• 제목/요약/키워드: Learning interest

검색결과 2,007건 처리시간 0.033초

Emotional Intelligence System for Ubiquitous Smart Foreign Language Education Based on Neural Mechanism

  • Dai, Weihui;Huang, Shuang;Zhou, Xuan;Yu, Xueer;Ivanovi, Mirjana;Xu, Dongrong
    • Journal of Information Technology Applications and Management
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    • 제21권3호
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    • pp.65-77
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    • 2014
  • Ubiquitous learning has aroused great interest and is becoming a new way for foreign language education in today's society. However, how to increase the learners' initiative and their community cohesion is still an issue that deserves more profound research and studies. Emotional intelligence can help to detect the learner's emotional reactions online, and therefore stimulate his interest and the willingness to participate by adjusting teaching skills and creating fun experiences in learning. This is, actually the new concept of smart education. Based on the previous research, this paper concluded a neural mechanism model for analyzing the learners' emotional characteristics in ubiquitous environment, and discussed the intelligent monitoring and automatic recognition of emotions from the learners' speech signals as well as their behavior data by multi-agent system. Finally, a framework of emotional intelligence system was proposed concerning the smart foreign language education in ubiquitous learning.

비인만의 해안사구를 활용한 경관생태적 현장학습 프로그램 개발 (Research of landscape ecological field-trip learning program development for students at BiIn Bay, Seocheon in South Chung-chong coastal environment)

  • 강대균
    • 한국지형학회지
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    • 제26권1호
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    • pp.121-131
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    • 2019
  • The coast of BiIn Bay, Seocheon, is the potential site for the field-trip learning program. This article is written in the viewpoint of geographical and environmental education. In this study, it is tried to describe geomorphological landscapes of BiIn Bay Seocheon-gun relating with it's physiognomy, based on the Dasa-ri and Songrim-ri coastal sanddunes and the like. Although landforms like tidal flats and rock cliff constitute prominent landscape features in this area, other features such as beaches, coastal dunes, and coastal plains have various ramifications for human communities. Tidal flats, beaches and coastal dunes are formed by the combined actions of longshore current, tidal flows, waves and winds. To some extent, the erosion of sandy coast has been a global phenomenon. Anthropogenic impacts are involved in the transformation of landform. Most favorable field-trip course of BiIn Bay is from Songrim-ri through Dasa-ri and Shinhap-ri to Maryang-ri. This program about coastal landforms in BiIn Bay will contribute not only for educational meanings but also for satisfying the student' curiosity and interest. Also, this field-trip learning program will be suitable for over 4th grade elementary school students and middle school students.

Aircraft Motion Identification Using Sub-Aperture SAR Image Analysis and Deep Learning

  • Doyoung Lee;Duk-jin Kim;Hwisong Kim;Juyoung Song;Junwoo Kim
    • 대한원격탐사학회지
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    • 제40권2호
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    • pp.167-177
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    • 2024
  • With advancements in satellite technology, interest in target detection and identification is increasing quantitatively and qualitatively. Synthetic Aperture Radar(SAR) images, which can be acquired regardless of weather conditions, have been applied to various areas combined with machine learning based detection algorithms. However, conventional studies primarily focused on the detection of stationary targets. In this study, we proposed a method to identify moving targets using an algorithm that integrates sub-aperture SAR images and cosine similarity calculations. Utilizing a transformer-based deep learning target detection model, we extracted the bounding box of each target, designated the area as a region of interest (ROI), estimated the similarity between sub-aperture SAR images, and determined movement based on a predefined similarity threshold. Through the proposed algorithm, the quantitative evaluation of target identification capability enhanced its accuracy compared to when training with the targets with two different classes. It signified the effectiveness of our approach in maintaining accuracy while reliably discerning whether a target is in motion.

개념 학습에서 변칙 사례의 역할 (The Role of Anomalous Data in Concept Learning)

  • 노태희;정은희;강석진;한재영
    • 한국과학교육학회지
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    • 제22권3호
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    • pp.586-594
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    • 2002
  • 이 연구에서는 끓는점 학습에서 인지 갈등, 상태 흥미, 개념 변화 사이의 관계를 조사했다. 또한, 이들 관계에서 성에 따른 차이도 조사했다. 중학교 1학년 학생 370명이 본 연구에 참여했다. 먼저, 학습된 오개념을 지닌 학생을 선별하기 위해 선개념 검사를 실시했다. 변칙 사례를 제시한 후, 변칙 사례에 대한 반응 검사와 상태 흥미 검사를 실시했다. CAI 프로그램으로 수업 처치를 한 후, 직후 개념 검사를 실시했다. 4주 후에 동일한 검사지로 개념 파지 검사를 실시했다. 인지 갈등과 상태 흥미 검사 점수는 모두 직후 개념 검사 및 개념 파지 검사 점수와 유의미한 상관이 있었다. 중다 회귀 분석 결과, 상태 흥미가 인지 갈등 보다 개념 변화 및 개념 파지 정도를 예측하는데 있어 더 중요한 것으로 나타났다. 남학생의 경우에는 상태 흥미만이 개념 변화 및 개념 파지에 대해 유의미한 예측 변인으로 나타났으나, 여학생의 경우에는 인지 갈등만이 유의미한 예측 변인으로 나타났다.

학습자 흥미 지속을 위한 3D-기반 공간 항해 시스템의 구현과 활용 (Design and Use of 3D-based Space Navigation System to Maintain Learner's Interest in Educational Web Contents)

  • 허균;이영주;나일주
    • 정보교육학회논문지
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    • 제7권1호
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    • pp.1-10
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    • 2003
  • 웹 기반 교육은 하이퍼텍스트의 기술과 인터넷의 전송속도 증가에 따른 다양한 상호작용을 기반으로 원격교육을 가능하게 하는 새로운 학습 환경이다. 즉, 이것은 학습자가 자신의 필요와 요구에 따라 비순차적으로 융통성 있게 정보에 접근하고 자신의 경로를 개발할 수 있는 학습자 중심의 환경을 제공한다. 하지만 이러한 학습 환경은 학습자의 학습경로 선택의 어려움, 방향상실의 위험성, 인지과부하의 문제 등 이전에는 없었던 새로운 문제들을 야기하고 있다. 이러한 문제들은 학습동기와 흥미유지에 방해가 되어 결국 학습효과를 떨어뜨리게 된다. 이 연구는 초등학교 학생들의 학습에 대한 흥미를 지속시키기 위한 방안으로 3D 기반 공간 항해 시스템을 제안하고, 이를 구현 한 다음 그 효과를 검증한다.

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증강현실형 치과방사선촬영 시뮬레이터의 개발 및 효과검증 : 자아효능감, 학습흥미도, 학습몰입도, 실습만족도를 중심으로 (Effects of a New Clinical Training Simulator for Dental Radiography using Augmented Reality on Self-efficacy, Interest in Learning, Flow, and Practice Satisfaction)

  • 구자영;이재기
    • 디지털콘텐츠학회 논문지
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    • 제19권9호
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    • pp.1811-1817
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    • 2018
  • 증강현실기술에 기반하여, 구강방사선촬영 실습에 활용할 수 있는 새로운 임상시뮬레이터를 개발하였고, 이에 대한 효과를 검증하였다. 이 시뮬레이터를 사용한 실험집단과 기존의 텍스트 형식 교재를 사용한 통제집단으로 구분하여, 국내 치위생학과 학생 217명에 대해 설문조사 및 통계분석을 시행하였다. 증강현실형 시뮬레이터를 사용한 실험집단에서 자아효능감, 학습흥미도, 학습몰입도, 실습만족도가 높게 나타났다. 이를 통해, 증강현실형 치과방사선촬영 시뮬레이터가 구강방사선촬영 실습에 효과적인 학습매체로 활용할 수 있으며, 학습자의 임상실무역량 강화에 도움을 줄 수 있을 것으로 기대한다.

길.소매원형제도에 관한 CAI프로그램을 활용한 가정과 수업의 효과분석 (An Analysis of the Effectiveness on the Application of CAI Programs about Bodice & Sleeve Pattern Drafting in Middle School Home Economics)

  • 김해정;이혜자
    • 한국가정과교육학회지
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    • 제5권1호
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    • pp.45-59
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    • 1993
  • The aims of this study are to develop CAI programs for bodice and sleeve pattern drafting for the 3rd grade students in a middle school and to compare the students’achievement degree in using traditional teaching method with that in using CAI programs. On the basis of results above the direction and possibility of using computers in education home economics is another aim. For this study, after the programs are developed, which is on the model of middle school text book, one hundred girl students of 2nd grade of middle school in Songpa Gu, Seoul, who have never given Bodice and Sleep Pattern Drafting lesson are chosen. The students are divided into two groups: one is called comparison group, which is taught by traditional method, the other, experimental group, which is taught by CAI programs. To evalute the learning achivement degree, evaluation test, effectiveness of learning and interest degree test and time test are given. Questionaire investigation about CAI program is given to experimental group. The results of this study are as follows: 1. CAI programs on pattern drafting are developed and can be used in the class. 2. In the tests of achievement degree, of effectiveness, and of interest the experimental group gets higher scores than the comparison group. 3. In the time test about how many students can draft the pattern in a given time, in every step more students in experimental group finished drafting than the comparison group. 4. The students showed interest in CAI programs and played an active part in the using computers. Therefore, using CAI programs in the class of pattern drafting saved the teachers lots of difficulties and enables individual learning improving the effectiveness of learning. I hope the studies of CAI will be established in other field as well as Home Economics, especially clothing part, and computers will be used lively

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엔트리 파이썬을 활용한 프로그래밍 학습이 초등학생의 논리적 사고력에 미치는 영향 (The effects of Programming Learning Using Entry Python on Elementary School Students' Logical Thinking Ability)

  • 정인재;전석주
    • 정보교육학회논문지
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    • 제25권4호
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    • pp.603-610
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    • 2021
  • 최근 SW교육 방법의 일환으로 초등학교 모든 실과교과서에서 엔트리 사이트를 활용하고 있다. 하지만 모두 블록형 프로그래밍 언어를 학습하고 있어 일상생활에서 활용할 수 있는 프로그램을 제작하는데 어려움이 있다. 본 연구는 엔트리 파이썬으로 프로그래밍을 학습하는 것이 초등학생의 논리적 사고력과 프로그래밍 흥미도에 미치는 영향에 관한 연구이다. 총 8차시의 수업 전과 후 논리적 사고력 검사와 프로그래밍 흥미도 검사를 진행하였다. 수업 전, 후 논리적 사고력 점수가 평균 6.6점에서 9.4점으로 상승하였으며 프로그래밍 흥미도 또한 평균 46.7점에서 59.1점으로 상승하였다. 이를 통해 엔트리 파이썬을 활용한 프로그래밍 학습이 초등학생의 논리적 사고력 및 프로그래밍 흥미도 증진에 유의미하다는 결과를 얻었다.

학교폭력 예방을 위한 가정과 AI 기반 문제중심학습 수업 사례연구 (A Case Study of the Use of Artificial Intelligence in a Problem-Based Learning Program for the Prevention of School Violence)

  • 심재영;최새은
    • Human Ecology Research
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    • 제61권1호
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    • pp.15-28
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    • 2023
  • The aim of this study was to develop, implement, and evaluate the use of Artificial Intelligence in the prevention of violence among middle-school students. The sample for this study consisted of 20 first-year middle-school students who participated in theme selection activities in a free semester program as part of their home economics studies. The data for the study consisted of nine class observation logs, four group activity outputs, 30 class results, an online survey, and in-depth interviews with three students. A program called "R.U.OK" was developed by setting problematic situation for school violence prevention linked to the contents of the Home Economics Education(HEE) curriculum. After the program was implemented, the survey on the students' class satisfaction content elements, with AI-based learning activities and PBL and interest, displayed high points, with an average of 4.0 or higher. Our qualitative analysis produced four significant results. First, students' concerns about school violence had increased and they showed a change in attitude, having more empathy with friends and more interest in their surroundings. Second, digital and AI literacy had improved, and students' interest in digital media learning had increased. Third, there had been an improvement in problem-solving ability in terms of being able to think more critically and independently. Fourth, the results also demonstrated that there had been a positive effect on self-direction and an improved capacity for teamwork. This study was significant in demonstrating the effectiveness of a program for the prevention of school violence based on the use of digital technology in the educational environment.

"Spot the differences" Game: An Interactive Method That Engage Students in Organic Chemistry Learning

  • Cha, Jeongho;Kan, Su-Yin;Chia, Poh Wai
    • 대한화학회지
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    • 제62권2호
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    • pp.159-165
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    • 2018
  • For the first time, the spot the differences (STD) game was employed in the teaching of basic organic chemistry course. Three sets of paired pictures associated with selected topics in organic chemistry were presented to the students and they were required to spot the differences between the two pictures. Based on the students' pre and post self-assessment, the STD game resulted in several positive learning outcomes as indicated in the students' reflective writing, including knowledge recall, deeper understanding of a subject, enhanced analytical skill, motivation and fun-filled learning, learning from peers and self-empowerment in learning. The STD game is a desirable teaching and learning tool, as learning in an entertaining and interactive way is highly sought after in today's classroom, especially to novice students. In the future, the STD game can be modified and implemented to cater the needs of different courses and topics.