• 제목/요약/키워드: Learning support tool

검색결과 174건 처리시간 0.03초

SVDD를 활용한 상업용 건물에너지 소비패턴의 이상현상 감지 (Anomaly Detection and Diagnostics (ADD) Based on Support Vector Data Description (SVDD) for Energy Consumption in Commercial Building)

  • 채영태
    • 한국건축친환경설비학회 논문집
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    • 제12권6호
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    • pp.579-590
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    • 2018
  • Anomaly detection on building energy consumption has been regarded as an effective tool to reduce energy saving on building operation and maintenance. However, it requires energy model and FDD expert for quantitative model approach or large amount of training data for qualitative/history data approach. Both method needs additional time and labors. This study propose a machine learning and data science approach to define faulty conditions on hourly building energy consumption with reducing data amount and input requirement. It suggests an application of Support Vector Data Description (SVDD) method on training normal condition of hourly building energy consumption incorporated with hourly outdoor air temperature and time integer in a week, 168 data points and identifying hourly abnormal condition in the next day. The result shows the developed model has a better performance when the ${\nu}$ (probability of error in the training set) is 0.05 and ${\gamma}$ (radius of hyper plane) 0.2. The model accuracy to identify anomaly operation ranges from 70% (10% increase anomaly) to 95% (20% decrease anomaly) for daily total (24 hours) and from 80% (10% decrease anomaly) to 10%(15% increase anomaly) for occupied hours, respectively.

피아노 코드 연습 데이터를 활용한 맞춤형 학습 지원 (A technique to support the personalized learning based on the log data of piano chords practicing)

  • 정우성;이은주;최수아
    • 한국인터넷방송통신학회논문지
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    • 제23권1호
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    • pp.191-201
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    • 2023
  • IT기술을 교육 서비스에 접목시키는 에듀테크 시대가 도래함에 따라, 음악 교육에서도 다양한 시도들이 행해지고 있다. 교수자 중심에서 학습자 중심으로 옮아가면서 학습자 맞춤형 학습에 대해 관심이 높아졌으며, 이를 위해서 학습자의 숙련도를 파악하는 것이 필요하다. 피아노 학습에서 코드 운지법은 반주자가 필수적으로 익혀야 할 기법이다. 본 논문에서는 맞춤형 코드 운지법 학습 도구를 제안하고 코드 운지법 패턴 분석을 통한 활용 방안을 보였다. 구체적으로는, 학습자의 축적된 코드 연습 데이터를 활용하여 코드의 난이도나 학습자의 숙련도를 파악하고, 코드 사이의 유사도에 기반한 계층적 클러스터링을 수행하여 코드 클러스터들을 통하여 보다 향상된 코드 연습에 대한 활용방안을 제시하였다. 본 연구의 의의는 연습 데이터로부터 의미 있는 정보를 획득하여 맞춤형으로 코드 학습을 할 수 있다는 데 있다. 또한 테스트와 같은 부가적인 노력 없이, 연습 시에 저장되는 데이터들을 이용하여 숙련도와 코드 학습 난이도가 산정되므로 학습자 입장에서의 부담을 경감시킬 수 있다.

창의적 공학교육을 위한 캡스톤 디자인(Capstone Design) 교수활동지원모형 개발 (Development of Instructional Activity Support Model for Capstone Design to Creative Engineering Education)

  • 박수홍;정주영;류영호
    • 수산해양교육연구
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    • 제20권2호
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    • pp.184-200
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    • 2008
  • The purpose of this paper is to develop instructional activity support model for capstone design in order for improving creative engineering education. To do this, having extracted the core idea of capstone design, and elicited core learning activity process, and grasped core supportive factors according to each core learning activity process that elicited, an improved instructional design model for capstone design was then developed through formative evaluation with respect to the draft of the instructional system development model for capstone design. As to major research methods, case analysis, requirements analysis through interview, and formative evaluation by experts were employed, and then research studies were undertaken. The formative evaluation by experts was carried out for two hours in 2007, and the experts participated in the evaluation consisted of total 6 persons: two specialists of capstone design contents, two professionals in field works, and two expert instructional designers in education engineering. Interview results had been reflected in this research when developing final instructional design model for capstone design. The core learning activity process of the final instructional design model for caption design, which developed in this research, comprises following stages: (1) Team building $\rightarrow$ (2) Integrated meeting between industry and academy $\rightarrow$ (3) Analysis of tasks $\rightarrow$ (4) Clarification of tasks $\rightarrow$(5) Seeking solutions for issues $\rightarrow$ (6) Eliciting priority of solutions $\rightarrow$ (7) Designing solutions and construction $\rightarrow$ (8) Exhibiting outcomes and presentation $\rightarrow$(9) Gaining comprehensive insights Also, in the core learning activity process, supportive factors that support implementation of each step were presented having been categorized into facilitator (teacher, and professionals in field works), learner and tool, etc.

Exploring Support Vector Machine Learning for Cloud Computing Workload Prediction

  • ALOUFI, OMAR
    • International Journal of Computer Science & Network Security
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    • 제22권10호
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    • pp.374-388
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    • 2022
  • Cloud computing has been one of the most critical technology in the last few decades. It has been invented for several purposes as an example meeting the user requirements and is to satisfy the needs of the user in simple ways. Since cloud computing has been invented, it had followed the traditional approaches in elasticity, which is the key characteristic of cloud computing. Elasticity is that feature in cloud computing which is seeking to meet the needs of the user's with no interruption at run time. There are traditional approaches to do elasticity which have been conducted for several years and have been done with different modelling of mathematical. Even though mathematical modellings have done a forward step in meeting the user's needs, there is still a lack in the optimisation of elasticity. To optimise the elasticity in the cloud, it could be better to benefit of Machine Learning algorithms to predict upcoming workloads and assign them to the scheduling algorithm which would achieve an excellent provision of the cloud services and would improve the Quality of Service (QoS) and save power consumption. Therefore, this paper aims to investigate the use of machine learning techniques in order to predict the workload of Physical Hosts (PH) on the cloud and their energy consumption. The environment of the cloud will be the school of computing cloud testbed (SoC) which will host the experiments. The experiments will take on real applications with different behaviours, by changing workloads over time. The results of the experiments demonstrate that our machine learning techniques used in scheduling algorithm is able to predict the workload of physical hosts (CPU utilisation) and that would contribute to reducing power consumption by scheduling the upcoming virtual machines to the lowest CPU utilisation in the environment of physical hosts. Additionally, there are a number of tools, which are used and explored in this paper, such as the WEKA tool to train the real data to explore Machine learning algorithms and the Zabbix tool to monitor the power consumption before and after scheduling the virtual machines to physical hosts. Moreover, the methodology of the paper is the agile approach that helps us in achieving our solution and managing our paper effectively.

함수근사를 위한 서포트 벡터 기계의 커널 애더트론 알고리즘 (Kernel Adatron Algorithm of Support Vector Machine for Function Approximation)

  • 석경하;황창하
    • 한국정보처리학회논문지
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    • 제7권6호
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    • pp.1867-1873
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    • 2000
  • 함수근사는 과학과 고학부야에서 공범위하게 응용된다. 시포트 벡터 기계(support vector machine, SVM)는 원래 분류를 위해 계안되어져 문자인식, 얼굴인식 등의 응용분야에서 좋은 결과를 보여주고 있다. 최근 SVM이론 함수근사로 확장되어 많이 활용되려 하고 있다. 그러나 함수근사를 위한 SVM 알고리즘은 QP(quadratic proramming)문제와 관련되어있어 계산에 시간이 걸리며 QP를 위한 패키지가 있어야 한다. 본 논문에서는 함수근사를 위해 커널-애더트론 알고리즘을 이용한 SVM을 제안하고 QP를 이용한 SVM과 성능을 비교하고자 한다.

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기업교육을 위한 인터넷 원격훈련 학습과정 모니터링 연구 (Learning Process Monitoring of e-Learning for Corporate Education)

  • 김도헌;정효정
    • 산경연구논집
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    • 제9권8호
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    • pp.35-40
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    • 2018
  • Purpose - The purpose of this study is to conduct a monitoring study on the learning process of e-learning contents. This study has two research objectives. First, by conducting monitoring research on the learning process, we aim to explore the implications for content development that reflects future student needs. Second, we want to collect empirical basic data on the estimation of appropriate amount of learning. Research design, data, and methodology - This study is a case study of learner's learning process in e-learning. After completion of the study, an in-depth interview was made after conducting a test to measure the total amount of cognitive load and the level of engagement that occurred during the learning process. The tool used to measure cognitive load is NASA-TLX, a subjective cognitive load measurement method. In the monitoring process, we observe external phenomena such as page movement and mouse movement path, and identify cognitive activities such as Think-Aloud technique. Results - In the total of three research subjects, the two courses showed excess learning time compared to the learning time, and one course showed less learning time than the learning time. This gives the following implications for content development. First, it is necessary to consider the importance of selecting the target and contents level according to the level of the subject. Second, it is necessary to design the learner participation activity that meets the learning goal level and to calculate the appropriate time accordingly. Third, it is necessary to design appropriate learning support strategy according to the learning task. This should be considered in designing lessons. Fourth, it is necessary to revitalize contents design centered on learning activities such as simulation. Conclusions - The implications of the examination system are as follows. First, it can be confirmed that there is difficulty in calculating the amount of learning centered on learning time and securing objective objectivity. Second, it can be seen that there are various variables affecting the actual learning time in addition to the content amount. Third, there is a need for reviewing the system of examination of learning amount centered on 'learning time'.

커널머신을 이용한 대학의 컴퓨터교육 만족도 분석 (An analysis of satisfaction index on computer education of university using kernel machine)

  • 피수영;박혜정;류경현
    • Journal of the Korean Data and Information Science Society
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    • 제22권5호
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    • pp.921-929
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    • 2011
  • 정보화시대에 대학에서의 교양 컴퓨터교육과정은 컴퓨터에 대한 소양을 쌓고 정보화 사회에 능동적으로 대처할 수 있는 능력을 배양하여 생산성 향상은 물론 국가 간의 경쟁력에서 뒤지지 않게 하는데 목표를 두고 있다. 본 논문에서는 대학생을 대상으로 컴퓨터교육 만족도에 영향을 미치는 결정적인 변인의 발견 및 만족도를 분석한다. 전처리과정으로 자바 기반의 학습 도구인 속성 부분집합의 선택기반을 사용하여 최적의 변인을 선택한 후 통계적 학습이론에 기반을 둔 다중 최소제곱 서포트벡터 기계를 사용하고자 한다. 대학의 교양 컴퓨터교육 만족도 분석을 위하여 새로운 알고리즘을 제시하기 보다는 기존의 다중 서포트벡터기계와 다중 최소제곱 서포트벡터기계를 비교 분석한다. 본 논문의 연구결과는 컴퓨터교육 만족도 자료의 분석에서 다중 최소제곱 서포트벡터기계가 다중 서포트벡터기계와 같이 우수한 성과를 나타내는 것을 확인하였다.

The Accessibility of Taif University Blackboard for Visually Impaired Students

  • Alnfiai, Mrim;Alhakami, Wajdi
    • International Journal of Computer Science & Network Security
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    • 제21권6호
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    • pp.258-268
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    • 2021
  • Online learning systems are becoming an effective educational medium for many universities. The accessibility of online learning system in universities means that every student, including the visually impaired, is able use all the site's services. This research focuses on investigating the accessibility of online learning systems for visually impaired users. The paper purpose is to understand the perception of visually impaired undergraduate students towards Blackboard's accessibility and to make recommendations for a new Blackboard design with accessible features that support their needs. Impact of a new Blackboard design with accessible features on visually impaired students, using Taif University students as a case study is evaluated in this paper, as it is similar to most learning systems used by Saudi universities. A study on Taif University's utilization of Blackboard was conducted using mixed method approaches (an automatic tool and a user study). In the first phase, Taif's use of Blackboard was evaluated by the web accessibility tool called AChecker. In the second phase, we conducted a user study to verify previously discovered accessibility challenges to fully assess them according to the accessibility and usability guidelines. In this study, the accessibility of Taif University's Blackboard was evaluated by thirteen visually impaired undergraduate students. The results of the study show that Blackboard has accessibility issues, which are confusing navigation, incompatibility with assistive technologies, untitled pages or parts, unclear identification for visual elements, and inaccessible PDF files. This paper also introduces a set of recommendations that aim to improve the accessibility of Blackboard and other educational websites developed for this population. It also highlights the serious need for universities to enhance web accessibility for online learning systems for students with disabilities.

Kernel Adatron Algorithm for Supprot Vector Regression

  • Kyungha Seok;Changha Hwang
    • Communications for Statistical Applications and Methods
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    • 제6권3호
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    • pp.843-848
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    • 1999
  • Support vector machine(SVM) is a new and very promising classification and regression technique developed by Bapnik and his group at AT&T Bell laboratories. However it has failed to establish itself as common machine learning tool. This is partly due to the fact that SVM is not easy to implement and its standard implementation requires the optimization package for quadratic programming. In this paper we present simple iterative Kernl Adatron algorithm for nonparametric regression which is easy to implement and guaranteed to converge to the optimal solution and compare it with neural networks and projection pursuit regression.

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Comparison of On-Device AI Software Tools

  • Song, Hong-Jong
    • International Journal of Advanced Culture Technology
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    • 제10권2호
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    • pp.246-251
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    • 2022
  • As the number of data and devices explodes, centralized data processing and AI analysis have limitations due to the load on the network and cloud. On-device AI technology can provide intelligent services without overloading the network and cloud because the device itself performs AI models. Accordingly, the need for on-device AI technology is emerging. Many smartphones are equipped with On-Device AI technology to support the use of related functions. In this paper, we compare software tools that implement On-Device AI.