• Title/Summary/Keyword: Learning Contents System

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Implication for Construction Computing System Unit of the 2015 Revised Curriculum (2015 개정 교육과정의 컴퓨팅 시스템 단원의 집필에 대한 시사점)

  • Yu, ByeongGeon;Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.31-40
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    • 2016
  • Textbook is a tool that helps achieve the learning objectives based on the content of the curriculum. The contents of the textbook will be constructed newly because revised curriculum 2015 was announced. The aim at this study is to provide an indication of the textbook writing. To achieve the objectives, we conducted a pilot study in order to analyze the content of the textbook of informatics currently being used in middle schools and to derive the direction of access to the newly configured physical computing unit. Analysis of content elements was used Romey. The pilot studied makes lesson harmonized with H/W and S/W by utilizing the robot. According to the results of the analysis, there is one textbook among the currently used textbooks that is suitable to help students develop their thinking and in the case of physical computing unit, inquiry instruction showed positive results. This study suggestions necessity of writing types that sets importance on activities in the form of textbook.

Design and Implementation of Web Mail Filtering Agent for Personalized Classification (개인화된 분류를 위한 웹 메일 필터링 에이전트)

  • Jeong, Ok-Ran;Cho, Dong-Sub
    • The KIPS Transactions:PartB
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    • v.10B no.7
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    • pp.853-862
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    • 2003
  • Many more use e-mail purely on a personal basis and the pool of e-mail users is growing daily. Also, the amount of mails, which are transmitted in electronic commerce, is getting more and more. Because of its convenience, a mass of spam mails is flooding everyday. And yet automated techniques for learning to filter e-mail have yet to significantly affect the e-mail market. This paper suggests Web Mail Filtering Agent for Personalized Classification, which automatically manages mails adjusting to the user. It is based on web mail, which can be logged in any time, any place and has no limitation in any system. In case new mails are received, it first makes some personal rules in use of the result of observation ; and based on the personal rules, it automatically classifies the mails into categories according to the contents of mails and saves the classified mails in the relevant folders or deletes the unnecessary mails and spam mails. And, we applied Bayesian Algorithm using Dynamic Threshold for our system's accuracy.

An Exploratory Study on the Use of Clickers in Preservice Chemistry Teacher Education (예비 화학교사 교육에서 클리커 활용에 대한 탐색적 연구)

  • Cha, Jeongho
    • Journal of the Korean Chemical Society
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    • v.57 no.4
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    • pp.499-506
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    • 2013
  • In this study, clicker, also known as classroom response system, was applied to the chemistry method course at the university in Gyeongbuk, and preservice chemistry teachers' perceptions of clicker were surveyed. Before starting lecture, operation and class application of clickers were introduced to preservice teachers, and then 4-5 questions were presented to them in most classes during the term. After preservice teachers were asked to answer the questions, lecturer gave feedback based on the class answer distribution. Questions presented to preservice teachers were recall and/or understanding questions on learning contents, opinion questions, and questions about muddiest point. At the end of semester, preservice teachers were asked to rate their perception of clikers in terms of likert scale and essay type. They had positive perceptions of clicker use in aspects of cognitive effects, affective effects and media characteristics. They preferred conceptual understanding questions and monitoring questions among 8 clicker question types. Some cases using clickers in lecture and educational implications were also included.

A Research on the Continuing Education for Librarians : Current Situations and Suggestions (사서 계속교육 현황과 발전방향에 관한 연구)

  • Jang, Durk-Hyun;Ku, Bon-Jin;Yoon, Hee-Yoon
    • Journal of Korean Library and Information Science Society
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    • v.46 no.2
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    • pp.181-202
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    • 2015
  • Continuing education for librarians in Korea are coping with such problems as the inevitability of plans for the increasing demand for library education, needs for professional teaching personnel for the development of the curricula for the Continuing education, strategies to develop the competences of librarians for the new information ecology, designing e-learning contents for librarians, etc. In this regard, this study intends to analyze the current status of continuing education for librarians in Korea and in foreign countries. It attempts to draw some implications, and to present suggestions. It, specifically, focuses on the role of the National Library of Korea as main actor of continuing education for librarians in Korea. The suggestions made are to change the educational system with a creation of an independent institute, as it will bring up professional teaching personnel to work on continuing education for librarians, and will develop initiatives for the new educational system which embraces the changes in educational platforms.

A Bottom-up Approach Based Knowledge Management System for Construction Organizations (건설조직을 위한 상향식 접근방식의 지식관리시스템 구축)

  • Park, Moon-Seo;Ahn, Chang-Bum;Lee, Hyun-Soo;Lee, Kyu-Sung
    • Korean Journal of Construction Engineering and Management
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    • v.10 no.2
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    • pp.3-13
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    • 2009
  • Knowledge management (KM) has been considered to be an effective means of learning from past projects to effect continuous performance improvement in the construction industry. Despite the growing importance of KM in the construction industry, the usage and effectiveness of IT tools for implementing KM are limited to some extent. Case studies of current KM practices in Korean construction sectors revealed that the chief causes of this problem are the top-down approach of the current practices. To address this challenging issue, this research proposes bottom-up approach, which motivates knowledge creation by shifting the ownership of contents, and facilitates effective reuse of knowledge by providing rich contextual information.

Light-Weight Mobile VR Platform using HMD with 6 Axis (6 축센서를 갖는 HMD 경량 모바일 VR Platform)

  • Kang, Yunhee;Kang, JungJu
    • Journal of Platform Technology
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    • v.6 no.2
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    • pp.3-9
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    • 2018
  • Recently VR environment is used in many areas including mobile learning, smart factory. However HMD(head-mounted display) is required to a dedicated and expensive system with high-end specification. When designing a VR system, it is needed to handle performance, mobility and usability. Many VR applications need to handle diverse sensors and user inputs continuously in a streaming manner. In this paper we design a VR mobile platform and implement a low-cost mobile VR HMD running on the platform. The VR HMD supports 3D contents delivery in a mobile manner. It is used to detect the motion detection based on angle value of a VR player from accelerator and gyro sensor. The MPU-6050, 6-axis sensor, is used to get a sensory value and the sensory value is taken as an input to a VR rendering server on a Unity game engine that is generated 3D images.

Survey of actual status of ecological environment elements of certification schools of environment friendly architecture (친환경건축물인증학교의 생태환경요소에 대한 실태조사)

  • Song, Byung-joon;Cho, Jin-il
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.7 no.1
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    • pp.39-55
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    • 2008
  • The purpose of this study is to suggest improvement of certification standards of environment friendly architecture in ecological environment field by surveying and analyzing actual status of actual certification schools of environment friendly architecture per ecological environment elements through extracting ecological environment elements which is possible to analyze in quantity certification standards of environment friendly architecture. As contents of the study, first, certification as an examination on certification system of environment friendly architecture, summary of certification system of environment friendly architecture, ecological environment elements which is possible for quantitative analysis of ecological environment certification standards were extracted. Second, actual status of ecological environment elements per school grade, region, and population increase by collecting actual data of certification schools of environment friendly architecture. Third, using analysis data of ecological environment elements, ecological area ratio of certification schools of environment friendly architecture per weighted values of space types was calculated and the results were analyzed as the follows. (1) In case of preliminary certification out of total objects of investigation schools was average 34.06% but in this case of certification, it was reduced to 33.07%. However, it is difficult to make judgment as actual evidence data since ecological area ratio of actual preliminary certification is data based on drawing planes. Therefore, in case of this certification, elementary schools was investigated at average 33.11%, middle schools 34.81%, and high schools 31.28% and middle school showed the highest relatively. (2) Besides, average composition ratio of ecological area ratio was 63.04% in case of this certification regardless of school grade and region and it was analyzed that about 70% of ecological area ratio is composed of the natural based green area including pure natural based green land and 6.89% of ecological learning institute.

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Web Page Evaluation based on Implicit User Reactions and Neural Networks

  • Lee, Dong-Hoon;Kim, Jae-Kwang;Lee, Jee-Hyong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.12 no.2
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    • pp.181-186
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    • 2012
  • This paper proposes a method for evaluating web pages by considering implicit user reaction on web pages. Usually users spend more time and make more reactions, such as clicking, dragging and scrolling, while reading interesting pages. Based on this observation, a web page evaluation method by observing implicit user reaction is proposed. The system is designed with Ajax for observing user reactions, and neural networks for learning correlation between user reactions and usefulness of pages. The amounts of each type of user reactions are inputted to neural networks. Also the numbers of characters and images of pages are used as inputs because the amount of users' behaviors has a tendency to increase as the length of pages increase. The experiment is conducted with 113 people and 74 pages. Each page is ranked by users with a questionnaire. The proposed method shows more close ranking results to the user ranks than Google. That is, our system evaluates web pages more closely to users' viewpoint than Google. Although our experiment is limited, our result shows powerful potential of new element for web page evaluation. Some approaches evaluate web pages with their contents and some evaluate web pages with structural attributes, particularly links, of pages. Web page evaluation is for users, so the best evaluation can be done by users themselves. So, user feedback is one of the most important factors for web page evaluation. This paper proposes a new method which reflects user feedbacks on web pages.

Study on Effect of Exercise Performance using Non-face-to-face Fitness MR Platform Development (비대면 휘트니스 MR 플랫폼 개발을 활용한 운동 수행 효과에 관한 연구)

  • Kim, Jun-woo
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.3
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    • pp.571-576
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    • 2021
  • This study was carried out to overcome the problems of the existing fitness business and to build a fitness system that can meet the increased demand in the Corona situation. As a platform technology for non-face-to-face fitness edutainment service, it is a next-generation fitness exercise device that can use various body parts and synchronize network-type information. By synchronizing the exercise information of the fitness equipment, it was composed of learning contents through MR-based avatars. A quantified result was derived from examining the applicability of the customized evaluation system through momentum analysis with A.I analysis applying the LSTM-based algorithm according to the cumulative exercise effect of the user. It is a motion capture and 3D visualization fitness program for the application of systematic exercise techniques through academic experts, and it is judged that it will contribute to the improvement of the user's fitness knowledge and exercise ability.

Design of visitor counting system using edge computing method

  • Kim, Jung-Jun;Kim, Min-Gyu;Kim, Ju-Hyun;Lee, Man-Gi;Kim, Da-Young
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.7
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    • pp.75-82
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    • 2022
  • There are various exhibition halls, shopping malls, theme parks around us and analysis of interest in exhibits or contents is mainly done through questionnaires. These questionnaires are mainly depend on the subjective memory of the person being investigated, resulting in incorrect statistical results. Therefore, it is possible to identify an exhibition space with low interest by tracking the movement and counting the number of visitors. Based on this, it can be used as quantitative data for exhibits that need replacement. In this paper, we use deep learning-based artificial intelligence algorithms to recognize visitors, assign IDs to the recognized visitors, and continuously track them to identify the movement path. When visitors pass the counting line, the system is designed to count the number and transmit data to the server for integrated management.