• Title/Summary/Keyword: Learners' experience

Search Result 385, Processing Time 0.029 seconds

A Case Study about the Effects of Online PBL on Students' 4C Competencies (온라인 PBL이 학습자의 4C 역량에 미치는 영향에 관한 사례 연구)

  • Tami Im
    • Journal of Practical Engineering Education
    • /
    • v.15 no.1
    • /
    • pp.13-22
    • /
    • 2023
  • The purpose of this paper is to explore the impact of online problem-based learning (PBL) on learners' 4C competencies and learning experience. The results of the study showed that, first, online PBL had a statistically significant effect on learners' problem-solving skills, communication skills, and pre-service teacher efficacy. Second, learners were very satisfied with the online PBL experience and perceived it to be very beneficial to their learning and to themselves as preservice teachers. Third, learners perceived that the real-time video conferencing system and instant messenger were very helpful for successful online PBL. Fourth, regarding the important factors for successful online PBL, the participants in this study perceived that communication and sincerity are very important, and the role of the leader is also important, but personal intimacy among team members is relatively less important. Fifth, learners perceive that instructor feedback is very important for successful online PBL. Finally, the implications of this study are discussed along with suggestions for future research.

A Longitudinal Study of Korean Vowel Production by Chinese Learners of Korean (중국인 학습자가 발음한 한국어 단모음에 대한 종단 연구)

  • Kim, Jooyeon
    • Phonetics and Speech Sciences
    • /
    • v.5 no.2
    • /
    • pp.71-79
    • /
    • 2013
  • This study provided longitudinal examination of the Chinese learners' acquisition of the Korean vowels. Specifically the author examined whether Korean monophthongs are acquired rapidly in early stages of learning (Flege, Munro and Skelton, 1992; Munro and Derwing, 2008) or they develop rather gradually in proportion to the learners' experience (Byee, 2001; Ellis, 2006). This study collected the Korean vowel production by 23 Chinese learners for a year, and then analysed F1 and F2 of each Korean vowel. The results showed that 1) Most of the second language (L2) vowels were rapidly improved during the first six or nine months of Korean learning before reaching the constant stage; and 2) The exact acquisition trajectories varied across the seven vowels. Specifically the vowels which were acquired in the early stage of learning were /i, e, ɨ/ for F1 and /ʌ, e, o, u/ for F2. Thus this study supports the hypothesis of Flege et al. (1992) and Munro and Derwing (2008) except the fact that each vowel showed the different learning route.

Analyzing Elementary Student Experience on Software Education: Based on Computational Thinking Framework (컴퓨팅사고 프레임워크 기반 초등 소프트웨어교육 경험 분석)

  • Lee, Jeongmin;Lee, Myunghwa
    • Journal of The Korean Association of Information Education
    • /
    • v.23 no.5
    • /
    • pp.415-425
    • /
    • 2019
  • The purpose of this study is to analyse of elementary student experience in software education based on computational thinking framework. A total of 27 students (5th grade) were interviewed who took software education during 4 months in A elementary school which located in Seoul. The findings revealed were as follows: First, the elementary learners were able to perform scratch projects and learn basic concepts for computing thinking. elementary students' studied basic concepts for computational thinking by the process of carrying out their Scratch project. Second, elementary learners were able to confirm the execution of computing accidents in the process of implementing scratch projects. Third, elementary students had change in creative expression and interactive connectivity in terms of learners' computing thinking. The result of this study is meaningful in that it analyzes the educational experience of elementary school students qualitatively and suggests the direction of software education for enhancing computing thinking ability.

Comparison of a Learner's Experience on Zoom and Spatial (줌과 스페이셜의 학습자 경험 비교 평가)

  • Yejin Lee;Kwang-Tae Jung
    • Journal of Practical Engineering Education
    • /
    • v.14 no.3
    • /
    • pp.535-541
    • /
    • 2022
  • Zoom has been most popularly used as a non-face-to-face online class tool since COVID19, but due to the recent spread of the metaverse, the use of the metaverse platform is increasing. In particular, since a metaverse platform 'Spatial' provides online classroom creation and various learning functions, and various interactions between instructors and learners or learners and learners are possible, it is highly likely to be used in university classes. Since Zoom and Spatial each have their own strengths and weaknesses for the purpose of class use, it is necessary to find out the strengths and weaknesses of each by comparing and analyzing the learner's experience in class use. In this study, a quantitative analysis of usability, immersion, and satisfaction and a qualitative analysis of individual opinions were performed in order to compare and analyze the learner's experience. SUS (System Usability Scale) was used for usability evaluation, and Magnitude Estimation method was used for immersion and satisfaction evaluation. Thirty-five people who had participated in classes using Zoom and Spatial participated as subjects in this study. Zoom was higher than Spatial at the significance level of 0.05 in usability and satisfaction. On the other hand, the immersion in class was higher in Spatial than in Zoom. Since Spatial provides online classroom creation and various learning functions, and provides various interactions and fun elements between instructors and learners or learners and learners, the immersion in classes was high. If the user interface and interaction of Spatial are improved in the future, it is judged that it can be used as an effective online teaching tool that can replace zoom in university classes.

Korean ESL Learners' Perception of English Segments: a Cochlear Implant Simulation Study (인공와우 시뮬레이션에서 나타난 건청인 영어학습자의 영어 말소리 지각)

  • Yim, Ae-Ri;Kim, Dahee;Rhee, Seok-Chae
    • Phonetics and Speech Sciences
    • /
    • v.6 no.3
    • /
    • pp.91-99
    • /
    • 2014
  • Although it is well documented that patients with cochlear implant experience hearing difficulties when processing their first language, very little is known whether or not and to what extent cochlear implant patients recognize segments in a second language. This preliminary study examines how Korean learners of English identify English segments in a normal hearing and cochlear implant simulation conditions. Participants heard English vowels and consonants in the following three conditions: normal hearing condition, 12-channel noise vocoding with 0mm spectral shift, and 12-channel noise vocoding with 3mm spectral shift. Results confirmed that nonnative listeners could also retrieve spectral information from vocoded speech signal, as they recognized vowel features fairly accurately despite the vocoding. In contrast, the intelligibility of manner and place features of consonants was significantly decreased by vocoding. In addition, we found that spectral shift affected listeners' vowel recognition, probably because information regarding F1 is diminished by spectral shifting. Results suggest that patients with cochlear implant and normal hearing second language learners would experience different patterns of listening errors when processing their second language(s).

A Case Study of KSL Learner-Learner Dialogue as a Cognitive Activity in Speaking Tasks (말하기 과제 수행에서 인지적 활동으로서의 학습자 대화 사례 연구)

  • Son, Hyejin
    • Journal of Korean language education
    • /
    • v.29 no.2
    • /
    • pp.73-100
    • /
    • 2018
  • The purpose of this study is to investigate learner-learner dialogue during speaking tasks. In the Korean language classroom, conversation between learners is an important activity as speaking practice. However, learner dialogue is also a tool to enable learners to collaboratively conduct various cognitive activities in the classroom. In previous research, it was unfolded that through learner-learner dialogue, learners can solve second-language related problems and set a goal to carry out tasks. Therefore, this study analyzed learner-learner dialogue to investigate what kinds of cognitive activities are activated during the role-play task. As a result, the learners collaboratively generated and monitored language and content for role play. Also, in order to accomplish tasks more successfully, learners shared the same understanding about the goal of the task, and tried to manage the task procedure. Through learner-learner dialogue, learners can participate in cognitive activities such as content, language construction, and task management voluntarily without the help from teachers. This means that learner-learner dialogue can be an activity to support language learning tasks. Also, it can make learners actively involved in learning and by sharing resources with each other. It is also important that learners can experience language use that participates in real-world communication activities, such as learning in the classroom and collaborating with peer learners. This study is an exploratory study for a basic understanding of learner's conversation as a cognitive activity, and the scope of the study is limited to clarifying contents of learner-learner dialogue as a cognitive activity in speaking tasks. Based on the findings of this study, future research should be conducted on the function of learner-learner dialogue as a cognitive activity in Korean language learning and its role in the classroom of Korean language education.

A study of adult learners in the Lifelong Learning happiness (성인학습자의 평생학습 행복지수에 관한 연구)

  • Kim, Mi-Young;Kang, Hun
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.17 no.4
    • /
    • pp.138-146
    • /
    • 2016
  • This study examined the mediating effects of the adult educator's characteristics on the relationship between the characteristics of the participants attending adult continuing education and the happiness index of lifelong learning, the motivation of participating in learning and the institution characteristics. The research results showed that there is no difference in the happiness index of lifelong learning according to the sex of the adult learners, education level, age, residence, participation experience of lifelong learning, occupation, and type of lifelong programming being participated. The characteristics of adult learners do not have a direct impact on the happiness index of lifelong learning. The characteristics of adult learners affect the characteristics of adult educators, motivation of participating in learning and institution characteristics. Although the characteristics of educators do not affect the happiness index of lifelong learning, the motivation of participating in learning and institution characteristics have a positive impact on the happiness index of lifelong learning. While the characteristics of adult educators do not have a mediating role for the characteristics of adult learners and happiness index of lifelong learning, the motivation of participating in learning and institution characteristics have shown a complete mediation for the characteristics of adult learners and the happiness index of lifelong learning. These findings suggest that the participating motivation of adult learners, adult educator's improved understanding on adult learners and education quality of education institution are very important for increasing the happiness index through a lifelong learning experience.

A Study on the Educational Methodology of Space Design (공간디자인 교육 방법론에 관한 연구)

  • Cheon, Hye Sun
    • Journal of the Korea Furniture Society
    • /
    • v.28 no.4
    • /
    • pp.380-391
    • /
    • 2017
  • This study makes sense for suggesting efficient spatial design education. The reviewer has been responsible for the 'spatial design' curriculum for six years and has established it as a case of four stages of education. The curriculum falls into a 3-year professional university. In conclusion, in order to effectively educate the spatial design, it is a place where the space is actually present, and the learners will be able to make a destination where the learner can often experience it. It is recommended that teams be organized and organized. In addition, if you can apply a variety of design methodologies, The learners will be able to experience a rich space design process.

Debriefing in pediatrics

  • Cho, Su Jin
    • Clinical and Experimental Pediatrics
    • /
    • v.58 no.2
    • /
    • pp.47-51
    • /
    • 2015
  • Debriefing is a conversational session that revolves around the sharing and examining of information after a specific event has taken place. Debriefing may follow a simulated or actual experience and provides a forum for the learners to reflect on the experience and learn from their mistakes. Originating from the military and aviation industry, it is used on a daily basis to reflect and improve the performance in other high-risk industries. Expert debriefers may facilitate the reflection by asking open-ended questions to probe into the framework of the learners and apply lessons learned to future situations. Debriefing has been proven to improve clinical outcomes such as the return of spontaneous circulation after cardiac arrest and the teaching of teamwork and communication in pediatrics. Incorporating debriefing into clinical practice would facilitate the cultural change necessary to talk more openly about team performance and learn from near misses, errors, and successes that will improve not only clinical outcome but also patient safety.

Korean Listeners' Perception of English /i/, /I/, and /$\epsilon$/

  • Yun, Yung-Do
    • Speech Sciences
    • /
    • v.12 no.1
    • /
    • pp.75-87
    • /
    • 2005
  • In this study I investigate how native Korean listeners perceive English vowels /i/, /I/, and /$\epsilon$/. I extend Flege et al's (1997) study with synthesized /i/-/I/ and /I/-/$\epsilon$/ continua, and apply the results to Flege's (1995) Speech Learning Model (SLM). The statistical results show that native speakers of English rely more on spectral steps than on vowel duration when they identify the /i/-/I/ continuum, whereas native speakers of Korean rely more on vowel duration than on spectral steps when they identify the same continuum. In the case of the /I/-/$\epsilon$/ continuum, both groups rely on spectral steps when they identify the /$\epsilon$/, which supports the SLM; Koreans identified the /$\epsilon$/ categorically since Korean has the equivalent vowel. However, there was not statistical difference between Korean subjects with more English experience (KE) and those with less English experience in the identification of both continua. This contradicts the SLM, which posits that experienced L2 learners are better than inexperienced L2 learners in perception of L2 sounds. The exact nature of this should be further investigated in the SLM.

  • PDF