• 제목/요약/키워드: Learning &

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응급구조과 학생의 자기주도학습, 학습몰입, 학업적 자기효능감과 학업성취도의 관계 (The relationship between self-directed learning, learning flow, self-efficacy, and academic achievement in the department of emergency medical technology students)

  • 이정은;김순심;피혜영
    • 한국응급구조학회지
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    • 제25권3호
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    • pp.49-61
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    • 2021
  • Purpose: The study investigated the effects of self-directed learning, learning flow, and academic self-efficacy variables on academic achievement. Methods: This is a descriptive correlation study to understand the effects of self-directed learning, learning flow, and academic self-efficacy on academic achievement. Results: There is a significant positive correlation between the participants' self-directed learning, learning flow, academic achievement, and academic self-efficacy. Self-directed learning and learning flow influenced academic achievement, while academic self-efficacy was found to have a partial mediating effect. As indicated above, academic self-efficacy and self-directed learning were significant predictors of academic achievement. Conclusion: The study results can be used as basic data to conduct future studies. Furthermore, results can inform the development of educational programs that enhance self-directed learning, learning flow, and academic self-efficacy to improve students' academic achievement in the department of emergency technology.

Influences of Physical Education Classes based on Flipped Learning of Self-directed Learning Abilities and Attitude towards These Classes, for Middle School Students

  • Lee, Dae Jung;Kim, Dae Jin
    • International Journal of Contents
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    • 제15권2호
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    • pp.59-74
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    • 2019
  • The objective of this study was to analyze the influence of physical education classes based on Flipped Learning on self-directed learning abilities and learning attitude towards these classes, for middle school students. The study selected 90 students as an experimental group (3 classes) and 97 students as a control group (3 classes), among 240 students of the first-year students attending a middle school located at Jeonju City of South Korea, applying convenience sampling, one of the non-probability sampling methods. For the experimental group, 36 sessions of physical education classes were held for 14 weeks, while the control group received teacher-centered classes. Comparing the results with the control group, the experimental group showed significant differences in terms of all sub factors of self-directed learning abilities, namely; desire for learning, learning objective establishment, basic self-management abilities, selection of learning strategy and self-reflection. Moreover, the experimental group manifested significant differences in terms of all sub factors of attitude towards the physical education subjects, namely; positive emotions, negative emotions, health & physical strength, interpersonal relations, physical activities & movements, and active participation & positive performance. From the findings, it can be considered that physical education classes based on Flipped Learning contributed to improving self-directed learning abilities and attitude towards physical education classes. This result can serve as a significant basic material for designing and performing classes in raising the understanding of Flipped Learning and effectively applying Flipped Learning in physical education classes.

Technical and Infrastructural Aspects of Mobile Learning Adoption in Iran Higher Education

  • Masrom, Maslin;Hakemi, Aida
    • International Journal of Internet, Broadcasting and Communication
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    • 제11권1호
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    • pp.1-7
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    • 2019
  • Nowadays learning has developed to a new way of anywhere and anytime by using mobile devices called m-learning which can provide flexibility, independency and creativity in academic environment. Most studies about m-learning are for higher education and the most users of m-learning are higher education students. Although developed countries are using m-learning in educational sectors, most of the Middle East countries are far from m-learning, and facing number of challenges. In Iran m-learning is still in early stage of implementation in higher education and in terms of technical and infrastructural aspects there is a vast gap in compare with developed countries. Although technical and infrastructural difficulties are one of the significant aspects in implementation and integration of m-learning technologies in education, the technology will not be successful if could not adopt with users. Due to the importance of user adoption with m-learning, there are limited studies about m-learning adoption in higher education of Iran. This paper attempts to review on technical and infrastructural aspects that facilitate m-learning which have effect on adoption of Iran higher education system. The review of the trend in the literature provides a reference for higher education institutes for decision making in developing m-learning for their students.

플립러닝 기반 공학수업 개선 방안 연구 - 국내 C대학 공학수업 운영 사례를 중심으로 - (A Study on Improvement of Flipped Learning-based Engineering Course - Focused on Engineering Course Cases at C university -)

  • 이성혜;김은희
    • 공학교육연구
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    • 제22권2호
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    • pp.3-15
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    • 2019
  • This study analyzed the evaluations of instructors and experts on flipped learning-based engineering in order to suggest improvement strategies. This study was conducted with 8 engineering courses which participated in the flipped learning course development project of C university from 2017-2018. As a result of the analysis, the instructors and experts pointed out that the pre-learning was not performed and checked effectively. In this regard, the instructors suggested the students' burden of pre-learning, the lack of understanding about flipped learning, and the experts suggested the lack of instructional strategies to facilitate pre-learning. In addition, the instructors and the experts pointed out that the courses were still instructor-centered. The instructors evaluated that they operated the instructor-led course by themselves. In addition, the experts suggested that there was not enough instructional strategies to activate the learner-centered activities. The number of the students and the lecture room environment that were not appropriate for the learner- centered class were the evaluation opinions of both the instructors and the experts. In addition, the professor suggested the lack of understanding and preparation of the flipped learning of the instructors and the learner as the main opinion, and the experts pointed out that the online learning system and classroom was not linked for pre-learning, classroom learning, and the post-learning. Based on these results, suggestions for improvement of flip learning based engineering course were suggested.

Self-Imitation Learning을 이용한 개선된 Deep Q-Network 알고리즘 (Improved Deep Q-Network Algorithm Using Self-Imitation Learning)

  • 선우영민;이원창
    • 전기전자학회논문지
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    • 제25권4호
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    • pp.644-649
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    • 2021
  • Self-Imitation Learning은 간단한 비활성 정책 actor-critic 알고리즘으로써 에이전트가 과거의 좋은 경험을 활용하여 최적의 정책을 찾을 수 있도록 해준다. 그리고 actor-critic 구조를 갖는 강화학습 알고리즘에 결합되어 다양한 환경들에서 알고리즘의 상당한 개선을 보여주었다. 하지만 Self-Imitation Learning이 강화학습에 큰 도움을 준다고 하더라도 그 적용 분야는 actor-critic architecture를 가지는 강화학습 알고리즘으로 제한되어 있다. 본 논문에서 Self-Imitation Learning의 알고리즘을 가치 기반 강화학습 알고리즘인 DQN에 적용하는 방법을 제안하고, Self-Imitation Learning이 적용된 DQN 알고리즘의 학습을 다양한 환경에서 진행한다. 아울러 그 결과를 기존의 결과와 비교함으로써 Self-Imitation Leaning이 DQN에도 적용될 수 있으며 DQN의 성능을 개선할 수 있음을 보인다.

The Causal Linkage Between Perceived E-Learning Usefulness and Student Learning Performance: An Empirical Study from Vietnam

  • HUYNH, Quang Linh
    • The Journal of Asian Finance, Economics and Business
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    • 제9권5호
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    • pp.455-463
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    • 2022
  • The current study adds to the body of knowledge about the mediation in the causal link between students' perceptions of the utility of eLearning and their learning performance. The data was collected from 500 questionnaires that were delivered to the students at the Vietnam National University of Ho Chi Minh City. Only 422 finished questionnaires were usable for analyses, indicating a responding rate of 84.4%. Multiple regressions were used to investigate causal correlations, whereas Goodman's (1960) techniques were used to investigate mediating relationships. The major findings reveal that both the utility and adoption of eLearning have an impact on students' learning performance, with usefulness being a crucial determinant of eLearning adoption for study. More meaningfully, statistical evidence on the mediation of adopting eLearning for study in the causal linkage from the usefulness of eLearning perceived by students to their learning performance was provided. The relevance of using eLearning for study is stressed in this study, where it is not only one of the key antecedents of their learning performance, but also acts as a mediator between the usefulness of eLearning and learning performance in the research model.

Learners' Perceptions and Experiences of Using e-Textbooks in Online Learning Environment

  • LEE, Sunghye;CHAE, Yoojung;CHOI, Kyoungae
    • Educational Technology International
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    • 제20권2호
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    • pp.195-221
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    • 2019
  • This study explored middle and high school students' learning experiences using e-textbooks in online learning courses. Data were collected from in-depth interviews. The interviewees for this study were 19 students who enrolled voluntarily in an online mathematics and science inquiry program, actively participated in the online learning. The students generally have high academic achievement and motivation for learning in science and mathematics. Data were analyzed based on a grounded theory approach. As a result, the characteristics of the online learning environment using e-textbooks were conceptualized via three different categories including temporal, spatial, and technical. Such characteristics of the learning environment were able to provoke self-directed learning, extended learning, interactive learning, in-depth learning, improved ICT literacy, and formation of positive emotions and learning habits. Most of the learners showed positive feedback towards the use of e-textbooks, while some mentioned the technical limitations compared to conventional paper-based learning. This study suggested that e-textbooks are likely to induce positive experiences for learners in the context of online learning, so it is necessary to design contents that utilize various functions and advantages of electronic teaching materials in order to use e-textbooks effectively.

An Inquiry of Constructs for an e-Learning Environment Design by Incorporating Aspects of Learners' Participations in Web 2.0 Technologies

  • PARK, Seong Ik;LIM, Wan Chul
    • Educational Technology International
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    • 제12권1호
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    • pp.67-94
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    • 2011
  • The major concern of e-learning environment design is to create and improve artifacts that support human learning. To facilitate effective and efficient learning, e-learning environment designers focused on the contemporary information technologies. Web 2.0 services, which empower users and allow the inter-transforming interactions between users and information technologies, have been increasingly changing the way that people learn. By adapting these Web 2.0 technologies in learning environment, educational technology can facilitate learners' abilities to personalize learning environment. The main purpose of this study is to conceptualize comprehensively constructs for understanding the inter-transforming relationships between learner and learning environment and mutable learning environments' impact on the process through which learners learn and strive to shape their learning environment. As results, this study confirms conceptualization of four constructs by incorporating aspects of design that occur in e-learning environments with Web 2.0 technologies. First, learner-designer refers to active and intentional designer who is tailoring an e-learning environment in the changing context of use. Second, learner's secondary design refers to learner's design based on the primary designs by design experts. Third, transactional interaction refers to learner's inter-changeable, inter-transformative, co-evolutionary interaction with technological environment. Fourth, trans-active learning environment refers to mutable learning environment enacted by users.

대학 e-러닝 학습효과에 관한 실증연구 (Practical Study on Learning Effects of University e-Learning)

  • 김준호
    • 경영정보학연구
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    • 제12권3호
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    • pp.19-48
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    • 2010
  • 본 연구는 기존의 e-러닝에 관한 개념적 연구 결과 및 실증적 연구들을 바탕으로 대학 e-러닝 교육의 최우선 목표라고 할 수 있는 학습자에게 학습의 흥미를 지속시키고, 학습효과를 극대화 할 수 있는 다양한 요인들을 유형화하여, 이를 실종적으로 검정하였다. 또한 전반적으로 어떠한 요인이 e-러닝 학습효과에 많은 영향을 미칠 수 있는지에 대해서 함께 분석하였다. 그리고 e-러닝 학습효과라는 결과 요인을 하나의 단일적으로 측정하였던 기존의 많은 연구에서 학습만족 및 학습전이, 그리고 학습추천 등 크게 3가지로 나누어 세부적으로 분석을 실시하였다. 이와 같은 연구목적을 달성하기 위하여 e러닝 학습효과에 유의한 영향을 미친다고 가정한 요인을 크게 학습내용과 교수설계, 사용자 편의성 등 3개의 요인으로 유형화하여 설정하였다. 그리고 학습대용 요인은 학습주제와 목표, 지식정보, 일관성과 적절성 등 3개의 세부적 요인으로 구성하였고, 교수설계 요인은 흥미와 공감성, 상호작용, 내용제시, 설명전략 등 4개의 세부적 요인으로 구성하였다. 마지막으로 사용자 편의성 요인은 화면구성, 내용 및 진도확인 등 2개의 세부적 요인으로 구성하였다. 분석결과, 학습내용과 교수설계, 그리고 사용자 편의성 등 3개의 요인 모두 e-러닝 학습효과(학습만족, 학습전이, 학습추천)에 유의한 영향용 미치는 것으로 분석되었다. 세부적으로 e-러닝 학습만족에 있어서는 학습내용 요인의 학습주제와 목표가 가장 많은 영향을 미치는 것으로 나타났다. 이는 학습만족을 높이기 위해선 학습주제와 목표는 학습자를 기준으로 하여 설정해야 할 것이며, 평가가 가능한 학습목표로 선정해야 하는 것이 가장 중요하다는 것을 알 수 있다. 학습전이에 있어서는 교수설계 요인의 내용제시가 가장 많은 영향을 미치는 것으로 나타났다. 이는 학습전이를 높이기 위해선 강의내용의 상호관계와 제시순서가 학습을 촉진할 수 있도록 체계적으로 구조화시켜 학습자에게 접근이 가능하도록 해야 하는 것이 가장 중요하다는 것을 알 수 있다. 그리고 학습추천에 있어서는 교수설계 요인의 흥미와 공감성이 가장 많은 영향을 미치는 것으로 나타났다. 이는 교수자가 시의적절한 미디어를 잘 활용하여 학습자의 흥미를 최대한 유도시키며, 적시에 활용할 수 있도록 학습자가 공감을 가질 수 있게 강의를 진행하는 것이 가장 중요하다는 것을 알 수 있다.

A Learning Controller for Repetitive Gait Control of Biped Walking Robot

  • Kho, Jae-Won;Lim, Dong-Cheol
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1464-1468
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    • 2004
  • This paper presents a learning controller for repetitive gait control of biped walking robot. We propose the iterative learning control algorithm which can learn periodic nonlinear load change ocuured according to the walking period through the iterative learning, not calculating the complex dynamics of walking robot. The learning control scheme consists of a feedforward learning rule and linear feedback control input for stabilization of learning system. The feasibility of learning control to biped robotic motion is shown via dynamic simulation with 12-DOF biped walking robot.

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