• Title/Summary/Keyword: Learner satisfaction

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A Study on Self-directed Volunteer Camp for Church Education Programs (교회교육을 위한 자기주도적 봉사 캠프 프로그램 개발 및 적용)

  • Nam, Sunwoo;Lee, Jongmin
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.604-614
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    • 2020
  • Contemporary Christian educators emphasize that the student has to become not a passive beneficiaries of knowledge, but an active subject for self-directed learner to pursue a Bible training. In addition, learning environments need to be converted into a learning place in which students can learn the principles of the Word, taste its meaning, and apply them into the scene in their lives. This study is to investigate new possibilities of self-directed volunteer camp, developing it as an alternative program for summer retreat and evaluating its effectiveness. According to qualitative research findings. self-directed volunteer camp provide for the youth students to develop their leadership as well as their faith. Especially, the higher effect of self-directed volunteer camp was found on program satisfaction, promoting cooperation through real problem-solving, and internalizing of the faith. Therefore, self-directed volunteer camp for vacation Bible church programs can be expected as an alternative teaching method for church education in the 21st century.

An Education Method of Computational Thinking using Microbit in a Java-based SW Lecture for Non-major Undergraduates (비전공자 대상 Java SW교육 강좌에서 마이크로비트를 이용한 컴퓨팅적 사고과정 교육 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.11 no.2
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    • pp.167-174
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    • 2019
  • In the case of Java programming education for non-major undergraduates, there are no examples of applying the physical computing education method. The advantage of physical computing education is that you can directly check the SW processing output result according to the input value of digital and analog sensor, so that you can quickly correct programming errors and improve learner's learning interest and satisfaction. In this paper, we use the microbits to combine physical computing education with basic Java programming education. In addition, according to the computational thinking process, we proposed an educational method for creating Java programs using microbits. Through block programming to control the microbits, we designed an algorithm and applied a training method to convert it into a Java program. In addition, the results of students' evaluations were analyzed in the course applying the education method, and the effectiveness of the education method using the microbit was analyzed.

The Effect of Problem Based Learning in Engineering Education (공학교육에서의 PBL 수업의 효과 연구)

  • Kang So-Yeon;Cho Hyung-Hee;Hong Jong-Ill;Kim Eui-June;Park Sung-Eun
    • Journal of Engineering Education Research
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    • v.8 no.2
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    • pp.24-34
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    • 2005
  • The purpose of this study was to investigate 1) learner's satisfaction and perception on PBL 2) the relationship between learning styles and PBL preferences 3) the effects of decreasing communication apprehension through PBL. The results were as follows: 1) the students were satisfied with PBL and perceived positively on PBL 2) the students with high participative or cooperative learning styles were satisfied with PBL and perceived more positively on PBL, but those who had avoidant or dependent learning styles didn't perceive positively on PBL 3) the degree of communication apprehension in meeting was decreased significantly. We expect this research to be foundation in instructional design of PBL with individual differences

Development of On-line Judge System based on Block Programming Environment (블록 프로그래밍 환경 기반 온라인 평가 시스템 개발)

  • Shim, Jaekwoun;Chae, Jeong Min
    • The Journal of Korean Association of Computer Education
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    • v.21 no.4
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    • pp.1-10
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    • 2018
  • Block programming environment, which is represented by Scratch in elementary and middle school programming education, is suitable for learner's characteristics and cognitive level, and is recommended not only for beginners. Transference to the text programming environment after the block programming is essential for understanding the data processing process, understanding the accuracy and efficiency aspects of algorithms, and creating SW activity. In addition, it is presented step by step in the programming curriculum. In this study, developed WithBlock the online evaluation system for the purpose of transference from a block programming to a text programming environment. The developed system can solve the same algorithm problem in both block and text programming environment, and it can be used for elementary and secondary programming education by automatically scoring the written code and providing immediate feedback. In order to applicable to programming education in elementary and secondary surveyed the usability, learning possibility, interest and satisfaction of WithBlock. The results of the survey showed that it can be used for programming education.

A Study on the Development and Operation of a Curriculum Based on National Competency Standard (NCS) : Focus on the Case of Department of Real Estate and Urban Future at Hanyang Cyber University (국가직무능력표준(NCS) 기반 교육과정 개발 및 운영에 관한 연구 : H사이버대학 부동산도시미래학부 사례를 중심으로)

  • Ham, Nam-Hyuk;Kim, Jae-Jun;Yuh, Karen
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.694-711
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    • 2016
  • National Competency Standards (NCS) is a good resource for curriculum development and operations corresponding to the industrial damand. Recently, four-year colleges and universities are committed to a restructuring of the industry demand-driven training courses in order to strengthen competitiveness. However, NCS is focused to train the technical personnel in vocational training institutions(ex. College, Polytechnic University). Accordingly, NCS applications of four-year colleges and universities are hard to find. In this study, we propose a new model for NCS-based curriculum development and operations. Also, NCS was utilized to complement the existing curriculum. This paper includes the following contents; 1) NCS-based curriculum development process, 2) NCS-based course development and operation, 3) learner satisfaction analysis. Finally, this study provide practical implications to four-year colleges and universities to consider NCS application.

A Case Study on Application of Cyber Home Study in Mathematics (수학과 사이버 가정학습 운영에 관한 연구)

  • Lee, In-Sik;Park, Young-Hee
    • Journal of Elementary Mathematics Education in Korea
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    • v.13 no.1
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    • pp.51-74
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    • 2009
  • The purpose of this study is to search for various strategies that could self-regulated learning within cyber home study efficiently, to operate the cyber home study based on such strategies, to manage and support students' learning and to investigate what effects it would have on the ability of self-regulated learning and attitude. In this study, an operational strategy for cyber home study according to the compositional elements of self-regulated learning based on prior studies. Then, the study developed the learning contents of cyber home study and operated cyber home study according to the operational strategy. From the results of the analysis obtained in this study, the following conclusions can be drawn as follows. First, A learner's self-regulated learning capability is able to be improved by self-regulated leaning strategies. Cyber home study that would enable students to implement the leaning on their own through learning contents and operating strategies corresponding to them was the environment that could help their self-regulated learning. Second, in order to find out students' satisfaction for the application of cyber home study, the study compared the survey of cyber home study with the frequency and percentage by each question and the mean value of technical statistics. Cyber home study let students have positive recognition on mathematical learning, and especially as shown in the results of the interview, it was helpful to improve students' interest and confidence as well as their mathematical learning.

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Application Plan of Flip Learning Using Practical Instruction in Algorithm Theory (알고리즘 이론과목에서 실기수업을 적용한 플립러닝 활용방안)

  • Jang, Seong-jin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.662-665
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    • 2017
  • Recently, the rapid development and development of the industrial environment has changed the talent that companies need. As the educational paradigm changes, the university education should complement the problems of the lecture education method (the existing knowledge transfer method) in order to cultivate the talents needed for the corporation. In order to improve self - directed and creative problem - solving ability, new teaching and learning methods are needed. In this study, we apply flip learning in the algorithm class which is an essential curriculum of computer engineering. This group is divided into groups that are combined with theoretical and practical lessons, and groups that have applied theoretical lessons by applying flip learning, and groups that employ traditional lecture techniques. To improve learner's learning motivation and academic achievement, we propose a flip learning teaching method suitable for the algorithm subject and apply it directly to the class. Based on the results, we compare and analyze the academic achievement and learning satisfaction of learners.

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AI Education Programs for Deep-Learning Concepts (딥러닝 개념을 위한 인공지능 교육 프로그램)

  • Ryu, Miyoung;Han, SeonKwan
    • Journal of The Korean Association of Information Education
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    • v.23 no.6
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    • pp.583-590
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    • 2019
  • The purpose of this study is to develop an educational program for learning deep learning concepts for elementary school students. The model of education program was developed the deep-learning teaching method based on CT element-oriented teaching and learning model. The subject of the developed program is the artificial intelligence image recognition CNN algorithm, and we have developed 9 educational programs. We applied the program over two weeks to sixth graders. Expert validity analysis showed that the minimum CVR value was more than .56. The fitness level of learner level and the level of teacher guidance were less than .80, and the fitness of learning environment and media above .96 was high. The students' satisfaction analysis showed that students gave a positive evaluation of the average of 4.0 or higher on the understanding, benefit, interest, and learning materials of artificial intelligence learning.

The Effect of Learning Using Virtual Reality Technology on Learning Motivation (가상현실 기술을 활용한 학습이 학습 동기에 미치는 영향)

  • Kim, WooKyum;Choi, DongYeol;Kwak, SeungCheol;Kim, HeeSoo
    • Journal of Science Education
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    • v.43 no.3
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    • pp.271-283
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    • 2019
  • This study examines the effects of virtual reality learning materials on the learners' learning motivation. For this study, we developed a virtual reality learning material for geological learning that allows observation of the characteristics of rocks in Korean topography that is closely related to learning contents. A 15-hour class was conducted with 91 students using virtual reality learning materials developed for first-year science high school students in D city. ARCS learning motivation strategy was used. Pre-test was conducted before the start of the classes and post-test was conducted after the classes. Statistical processing was analyzed using R-3.5.1 version program. As a result, the utilization of virtual reality learning materials has significant effects on attention concentration, satisfaction, and confidence in the learner's motivation factors. Using virtual reality in geological classes, students' interest in learning activities improve their immersion and concentration, which helps them understand the learning contents better.

The Analysis of On-line Contents Application for Effective Operating Extra-Curriculum in ACHS (방송고 특별활동의 효과적인 운영을 위한 콘텐츠 적용 분석)

  • Chung, Jong-In;Jeong, Young-Sik;Kim, Mee-Yong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.8
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    • pp.2078-2087
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    • 2009
  • The Air and Correspondence High School (ACHS) has played a key role as an organization of lifelong learning since 1974. However, extra-curriculum in ACHS has not been operated successfully due to lacks of educational supports and on-line contents. So we surveyed demands of the ACHS teachers and students for successful operation of extra-curriculum, found four subjects that students preferred in the developing activity area which is one of extra-curricular activities, and experimentally developed four on-line contents for extra-curriculum. And we also applied the developed on-line contents to the students of Chongju H.S. After the application, another survey and interview were carried out to measure learner's satisfaction, find out problems of learning with on-line contents and suggest the ways of improving extra-curriculum learning system.