• 제목/요약/키워드: Learning media

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A Fall Detection Technique using Features from Multiple Sliding Windows

  • Pant, Sudarshan;Kim, Jinsoo;Lee, Sangdon
    • Smart Media Journal
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    • v.7 no.4
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    • pp.79-89
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    • 2018
  • In recent years, falls among elderly people have gained serious attention as a major cause of injuries. Falls often lead to fatal consequences due to lack of prompt response and rescue. Therefore, a more accurate fall detection system and an effective feature extraction technique are required to prevent and reduce the risk of such incidents. In this paper, we proposed an efficient feature extraction technique based on multiple sliding windows and validated it through a series of experiments using supervised learning algorithms. The experiments were conducted using the public datasets obtained from tri-axial accelerometers. The results depicted that extraction of the feature from adjacent sliding windows led to high accuracy in supervised machine learning-based fall detection. Also, the experiments conducted in this study suggested that the best accuracy can be achieved by keeping the window size as small as 2 seconds. With the kNN classifier and dataset from wearable sensors, the experiments achieved accuracy rates of 94%.

Finding the best suited autoencoder for reducing model complexity

  • Ngoc, Kien Mai;Hwang, Myunggwon
    • Smart Media Journal
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    • v.10 no.3
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    • pp.9-22
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    • 2021
  • Basically, machine learning models use input data to produce results. Sometimes, the input data is too complicated for the models to learn useful patterns. Therefore, feature engineering is a crucial data preprocessing step for constructing a proper feature set to improve the performance of such models. One of the most efficient methods for automating feature engineering is the autoencoder, which transforms the data from its original space into a latent space. However certain factors, including the datasets, the machine learning models, and the number of dimensions of the latent space (denoted by k), should be carefully considered when using the autoencoder. In this study, we design a framework to compare two data preprocessing approaches: with and without autoencoder and to observe the impact of these factors on autoencoder. We then conduct experiments using autoencoders with classifiers on popular datasets. The empirical results provide a perspective regarding the best suited autoencoder for these factors.

A Suggestion on Using Animated Movie as Learning Materials for University Liberal Arts English Classes

  • Kim, HyeJeong
    • International Journal of Advanced Culture Technology
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    • v.10 no.2
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    • pp.98-105
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    • 2022
  • This study's purpose is to suggest a pedagogical method based on using animated movie in liberal arts English classes and to examine the direction that using animated movie as learning material should take. To this end, in this study, the content understanding and expression concentration stages using animated movie are presented. After students learned in class through animated movie, two tests were conducted to investigate the change in learners' acquisition of English expressions. As a result, subjects' learning of English expressions showed a significant improvement over time. An open-ended questionnaire was also conducted to ascertain learners' satisfaction level and their perceptions of classes using animated movie, with learners' satisfaction found to be high overall (77.1%). Students identified the reasons for their high satisfaction rate as the following: "fun and a touching story", "beneficial composition of textbooks", "efficient teaching methods", "sympathetic topics", and "appropriate difficulty". When using video media in class, instructors should maximize and leverage the advantages of video media, which are rich both in context and in their linguistic aspects.

Optimization of Action Recognition based on Slowfast Deep Learning Model using RGB Video Data (RGB 비디오 데이터를 이용한 Slowfast 모델 기반 이상 행동 인식 최적화)

  • Jeong, Jae-Hyeok;Kim, Min-Suk
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1049-1058
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    • 2022
  • HAR(Human Action Recognition) such as anomaly and object detection has become a trend in research field(s) that focus on utilizing Artificial Intelligence (AI) methods to analyze patterns of human action in crime-ridden area(s), media services, and industrial facilities. Especially, in real-time system(s) using video streaming data, HAR has become a more important AI-based research field in application development and many different research fields using HAR have currently been developed and improved. In this paper, we propose and analyze a deep-learning-based HAR that provides more efficient scheme(s) using an intelligent AI models, such system can be applied to media services using RGB video streaming data usage without feature extraction pre-processing. For the method, we adopt Slowfast based on the Deep Neural Network(DNN) model under an open dataset(HMDB-51 or UCF101) for improvement in prediction accuracy.

Profane or Not: Improving Korean Profane Detection using Deep Learning

  • Woo, Jiyoung;Park, Sung Hee;Kim, Huy Kang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.1
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    • pp.305-318
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    • 2022
  • Abusive behaviors have become a common issue in many online social media platforms. Profanity is common form of abusive behavior in online. Social media platforms operate the filtering system using popular profanity words lists, but this method has drawbacks that it can be bypassed using an altered form and it can detect normal sentences as profanity. Especially in Korean language, the syllable is composed of graphemes and words are composed of multiple syllables, it can be decomposed into graphemes without impairing the transmission of meaning, and the form of a profane word can be seen as a different meaning in a sentence. This work focuses on the problem of filtering system mis-detecting normal phrases with profane phrases. For that, we proposed the deep learning-based framework including grapheme and syllable separation-based word embedding and appropriate CNN structure. The proposed model was evaluated on the chatting contents from the one of the famous online games in South Korea and generated 90.4% accuracy.

Harvest Forecasting Improvement Using Federated Learning and Ensemble Model

  • Ohnmar Khin;Jin Gwang Koh;Sung Keun Lee
    • Smart Media Journal
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    • v.12 no.10
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    • pp.9-18
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    • 2023
  • Harvest forecasting is the great demand of multiple aspects like temperature, rain, environment, and their relations. The existing study investigates the climate conditions and aids the cultivators to know the harvest yields before planting in farms. The proposed study uses federated learning. In addition, the additional widespread techniques such as bagging classifier, extra tees classifier, linear discriminant analysis classifier, quadratic discriminant analysis classifier, stochastic gradient boosting classifier, blending models, random forest regressor, and AdaBoost are utilized together. These presented nine algorithms achieved exemplary satisfactory accuracies. The powerful contributions of proposed algorithms can create exact harvest forecasting. Ultimately, we intend to compare our study with the earlier research's results.

Design and Implementation of the Image Creation System based on User-Media Interaction (사용자와 미디어 사이의 상호작용 기능 제공 기반 영상 창작 시스템 설계 및 구현)

  • Song, Bok Deuk;Kim, Sang Yun;Kim, Chae Kyu
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.932-938
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    • 2016
  • Recently, interactive media which maximizes audience engagement by making the audience appeal on a stage in digital media environment has been distributed more widely. In fact, there has been active movement to develop and promote a new participatory media genre with higher immersion by applying this kind of interactive media concept to advertisement, film, game and e-learning. In the conventional interactive media, digital media had to be enjoyed in particular environment where diverse sensors were installed or through a certain device to recognize a user's motion and voice. This study attempted to design and implement an image creation system which ensures interactions between a user and media in popular distribution-enabled web environment and through PC and smart devices to minimize the image producer-user constraints.

How to Search and Evaluate Video Content for Online Learning (온라인 학습을 위한 동영상 콘텐츠 검색 및 평가방법)

  • Yong, Sung-Jung;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.24 no.3
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    • pp.238-244
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    • 2020
  • The development and distribution rate of smartphones have progressed so rapidly that it is safe for the entire nation to use them in the smart age, and the use of smartphones has become an essential medium for the use of domestic media content, and many people are using various contents regardless of gender, age, or region. Recently, various media outlets have been consuming video content for online learning, indicating that learners utilize video content online for learning. In the previous research, satisfaction studies were conducted according to the type of content, and the improvement plan was necessary because no research was conducted on how to evaluate the learning content itself and provide it to learners. In this paper, we would like to propose a system through evaluation and review of learning content itself as a way to improve the way of providing video content for learning and quality learning content.

Load Balancing Scheme for Machine Learning Distributed Environment (기계학습 분산 환경을 위한 부하 분산 기법)

  • Kim, Younggwan;Lee, Jusuk;Kim, Ajung;Hong, Jiman
    • Smart Media Journal
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    • v.10 no.1
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    • pp.25-31
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    • 2021
  • As the machine learning becomes more common, development of application using machine learning is actively increasing. In addition, research on machine learning platform to support development of application is also increasing. However, despite the increasing of research on machine learning platform, research on suitable load balancing for machine learning platform is insufficient. Therefore, in this paper, we propose a load balancing scheme that can be applied to machine learning distributed environment. The proposed scheme composes distributed servers in a level hash table structure and assigns machine learning task to the server in consideration of the performance of each server. We implemented distributed servers and experimented, and compared the performance with the existing hashing scheme. Compared with the existing hashing scheme, the proposed scheme showed an average 26% speed improvement, and more than 38% reduced the number of waiting tasks to assign to the server.

Road Image Recognition Technology based on Deep Learning Using TIDL NPU in SoC Enviroment (SoC 환경에서 TIDL NPU를 활용한 딥러닝 기반 도로 영상 인식 기술)

  • Yunseon Shin;Juhyun Seo;Minyoung Lee;Injung Kim
    • Smart Media Journal
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    • v.11 no.11
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    • pp.25-31
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    • 2022
  • Deep learning-based image processing is essential for autonomous vehicles. To process road images in real-time in a System-on-Chip (SoC) environment, we need to execute deep learning models on a NPU (Neural Procesing Units) specialized for deep learning operations. In this study, we imported seven open-source image processing deep learning models, that were developed on GPU servers, to Texas Instrument Deep Learning (TIDL) NPU environment. We confirmed that the models imported in this study operate normally in the SoC virtual environment through performance evaluation and visualization. This paper introduces the problems that occurred during the migration process due to the limitations of NPU environment and how to solve them, and thereby, presents a reference case worth referring to for developers and researchers who want to port deep learning models to SoC environments.