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Jung kyu Park, Mee Lan Han, Huy Kang Kim, "A Study of Cheater Detection in FPS Game by Using User Log Analysis, Journal of Korea Game Society", Vol. 15, No. 3, pp. 177-188, 2015.
DOI
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Kenneth Hullett, Jim Whitehead, "Design Patterns in FPS Levels", proceedings of the Fifth International Conference on the Foundations of Digital Games, pp. 78-85, 2010.
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3 |
Yuchan Cheon, Mijin Kim, "A Proposal of Level Design Guidelines through Attribute Analysis of Cover Pattern on FPS Game by Theme", Journal of Korea Game Society, Vol. 5, No. 12, pp. 35-48, 2012.
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4 |
Game Donga http://game.donga.com/78670/
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5 |
"PointBlank Game", wikipedia, https://ko.wikipedia.org
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"PointBlank Map", wikipedia, https://ko.wikipedia.org
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7 |
Youngtae Kim, "Level Design Technic" pp. 63, 2013.
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