• Title/Summary/Keyword: Learning Design(LD)

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Design and Implementation of LD Publication Engine to Support Various Teaching and Learning Methods (다양한 교수-학습 방법을 지원하는 LD Publication 엔진의 설계 및 구현)

  • Kim, Young-Keun;Lee, Chang-Hun;Roh, Jin-Hong
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.5
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    • pp.606-610
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    • 2010
  • In order to provide effective studies in accordance with the shifts in learning paradigms, an LD Publication engine, which is the former engine from the Learning Design (LD) based learning management system, was designed and implemented. The LD Publication engine analyzes the learning contents packages that have been prepared based on the LD and analyzes the constructions and meanings of the information files that describe learning activities in order to model them. The modeled data are fragmentized into effective and accessible forms from in the learning management systems and are then put into the database. LD based learning management systems provide learning effects and learner convenience designed to provide learners with a high performance learning platform. In addition, they will activate the development of content through the reproduction, reuse and sharing of the learning content, which will contribute to the expansion of infrastructures. These systems are also designed to enable linkages among learners' competences, preferences and portfolio, and thus the systems can be easily expanded.

Development of e-PBL Prototype with IMS Learning Design (IMS Learning Design 기반 e-PBL 프로토타입 개발)

  • Lim, Cheol-Il;Hong, Seong-Youn;Kim, Sun-Young
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.498-508
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    • 2012
  • The purpose of this study is to develop an e-PBL prototype using IMS Learning Design(IMS LD). The e-PBL prototype using IMS LD included 1) developing learning contents and learning activities together, 2) designing learning contents and learning activities which are appropriated to learning outcome and students' roles, and 3) designing the expected notification supporting learners' activity and lessening the engagement of instructors in a process of e-PBL. The implications of this prototype are to expand the boundary of e-learning design for contents-oriented design to activity-oriented design and to suggest the possibility of adaptive and collaborative e-learning.

Study on Templates and Models for Learning & Business Activity Integration using uEFL(Universal Engine for Learning) (학습, 기업 활동 통합 지원 모델 및 템플릿의 연구 - uEFL (Universal Engine For Learning)의 활용을 중심으로 -)

  • Lee, Ho-Gun;Ho, Won;Jang, Jin-Young
    • International Commerce and Information Review
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    • v.10 no.4
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    • pp.81-96
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    • 2008
  • uEFL is an open source solution to integrate general business/learning activities and processes. uEFL is originally developed to adopt LD (Learning Design) specification, which represents learning as various combination of learning activities with learning conditions and outcomes. Learning activities are described with participant's role, learning environment, and contextual sequence. This viewpoint resembles BPM (Business Process Modeling). uEFL can convert LD to BPM description. uEFL engine can run converted LD activity with other business activities. This paper presents 4 templates and 2 sample models for uEFL. The templates and models will show how learning activities can be integrated with business activities efficiently.

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Design and Implementation of The Ubiquitous Computing Environment-Based on Dynamic Smart on / off-line Learner Tracking System (유비쿼터스 환경 기반의 동적인 스마트 온/오프라인 학습자 추적 시스템 설계 및 구현)

  • Lim, Hyung-Min;Lee, Sang-Hun;Kim, Byung-Gi
    • Journal of Korea Multimedia Society
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    • v.14 no.1
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    • pp.24-32
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    • 2011
  • In ubiquitous environment, the analysis for student's learning behaviour is essential to provide students with personalized education. SCORM(Sharable Contents Object Reference Model), IMS LD (Instructional Management System Learning Design) standards provide the support function of learning design such as checking the progress. However, in case of applying these standards contain many problem to add or modify the contents. In this paper, We implement the system that manages the learner behaviour by hooking the event of web browser. Through all of this, HTML-based content can be recycled without any additional works and the problems by applying the standard can be improved because the store and analysis of the learning result is possible. It also supports the ubiquitous learning environment because of keeping track of the learning result in case of network disconnected.

A Study on Design and Implementation of the Ubiquitous Computing Environment-based Dynamic Smart On/Off-line Learner Tracking System

  • Lim, Hyung-Min;Jang, Kun-Won;Kim, Byung-Gi
    • Journal of Information Processing Systems
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    • v.6 no.4
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    • pp.609-620
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    • 2010
  • In order to provide a tailored education for learners within the ubiquitous environment, it is critical to undertake an analysis of the learning activities of learners. For this purpose, SCORM (Sharable Contents Object Reference Model), IMS LD (Instructional Management System Learning Design) and other standards provide learning design support functions, such as, progress checks. However, in order to apply these types of standards, contents packaging is required, and due to the complicated standard dimensions, the facilitation level is lower than the work volume when developing the contents and this requires additional work when revision becomes necessary. In addition, since the learning results are managed by the server there is the problem of the OS being unable to save data when the network is cut off. In this study, a system is realized to manage the actions of learners through the event interception of a web-browser by using event hooking. Through this technique, all HTMLbased contents can be facilitated again without additional work and saving and analysis of learning results are available to improve the problems following the application of standards. Furthermore, the ubiquitous learning environment can be supported by tracking down learning results when the network is cut off.

Design of DNP Controller for Robust Control of Auto-Equipment Systems (자동화 설비시스템의 강인제어를 위한 DNP 제어기 설계)

  • 조현섭
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.13 no.2
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    • pp.55-62
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    • 1999
  • In order to perform a elaborate task like as assembly, manufacturing and so forth of components, tracking control on the trajectory of power coming in contact with a target as well as tracking control on the movement course trajectory of end-effector is indispensable. In this paper, to bring under robust ard accurate control of auto-equipnent systems which disturbance, parameter alteration of system, uncertainty ard so forth exist, neural network controller called dynamic neural processor(DNP) is designed. Also, the learning architecture to compute inverse kinematic coordinates transfonnations in the manirclator of auto-equipnent systems is developed ard the example that DNP can be used is explained The architocture and learning algorithm of the proposed dynamic neural network, the DNP, are described and computer simllations are provided to demonstrate the effectiveness of the proposed learning method using the DNP.he DNP.

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