• Title/Summary/Keyword: Learning information

Search Result 13,760, Processing Time 0.037 seconds

What is Monitored and by Whom in Online Collaborative Learning?: Analysis of Monitoring Tools in Learner Dashboard

  • LIM, Ji Young;CHOI, Jisoo;KIM, Yoon Jin;EUR, Jeongin;LIM, Kyu Yon
    • Educational Technology International
    • /
    • v.20 no.2
    • /
    • pp.223-255
    • /
    • 2019
  • The purpose of this study is to draw implications for designing online tools to support monitoring in collaborative learning. For this purpose, eighteen research papers that explored learner dashboards and group awareness tools were analyzed. The driving questions for this analysis related to the information and outcomes that must be monitored, whose performance they represent, and who monitors the extent of learning. The analytical frameworks used for this study included the following: three modes of co-regulation in terms of who regulates whose learning (self-regulation in collaborative learning, other regulation, and socially shared regulation) and four categories of dashboard information to determine which information is monitored (information about preparation, participation, interaction, and achievements). As a result, five design implications for learner dashboards that support monitoring were posited: a) Monitoring tools for collaborative learning should support multiple targets: the individual learner, peers, and the entire group; b) When supporting personal monitoring, information about the individual and peers should be displayed simultaneously to allow direct comparison; c) Information on collaborative learning achievements should be provided in terms of the content of knowledge acquired rather than test scores; d) In addition to information related to interaction between learners, the interaction between learners and learning materials can also be provided; and e) Presentation of the same information to individuals or groups should be variable.

A Study on e-Learning environment and contents in higher education (고등교육에서의 이러닝 환경 및 콘텐츠 현황에 관한 연구)

  • Kim, Sangwoo;Lee, Myungsuk
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.14 no.3
    • /
    • pp.103-113
    • /
    • 2018
  • The purpose of this study supports the establishment of national e-learning policy by analyzing e-learning status and current status of higher education. Enhance the competitiveness of higher education through sharing information between universities. And to improve e-learning quality management. We surveyed the current status of e-learning in 341 universities and questionnaires about e-learning content, e-learning application form, e-learning platform status was surveyed through each school's learning management system. As a result, the infrastructure of e-learning, the rate of platforms secured, and the contents are increasing gradually each year; however, still, not all students can receive the services equally. Dedicated servers and learning management systems were secured by more than 70% of general universities. In the current development status of e-learning content, multimedia, animation, and text forms are gradually decreasing, but video contents are increasing every year. Most of the online contents were used in the e-learning contents by application type, and blended learning, flipped learning, and mooc is not yet actively used since they are still in the beginning stage. Learning analysis techniques should be supported in order to easily use online learning contents such as flipped learning and mooc. We suggest that the effectiveness of e-learning should be measured and the current state of learning analysis for customized learning should be done. This study aims to contribute to the improvement of competitiveness of higher education by sharing information about e-learning among universities as a basis for improvement of e-learning policy. Future tasks are to improve the customized learning environment by adding whether the system environment for learning analysis is provided at the time of the survey.

A Study on Programming Learning Efficiency and Learning Motivation According to Learning Disposition (학습 성향에 따른 프로그래밍 학습 효과 및 학습 동기 부여에 관한 연구)

  • Ahn, You Jung;Kim, Kyong-Ah
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2016.07a
    • /
    • pp.253-255
    • /
    • 2016
  • 본 연구에서는 컴퓨터 프로그래밍 학습자들의 학습 성향을 조사하고 그들의 평소 학습 성향이 어떤 평가로 이어지는지에 대해 관찰한다. 또한 학습 성향과 이전 평가 결과가 다음 학기 프로그래밍 수업에 어느 정도 동기 부여가 되는지를 분석하여 학습자들의 성향과 능력에 맞는 방법으로 학습 동기를 부여할 수 있는 방법을 모색하고자 한다.

  • PDF

COLMS:Components Oriented u-Learning Management Systems in Ubiquitous Environments

  • Park, Chan;Sung, Dong-Ook;Han, Cheol-Dong;Jang, Yeong-Hui;Lee, Hye-Jin;Yoo, Jae-Soo;Yoo, Kwan-Hee
    • International Journal of Contents
    • /
    • v.5 no.1
    • /
    • pp.15-20
    • /
    • 2009
  • In this paper, we propose u-Learning management systems which are designed and implemented based on learning activities oriented components. The proposed systems are composed of components which can process the functionalities for coming into actions of learning activities. Specially, each component is broken into class units by which learning activities of users can be performed on various devices. When users by to connect the proposed learning management system, the system explores devices of users and the corresponding connection program, and then selects components that are fitted to the activities and combines them in a real-time. Our system provides u-Learning environment so that users can use the learning activity services taking no influence on time, place, various devices and programs. That is different from traditional e-Learning system which cannot support various devices of users directly.

u-Learning DCC Contents Authoring Systems based on Learning Activities

  • Seong, Dong-Ook;Lee, Mi-Sook;Park, Jun-Ho;Park, Hyeong-Soon;Park, Chan;Yoo, Kwan-Hee;Yoo, Jae-Soo
    • International Journal of Contents
    • /
    • v.4 no.4
    • /
    • pp.18-23
    • /
    • 2008
  • With the development of information communication and network technologies, ubiquitous era that supports various services regardless of places and time has been advancing. The development of such technologies has a great influence on educational environments. As a result, e-learning concepts that learners use learning contents in anywhere and anytime have been proposed. The various learning contents authoring systems that consider the e-learning environments have also been developed. However, since most of the existing authoring systems support only PC environments, they are not suitable for various ubiquitous mobile devices. In this paper, we design and implement a contents authoring system based on learning activities for u-learning environments. Our authoring system significantly improves the efficiency for authoring contents and supports various ubiquitous devices as well as PCs.

A study on the Change of University Education Based on Fliped Learning Using AI (AI 쳇봇을 활용한 플립러닝 기반의 대학교육의 변화)

  • Kim, Ock-boon;Cho, Young-bok
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.22 no.12
    • /
    • pp.1618-1624
    • /
    • 2018
  • The undergraduate structure based on flipped learning should be a necessary course to cultivate value creation capability based on students' problem solving capability through the change of university education in the fourth industrial revolution era. Flipped learning stimulated the learner's high order thinking and activates communication between the faculty-student and the students through the use of activity oriented teaching strategy. Introduction and spread of Flipping Learning combining project-based learning with MOOC is required. The professor should be able to apply net teaching and learning methods using flipping learning and active learning, and develop class contents reflecting new knowledge, information and technology. As the introduction and spread of AI-based(E-Advisor, chat bot et al) learning consulting, Which is becoming increasingly advanced, the transition to "personalized education" that meets the 4th Industrial Revolution should be made.

The Critical Success Factors Influencing the Use of Mobile Learning and its Perceived Impacts in Students' Education: A Systematic Literature Review

  • Abdulaziz Alanazi;Nur Fazidah Binti Elias;Hazura Binti Mohamed;Noraidah Sahari
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.18 no.3
    • /
    • pp.610-632
    • /
    • 2024
  • Mobile Learning (M-learning) adoption and success in supporting students' learning engagement mainly depend on many factors. Therefore, this study systematically reviews the literature, synthesizes and analyzes the predictors of M-learning adoption, and uses success for students' learning engagement. Literature from 2016 to 2023 in various databases is covered in this study. Based on the review's findings, the factors that influence students' learning engagement when it comes to M-learning usage and adoption, can be divided into technical, pedagogical, and social factors. More specifically, technical factors include mobile devices availability and quality, connectivity to the internet, and user-friendly interfaces, pedagogical factors include effective instructional design, teaching methods, and assessment strategies, and social factors include motivation of students, social interaction and perceived enjoyment - all these factors have a significant impact on the M-learning adoption and use success. The findings of the review also indicated that M-learning has a key role in enhancing the learning engagement of students through different ways, like increasing their motivation, attention, and participation in their process of learning, paving the way for interaction and building relationships opportunities with peers and instructors, which in turn, can lead to strengthening the learning environment. The implications of these findings extend beyond immediate educational contexts, offering vital insights for future educational technology strategies and policy decisions, particularly in addressing global educational challenges and embracing technological advancements in learning.

The Role of Distributional Cues in the Acquisition of Verb Argument Structures

  • Kim, Mee-Sook
    • Language and Information
    • /
    • v.7 no.1
    • /
    • pp.87-99
    • /
    • 2003
  • This paper investigates the role of input frequency in the acquisition of verb argument structures based on distributional information of a corpus of utterances derived from the English CHILDES database (MacWhinney 1993). It has been widely accepted that children successfully learn verb argument structures by innate language mechanisms, such as linking rules which connect verb meanings and its syntactic structures. In contrast, an approach to language acquisition called “statistical language learning” has currently claimed that children could succeed in acquiring syntactic structures in the absence of innate language mechanisms, making use of distributional properties of the input. In this paper, I evaluate the feasibility of the statistical learning in acquiring verb argument structures, based on distributional information about locative verbs in parental input. The naturalistic data allow us to investigate to what extent the statistical learning approach can and cannot help children succeed in learning the syntax of locative verbs. Based on the results of English database analysis, I show that there is rich statistical information for learning the syntactic possibilities of locative verbs in parental input, despite some limitations in the statistical learning approach.

  • PDF

Privacy-Preserving Deep Learning using Collaborative Learning of Neural Network Model

  • Hye-Kyeong Ko
    • International journal of advanced smart convergence
    • /
    • v.12 no.2
    • /
    • pp.56-66
    • /
    • 2023
  • The goal of deep learning is to extract complex features from multidimensional data use the features to create models that connect input and output. Deep learning is a process of learning nonlinear features and functions from complex data, and the user data that is employed to train deep learning models has become the focus of privacy concerns. Companies that collect user's sensitive personal information, such as users' images and voices, own this data for indefinite period of times. Users cannot delete their personal information, and they cannot limit the purposes for which the data is used. The study has designed a deep learning method that employs privacy protection technology that uses distributed collaborative learning so that multiple participants can use neural network models collaboratively without sharing the input datasets. To prevent direct leaks of personal information, participants are not shown the training datasets during the model training process, unlike traditional deep learning so that the personal information in the data can be protected. The study used a method that can selectively share subsets via an optimization algorithm that is based on modified distributed stochastic gradient descent, and the result showed that it was possible to learn with improved learning accuracy while protecting personal information.

Eliciting and Analyzing Requirements for Smart Environment for Future-Oriented Learning and Coaching (스마트 배움터 시스템 설계에 관한 연구)

  • Lee, Jungwoo;Lee, Hyejung;Kim, Min Sun
    • Knowledge Management Research
    • /
    • v.14 no.1
    • /
    • pp.121-132
    • /
    • 2013
  • In education, innovative ways of teaching and learning are always under development and keep being proposed with advanced concepts since the ancient times. Student-centered learning, problem-based learning and cooperative learning have been three major trends under development in secondary education research and practice more than a decade or so. Combined with advanced information and communication technologies, these trends will greatly transform the way we teach and learn in classroom environment and may change the classroom environment itself, into a more interactive and self-centered coaching type environment. In this study, a smart environment that utilizes advanced information technology devices and network is conceptualized, accommodating requirements contained and proposed in the recent trendy pedagogies. Pedagogical cases discussed in these trends are analyzed in detail, producing requirements for such a learning and coaching environment. These requirements are modeled using unified modeling language, leading to a proposal of a basic architecture for an information system supporting this environment.

  • PDF