• 제목/요약/키워드: Level design

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Design of a Feature-based Multi-viewpoint Design Automation System

  • Lee, Kwang-Hoon;McMahon, Chris A.;Lee, Kwan-H.
    • International Journal of CAD/CAM
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    • 제3권1_2호
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    • pp.67-75
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    • 2003
  • Viewpoint-dependent feature-based modelling in computer-aided design is developed for the purposes of supporting engineering design representation and automation. The approach of this paper uses a combination of a multi-level modelling approach. This has two stages of mapping between models, and the multi-level model approach is implemented in three-level architecture. Top of this level is a feature-based description for each viewpoint, comprising a combination of form features and other features such as loads and constraints for analysis. The middle level is an executable representation of the feature model. The bottom of this multi-level modelling is a evaluation of a feature-based CAD model obtained by executable feature representations defined in the middle level. The mappings involved in the system comprise firstly, mapping between the top level feature representations associated with different viewpoints, for example for the geometric simplification and addition of boundary conditions associated with moving from a design model to an analysis model, and secondly mapping between the top level and the middle level representations in which the feature model is transformed into the executable representation. Because an executable representation is used as the intermediate layer, the low level evaluation can be active. The example will be implemented with an analysis model which is evaluated and for which results are output. This multi-level modelling approach will be investigated within the framework aimed for the design automation with a feature-based model.

공동주택 현상설계의 BIM 프로세스 적용 방안에 관한 연구 (A Study on the BIM based architectural design process for APT. competition)

  • 이광수;민영기;김명근;고인룡
    • 한국디지털건축인테리어학회논문집
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    • 제11권3호
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    • pp.89-97
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    • 2011
  • Accelerating economic growth since the 1960s, penetration rate of the House of Commons has been increased. However, design competition has been imposed for improve of the qualitative level in modern because it was quantitative increasing. Even though its design quality is improved by introducing design competition, distorting the design is increased for the purpose of election. For that reason, errors of information and design changes are increased. So BIM(Building Information Modeling) is adopted to solve the problems. In this study, BIM process on the basis of the existing design process was to clean up and LoI(Level Of Information) based on the level of information was newly defined. Working-level of the design competition is plan-basic design. LOI level is LOI1-LOI2 in plan and Lol3-LOI4 in basic design. At each step of the operation was to clean up the level of detail and content. Also exchange of data in each area and feedback about content are to clean up.

AHP를 활용한 디자인 콘셉트의 창의성 평가에 관한 연구 (Creativity evaluation of design concepts using AHP)

  • 서창원;박영택
    • 품질경영학회지
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    • 제44권4호
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    • pp.855-867
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    • 2016
  • Purpose: Evaluation of the creativity level of design concepts. Methods: 14 winners of design concepts area of the 2015 Red dot Award are used to evaluate the creativity level of design concepts. Among the 14 winners, one is the highest award (; luminary) winner, 4 are the second highest award(; best of the best) winners, and the remaining 9 are winners. AHP model was developed to evaluate the creativity levels of design concepts, and applied to the 14 winners of the reddot award. Results: Originality and practicality have been used to evaluate creativity level of new product ideas in the previous study. In this study, it is identified that originality is composed of innovativeness and topicality, and practicality is composed of utility and realizability. The design concepts which won higher level awards have higher level of originality. Among the two dimensions of originality, topicality has more significant relationship than innovativeness. Conclusion: The design concepts with higher level of originality, especially higher level of topicality, have a fair chance to be recognized as creative. It is notable that higher level of originality does not guarantee higher profit. According to the previous studies on the commercial success of new products, practicality is more important than originality.

Empirical assessment of design patterns' fault-proneness at different granularity levels

  • Mohammed, Mawal A.;Elish, Mahmoud O.
    • Advances in Computational Design
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    • 제2권4호
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    • pp.293-311
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    • 2017
  • There are several claimed benefits for the impact of design patterns (DPs) on software quality. However, the association between design patterns and fault-proneness has been a controversial issue. In this work, we evaluate the fault-proneness of design patterns at four levels: the design level, category level, pattern level, and role level. We used five subject systems in our empirical study. As a result, we found that, at the design level, the classes that participate in the design patterns are less fault-prone than the non-participant classes. At the category level, we found that the classes that participate in the behavioral and structural categories are less fault-prone than the non-participant classes. In addition, we found that the classes that participate in the structural design patterns are less fault-prone than the classes that participate in the other categories. At the pattern level, we found that only five patterns show significant associations with fault-proneness: builder, factory method, adapter, composite, and decorator. All of these patterns except for builder show that the classes that participate in each one of them are less fault-prone than the non-participant classes in that pattern. The classes that participate in the builder design pattern were more fault-prone than the non-participant classes and the classes that participate in several patterns: the adapter, the composite, and the decorator design patterns. At the role level, the most significant differences were between the classes that participate in some roles and the non-participant classes. Only three pairs of design pattern roles show significant differences. These roles are concrete-product vs. concrete-creator, adapter vs. adaptee, and adapter vs. client. The results recommend the use of design patterns because they are less fault-prone in general except for the builder design pattern, which should be applied with care and addressed with more test cases.

FPS 게임의 PVP 레벨 디자인 패턴 고찰 -포인트 블랭크를 중심으로- (A Case Study on PVP Level Design Patterns of FPS games - Focusing on 'Point Blank' -)

  • 강수창;최서윤
    • 한국게임학회 논문지
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    • 제15권5호
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    • pp.39-48
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    • 2015
  • 온라인 FPS 게임 개발과 서비스가 활발하게 이루어지고 있는 반면에 FPS 레벨 디자인 관련 연구는 부족한 실정이다. 기존에 FPS 레벨 디자인 연구는 주로 PVE을 중심으로 이루어졌으나, 온라인 FPS 게임에서는 PVP 레벨 디자인 시각에서 살펴볼 필요가 있다. 이에 본 연구에서는 포인트 블랭크(Point Blank) 단체전 선호 레벨을 사례로 PVP 레벨 디자인과 PVE 레벨 디자인 패턴을 비교해 보았다. 본 연구는 사례 분석 결과 및 세 명의 FPS 개발 전문가 인터뷰를 통해 PVP 레벨 디자인 패턴 분류를 제시했다는 점에서 의의가 있다.

수명주기가 긴 제품의 설계정보관리를 위한 다층 제품정보 모델링 방안 (Multi-level Product Information Modeling for Managing Long-term Life-cycle Product Information)

  • 이재현;서효원
    • 한국CDE학회논문집
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    • 제17권4호
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    • pp.234-245
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    • 2012
  • This paper proposes a multi-level product modeling framework for long-term lifecycle products. The framework can help engineers to define product models and relate them to physical instances. The framework is defined in three levels; data, design model, modeling language. The data level represents real-world products, The model level describes design models of real-world products. The modeling language level defines concepts and relationships to describe product design models. The concepts and relationships in the modeling language level enable engineers to express the semantics of product models in an engineering-friendly way. The interactions between these three levels are explained to show how the framework can manage long-term lifecycle product information. A prototype system is provided for further understanding of the framework.

설계민감도를 이용한 철근콘크리트 뼈대구조의 최적화 (Optimal Design of Reinforced Concrete Frames using Sensitivity Analysis)

  • 변근주;최홍식
    • 대한토목학회논문집
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    • 제9권1호
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    • pp.33-40
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    • 1989
  • 철근 콘크리트 뼈대구조는 설계변수가 많고, 목적함수의 제약조건이 복잡하여 주로 반복적인 재해석에 의하여 최적해에 접근하는 방법이 사용되고 있다. 본 연구에서는 다단계분할(multilevel decomposition)에 의하여 최적화 문제를 형성하여 재해석과정을 줄이고 효과적으로 설계변수를 취할 수 있도록 하였다. 최적화의 단계는 첫째 단계에서 비선형거동에 의한 재분배모멘트의 설계공간을 계산하여 설계모멘트에 대한 제약조건식을 형성하고, 둘째 단계에서는 재분배 모멘트를 최적화하였으며, 셋째 단계에서는 설계단면을 최적화하였다. 이때 재분배 모멘트의 최적화에 따른 첫째 단계의 모멘트의 설계공간의 변화는 부재력 변화량 추정(force approximation technique)에 의하여 수정하도록 하며, 변수를 단계별로 줄여 수렴을 가속화시킬 수 있도록 하였다. 최적화 문제의 목적함수로는 경비함수를 취하였으며 영국 CP110의 한계상태설계법을 이용하여 부재의 응력제약조건식을 유도하고, 설계예를 통하여 본 연구의 타당성과 효율성을 구명하였다.

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차세대 내진 설계 규준을 위한 계수 결정 방법 (Method of Determination of Seismic Design Parameters for the Next Generation of Design Provisions)

  • 한상환;이리형
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 1995년도 봄 학술발표회 논문집
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    • pp.88-96
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    • 1995
  • Seismic design provisions in Korea has developed based on seismic provisions in United States (e.g., ATC 3-06). Current seismic design provisions in U .S. is moving toward adopting enhanced concept for design. Federal Emergence Management Agency (FEMA) Provides the NEHRP recommended Provisions for the Development of Seismic Regulations for New Buildings which can be used as a source document for use by any interested members of the building community. Current seismic design provisions in U .S. generally use a uni-level force. These provisions can not be satisfied if the limit state design is concerned. Limit state can be defined as a state causing undesirable performance o( a structure (e .g., serviceability, ultimate, buckling, etc.). Even if there are provision for controlling drift by two levels, it is still difficult to satisfy limit states using uni-level force. Architectural Institute of Japan (AIJ) uses a hi-level forces Int seismic loadings which can satisfy serviceability and ultimate limit state. However, the seismic parameters used in AIJ guideline are basically determined by subjective manner of code committee member and professions. These parameters need to be determined based on target quantities (target reliability, target energy dissipation, target displacement, target stress level, etc.). This study develops the method to determine the sesmic design parameters based on a certain taget level. Reliability is used as a target level and load factors in ANSI/ASCE 7-88 are selected as design parameters to be determined.

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Generalized One-Level Rotation Designs with Finite Rotation Groups Part II : Variance Formulas of Estimators

  • Kim, Kee-Whan;Park, You-Sung
    • Journal of the Korean Statistical Society
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    • 제29권1호
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    • pp.45-62
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    • 2000
  • Rotation design is a sampling technique to reduce response burden and to estimate the population characteristics varying in time. Park and Kim(1999) discussed a generation of one-level rotation design which is called as {{{{r_1^m ~-r_2^m-1}}}} design has more applicable form than existing before. In the structure of {{{{r_1^m ~-r_2^m-1}}}} design, we derive the exact variances of generalized composite estimators for level, change and aggregate level characteristics of interest, and optimal coefficients minimizing their variances. Finally numerical examples are shown by the efficiency of alternative designs relative to widely used 4-8-4 rotation design. This is continuous work of Part Ⅰ studied by Park and Kim(1999).

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Re-Birth Design Analysis for Developing Sustainable Fashion Products

  • Lee, Yoon Kyung;DeLong, Marilyn
    • 한국의류학회지
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    • 제40권3호
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    • pp.566-573
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    • 2016
  • Sustainability in fashion cannot ignore fashion attributes required for the design of rapidly changing and innovative products. This study examines "Re-Birth Design" development and provides a means to apply academic and industry perspectives to the investigation of Re-Birth fashion product development. This study defines "Re-Birth Design" as stock that has been designed and launched through distribution channels, subsequently returned unused, then improved and reborn into a new product for redistribution. This study analyzed specific cases. We selected 100 designs for Re-Birth from 11 brands of "K" fashion company in Korea, to be successfully sold in 2014. These cases are used in the analysis and are categorized into design types. As a result of the analysis, "Re-Birth Design" had five levels: Level 1. Changes in supplementary materials such as adding or removing decoration, Level 2. Changes in patterns or materials (changes within the product), Level 3. Partial changes in design (leading to a new design), Level 4. Complete deconstruction and rebirth of the design, and Level 5. Complete deconstruction followed by the use of the design source for a new product that is not a garment. This study analyzed products owned by brands, as well as successful cases of Re-Birth designs that reused existing resources, reduced energy consumption, and increased environmental and economic efficiency by recreating new products that could be resold.