• Title/Summary/Keyword: Learning capability

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Q-learning to improve learning speed using Minimax algorithm (미니맥스 알고리즘을 이용한 학습속도 개선을 위한 Q러닝)

  • Shin, YongWoo
    • Journal of Korea Game Society
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    • v.18 no.4
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    • pp.99-106
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    • 2018
  • Board games have many game characters and many state spaces. Therefore, games must be long learning. This paper used reinforcement learning algorithm. But, there is weakness with reinforcement learning. At the beginning of learning, reinforcement learning has the drawback of slow learning speed. Therefore, we tried to improve the learning speed by using the heuristic using the knowledge of the problem domain considering the game tree when there is the same best value during learning. In order to compare the existing character the improved one. I produced a board game. So I compete with one-sided attacking character. Improved character attacked the opponent's one considering the game tree. As a result of experiment, improved character's capability was improved on learning speed.

The Effect of Physical Computing Education to Improve the Convergence Capability of Secondary Mathematics-Science Gifted Students (중등 수학과학 영재를 위한 피지컬컴퓨팅 교육이 융합적 역량 향상에 미치는 영향)

  • Kim, Jihyun;Kim, Taeyoung
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.87-98
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    • 2016
  • Our study is composed of Arduino robot assembly, board connecting and collaborative programming learning, and it is to evaluate their effect on improving secondary mathematics-science gifted students' convergence capability. Research results show that interpersonal skills, information-scientific creativity and integrative thinking disposition are improved. Further, by analyzing the relationship between the sub-elements of each thinking element, persistence and imagination for solving problems, interest of scientific information, openness, sense of adventure, a logical attitude, communication, productive skepticism and so on are extracted as important factors in convergence learning. Thus, as the result of our study, we know that gifted students conducted various thinking activities in their learning process to solve the problem, and it can be seen that convergence competencies are also improved significantly.

Modified Error Back Propagation Algorithm using the Approximating of the Hidden Nodes in Multi-Layer Perceptron (다층퍼셉트론의 은닉노드 근사화를 이용한 개선된 오류역전파 학습)

  • Kwak, Young-Tae;Lee, young-Gik;Kwon, Oh-Seok
    • Journal of KIISE:Software and Applications
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    • v.28 no.9
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    • pp.603-611
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    • 2001
  • This paper proposes a novel fast layer-by-layer algorithm that has better generalization capability. In the proposed algorithm, the weights of the hidden layer are updated by the target vector of the hidden layer obtained by least squares method. The proposed algorithm improves the learning speed that can occur due to the small magnitude of the gradient vector in the hidden layer. This algorithm was tested in a handwritten digits recognition problem. The learning speed of the proposed algorithm was faster than those of error back propagation algorithm and modified error function algorithm, and similar to those of Ooyen's method and layer-by-layer algorithm. Moreover, the simulation results showed that the proposed algorithm had the best generalization capability among them regardless of the number of hidden nodes. The proposed algorithm has the advantages of the learning speed of layer-by-layer algorithm and the generalization capability of error back propagation algorithm and modified error function algorithm.

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The Flipped Classroom Design for Capability Enhancement of Big-Data Analysis (빅데이터 분석의 역량 강화를 위한 거꾸로 교실 설계 연구)

  • Jung, Byoungho;Kim, Byungcho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.2
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    • pp.127-145
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    • 2017
  • The purpose of this study is to empirical case study for the instructional design of flipped classroom by job-capability advancement of IT business majors. A student of IT business school has learned a lot of management educations for four years. But, they don't recognize a connection between school education and business practice. A subject based on the humanities, and social sciences consisted of mostly the memorization. The undergraduate class lack a practice's curriculum by a creative-oriented lesson rather than memorization-oriented. In particular, An IT business is now recognized as a significance emerging IT investment, the Internet of Things, information security, big data and strategy's ERP. For these reasons, it is important for an instructional design for understanding business practices of the students. Accordingly, Flipped classroom with participatory class be needed increasingly for students' practical sense. We will propose a design method of flipped classroom for inspiring business education. In this, new instructional design overturned traditional teaching method. After the student conducts a prior learn at home, school will accomplish a problem solving through question and answer. This design effected a boredom suppress and creative enforcement of student and an intimacy increase of instructor. In addition, A participatory class and reciprocal peer tutoring will be possible by a spontaneous self-directed learning of student. We were designed course of project type based on big data theory and application to target the fourth-year course. In conclusion, the new instruction provided a help to learning synergy between student and lecturer. During the lessons, the student showed improvement of business sense and enhanced problem solving capability. The lecturer has the intimacy through communication interaction with students.

An Enhancement Method of Document Restoration Capability using Encryption and DnCNN (암호화와 DnCNN을 활용한 문서 복원능력 향상에 관한 연구)

  • Jang, Hyun-Hee;Ha, Sung-Jae;Cho, Gi-Hwan
    • Journal of Internet of Things and Convergence
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    • v.8 no.2
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    • pp.79-84
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    • 2022
  • This paper presents an enhancement method of document restoration capability which is robust for security, loss, and contamination, It is based on two methods, that is, encryption and DnCNN(DeNoise Convolution Neural Network). In order to implement this encryption method, a mathematical model is applied as a spatial frequency transfer function used in optics of 2D image information. Then a method is proposed with optical interference patterns as encryption using spatial frequency transfer functions and using mathematical variables of spatial frequency transfer functions as ciphers. In addition, by applying the DnCNN method which is bsed on deep learning technique, the restoration capability is enhanced by removing noise. With an experimental evaluation, with 65% information loss, by applying Pre-Training DnCNN Deep Learning, the peak signal-to-noise ratio (PSNR) shows 11% or more superior in compared to that of the spatial frequency transfer function only. In addition, it is confirmed that the characteristic of CC(Correlation Coefficient) is enhanced by 16% or more.

Designing the Content-Based Korean Instructional Model Using the Flipped Learning

  • Mun, Jung-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.6
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    • pp.15-21
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    • 2018
  • The purpose of this study is to design a Content-based Korean Class model using Flipped learning for foreign students. The class model that presents on this paper will lead the language learning through content learning, also it will be enable the student more active and to have an initiative in the class. Prior to designing a Content-based Korean Class model using Flipped learning, the concepts and educational significance and characteristics of flip learning were reviewed through previous studies. Then, It emphasizes the necessity of teaching method adapting Flipped learning to Content-based teaching method in Korean language education. It also suggests standards and principles of composition in Contents-based teaching method using Flipped learning. After designing the instructional model based on the suggested standards and principles, it presents a course of instruction about how learning methods, contents and activities should be done step by step. The Content-based Korean class model using the Flipped learning will be an alternative approach to overcome the limitations of teacher-centered teaching methods and lecture-teaching methods which are the dominant of present classroom environment.

Development and Distribution of Deep Fake e-Learning Contents Videos Using Open-Source Tools

  • HO, Won;WOO, Ho-Sung;LEE, Dae-Hyun;KIM, Yong
    • Journal of Distribution Science
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    • v.20 no.11
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    • pp.121-129
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    • 2022
  • Purpose: Artificial intelligence is widely used, particularly in the popular neural network theory called Deep learning. The improvement of computing speed and capability expedited the progress of Deep learning applications. The application of Deep learning in education has various effects and possibilities in creating and managing educational content and services that can replace human cognitive activity. Among Deep learning, Deep fake technology is used to combine and synchronize human faces with voices. This paper will show how to develop e-Learning content videos using those technologies and open-source tools. Research design, data, and methodology: This paper proposes 4 step development process, which is presented step by step on the Google Collab environment with source codes. This technology can produce various video styles. The advantage of this technology is that the characters of the video can be extended to any historical figures, celebrities, or even movie heroes producing immersive videos. Results: Prototypes for each case are also designed, developed, presented, and shared on YouTube for each specific case development. Conclusions: The method and process of creating e-learning video contents from the image, video, and audio files using Deep fake open-source technology was successfully implemented.

The Effect of Creative Education Program with HTE through Blended Learning on the Creative Problem Solving Capability of Middle School Students (블렌디드 러닝을 통한 HTE 창의교육 프로그램이 중학생의 창의적 문제해결력에 미치는 영향)

  • Sul, AhChim;Kim, Hyoungbum;Kim, YoungKi;Heo, Youn-Jeong
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.488-499
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    • 2021
  • This study investigated the effects of the HTE creative education program, which applies blended learning methodology as a convergence class strategy between offline and online, on middle school students' creative problem solving capability. As a result of applying for five creative education practice programs in the classroom, it turned out that there was a statistically significant difference (p < .05) in the case of idea manipulation, visualization, comparison, idea generation, and deliberation, subordinate constructs of creative problem solving capability. Also, the program turned out to be positively effective, with a 0.14 point improvement in the pre and post-means of all middle school students, showing from 3.65 to 3.79 points, and 72% of middle school students who participated in the program were satisfied, and 68% were interested. According to the results, HTE creative education programs using blended learning turned out to be effective as a customized methodology in the COVID-19 situation and the era of the 4th Industrial Revolution, where various creative talents are needed. Therefore, the need for the development of creative education programs on various related topics and teacher training for teaching and learning methodologies of blended learning.

A Framework for an Advanced Learning Mechanism in Context-aware Systems using Improved Back-Propagation Algorithm (상황 인지 시스템에서 개선된 역전파 알고리즘을 사용하는 진보된 학습 메커니즘을 위한 프레임워크)

  • Zha, Wei;Eo, Sang-Hun;Kim, Gyoung-Bae;Cho, Sook-Kyoung;Bae, Hae-Young
    • The KIPS Transactions:PartD
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    • v.14D no.1 s.111
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    • pp.139-144
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    • 2007
  • In seeking to improve the workload efficiency and inference capability of context-aware systems, we propose a new framework for an advanced teaming mechanism that uses improved bath propagation (BP) algorithm. Even though a learning mechanism is one of the most important parts in a context-aware system, the existing algorithms focused on facilitating systems by elaborating the learning mechanism with user's context information are rare. BP is the most adaptable algorithm for learning mechanism of context-aware systems. By using the improved BP algorithm, the framework we proposed drastically improves the inference capability so that the overall performance is far better than other systems. Also, using the special system cache, the framework manages the workload efficiently. Experiments show that there is an obvious improvement in overall performanre of the context-awareness systems using the proposed framework.

The Development of Teaching-learning Materials based on Real life and the Investigation of Students's cognition change about Mathematics class using Developed materials (실생활 중심의 교수-학습 자료 개발과 이를 활용한 수학 수업에 대한 학생들의 인식 변화 고찰)

  • Lee, Shin-Deuk;Kwean, Hyuk-Jin
    • Journal of the Korean School Mathematics Society
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    • v.10 no.1
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    • pp.45-69
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    • 2007
  • In the 21st century, knowledge-based and information-based society requires not just the capability of applying mathematics simply but mathematical power such as problem-solving ability which composes and solves problems using mathematical knowledge in real-life and fields of various subjects. However, to develop mathematical power, we need various teaching and learning methods which raise basic mathematical knowledge, the inference capability, problem- solving ability, the flexibility of thinking, the expressing and transforming ability of mathematical ideas, perseverance, interest, intellectual curiosity, and creativity. In this paper, we develop the teaching-learning plans based on real life using the various methods of learning and then we analyze the change of students's cognition of mathematics and the students's reaction of the class.

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