea Multimedia Society
    • /
    • 제25권2호
    • /
    • pp.311-324
    • /
    • 2022
  • In this paper, we adjusted the feedback and learning materials for each learning based on ARCS motivation which applied DEVS methodology. We designed the ARCS professor-student model that expresses the continuous change in the student's attitude toward the class according to the student's attention, relevance, confidence, and satisfaction. It was applied to computational thinking and data analysis classes Based on the designed model. Before and after class, the students were asked the same question and then analyzed for each part of the ARCS. It was observed that students' perceptions of Attention, Relevance, and Satisfaction were improved except for Confidence. we observed that the students themselves felt that they lacked a lot of confidence compared to other ARS through the analysis. Although, Confidence showed a 13.5% improvement after class but it was about 33% lower than the average of other ARS. However, when it was observed that students' self-confidence was 30% lower than other motivational factors it was confirmed that the part that leads C to a similar level in other ARS is necessary.

Development of CanSat Instruction Materials using Raspberry Pi for Space Education in University and Its Application (대학생의 우주 교육을 위한 라즈베리 파이 기반 캔위성 수업자료 개발과 적용)

  • Yoo, Seunghoon;Lee, Sanghyun;Lee, Sangku;Lee, Younggun
    • Journal of Engineering Education Research
    • /
    • 제26권1호
    • /
    • pp.3-11
    • /
    • 2023
  • The purpose of this study is to develop Raspberry Pi-based CanSat instruction materials for liberal arts classes to be used in university space education. The educational satellite simulation program is developed by applying the ADDIE program consisting of analysis, design, development, execution, and evaluation of 15 lessons per semester. The usefulness of the instruction materials is evaluated by a validity test of a total of 6 experts. The proposed materials are applied to 100 college students from various majors. To analyze the impact on creative problem-solving ability, a questionnaire is conducted before and after class, and as a result, it is confirmed that there is a significant improvement in all areas after class. The class satisfaction survey is conducted for a total of 10 questions, and the average score is 4.41 out of 5, which is high. In conclusion, the proposed instruction materials make it possible to achieve successful space education using Raspberry Pi and improve creative problem-solving ability in universities.

A study on the class of education that builds students' character through films -Classes at the University of Liberal Arts- (영화를 통한 인성교육수업연구 -대학교양수업 중심으로-)

  • Kim, Deokman
    • Journal of Digital Convergence
    • /
    • 제13권2호
    • /
    • pp.309-314
    • /
    • 2015
  • The purpose of this study is to use films character education lessons to be enabled. For this study an experiment was conducted with students to character education lessons in the University of Baekseok. It was to observe whether the student's satisfaction with the questionnaire in the last lesson of character education. Observations of character education with film are very effective for University students. Therefore, this paper is to share the following results. First, this study is a model of teaching character education through film that would be proposed. Second, using film character education lessons will be conducted in a real university. Thus, the satisfaction of students will be examined. Third, using film to demonstrate the effectiveness of character education classes would be. Finally, the use of film in teaching character education curriculum according to the character would be proposed.

3D Special Makeup Mask Program Development and Utilization (Ver. 2) (3D 특수 분장 마스크 시뮬레이션 프로그램 개발과 활용 (제2보))

  • Barng, Kee-Jung;Kim, Jin-Seo
    • Journal of Fashion Business
    • /
    • 제19권5호
    • /
    • pp.63-76
    • /
    • 2015
  • The purpose of this study was to design a training program for utilization of 3D special makeup mask program. This study was conducted with a 3D computer graphics software program, for special makeup mask using a variety of creative educational models and case study with comparative analysis. The makeup program applied to the majors and liberal arts classes for program design. Inthis study, the selected major courses included ' stage make up ', make up application', and illustrations and color '. Students were required to take a class targeted to questionnaire completion and analysis. The research method included literature search, and Internet navigation, of experimental research. The research targeted select college students attending a 4-year university located in Dae-jeon, Korea. ETRI's "3D mask special makeup simulation program" was used in support. A survey of the study conducted from September 1, 2013, to August 30, 2014, showed a total of 94 additional statistical analyses. First, grade 3 44.6% was attained by 91.7% of the first year student majoring in liberal arts classes, Second, students' in the 3D special dress up mask program Interestingly, attained high recognition in its mastering, usability, and creativity. Furthermore, the major student satisfaction was higher for the '3D special makeup mask program. Third, students '3D special dress up was one of the biggest advantages of the program', the mask ' that models 3D ' faces. In addition, the student's delicate dress called for critical technology skills. It is thought to be suitable for practical training and improving the efficiency and performance if applied to universities and beauty schools, such as the regular high school curriculum through research.

The Analysis of Resilience of Programming Class' Students for Basic Liberal Arts (기초교양필수 과목인 스크래치와 파이썬 프로그래밍 과목 수강생의 회복탄력성 분석)

  • Kim, Semin;You, Kangsoo;Hong, Kicheon;Cho, Youngbok
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • 제23권7호
    • /
    • pp.801-806
    • /
    • 2019
  • Recently, each university has been lecturing a lot on the liberal arts subject by emphasizing software education. However, students are often motivated by the difficulty of learning programming, the inability to recognize why they should learn programming, or even the fact that they do not try. The reason for the resilience is to guide programming learning to have the power to recover from the point of abandonment to proceed with the learning again. In this study, recovery elasticity pre-post-examination was conducted on the parts that learned scratches and those that learned Python. Studies have shown that while Scratch appears to be trying to accept and work harder, Python has been relatively more difficult than Scratch. It is expected that this study will help identify the factors that can sustain programming learning.