• Title/Summary/Keyword: Learning needs

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Analysis of Reinforcement Learning Methods for BS Switching Operation (기지국 상태 조정을 위한 강화 학습 기법 분석)

  • Park, Hyebin;Lim, Yujin
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.8 no.2
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    • pp.351-358
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    • 2018
  • Reinforcement learning is a machine learning method which aims to determine a policy to get optimal actions in dynamic and stochastic environments. But reinforcement learning has high computational complexity and needs a lot of time to get solution, so it is not easily applicable to uncertain and continuous environments. To tackle the complexity problem, AC (actor-critic) method is used and it separates an action-value function into a value function and an action decision policy. Also, in transfer learning method, the knowledge constructed in one environment is adapted to another environment, so it reduces the time to learn in a reinforcement learning method. In this paper, we present AC method and transfer learning method to solve the problem of a reinforcement learning method. Finally, we analyze the case study which a transfer learning method is used to solve BS(base station) switching problem in wireless access networks.

Learning for User Profile Based on Negative Feedback and Reinforcement Learning (부정적 피드백과 강화학습을 이용한 사용자 프로파일 학습)

  • Son, Ki-Jun;Lim, Soo-Yeon;Lee, Sang-Jo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.6
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    • pp.754-759
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    • 2007
  • The information recommendation system offers selected documents according to information needs of dynamic users. User's needs are expressed as profiles consisting of one or more words and may be changed into some specifics through relevance feedback made by users during the recommendation process. In previous research, users have entered relevance information by taking part in explicit relevance feedbacks and learned user profiles using the positive relevance feedbacks. In this paper, we learn user profiles using not only positive relevance feedback but negative relevance feedback and reinforcement learning. To compare the proposed with previous method, we performed experiments to evaluate recommendation performance of the same topic. As a result, the former shows the improved performance than the latter does.

Design and Construction of Interactive Web-based Instruction System for Fashion Design (양방향 웹기반 의상디자인 교육시스템의 설계 및 구축)

  • Kim, LeeYoung;Park, Meegnee
    • The Journal of Korean Association of Computer Education
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    • v.7 no.5
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    • pp.33-43
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    • 2004
  • Fashion design education essentially requires not only a theoretical but also a practical process in which feedback comes through personal interactions between an instructor and a student. But the existing WBI system exemplifies its limitations by applying only a one-way Distance Education methodology that limit interactions based only on the theoretical texts. This study affirms that distance learning system is possible for the applied component of the fashion design curriculum as long as the specific needs of the particular program is taken into consideration and systematically applied. So it designed and applied an original web-based distance educational system specifically incorporating the needs of the fashion design curriculum Thus the results show that the enhanced distance education system is a tool that could be effectively utilized with the same degree of success as the traditional classroom as long as the traditional teaching component of direct interaction necessary to the fashion design program is incorporated.

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Effects of a Treatment Program by Types of Underachiever on the Science Achievement and Attitude Toward Science in Junior High School Students (학습부진아 유형별 처치프로그램이 중학생의 과학 성취도와 과학에 대한 태도에 미치는 효과)

  • Lee, Min-Ae;Park, Yune-Bae
    • Journal of The Korean Association For Science Education
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    • v.22 no.4
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    • pp.750-756
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    • 2002
  • The purpose of this study was to examine the effects of a treatment program by types of underachiever developed from "electric voltage and current" section in the 8th grade science textbook. The program for the underachiever who have lack of basic knowledge and needs to learning aimed to improve their achievement and attitude toward science. For this study, 171 8th grade students were sampled and distributed to control and experimental group. Among them, 54 underachievers were identified. The underachievers were defined as science achievement level is below mean and IQ is above 90. The independent variables in this study were teaching method (traditional instruction and developed instruction) and types of underachiever. The dependent variables were students' achievement and attitude toward science. Pretest-posttest control group design was used. The main results of this study were that the treatment program emphasizing learning sheet activities based on LT(Learning Together) model had significant effect for underachievers who have lack of basic knowledge and needs to learning to increase their achievement and attitude toward science.

Meanings of Academic Library in Learning Activities of Korean College Students (대학생의 학습활동에 있어 도서관의 의미 - P대학도서관 이용자의 정보행태를 중심으로 -)

  • Lee, Eun-Ju;Lee, Jae-Whoan
    • Journal of Korean Library and Information Science Society
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    • v.42 no.3
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    • pp.105-126
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    • 2011
  • The purpose of this research is to investigate the information behavior of Korean college students as related to their process of learning activities, and to provide the essential data for improving the service quality of Korean academic libraries. To the end, discussed in details are (1) classifying the everyday learning activities of college students into six types and finding out the special features of their information needs and seeking behavior, (2) figuring out the meanings and use-patterns of academic libraries in their everyday learning, and (3) developing the variables influencing their library use behavior and testing the relationship between such variables and library use behavior. The data were collected through a survey with 290 college students, and analyzed for both frequency test and Chi-square test for the discussion.

Research on Development and Operation of Flipped Learning Based Learner-Centered Science Gifted Education Program (플립드 러닝 기반 학습자 주도형 과학영재 교육 프로그램 개발 및 운영 연구)

  • Lee, Dong Yub;Kim, Dong Hyun;Jo, Soo Jin;Kang, Hyun Syug
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.81-89
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    • 2019
  • In order to foster talented people needed for the 4th Industrial Revolution, learner-centered classes that meet the characteristics and needs of students are needed. In particular, the learner-centered student-active class is more meaningful for gifted students who have diverse needs and interests. In order to meet these demands, this study developed a learner-centered science gifted education teaching-learning model based on flipped learning, and analyzed various results revealed after applying the developed program to the gifted class. Based on the results, we proposed a plan for more efficient operation of future learner-centered science gifted education programs.

A Study on the Learning Framework and Curriculum of Core Competency-Based Learning in English Education Major (영어교육전공의 핵심역량중심 학습 프레임워크와 교육과정 개발에 대한 연구)

  • Kim, Ji-Eun
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.459-468
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    • 2021
  • The purposes of this study were to present the learning framework and curriculum direction of the English education major and to suggest ways to enhance the English education-related curriculum and core competency more effectively. For these purposes, the needs of students in the English education department were identified and analyzed. After that, based on these results, Education 2030 Project and the 2015 revised English curriculum, the core competency-oriented education method of the English education department was proposed. The survey results are as follows: Many students in the Department of English Education were interested in their competencies, but did not know what they needed and how to actually strengthen them. They wanted to strengthen their competency with a core competency-oriented major curriculum. The results of this study, reflecting the national needs and core competencies of universities, suggested the direction for the development of the curriculum of the Department of English Education. In addition, the curriculum, teaching methods, and evaluation methods were organically linked to suggest ways to cultivate the required competencies more effectively.

Deep Learning-based Intelligent Preferred Fashion Recommendation using Implicit User Profiling (암묵적 사용자 프로파일링을 통한 딥러닝기반 지능형 선호 패션 추천)

  • Lee, Seolhwa;Lee, Chanhee;Jo, Jaechoon;Lim, Heuiseok
    • Journal of the Korea Convergence Society
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    • v.9 no.12
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    • pp.25-32
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    • 2018
  • In the massive online fashion market, it is not easy for consumers to find the fashion style they want by keyword search for their preferred style. It can be resolved into consumer needs based fashion recommendation. Most of the existing online shopping sites have collected cumtomer's preference style using the online quastionnair. In this paper, we propose a simple but effective novel model that resolve the traditional method in fashion profiling for consumer's preference style and needs using implicit profiling method. In addition, we proposed a learning model that reflects the characteristics of the images itself through the deep learning-based intelligent preferred fashion model learned from the collected data. We show that the proposed model gave meaningful results through the qualitative evaluation.

A Study on Method for Promoting Interaction in L2 Classroom Using Clickers (Clicker를 활용한 한국어 교실 상호 작용 증진 방안 연구)

  • Ryoo, Hye Jin
    • Journal of Korean language education
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    • v.25 no.1
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    • pp.53-82
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    • 2014
  • This study aims to find the method to promote interaction in L2 classrooms. Active interaction between learner-to-learner and learner-to-teacher in L2 classroom plays an important role in language acquisition. In light of this, L2 classroom would benefit with the help of learning tools such as Clickers which helps learners to express their level of understanding during the process of learning itself. This is because the anonymity of Clickers allows learners to express their needs without the social risks associated with speaking up in the class. It allows for an evaluative feedback loop where both learners and teachers understand the level of progress of the learners, better enabling classrooms to adapt to the learners' needs. Eventually this tool promotes participation from learners, This is in turn, believed to be effective in fostering classroom interaction, allowing learning to take place in a more comfortable yet vibrant way. This study is finalized by presenting the result of an experiment conducted to verify the effectiveness of this approach when teaching pragmatic aspect of the Korean expressions with similar semantic functions. As a result of the research, the learning achievement of learners in the experimental group was found higher than the learners' in a control group. Analyzing the data collected from a questionnaire given to the learners, the study presented data suggesting that this approach increased the scope of interactivity in the classroom, thus enhancing more active participation among learners. This active participation in turn led to a marked improvement in their communicative abilities.

Information-Based Urban Regeneration for Smart Education Community (스마트 교육 커뮤니티 정보기반 도시재생)

  • Kimm, Woo-Young;Seo, Boong-Kyo
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.12
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    • pp.13-20
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    • 2018
  • This research is to analyze the public cases of information facilities in terms of central circulations in multi level volumes such as atrium or court which provide visual intervention between different spaces and physical connections such as bridges. Hunt Library design balances the understood pre-existing needs with the University's emerging needs to create a forward-thinking learning environment. While clearly a contemporary structure within a traditional context of the NCSU campus, the Hunt Library provides a positive platform for influencing its surroundings. Both technical and programmatic innovations are celebrated as part of the learning experience and provide a versatile and stimulating environment for students. Public library as open spaces connecting to an interactive social domain over communities can provide variety of learning environments, or technology based labs. There are many cases of the public information spaces with dynamic networks where participants can play their roles in physical space as well as in the intellectual stimulation. In the research, new public projects provide typologies of information spaces with user oriented media. The research is to address a creative transition between the reading space and the experimental links of the integration of state-of-the-art technology is highly visible in the building's design. The user-friendly browsing system that replaces the traditional browsing with the virtual shelves classified and archived by their form, is to reduce the storage space of the public library and it is to allow more space for collaborative learning. In addition to the intelligent robot of information storages, innovative features is the large-scale visualization space that supports team experiments to carry out collaborative online works and therefore the public library's various programs is to provide visitors with more efficient participatory environment.