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Deep Dependence in Deep Learning models of Streamflow and Climate Indices

  • Lee, Taesam;Ouarda, Taha;Kim, Jongsuk;Seong, Kiyoung
    • 한국수자원학회:학술대회논문집
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    • 한국수자원학회 2021년도 학술발표회
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    • pp.97-97
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    • 2021
  • Hydrometeorological variables contain highly complex system for temporal revolution and it is quite challenging to illustrate the system with a temporal linear and nonlinear models. In recent years, deep learning algorithms have been developed and a number of studies has focused to model the complex hydrometeorological system with deep learning models. In the current study, we investigated the temporal structure inside deep learning models for the hydrometeorological variables such as streamflow and climate indices. The results present a quite striking such that each hidden unit of the deep learning model presents different dependence structure and when the number of hidden units meet a proper boundary, it reaches the best model performance. This indicates that the deep dependence structure of deep learning models can be used to model selection or investigating whether the constructed model setup present efficient or not.

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초등수학영재와 일반학생의 학습전략 검사결과 비교 연구 (Comparative Study of Learning Strategies between Mathematical Gifted Children and Average Students in Elementary School)

  • 김유미;류성림
    • 한국초등수학교육학회지
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    • 제14권2호
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    • pp.217-239
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    • 2010
  • 본 연구는 영재교육의 최근연구 경향과 요구를 반영하는 것으로 초등수학영재들과 일반학생들 사이의 학습전략을 비교분석하는 것이다. 본 연구의 결과는 다음과 같다. 첫째, 초등학교 수학영재들이 일반학생보다 학습동기와 자아효능감이 높게 나타났으며, 인지 초인지전략 및 자원관리전략의 활용도 매우 높게 나타났다. 둘째, 수학영재의 경우 성별에 따라 자원관리전략에 있어서 차이를 나타내며, 일반학생은 성별에 따라 학습동기에서 차이가 나타났을 뿐만 아니라, 영재교육 경험이 있는 학생들이 그렇지 않은 학생들보다 학습동기 및 자아효능감이 높게 나타났다. 셋째, 초등학교 수학영재는 학습 동기, 자아효능감, 인지 초인지전략, 자원관리전략 사이의 높은 정적인 상관관계를 가지며, 일반학생의 경우도 인지 초인지전략과 자원관리전략 사이의 상관관계는 없으나, 학습동기, 자아효능감, 인지 초인지전략, 자원관리전략 사이에서 모두 높은 정적인 상관관계를 가지고 있는 것으로 나타났다.

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이러닝 전문인력 양성 기반 문제점 및 개선방향

  • 김신표;윤재희
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2005년도 춘계학술대회
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    • pp.571-589
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    • 2005
  • Nowadays, demand for human resource for the e-learning industry is rapidly increasing along with the expansion of e-learning market capacity. However, there arc numerous difficulties in expansion and industrialization of e-learning due to insufficient supply of human resources to meet the demand. Therefore, the goal of this study is to present various policy measures that can supplement the supply of e-learn ing manpower. Overall contents of this study focus on presenting the long-term directions for fostering of human resources for e-learning industry. Among these, role of government policies for fostering of human resources for e-learning industry is being particularly emphasized because e-learning industry is still at its infant stage.

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Building a Model(s) to Examine the Interdependency of Content Knowledge and Reasoning as Resources for Learning

  • Cikmaz, Ali;Hwang, Jihyun;Hand, Brian
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제25권2호
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    • pp.135-158
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    • 2022
  • This study aimed to building models to understand the relationships between reasoning resources and content knowledge. We applied Support Vector Machine and linear models to the data including fifth graders' scores in the Cornel Critical Thinking Test and the Iowa Assessments, demographic information, and learning science approach (a student-centered approach to learning called the Science Writing Heuristic [SWH] or traditional). The SWH model showing the relationships between critical thinking domains and academic achievement at grade 5 was developed, and its validity was tested across different learning environments. We also evaluated the stability of the model by applying the SWH models to the data of the grade levels. The findings can help mathematics educators understand how critical thinking and achievement relate to each other. Furthermore, the findings suggested that reasoning in mathematics classrooms can promote performance on standardized tests.

A Framework for Development of Correctness Centered e-Learning based Curriculum in Sukkur Region

  • Ahmed Masood Ansari;Mumtaz H. Mahar
    • International Journal of Computer Science & Network Security
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    • 제23권6호
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    • pp.13-16
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    • 2023
  • This study aims to explore the status of e-learning in the public sector institutes of the Sukkur region in Pakistan. A survey was conducted to collect data from students and teachers regarding their awareness, access, and use of e-learning resources. The results showed that although there is a widespread use of the internet and mobile devices for accessing information, there is a lack of awareness and access to e-learning resources. Barriers to accessing e-learning content and a lack of familiarity with e-learning content development technologies were also identified. The study concludes that there is a need for improved e-learning facilities and curriculum in the public sector institutes of the Sukkur region in Pakistan. Recommendations are provided for developing a correctness-centered e-learning based curriculum that is tailored to the specific needs of the students in the region. It is hoped that the findings of this study will inform efforts to improve the teaching and learning process in the region and provide students with greater flexibility and access to study materials.

제주도의 지역 환경 자원을 활용한 초등학교 고학년용 체험교육 프로그램 개발 (The Development of Experience Education Program for Elementary Upper Grades using Local Environmental Resources of Jeju Island)

  • 강경희
    • 한국환경교육학회지:환경교육
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    • 제22권3호
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    • pp.72-82
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    • 2009
  • The purpose of this study was to develope experience-education program for elementary students which use environmental resources and learning sources of Jeju island. This study designed developing framework of environmental education program for using local resources and developed experience-education program on the basis of it. Especially this program consisted of direct experience, indirect experience, and local community learning. This program consisted of five activities -'Jeju's water', 'Mecca of wind power', 'Rushing jellyfish', 'Ramsar wetland', and 'Searching the fossil'. Each activity themes was to use environmental resources of Jeju island. And this program had relationship with science, social studies, and ethics in the curriculum. The result of this study will serve to activate environmental education program for using local resources if we solve program's problem through application process.

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메타버스를 활용한 이공계 대학원생 팀 프로젝트 기반 교육 프로그램 개발 사례 연구 (A Study of Developing Graduate Student Team Project-based Learning Program in the Science and Technology Field Applying Metaverse Technology)

  • 전주희;김마리;김보경;강규리
    • 공학교육연구
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    • 제26권6호
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    • pp.19-29
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    • 2023
  • This study aims to develop and apply a metaverse-based instructional design model for the education in science and technology. It analyzed the concept and characteristics of metaverse, existing non-contact education models, and major teaching strategies systematically. Based on the prior researches, an instructional design model using metaverse is developed that presents metaverse-related teaching strategies and design principles for the before-, during-, and after-lesson phases. Then, this model was applied to a project-based learning program, conducted a perception survey on instructors and learners, and revised the metaverse instructional design model based on the results of the survey. In the Metaverse Instructional Design Model, before-lesson phase is a physical and psychological preparation stage for class participation, which includes familiarization with the Metaverse learning environment, formation of expectations for education, and self-directed pre-learning. During the lesson, to effectively deliver the lesson content, it is necessary to build confidence in the learning environment, promote learning participation, provide reference materials, perform team projects and provide feedback, digest learning content, and transfer learning content. The after-lesson phase provides strategies for ongoing interaction between learners and mentors. This study introduces a new instructional design model that utilizes metaverse and shows the potential of metaverse-based education in science and technology. It also has important implications in that it provides practical guidelines for the effective design and implementation of metaverse-based education.

전략네트워크에서 발생하는 학습패턴에 관한 실증연구 (An Empirical Study on The Pattern of Interactive Learning in Strategic Networks)

  • 정종식;김현지
    • 통상정보연구
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    • 제9권4호
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    • pp.3-19
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    • 2007
  • The purpose of this paper is to study the pattern of interactive learning in strategic networks. Interactive learning is defined as the exchange and sharing of knowledge resources conducive to innovation between an innovator firm, its suppliers, and/or its customers. The strength of internal knowledge resources can either hamper or facilitate levels of interactive learning. We assume that more complex innovative activities urge firms to co-ordinate and exchange information between users and producers, which implies a higher level of interactive learning. To test our theoretical claims, we estimated the level of interactive learning of firms in strategic networks with: (1) their customers, (2) their suppliers. Theses analyses allow a comparison of the antecedents of interactive learning of firms participating in strategic networks. Our findings suggest that interactive learning with customers is positively affected by company's capabilities and value-created activities, and with supplies is positively affected by value-created activities and technology innovation centers.

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Blockchain based Learning Management Platform for Efficient Learning Authority Management

  • Youn-A Min
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권3호
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    • pp.231-238
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    • 2023
  • As the demand for distance education increases, interest in the management of learners' rights is increasing. Blockchain technology is a technology that guarantees the integrity of the learner's learning history, and enables learner-led learning control, data security, and sharing of learning resources. In this paper, we proposed a blockchain technology-based learning management system based on Hyperledger Fabric that can be verified through permission between nodes among blockchain platforms. Learning resources can be shared differentially according to the learning progress. Also the percentage of individual learners that can be managed. As a result of the study, the superiority of the platform in terms of convenience compared to the existing platform was demonstrated. As a result of the performance evaluation for the research in this paper, it was confirmed that the convenience was improved by more than 5%, and the performance was 4-5% superior to the existing platform in terms of learner satisfaction.

이러닝 운영실태 및 만족도 조사 -부산지역 인력양성기관을 중심으로- (Operating Practices and Satisfaction on e-Learning -Focused on Human Resources Nourishing Institutions in Busan-)

  • 정주영;박철민
    • 정보교육학회논문지
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    • 제11권1호
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    • pp.49-57
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    • 2007
  • 21세기 지식정보화사회에서의 교육패러다임은 단순한 지식습득교육에서 학습자 중심의 지식창출교육으로 전화되어 가고 있다. 이러한 변화에 가장 효과적, 효율적으로 대처할 수 있는 교육방법이 이러닝일 것이다. 본 연구는 부산지역 인력양성기관 70개소와 부산지역 이러닝 학습 유경험자 758명을 대상으로 하여 이러닝 교육기관의 운영실태와 학습자의 만족도를 조사함으로써 향후 학습환경 개선의 시사점을 찾고자 하였다. 먼저 이러닝 운영실태는 학습자 대상의 요구 및 직무분석 실시 여부, 프로그램 개발 시 현장전문가의 참여여부, 학습성취도 및 효과성 측정여부, 프로그램 중도탈락의 주된 원인, 이러닝을 위한 효과적 방안 등의 측면에서 조사가 이루어졌다. 그리고 이러닝 만족도는 가장 도움이 되었던 컨텐츠 분야, 컨텐츠의 내용 및 수준에 관한 의견, 교육비용에 관한 의견, 학습기간 및 학습관리에 관한 의견 등의 측면에서 조사하였다. 본 연구의 결과, 이러닝 운영 및 만족도 수준에서 상당한 긍정적인 인식을 발견할 수 있었지만, 대학(교)과 직업훈련기관(평생교육기관 포함)간의 운영중점의 차이, 50대 이상 연령층의 이러닝 환경에 대한 낮은 이해와 접근도 등에서 개선과제가 존재함을 발견할 수 있었다.

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