• 제목/요약/키워드: Learning Patterns

검색결과 1,166건 처리시간 0.038초

기계학습 클러스터링을 이용한 승하차 패턴에 따른 서울시 지하철역 분류 (Classification of Seoul Metro Stations Based on Boarding/ Alighting Patterns Using Machine Learning Clustering)

  • 민미경
    • 한국인터넷방송통신학회논문지
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    • 제18권4호
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    • pp.13-18
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    • 2018
  • 본 연구에서는 기계학습을 이용하여 서울시 지하철역의 승하차 패턴에 따라 지하철역을 분류한다. 대상 데이터는 공공데이터 포탈에서 제공하는 2008년부터 2017년까지 서울 지하철 233개 역에서의 매일 매시간별 승차객 숫자와 하차객 숫자이다. 기계학습 기법으로는 가우시안 혼합 모델(GMM)과 K-평균 클러스터링을 사용한다. 이용객의 승차시간과 하차시간의 분포는 가우시안 혼합 모델로 모델링할 수 있으며, 이를 K-평균 클러스터링을 이용하여 비지도 학습시킨다. 학습결과 서울시 지하철역은 승하차 패턴에 따라 4개의 그룹으로 분류되었다. 본 연구의 결과는 서울시 지하철역의 특성을 파악하여 경제, 사회, 문화적으로 분석하기 위한 주요 기반 지식으로 활용될 수 있다. 본 연구의 방법은 클러스터링이 필요한 모든 공공데이터나 빅데이터에 적용할 수 있다.

결정트리 학습 알고리즘을 활용한 축구 게임 수비 NPC 제어 방법 (NPC Control Model for Defense in Soccer Game Applying the Decision Tree Learning Algorithm)

  • 조달호;이용호;김진형;박소영;이대웅
    • 한국게임학회 논문지
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    • 제11권6호
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    • pp.61-70
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    • 2011
  • 본 논문에서는 결정트리 학습 알고리즘을 활용한 축구 게임 수비 NPC 제어 방법을 제안한다. 제안하는 방법은 실제 게임 사용자들의 이동 방향 패턴과 행동 패턴을 추출하여 결정트리학습 알고리즘에 적용한다. 그리고 학습된 결정트리를 바탕으로 NPC의 이동방향과 행동을 결정한다. 실험결과 제안하는 방법은 결정트리 학습에 시간이 다소 걸리지만, 학습된 결정트리를 바탕으로 이동방향이나 행동을 결정하는 시간은 약 0.001-0.003 ms(밀리초)가 소요되어 실시간으로 NPC를 제어할 수 있었다. 또한, 제안하는 방법은 현재 상태 정보 뿐만 아니라 이를 분석한 관계정보, 이전 상태 정보도 함께 활용하므로, 기존방법인 (Letia98)에 비해 이동방향 결정시 높은 정확도를 나타냈다.

대학 이러닝 환경에서 실시간과 비실시간 소셜미디어 활용유형 차이분석 (Analyses of the Patterns of the Synchronous and Asynchronous Social Media Usage in College e-Learning Settings)

  • 엄상현;임걸
    • 디지털융복합연구
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    • 제15권4호
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    • pp.27-34
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    • 2017
  • IT의 급격한 발전과 더불어 소셜미디어가 많은 사용자들에게 보급되었으며, 교육적 활용가능성에 대한 논의도 지속적으로 확장되고 있다. 학습의 관점에서 소셜미디어는 학습공동체를 형성하여 집단지성을 발현하는데 기여할 수 있는 도구로 평가받는다. 본 연구에서는 대학 이러닝 환경에서 학습자들이 실시간 소셜미디어와 비실시간 소셜미디어를 활용하는 양태를 비교분석하였다. 내용분석 결과 소셜미디어의 활용유형은 크게 '학습내용', '학습지원', '형용적 표현', '잡담'으로 나뉘어졌다. 실시간과 비실시간 소셜미디어 활용결과는 학습내용, 형용적 표현, 잡담 요인에서 통계적으로 유의미하게 실시간 소셜미디어의 활용성이 높은 것으로 나타났다. 질적 인터뷰에서는 학습자들이 실시간 및 소셜미디어의 특징에 대한 다양한 의견을 제시하였다. 결론적으로, 학습자들은 대체적으로 실시간 소셜미디어를 선호하는 경향이 있었으며, 비실시간 소셜미디어는 숙고와 정리를 위해 체계적으로 활용되었다. 마지막으로 디지털 및 소셜미디어 세대에 대응하는 교육적 지원방안이 제언으로 논의되었다.

스마트 학습지: 미세 격자 패턴 인식 기반의 지능형 학습 도우미 시스템의 설계와 구현 (Design and Implementation of Smart Self-Learning Aid: Micro Dot Pattern Recognition based Information Embedding Solution)

  • 심재연;김성환
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2011년도 춘계학술발표대회
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    • pp.346-349
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    • 2011
  • In this paper, we design a perceptually invisible dot pattern layout and its recognition scheme, and we apply the recognition scheme into a smart self learning aid for interactive learning aid. To increase maximum information capacity and also increase robustness to the noises, we design a ECC (error correcting code) based dot pattern with directional vector indicator. To make a smart self-learning aid, we embed the micro dot pattern (20 information bit + 15 ECC bits + 9 layout information bit) using K ink (CMYK) and extract the dot pattern using IR (infrared) LED and IR filter based camera, which is embedded in the smart pen. The reason we use K ink is that K ink is a carbon based ink in nature, and carbon is easily recognized with IR even without light. After acquiring IR camera images for the dot patterns, we perform layout adjustment using the 9 layout information bit, and extract 20 information bits from 35 data bits which is composed of 20 information bits and 15 ECC bits. To embed and extract information bits, we use topology based dot pattern recognition scheme which is robust to geometric distortion which is very usual in camera based recognition scheme. Topology based pattern recognition traces next information bit symbols using topological distance measurement from the pivot information bit. We implemented and experimented with sample patterns, and it shows that we can achieve almost 99% recognition for our embedding patterns.

Pattern Discovery by Genetic Algorithm in Syntactic Pattern Based Chart Analysis for Stock Market

  • Kim, Hyun-Soo
    • 한국정보시스템학회지:정보시스템연구
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    • 제3권
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    • pp.147-169
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    • 1994
  • This paper present s a pattern generation scheme from financial charts. The patterns constitute knowledge which consists of patterns as the conditional part and the impact of the pattern as the conclusion part. The patterns in charts are represented in a syntactic approach. If the pattern elements and the impact of patterns are defined, the patterns are synthesized from simple to the more highly credible by evaluating each intermediate pattern from the instances. The overall process is divided into primitive discovery by Genetic Algorithms and pattern synthesis from the discovered primitives by the Syntactic Pattern-based Inductive Learning (SYNPLE) algorithm which we have developed. We have applied the scheme to a chart : the trend lines of stock price in daily base. The scheme can generate very credible patterns from training data sets.

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기본 인명구조술 교육을 위한 CAI 코스웨어 개발 - 성인의 이물질에 의한 기도폐쇄를 중심으로 - (The development of CAl Courseware for Basic Life Support - Centered on the Foreign-Body Airway Obstruction in Adult-)

  • 김미선
    • 한국응급구조학회지
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    • 제7권1호
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    • pp.109-118
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    • 2003
  • With the rapid development of information and communication technology, a lot of multi-media learning programs are being developed and reported in the field of Emergency medicine both home and abroad. In this connection, this study was aimed at developing a foreign-body airway obstruction courseware in adults for EMT. The development period of CAI courseware lasted from May 2003 through November 2003. Among CAI courseware patterns, private instruction and repeat practice and simulation patterns were used as an instruction-learning strategy. The learning contents of the CAI courseware consisted of five chapters concerning (1) A relief of partial FBAO in the responsible victim, (2) A relief of complete FBAO in the responsible victim, (3) In case of unconsciousness in the responsible victim without removing all foreign body, (4) In case of consciousness in all victims after getting removed all foreign body and (5) A complete airway obstruction in victims without consciousness on the basis of assess responsiveness and the degree of airway obstruction. The way to use this courseware, with just a click on one specific chapter, was developed to proceed a course with progressive algorithm, a method of solving problems by choosing one between two situations. A characteristic of this CAI courseware is the enhanced efficiency of an instruction-learning method by providing an opportunity of choice based on situations in its effort to encourage learners to use a self-initiated learning method, not one-way method and to enhance problem solving skills among situations. Moreover, this courseware went through the diverse phases such as development, application, feedback in connection with learning process by practicing teachers, so that the courseware could be used frequently in the future. The contents of this courseware were written with the web, so that, if necessary, the contents could be continuously modified and complemented and handed out in the form of CD-ROM. This study indicates that the development of a variety of CAI courseware requires institutional and financial assistance and initiatives reflecting a reality in terms of learning process, technical assistance and resources.

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A NEW LEARNING ALGORITHM FOR DRIVING A MOBILE VEHICLE

  • Sugisaka, Masanori;Wang, Xin
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1998년도 제13차 학술회의논문집
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    • pp.173-178
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    • 1998
  • The strategy presented in this paper is based on modifying the past patterens and adjusting the content of the driving patterns by a new algorithm. Learning happens during the driving procedure of a mobile vehicle. The purpose of this paper is to solve the problem how to realize the hardware neurocomputer by back propagation (BP) neural network learning on-line.

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FCDD 기반 웨이퍼 빈 맵 상의 결함패턴 탐지 (Detection of Defect Patterns on Wafer Bin Map Using Fully Convolutional Data Description (FCDD) )

  • 장승준;배석주
    • 산업경영시스템학회지
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    • 제46권2호
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    • pp.1-12
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    • 2023
  • To make semiconductor chips, a number of complex semiconductor manufacturing processes are required. Semiconductor chips that have undergone complex processes are subjected to EDS(Electrical Die Sorting) tests to check product quality, and a wafer bin map reflecting the information about the normal and defective chips is created. Defective chips found in the wafer bin map form various patterns, which are called defective patterns, and the defective patterns are a very important clue in determining the cause of defects in the process and design of semiconductors. Therefore, it is desired to automatically and quickly detect defective patterns in the field, and various methods have been proposed to detect defective patterns. Existing methods have considered simple, complex, and new defect patterns, but they had the disadvantage of being unable to provide field engineers the evidence of classification results through deep learning. It is necessary to supplement this and provide detailed information on the size, location, and patterns of the defects. In this paper, we propose an anomaly detection framework that can be explained through FCDD(Fully Convolutional Data Description) trained only with normal data to provide field engineers with details such as detection results of abnormal defect patterns, defect size, and location of defect patterns on wafer bin map. The results are analyzed using open dataset, providing prominent results of the proposed anomaly detection framework.

Back-Propagation방법의 수렴속도 및 학습정확도의 개선 (Acceleration the Convergence and Improving the Learning Accuracy of the Back-Propagation Method)

  • 이윤섭;우광방
    • 대한전기학회논문지
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    • 제39권8호
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    • pp.856-867
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    • 1990
  • In this paper, the convergence and the learning accuracy of the back-propagation (BP) method in neural network are investigated by 1) analyzing the reason for decelerating the convergence of BP method and examining the rapid deceleration of the convergence when the learning is executed on the part of sigmoid activation function with the very small first derivative and 2) proposing the modified logistic activation function by defining, the convergence factor based on the analysis. Learning on the output patterns of binary as well as analog forms are tested by the proposed method. In binary output patter, the test results show that the convergence is accelerated and the learning accuracy is improved, and the weights and thresholds are converged so that the stability of neural network can be enhanced. In analog output patter, the results show that with extensive initial transient phenomena the learning error is decreased according to the convergence factor, subsequently the learning accuracy is enhanced.

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Predicting Learning Achievements with Indicators of Perceived Affordances Based on Different Levels of Content Complexity in Video-based Learning

  • Dasom KIM;Gyeoun JEONG
    • Educational Technology International
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    • 제25권1호
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    • pp.27-65
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    • 2024
  • The purpose of this study was to identify differences in learning patterns according to content complexity in video-based learning environments and to derive variables that have an important effect on learning achievement within particular learning contexts. To achieve our aims, we observed and collected data on learners' cognitive processes through perceived affordances, using behavioral logs and eye movements as specific indicators. These two types of reaction data were collected from 67 male and female university students who watched two learning videos classified according to their task complexity through the video learning player. The results showed that when the content complexity level was low, learners tended to navigate using other learners' digital logs, but when it was high, students tended to control the learning process and directly generate their own logs. In addition, using derived prediction models according to the degree of content complexity level, we identified the important variables influencing learning achievement in the low content complexity group as those related to video playback and annotation. In comparison, in the high content complexity group, the important variables were related to active navigation of the learning video. This study tried not only to apply the novel variables in the field of educational technology, but also attempt to provide qualitative observations on the learning process based on a quantitative approach.