• Title/Summary/Keyword: Learning Environment Configuration

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A collaborative Serious Game for fire disaster evacuation drill in Metaverse (재난 탈출 협동 훈련 기능성 게임의 메타버스 플랫폼 구현)

  • Lee, Sangho;Ha, Gyutae;Kim, Hongseok;Kim, Shiho
    • Journal of Platform Technology
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    • v.9 no.3
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    • pp.70-77
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    • 2021
  • The purpose of Serious games in immersive Metaverse platform to provide users both fun and intriguing learning experiences. We proposes a serious game for self-trainable fire evacuation drill with collaboration among avatars synchronized with multiple trainees and optionally with real-time supervising placed at different remote physical locations. The proposed system architecture is composed of wearable motion sensors and a Head Mounted Display to synchronize each user's intended motions to her/his avatar activities in a cyberspace in Metaverse environment. The proposed system provides immersive as well as inexpensive environments for easy-to-use user interface for cyber experience-based fire evacuation training system. The proposed configuration of the user-avatar interface, the collaborative learning environment, and the evaluation system on the VR serious game are expected to be applied to other serious games. The game was implemented only for the predefined fire scenario for buildings, but the platform can extend its configuration for various disaster situations that may happen to the public.

Study on ICT utilization contents for physical education (체육수업 ICT 콘텐츠에 관한 연구)

  • Kang, Sunyoung;Kang, Seungae;Jung, Hyungsu
    • Convergence Security Journal
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    • v.16 no.5
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    • pp.17-22
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    • 2016
  • This study examined the current state of ICT utilization in physical education and presented the available physical education ICT contents configuration model. Using ICT in physical education is expected to be an alternative of overcome the bad physical education facilities and environment, also highly utilized as a valuable material that can provide specific feedback in learning motor skill. The types of ICT use in physical education classes are being utilized divided by web-use learning and application program-use learning. In composing physical education ICT contents, the server presents a problem to be solved by each student and encourage cooperative learning. If one team determines the solving idea about learning problem through team discussion, they solve the problem by repeating the process of giving teacher and other team's feedback on determining opinion. On the other hand, the class begins after learning the principle of specific movement utilizing the VTR or computer S/W in the practical training lesson of physical education. If the good hardware and software environment combine with the transformation of the recognition on physical education which has been away from the ICT, it will be able expected a broad using of ICT in physical education.

A Study on Augmented Reality-based Positioning Service Using Machine Learning (머신 러닝을 이용한 증강현실 기반 측위 서비스에 관한 연구)

  • Yoon, Chang-Pyo;Lee, Hae-Jun;Hwang, Chi-Gon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.313-315
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    • 2017
  • Recently, application fields using machine learning have been widely expanded. In addition to the spread of smart devices, application services using location-based services are also in demand. However, it is difficult to provide the application service through the positioning in the indoor environment such as the specific space where the disaster situation where the information for positioning can not be collected and the actual location location information can not be used. In this situation, using the spatial information composed of the marker information and the markers of the neighbor registered in the augmented reality environment, positioning at a specific situation or position becomes possible. At this time, it is possible to learn the operation that makes the configuration of the marker-based spatial information correspond to the actual position through the machine learning, and the optimal positioning result can be obtained by minimizing the error. In this paper, we study the positioning methods required in specific situations using machine learning for learning of augmented reality markers and spatial information.

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Efficient LSTM Configuration in IoT Environment (IoT 환경에서의 효율적인 LSTM 구성)

  • Lee, Jongwon;Hwang, Chulhyun;Lee, Sungock;Song, Hyunok;Jung, Hoekyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.345-346
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    • 2018
  • Internet of Things (IoT) data is collected in real time and is treated as highly reliable data because of its high precision. However, IoT data is not always highly reliable data. Because, data be often incomplete values for reasons such as sensor aging and failure, poor operating environment, and communication problems. So, we propose the methodology for solve this problem. Our methodology implements multiple LSTM networks to individually process the data collected from the sensors and a single LSTM network that batches the input data into an array. And, we propose an efficient method for constructing LSTM in IoT environment.

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Convergence Development of Video and E-learning System for Education Disabled Students (장애학생의 학습을 위한 화상과 이러닝 시스템의 융합 개발)

  • Son, Yeob-Myeong;Jung, Byeong-Soo
    • Journal of the Korea Convergence Society
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    • v.6 no.4
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    • pp.113-119
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    • 2015
  • Currently, we are presenting an alternative educational environment for the normal student of education rules failure of the only that has been the school system student. The study for students with disabilities, it is designed especially to be able to use difficult disabilities the use of hand. Development objectives of the learning video e-learning system of persons with disabilities, is that to be able to capable of self-directed learning of disabled students. Configuration of e-running system, Web-based multimedia system, utilizing the system that will change the video conferencing system and voice to a character hearing impaired students through the chat system is 1:1 by communication, and teachers it is possible to perform two-way communication. A learning disability e-learning system developed in this paper between teachers and students with disabilities 1:1 training is conducted using a two-way communication algorithms.

Revitalization for a Cyber Home Learning System -Focused on Jeju e-study 2.0- (사이버가정학습 활성화 방안 -제주 e-study 2.0을 중심으로-)

  • Kim, Eun-Gil;Kang, Nam-Cheol;Kim, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.10 no.8
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    • pp.451-460
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    • 2010
  • The purpose of this paper is to present the effective operation method of cyber home learning system 2.0. Cyber home learning system 2.0 which plays an important role to produce and share data of internet users establishing user-centered internet environment is recently introduced as web 2.0 is beginning to appear. This research is based on the case of the operation on cyber home learning system, research literature of web 2.0 as well as expert consulting and performance test. After doing this research, cyber home learning system 2.0 can bring enormous educational effect when it has online education using web-based discussion tool and long distance consulting linking with off line school education. Redundant system configuration, the distributed processing also may be provided by the service was smooth. Moreover, it demands monitoring team consisting of student, parents and teacher in order to provide developmental service.

A Design of Growth Measurement System Considering the Cultivation Environment of Aquaponics (아쿠아포닉스의 생육 환경을 고려한 성장 측정 시스템의 설계)

  • Hyoun-Sup, Lee;Jin-deog, Kim
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.27 no.1
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    • pp.27-33
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    • 2023
  • Demands for eco-friendly food materials are increasing rapidly because of increased interest in well-being and health care, deterioration of air quality due to fine dust, and various soil and water pollution. Aquaponics is a system that can solve various problems such as economic activities, environmental problems, and safe food provision of the elderly population. However, techniques for deriving the optimal growth environment should be preceded. In this paper, we intend to design an intelligent plant growth measurement system that considers the characteristics of existing aquaponics. In particular, we would like to propose a module configuration plan for learning data and judgment systems when providing a uniform growth environment, focusing on designing systems suitable for production sites that do not have high-performance processing resources among intelligent aquaponics production management modules. It is believed that the proposed system can effectively perform deep learning with small analysis resources.

Research on establishment of the network system of teaching and learning material for the organizations linking to vocational education (직업교육 유관 기관간 교수·학습자료 공유 시스템 구축에 관한 연구)

  • Kim, Sun-Tae
    • 대한공업교육학회지
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    • v.30 no.1
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    • pp.133-148
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    • 2005
  • This research attempts to establish a strategy through which to secure the introduction of the KEM 2.0 system. Another aim of this research is to eventually establish a service system which can be used to automatically generate and provide the metadata information contained in the Cylearn system. in order to facilitate Korean vocational high school students access to teaching-learning materials. The main research tasks associated with this research were: 1) To establish the components of the file server system while taking into consideration the environment in which each educational organization operates; 2) To utilize the KEM 2.0 in order to optimize the configuration of the Cylearn system and the related software. To do so, the KEM 2.0. should be applied in close coordination with Edunet: The results of this research can be summarized as follows: First, a strategy to introduce the KEM 2.0 was established. To achieve this, the researcher analyzed the characteristics of the sequencing and presentation methods and suggested teaching-learning materials based on the KEM 2.0.s sequencing system. Second, the file server was constructed using the KEM 2.0. The established file server took into account the environmental conditions in which the Edunet system operates so as to facilitate the creation of a network system with Edunet. Third, the Cylearn service system was linked to Edunet. The researcher developed a module using the KEM 2.0. that could be used to transmit the metadata related to teaching-learning materials to Edunet. To achieve this, an input device and a databank which could be used to transfer the generated metadata to Edunet were developed. The input device and databank developed using the KEM 2.0. were used to transfer the metadata to Edunet by linking the Cylearn system to the Edunet system.

Efficient Hybrid Transactional Memory Scheme using Near-optimal Retry Computation and Sophisticated Memory Management in Multi-core Environment

  • Jang, Yeon-Woo;Kang, Moon-Hwan;Chang, Jae-Woo
    • Journal of Information Processing Systems
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    • v.14 no.2
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    • pp.499-509
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    • 2018
  • Recently, hybrid transactional memory (HyTM) has gained much interest from researchers because it combines the advantages of hardware transactional memory (HTM) and software transactional memory (STM). To provide the concurrency control of transactions, the existing HyTM-based studies use a bloom filter. However, they fail to overcome the typical false positive errors of a bloom filter. Though the existing studies use a global lock, the efficiency of global lock-based memory allocation is significantly low in multi-core environment. In this paper, we propose an efficient hybrid transactional memory scheme using near-optimal retry computation and sophisticated memory management in order to efficiently process transactions in multi-core environment. First, we propose a near-optimal retry computation algorithm that provides an efficient HTM configuration using machine learning algorithms, according to the characteristic of a given workload. Second, we provide an efficient concurrency control for transactions in different environments by using a sophisticated bloom filter. Third, we propose a memory management scheme being optimized for the CPU cache line, in order to provide a fast transaction processing. Finally, it is shown from our performance evaluation that our HyTM scheme achieves up to 2.5 times better performance by using the Stanford transactional applications for multi-processing (STAMP) benchmarks than the state-of-the-art algorithms.

A Study on the Concept of Schools and Spatial Composition According to Educational Philosophy by John Dewey (존 듀이의 교육철학에 따른 학교와 공간구성 개념 고찰)

  • Rieu, Ho-Seoup
    • Journal of the Korean Institute of Educational Facilities
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    • v.23 no.4
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    • pp.21-30
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    • 2016
  • This study considers the concept of schools and their spatial composition by John Dewey through literature review who argued for a new, children-centered education in the early 19th century, and it also mentions some suggestions for improvement of the elementary school facilities in Korea that the size and number of students in school has decreased sharply. John Dewey claimed that a school is a big household as well as a small society in which one studies the current occupation and experience in connection between the household-school-society. At the same time, he pursued an organic and open spatial composition which can effectively and efficiently enable educational curriculum's application, social occupation and project learning based on children's native impulse and stage in child growth. Korea's education policy should shift from quantity-based education production to quality-based production due to the reduction of school age population among other reasons. Especially this study emphasizes that small size schools need to be changed to local community facilities with environment-friendly, children-centered and open learning spatial composition with basis on John Dewey's educational philosophy.