• 제목/요약/키워드: Learning evaluation

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학습조직 구축과 DLOQ적용 기업간 상호비교 연구 (S전자(電子) F팀 중심(中心)으로) (The Study of Building a Learning Organization and Cross-evaluation between Companies applied DLOQ (Focusing on Samsung Electronics F team practices))

  • 이경환;김창은
    • 대한안전경영과학회지
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    • 제12권1호
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    • pp.83-96
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    • 2010
  • Learning Organization is a learning based community to make the most important value in the era of Knowledge Economy, Creation. That's why people share, facilitate personal, individual's knowledge & experience systems each other and make good thoughts & ideas in the organization. This study measures the building practices having conducted the F team in Samsung electronics using DLOQ that indicates the activate degree of Learning Organization and the quantitative degrees of Learning Organization through comparing the cross-evaluation between the already measured companies in addition to analyzing the F team's success factors. Learning Organization requires sustainable and continuous activity, not completes by changing many factors with human resources. The study will have the achievement if we measure the successful activity through global companies built a Learning Organization and facilitate the improvement activity sustainably.

학습조직 구축과 DLOQ적용 기업간 상호비교 연구 (S전자(電子) F팀 중심(中心)으로) (The Study of Building a Learning Organization and Cross-evaluation between Companies applied DLOQ (Focusing on Samsung Electronics F team practices))

  • 이경환;김한건;손철민;김창은
    • 한국품질경영학회:학술대회논문집
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    • 한국품질경영학회 2010년도 춘계학술대회
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    • pp.218-225
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    • 2010
  • Learning Organization is a learning based community to make the most important value in the era of Knowledge Economy, Creation. That's why people share, facilitate personal, individual's knowledge & experience systems each other and make good thoughts & ideas in the organization. This study measures the building practices having conducted the F team in Samsung electronics using DLOQ that indicates the activate degree of Learning Organization and the quantitative degrees of Learning Organization through comparing the cross-evaluation between the already measured companies in addition to analyzing the F team's success factors. Learning Organization requires sustainable and continuous activity, nor completes by changing many factors with human resources. The study will have the achievement if we measure the successful activity through global companies built a Learning Organization and facilitate the improvement activity sustainably.

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유비쿼터스 환경에서의 m-Learning 시스템 (m-Learning Systems in Ubiquitous Environment)

  • 김형석;한선관
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2005년도 공동추계학술대회
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    • pp.211-217
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    • 2005
  • 본 연구는 정보화 시대를 맞게 m-이러닝을 실시하고, 결과를 실시간으로 전송하는 모바일 학습 결과 전송 시스템을 설계 및 구현하였다. 제안된 시스템을 통하여 학부모와 교사의 유동적인 커뮤니케이션을 할 수 있다. 또한 전송결과가 단순하게 학습 결과만 제시하는 것이 아니라 인터넷 학습 문제에 따른 이원 목적 분류표로 연계하여 틀린 문제에 대한 보충 학습 부분을 보호에게 전송한다. 다라서 본 시스템을 통하여 유비쿼터스 환경에서 학부모가 아동에 대한 학습 상태를 정확히 인지할 수 있는 통합적인 m-러닝 솔루션을 제안하였다.

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PBL을 활용한 <드레이핑> 교과 수업사례 및 학습효과 연구 (A case study of problem-based learning (PBL) in classes)

  • 강여선
    • 복식문화연구
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    • 제29권3호
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    • pp.346-360
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    • 2021
  • Universities have recently introduced problem-based learning (PBL) to various subjects to enhance problem-solving skills (including self-directed learning and small-group learning) required in industry. The PBL module was applied to the personal production process in a draping class. A study was based on a questionnaire after conducting two PBL modules with a group of students. Each PBL module included 'design analysis', 'presentation of flat sketch and draping plan', 'discussion of the plan', 'evaluation of the draping result and correcting the problem', and 'final evaluation of the completed project'. Results showed that satisfaction with the PBL method and its activities was higher than satisfaction with existing teaching methods. In particular, among the various components, the 'design analysis' and 'the presentation step of flat sketch and draping plan' stages were more helpful to students compared to small-group discussion. Moreover, the effects of PBL were observed through student reflection essays, in which students suggested that PBL was very effective in enhancing problem-solving through self-directed and small-group learning. Despite the overall satisfaction with PBL, students expressed some minor difficulties associated with awkwardness with a novel learning method, lack of diverse perspectives among each group, and poor communication skills. Therefore, the study shows that PBL is highly likely to be useful to students when they are solving pattern drafting problems and making samples through self-directed learning and small-group learning.

Design and Implementation of ELAS in AI education (Experiential K-12 AI education Learning Assessment System)

  • Moon, Seok-Jae;Lee, Kibbm
    • International Journal of Advanced Culture Technology
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    • 제10권2호
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    • pp.62-68
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    • 2022
  • Evaluation as learning is important for the learner competency test, and the applicable method is studied. Assessment is the role of diagnosing the current learner's status and facilitating learning through appropriate feedback. The system is insufficient to enable process-oriented evaluation in small educational institute. Focusing on becoming familiar with the AI through experience can end up simply learning how to use the tools or just playing with them rather than achieving ultimate goals of AI education. In a previous study, the experience way of AI education with PLAY model was proposed, but the assessment stage is insufficient. In this paper, we propose ELAS (Experiential K-12 AI education Learning Assessment System) for small educational institute. In order to apply the Assessment factor in in this system, the AI-factor is selected by researching the goals of the current SW education and AI education. The proposed system consists of 4 modules as Assessment-factor agent, Self-assessment agent, Question-bank agent and Assessment -analysis agent. Self-assessment learning is a powerful mechanism for improving learning for students. ELAS is extended with the experiential way of AI education model of previous study, and the teacher designs the assessment through the ELAS system. ELAS enables teachers of small institutes to automate analysis and manage data accumulation following their learning purpose. With this, it is possible to adjust the learning difficulty in curriculum design to make better for your purpose.

머신러닝 알고리즘 기반의 의료비 예측 모델 개발 (Development of Medical Cost Prediction Model Based on the Machine Learning Algorithm)

  • Han Bi KIM;Dong Hoon HAN
    • Journal of Korea Artificial Intelligence Association
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    • 제1권1호
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    • pp.11-16
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    • 2023
  • Accurate hospital case modeling and prediction are crucial for efficient healthcare. In this study, we demonstrate the implementation of regression analysis methods in machine learning systems utilizing mathematical statics and machine learning techniques. The developed machine learning model includes Bayesian linear, artificial neural network, decision tree, decision forest, and linear regression analysis models. Through the application of these algorithms, corresponding regression models were constructed and analyzed. The results suggest the potential of leveraging machine learning systems for medical research. The experiment aimed to create an Azure Machine Learning Studio tool for the speedy evaluation of multiple regression models. The tool faciliates the comparision of 5 types of regression models in a unified experiment and presents assessment results with performance metrics. Evaluation of regression machine learning models highlighted the advantages of boosted decision tree regression, and decision forest regression in hospital case prediction. These findings could lay the groundwork for the deliberate development of new directions in medical data processing and decision making. Furthermore, potential avenues for future research may include exploring methods such as clustering, classification, and anomaly detection in healthcare systems.

역전파 신경회로망과 Q학습을 이용한 장기보드게임 개발 ((The Development of Janggi Board Game Using Backpropagation Neural Network and Q Learning Algorithm))

  • 황상문;박인규;백덕수;진달복
    • 대한전자공학회논문지TE
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    • 제39권1호
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    • pp.83-90
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    • 2002
  • 본 논문은 2인용 보드게임의 정보에 대한 전략을 학습할 수 있는 방법을 역전파 신경회로망과 Q학습알고리즘을 이용하여 제안하였다. 학습의 과정은 단순히 상대프로세스와의 대국에 의하여 이루어진다. 시스템의 구성은 탐색을 담당하는 부분과 기물의 수를 발생하는 부분으로 구성되어 있다. 수의 발생부분은 보드의 상태에 따라서 갱신되고, 탐색커널은 αβ 탐색을 기본으로 역전파 신경회로망과 Q학습을 결합하여 게임에 대해 양호한 평가함수를 학습하였다. 학습의 과정에서 일련의 기물의 이동에 있어서 인접한 평가치들의 차이만을 줄이는 Temporal Difference학습과는 달리, 기물의 이동에 따른 평가치에 대해 갱신된 평가치들을 이용하여 평가함수를 학습함으로써 최적의 전략을 유도할 수 있는 Q학습알고리즘을 사용하였다. 일반적으로 많은 학습을 통하여 평가함수의 정확도가 보장되면 승률이 학습의 양에 비례함을 알 수 있었다.

공학교육에서의 팀티칭기반 융합프로젝트중심 교수학습모형의 개발 (Teaching-Learning Model of Convergence Project Based on Team Teaching in Engineering Education)

  • 박경선
    • 공학교육연구
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    • 제17권2호
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    • pp.11-24
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    • 2014
  • The purpose of this study is to develop a teaching-learning model of convergence project based on team teaching. Based on development research methodology which explored a university case, the teaching-learning model was developed including three phases such as preparation, planning, and implementation & evaluation. The preparation phase has three steps as follows: to organize team teaching faculty; to develop convergence projects cooperated by industry and university; and to design instructions based on supporting convergence projects. The last step of preparation phase consists of five design activities of: (1) instructions and teaching contents; (2) communication channel among faculty members; (3) feedback system on students' performance; (4) tools to support learners' activity; and (5) evaluation system. The planning phase has two steps to analyze learners and to introduce and modify instruction and themes of convergence projects. The implementation & evaluation phase includes five steps as bellow: (1) to organize project teams and match teams with faculty members; (2) to do team building and assign duties to students of a team; (3) to provide instruction and consulting to teams; (4) to help teams to conduct projects through creative problem solving; and (5) to design mid-term/final presentation and evaluation. Lastly, the research implications and limitations were discussed for future studies.

아동을 대상으로 한 인터넷 영양교육 프로그램의 효과분석 (Effect-Evaluation of Nutritional Education Program Using Internet for School Children)

  • 허은실;이경혜
    • Journal of Nutrition and Health
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    • 제36권5호
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    • pp.500-507
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    • 2003
  • This study was carried out to evaluate the effects on elementary school children of Internet-based nutrition education programs. The subjects consisted of 80 boys and girls (book-loaming group : 42, Internet-based teaming group : 38) in the 5th grade of elementary school. The results were as follows : The evaluation of Internet-based education programs by Internet-teaming group showed above average in all domains. As the favorite and wholesome menu chose‘nutrition kingdom’(52.6%) made of animation. The educational effect of this program was evaluated by comparing the methods of the Internet-learning group with those of the book-learning group. For effect-evaluation were measured the degree of nutrition knowledge and diversity score of dietary intake from before and after education. Before undertaking the program, there was no significant difference between the two groups in terms of their nutrition knowledge. However, the nutrition knowledge of the Internet-based teaming group after the program had increased significantly (p < 0.01) compared to the book-learning group. There was no significant difference between the two groups in terms of the diversity of dietary intake before the start of the program, but upon its completion, the Internet-based learning group showed a significant increase compared to the book-loaming group (p < 0.05). This suggests that Internet-based educational programs could be effective in drawing the interest and boosting the concentration levels of schoolchildren. In conclusion, Internet-based nutrition education shows the potential to be an effective alternative education method. (Korean J Nutrition 36(5): 500∼507, 2003)

교수학습센터 성과 평가 모형 개발 연구 (A Study of Development for Performance Evaluation Model in the Center for Teaching & Learning)

  • 허균;원효헌
    • 컴퓨터교육학회논문지
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    • 제11권6호
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    • pp.77-84
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    • 2008
  • 교수학습센터는 교수자와 전문성 향상과 초중고에서 대학교 이르기까지 학교 교육의 혁신을 실천하기 위한 중요한 목표를 수행하고 있다. 본 연구에서는 초중등에서 설치된 교수학습센터에서 각 대학에서 운영되고 있는 교수학습센터에까지 교수학습센터의 성과를 효과적이고 효율적인 성과평가 모형 개발을 목적으로 하였다. 성과평가모형은 계획영역, 과정영역, 성과영역으로 구분되어있으며 각 영역별로 11가지 형식적 점검요인과 8가지 점검 내용으로 구성하여 개발하였다. 이를 바탕으로 성과평가 활용을 위한 방안을 성과평가지수와 평가실행 방법으로 제안하였다.

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