• Title/Summary/Keyword: Learning contents

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Mobile Contents for Learning of English Presentation based on Android Platform (영어 구두 발표 학습을 위한 안드로이드 플랫폼 기반 모바일 콘텐츠 제작)

  • Park, Seong-Won;Oh, Duk-Shin
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.5
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    • pp.41-50
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    • 2011
  • In this study, we developed mobile contents and mobile learning system for learning of english presentation based on Android platform. First, the application including contents transfer system which enables contents run on Android platform was developed for learning of English presentation. Second, presentation contents which will be applied on the application were manufactured. The contents developed in this study are for learning English presentations. The contents are classified into two parts; Part 1 is for basic English presentations, and Part 2 is for advanced English presentations. Each part is made up with 9 units, and each unit is composed differently by topics. The number of whole chapter for both parts is 51. We analyzed the questionnaire responses with respect to UI satisfaction and satisfaction of the learning experience. The UI satisfaction results showed that 85% of the participants were satisfied at an ordinary or higher level with our system. And The satisfaction of the learning experience results showed that 95% of the participants were satisfied at the ordinary or higher level with our system.

User Model Expansion for Adaptive Learning in Ubiquitous Environment (유비쿼터스 환경에서 적응적 학습을 위한 사용자 모델 확장)

  • Jeong, Hwa-Young;Kim, Yoon-Ho
    • Journal of Advanced Navigation Technology
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    • v.14 no.2
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    • pp.278-283
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    • 2010
  • In this paper, we designed and proposed framework of extended user model to support student tailored learning in ubiquitous environment. For the purpose, existents model that is domain model, user model, adaptation model and interaction model connected to LMS(Learning Management System) and LCMS(Learning Contents Management System). Students information management process that is extended user model is in between LMS and adaptive learning system. And the process connected u-LMS to use u-learning. u-LMS and u-LCMS could support the learning contents through exchange the contents according to connect and request from the students.

A Development and Application of the Objects on the Unit of 'Our Body' on Augmented Reality ('우리 몸' 단원에 대한 증강현실 교육콘텐츠의 제작과 적용)

  • Ryu, Hyejoo;Park, Heonwoo
    • Journal of Korean Elementary Science Education
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    • v.36 no.4
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    • pp.367-378
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    • 2017
  • Because the lessons of 'our body' are based on indirect experiences and simple experiments, various methods are needed to improve the learning effect. In this study, seventeen AR contents were created to be used in five subjects in the 5th grade elementary school. The learning contents implementation were made using QCAR (QualComm's Augmented Reality) and Unity 3D (Unity 3D) program, which are augmented reality software development kits (SDKs). In order to find out the applicability, we applied the developed contents to one grade 5 classroom equipped with internet environment. Participants were asked about their perception of the program and interviewed. As a result, the developed AR learning contents appeared to be available. It was expected to help improve learning and was pointed out that improvement of internet condition and development, also, was needed expansion of various contents should be complemented.

Develop of a Personalized Learning System based on Data Stream Technology (데이터 스트림 기술에 기반 한 개인화된 교육 시스템 개발)

  • Cho, Sung Ho
    • The Journal of Korean Association of Computer Education
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    • v.8 no.4
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    • pp.49-56
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    • 2005
  • Because e-learning system does not have any dynamic contents-delivery mechanism, all students in the same class get identical contents. In this paper, we introduce a personalized learning system, which is carefully designed and implemented based on data stream technology. The proposed system have a mechanism and interface changing lecture contents based on learner's level and ability. The system consists of a dynamic contents-delivery mechanism and learner level-test system. In this paper, we describe what are points to be considered when design and implementing a personalized learning system.

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A Study on e-Learning System Based on Learning Content Standard in Model Driven Architecture

  • Song, Yu-Jin;Cho, Hyen-Suk
    • 한국정보컨버전스학회:학술대회논문집
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    • 2008.06a
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    • pp.205-208
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    • 2008
  • Contents application from contents development of web technical base and with the operation different environment information of the educational resources integration the importance and necessity of the management central chain e-Learning system will be able to operate are raising its head with base. Is the actual condition which develops the development process where but, the education application currently is not standardized in base. Approaches with an educational domain from the present paper consequently, and defines MDA(Model Driven Architecture) coats e-Learning System. Also uses a studying contents standard metadata and about the contents storage space analyzes and plans the core property which uses MDA automatic tools leads and under developing boil e-Learning System will be able to provide the contents which does in actual professor own necessity.

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IT Convergence u-Learning Contents using Agent Based Modeling (에이전트 기반 모델링을 활용한 IT 융합 u-러닝 콘텐츠)

  • Park, Hong-Joon;Kim, Jin-Young;Jun, Young-Cook
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.513-521
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    • 2014
  • The purpose of this research is to develope and implement a convergent educational contents based on theoretical background of integrated education using agent based modeling in the ubiquitous learning environment. The structure of this contents consists of three modules that were designed by trans-disciplinary concept and situated learning theory. These three modules are: convergent problem presenting module, resource of knowledge module and learning of agent based modeling and IT tools module. After the satisfaction survey of the implemented content, out of 5 total value, the average value was 3.86 for effectiveness, 4.13 for convenience and 3.86 for design. The result of the survey shows that the users are generally satisfied. By using this u-learning contents, learners can experience and learn how to solve the convergent problem by utilizing IT tools without any limitation of device, time and space. At the same time, the proposal of structural design of contents can be a good guideline to the researchers to develop the convergent educational contents in the future.

An Empirical Study on Relationships among Contents Quality, Trust, and Intention to Use of e-Learning (e-러닝 컨텐츠 품질, 신뢰, 이용의도의 관계에 대한 실증 연구)

  • Lim, Se-Hun;Kim, Dae-Kil;Lee, Sang-Heon
    • Journal of Digital Convergence
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    • v.9 no.4
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    • pp.267-279
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    • 2011
  • A variety of Web Services are being existences based on the development of the Internet. Especially, e-Learning services in the Universities make the temporal and spatial constraints overcome, and e-Learning services have gained great popularity to the students who use because those provide various convenience and usefulness. e-Learning studies have been actively performed based on the spread of e-Learning in the various industries. A number of studies suggest the diffusion plan of e-Learning applying the Technology Acceptance Model studies. Those studies focused on the ease of use and usefulness of e-Learning. The explanation about educational contents perspectives, which is the key factor in e-Learning, is very weak. Therefore, this study suggested the strategy for spreading the e-Learning adoption through in terms of e-Learning educational contents and trust perspectives. This research results would provide the strategic implications to boost the e-Learning adoption in the various universities in terms of e-Learning educational contents and trust perspectives.

Inheritance Model for Reuse of Learning Contents based on SCORM (SCORM 기반의 컨텐츠 재사용을 위한 상속 모델)

  • Seo, Dae-Woo;Lee, Se-Hoon;Wang, Chang-Jong
    • The KIPS Transactions:PartA
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    • v.9A no.4
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    • pp.615-620
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    • 2002
  • SCRM is international standard for sharing and reusing of learning contents as unit of SCO. But when we want to reuse this learning content by modifying a portion of it in similar knowledge domain, there is a problem that modification of original content has to be made. This paper suggests I-SCO model that enables to develop inheritable contents to solve this problem. The I-SCO model increases the reusability of contents based on SCORM by means of supporting inheritance that includes overloading and overriding. In this paper, we design and implement the I-SCO model, and execute on the runtime environment which is distributed by ADL. This experimentation shows the inheritability of contents and proves the validity of I-SCO model.

The Quality Evaluation of the Biology Contents of Cyber Home Learning System for the 7th Grade Students (중학교 1학년 생물영역의 사이버가정학습 콘텐츠 품질 평가)

  • Jeong, Yun-Young;Jeong, Jin-Su;Kim, Sang-Ho
    • Journal of Science Education
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    • v.33 no.1
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    • pp.87-99
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    • 2009
  • The purpose of this study was to evaluate the quality of biology contents of cyber home learning systems which provided by 16 metropolitan and provincial offices of education. The contents were evaluated by the 9 categories: needs assessment, instruction design, learning contents, teaching & learning strategy, interaction, supporting system, evaluation, ethicality and copy right. The result showed that the contents have advantage in detailed learning goal, useful learning environment, learning activities by level, and various learning parts material, but lack in evaluation method tool for personal learning by level and the latest learning material. Based on this results, it is expected that the barrier of the efficient learning contents should be searched for the complement, as well as the development high-quality educational contents and the management of cyber home learning system.

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