• Title/Summary/Keyword: Level design

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Design of a Feature-based Multi-viewpoint Design Automation System

  • Lee, Kwang-Hoon;McMahon, Chris A.;Lee, Kwan-H.
    • International Journal of CAD/CAM
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    • v.3 no.1_2
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    • pp.67-75
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    • 2003
  • Viewpoint-dependent feature-based modelling in computer-aided design is developed for the purposes of supporting engineering design representation and automation. The approach of this paper uses a combination of a multi-level modelling approach. This has two stages of mapping between models, and the multi-level model approach is implemented in three-level architecture. Top of this level is a feature-based description for each viewpoint, comprising a combination of form features and other features such as loads and constraints for analysis. The middle level is an executable representation of the feature model. The bottom of this multi-level modelling is a evaluation of a feature-based CAD model obtained by executable feature representations defined in the middle level. The mappings involved in the system comprise firstly, mapping between the top level feature representations associated with different viewpoints, for example for the geometric simplification and addition of boundary conditions associated with moving from a design model to an analysis model, and secondly mapping between the top level and the middle level representations in which the feature model is transformed into the executable representation. Because an executable representation is used as the intermediate layer, the low level evaluation can be active. The example will be implemented with an analysis model which is evaluated and for which results are output. This multi-level modelling approach will be investigated within the framework aimed for the design automation with a feature-based model.

A Study on the BIM based architectural design process for APT. competition (공동주택 현상설계의 BIM 프로세스 적용 방안에 관한 연구)

  • Lee, Kwang-Soo;Min, Young-Gi;Kim, Myoung-Keun;Koh, In-Lyong
    • Journal of The Korean Digital Architecture Interior Association
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    • v.11 no.3
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    • pp.89-97
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    • 2011
  • Accelerating economic growth since the 1960s, penetration rate of the House of Commons has been increased. However, design competition has been imposed for improve of the qualitative level in modern because it was quantitative increasing. Even though its design quality is improved by introducing design competition, distorting the design is increased for the purpose of election. For that reason, errors of information and design changes are increased. So BIM(Building Information Modeling) is adopted to solve the problems. In this study, BIM process on the basis of the existing design process was to clean up and LoI(Level Of Information) based on the level of information was newly defined. Working-level of the design competition is plan-basic design. LOI level is LOI1-LOI2 in plan and Lol3-LOI4 in basic design. At each step of the operation was to clean up the level of detail and content. Also exchange of data in each area and feedback about content are to clean up.

Creativity evaluation of design concepts using AHP (AHP를 활용한 디자인 콘셉트의 창의성 평가에 관한 연구)

  • Seo, ChangWon;Park, Young T.
    • Journal of Korean Society for Quality Management
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    • v.44 no.4
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    • pp.855-867
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    • 2016
  • Purpose: Evaluation of the creativity level of design concepts. Methods: 14 winners of design concepts area of the 2015 Red dot Award are used to evaluate the creativity level of design concepts. Among the 14 winners, one is the highest award (; luminary) winner, 4 are the second highest award(; best of the best) winners, and the remaining 9 are winners. AHP model was developed to evaluate the creativity levels of design concepts, and applied to the 14 winners of the reddot award. Results: Originality and practicality have been used to evaluate creativity level of new product ideas in the previous study. In this study, it is identified that originality is composed of innovativeness and topicality, and practicality is composed of utility and realizability. The design concepts which won higher level awards have higher level of originality. Among the two dimensions of originality, topicality has more significant relationship than innovativeness. Conclusion: The design concepts with higher level of originality, especially higher level of topicality, have a fair chance to be recognized as creative. It is notable that higher level of originality does not guarantee higher profit. According to the previous studies on the commercial success of new products, practicality is more important than originality.

Empirical assessment of design patterns' fault-proneness at different granularity levels

  • Mohammed, Mawal A.;Elish, Mahmoud O.
    • Advances in Computational Design
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    • v.2 no.4
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    • pp.293-311
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    • 2017
  • There are several claimed benefits for the impact of design patterns (DPs) on software quality. However, the association between design patterns and fault-proneness has been a controversial issue. In this work, we evaluate the fault-proneness of design patterns at four levels: the design level, category level, pattern level, and role level. We used five subject systems in our empirical study. As a result, we found that, at the design level, the classes that participate in the design patterns are less fault-prone than the non-participant classes. At the category level, we found that the classes that participate in the behavioral and structural categories are less fault-prone than the non-participant classes. In addition, we found that the classes that participate in the structural design patterns are less fault-prone than the classes that participate in the other categories. At the pattern level, we found that only five patterns show significant associations with fault-proneness: builder, factory method, adapter, composite, and decorator. All of these patterns except for builder show that the classes that participate in each one of them are less fault-prone than the non-participant classes in that pattern. The classes that participate in the builder design pattern were more fault-prone than the non-participant classes and the classes that participate in several patterns: the adapter, the composite, and the decorator design patterns. At the role level, the most significant differences were between the classes that participate in some roles and the non-participant classes. Only three pairs of design pattern roles show significant differences. These roles are concrete-product vs. concrete-creator, adapter vs. adaptee, and adapter vs. client. The results recommend the use of design patterns because they are less fault-prone in general except for the builder design pattern, which should be applied with care and addressed with more test cases.

A Case Study on PVP Level Design Patterns of FPS games - Focusing on 'Point Blank' - (FPS 게임의 PVP 레벨 디자인 패턴 고찰 -포인트 블랭크를 중심으로-)

  • Kang, Soo-Chang;Choi, Chris Seoyun
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.39-48
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    • 2015
  • Level design of online FPS games has not been researched enough for its active development and service. For the most part, FPS design patterns only have been classified based on PVE level design. However, it is necessary to look at it in light of PVP level design in the online FPS multi-player games. Therefore, we analyzed one of the most preferred team-death match levels in 'Point Blank'. This research holds its significance in suggesting the new PVP level design patterns compared to PVE level design patterns after conducting in-depth interviews on three FPS developers.

Multi-level Product Information Modeling for Managing Long-term Life-cycle Product Information (수명주기가 긴 제품의 설계정보관리를 위한 다층 제품정보 모델링 방안)

  • Lee, Jae-Hyun;Suh, Hyo-Won
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.4
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    • pp.234-245
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    • 2012
  • This paper proposes a multi-level product modeling framework for long-term lifecycle products. The framework can help engineers to define product models and relate them to physical instances. The framework is defined in three levels; data, design model, modeling language. The data level represents real-world products, The model level describes design models of real-world products. The modeling language level defines concepts and relationships to describe product design models. The concepts and relationships in the modeling language level enable engineers to express the semantics of product models in an engineering-friendly way. The interactions between these three levels are explained to show how the framework can manage long-term lifecycle product information. A prototype system is provided for further understanding of the framework.

Optimal Design of Reinforced Concrete Frames using Sensitivity Analysis (설계민감도를 이용한 철근콘크리트 뼈대구조의 최적화)

  • Byun, Keun Joo;Choi, Hong Shik
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.9 no.1
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    • pp.33-40
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    • 1989
  • In the design of reinforced concrete framed structures, which consist of various design variables, the objective and the constraint functions are formulated in complicated forms. Usually iterative methods have been used to optimize the design variables. In this paper, multilevel formulation is adopted, and design variables are selected in reduced numbers at each level, to reduce the iterative cycle and to accelerate the convergence rate. At level 1, elastic analysis is performed to get the upper and lower bounds of the redistributed design moments due to inelastic behavior of the frame. Then the design moments are taken as design variables and optimized at level 2, and the sizing variables are optimized at level 3. The optimization of redistributed moments is performed using the design sensitivity obtained at the level 2, and force approximation technique is used to reflect the variation of design variables in the lower level to the upper level. The design variables are selected in reduced numbers at each level, and the optimization formulation is simplified effectively. A cost function is taken as the objective function, and the constraints of the stress of the structures are derived from BSI CP 110 following limit state theory. Numerical examples are included to prove the effectiveness of the developed algorithm.

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Method of Determination of Seismic Design Parameters for the Next Generation of Design Provisions (차세대 내진 설계 규준을 위한 계수 결정 방법)

  • 한상환;이리형
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1995.04a
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    • pp.88-96
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    • 1995
  • Seismic design provisions in Korea has developed based on seismic provisions in United States (e.g., ATC 3-06). Current seismic design provisions in U .S. is moving toward adopting enhanced concept for design. Federal Emergence Management Agency (FEMA) Provides the NEHRP recommended Provisions for the Development of Seismic Regulations for New Buildings which can be used as a source document for use by any interested members of the building community. Current seismic design provisions in U .S. generally use a uni-level force. These provisions can not be satisfied if the limit state design is concerned. Limit state can be defined as a state causing undesirable performance o( a structure (e .g., serviceability, ultimate, buckling, etc.). Even if there are provision for controlling drift by two levels, it is still difficult to satisfy limit states using uni-level force. Architectural Institute of Japan (AIJ) uses a hi-level forces Int seismic loadings which can satisfy serviceability and ultimate limit state. However, the seismic parameters used in AIJ guideline are basically determined by subjective manner of code committee member and professions. These parameters need to be determined based on target quantities (target reliability, target energy dissipation, target displacement, target stress level, etc.). This study develops the method to determine the sesmic design parameters based on a certain taget level. Reliability is used as a target level and load factors in ANSI/ASCE 7-88 are selected as design parameters to be determined.

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Generalized One-Level Rotation Designs with Finite Rotation Groups Part II : Variance Formulas of Estimators

  • Kim, Kee-Whan;Park, You-Sung
    • Journal of the Korean Statistical Society
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    • v.29 no.1
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    • pp.45-62
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    • 2000
  • Rotation design is a sampling technique to reduce response burden and to estimate the population characteristics varying in time. Park and Kim(1999) discussed a generation of one-level rotation design which is called as {{{{r_1^m ~-r_2^m-1}}}} design has more applicable form than existing before. In the structure of {{{{r_1^m ~-r_2^m-1}}}} design, we derive the exact variances of generalized composite estimators for level, change and aggregate level characteristics of interest, and optimal coefficients minimizing their variances. Finally numerical examples are shown by the efficiency of alternative designs relative to widely used 4-8-4 rotation design. This is continuous work of Part Ⅰ studied by Park and Kim(1999).

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Re-Birth Design Analysis for Developing Sustainable Fashion Products

  • Lee, Yoon Kyung;DeLong, Marilyn
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.3
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    • pp.566-573
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    • 2016
  • Sustainability in fashion cannot ignore fashion attributes required for the design of rapidly changing and innovative products. This study examines "Re-Birth Design" development and provides a means to apply academic and industry perspectives to the investigation of Re-Birth fashion product development. This study defines "Re-Birth Design" as stock that has been designed and launched through distribution channels, subsequently returned unused, then improved and reborn into a new product for redistribution. This study analyzed specific cases. We selected 100 designs for Re-Birth from 11 brands of "K" fashion company in Korea, to be successfully sold in 2014. These cases are used in the analysis and are categorized into design types. As a result of the analysis, "Re-Birth Design" had five levels: Level 1. Changes in supplementary materials such as adding or removing decoration, Level 2. Changes in patterns or materials (changes within the product), Level 3. Partial changes in design (leading to a new design), Level 4. Complete deconstruction and rebirth of the design, and Level 5. Complete deconstruction followed by the use of the design source for a new product that is not a garment. This study analyzed products owned by brands, as well as successful cases of Re-Birth designs that reused existing resources, reduced energy consumption, and increased environmental and economic efficiency by recreating new products that could be resold.