• Title/Summary/Keyword: Learner satisfaction

Search Result 302, Processing Time 0.026 seconds

Effect of Debriefing Based on the Clinical Judgment Model on Simulation Based Learning Outcomes of End-of-Life Care for Nursing Students: A Non-Randomized Controlled Trial (임상판단모델에 근거한 디브리핑 적용이 임종간호 학습성과에 미치는 효과: 비무작위 대조시험설계)

  • Jeong, Kyung In;Choi, Ja Yun
    • Journal of Korean Academy of Nursing
    • /
    • v.47 no.6
    • /
    • pp.842-853
    • /
    • 2017
  • Purpose: This study was conducted to identify effects of debriefing based on the clinical judgment model for nursing students on their knowledge, skill performance, clinical judgment, self-confidence and learner satisfaction during simulation based end-of-life care (ELC) education. Methods: Simulation based ELC education was developed in six steps as follows: selection of learning subjects and objects, development of learning tools, a trial run of simulation-based education, students' skill training, and evaluators' training. Forty-eight senior nursing students (25 in the experimental group and 23 in the control group) participated in the simulation-based ELC education using a high-fidelity simulator. Debriefing based on the clinical judgment was compared with the usual debriefing. Results: ANCOVA showed that there were differences in knowledge (F=4.81, p=.034), skill performance (F=68.33, p<.001), clinical judgment (F=18.33, p<.001) and self-confidence (F=4.85, p=.033), but no difference in satisfaction (t=-0.38, p=.704) between the experimental and control groups. Conclusion: This study found that debriefing based on the clinical judgement model is effective for supporting nursing students for reflecting on clinical judgment and improving their diverse competencies in complex clinical settings such as ELC.

Development of Game Developer Career Experience Program using Scratch (스크래치를 활용한 게임 개발자 진로체험 프로그램 개발)

  • Kim, Soohwan;Kim, Sanghong
    • The Journal of Korean Association of Computer Education
    • /
    • v.23 no.1
    • /
    • pp.45-52
    • /
    • 2020
  • The purpose of this study is to develop a game developer career experience program that promotes student participation and to verify its effectiveness. The game developer career experience education program currently operated by Job World is composed of passive course, which makes students less interesting and only passive activities are possible. In this study, we improved the existing coursework type program to experience actual game development using scratch to promote learner participation. Scratch can be created and shared, giving students the opportunity to create their own work. Therefore, this study developed the game developer career experience education program using scratch and verified its effect. Two Delphi tests were conducted to develop the training program and one expert council was held. In addition, pilot classes were conducted from 22 elementary school students and 30 middle school students, and the satisfaction test was conducted. As a result, the developed educational program showed positive results in terms of help, satisfaction, effectiveness, and awareness.

The Phenomenological Study of School health practice experience of Nursing Students (학교 보건 실습 경험에 관한 현상학적 연구)

  • Woo, Seon-Hye;Park, Young-Suk
    • Research in Community and Public Health Nursing
    • /
    • v.6 no.2
    • /
    • pp.161-172
    • /
    • 1995
  • This study was conducted to have better understanding of the students' experience in field practice by school health practice experience. The study subjects were 40 nursing students working in department of nursing K Univ. in C city. This study was approached by phenomenological method. Collected data were analyzed by Colaizzi's method. The results were from the protocol 980 significant statements and organized into 240 formulated meanings. From formulated meaning 89 themes were identified, organized into 18 them clusters, and then into 16 categories. The nursing students took part in the practice with (expectation and readiness) different from those of the clinical practice, expressed wonder at the school which had progressed much more than their primary schools used to be. They said that they began to feel (Fatigue and stress), and that experienced tension for the lack of nursing knowledge and skill during the health education and clinical treatment activity. In addition, they experienced 'ambivalence of satisfaction and something wanted', that is to say, they could have done better by means of video education and health education. The 10-day-school health practice brought about the change in( the image of teacher) and (cognition about the nursing teacher's role), made the students have(love to the client) and (desire to be nursing teacher), and then turned out experience benefical enough to be expressed 'satisfaction' However, they pointed out many problems in (School Eniviroment), (Clinic), (Physical assessment), (Recording and reporting), so they had a chance to apply the school nursing process to the school. The professor should play the role of promoting the learning through the field practice and providing the stimulant of learning to help the learner get as much from the field situation as they could. Therefore, I suggest that the students always have a chance to exchange actual affairs and educational study, and that the concrete discussion and continuous cooperation be done. The professors should keep doing their best to find the way to professors should keep doing their best to find the way to promote the ability of thinking through the process the learners experienced themselves.

  • PDF

A Study on Classification Education Using WebDewey: Based on Learning Outcomes and Learner Satisfaction Survey by DDC Medium Type (웹듀이를 활용한 분류 교육에 대한 연구 - DDC 매체 유형별 학습성과와 학습자 만족도 조사를 바탕으로 -)

  • Baek, Ji-won;Choi, Yejin
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.32 no.3
    • /
    • pp.5-21
    • /
    • 2021
  • The study was carried out for the purpose of identifying implications that should be considered in educating DDC through online within Library and Information Science curriculum. Followed by operating a NCS-based educational course utilizing printed matter and web version of DDC, two tests and survey were conducted to analyze learning outcomes, satisfaction, and preferences by learning tools. The result showed that differences in educational medium do not correlate to educational performance significantly. However, during the learning process, the mainly used medium affects the usefulness, preference and future utilization of the medium. Based on the research results, when designing DDC education using WebDewey in the future, compared to the printed version, relative understanding for utilizing the structure and its items of DDC classification, built numbers and education for understanding Web Dewey interface and function are required.

Application and Effect Analysis of ARCS Model to Improve Learner's Learning Motivation in Liberal Computational Thinking Subjects (교양 컴퓨팅 사고력 과목의 학습자 학습동기 향상을 위한 ARCS 모델의 적용 및 효과 분석)

  • Jun, Soo-jin;Shin, ChwaCheol
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.24 no.2
    • /
    • pp.259-267
    • /
    • 2020
  • The purpose of this study is to analyze the effects of computational thinking class using ARCS model to increase students' learning motivation. Then, this study designed the detailed instruction strategy according to each motivation factor(Attention, Relevance, Confidence, Satisfaction) of ARCS through the previous study on computational thinking education and ARCS model. The results of the ARCS test were compared between the experimental group to which the ARCS model was applied and the control group to which the general class was conducted. As a result, students in the experimental group showed significantly higher motivation for learning about computational thinking. In particular, the learning motivation of computer-related majors was significantly higher than that of the control group. In addition, majors were found to have high relevance(R) and non-majors had high satisfaction(S). Therefore, based on these findings, this study suggests an improvement for effective computational thinking class in liberal arts education.

A case study on the application of flipped learning to nail beauty class - Focusing on the analysis of learner perception - (네일미용 수업의 플립러닝 적용 사례 연구 - 학습자 인식실태 분석 중심으로 -)

  • Seol, Hyun Jin
    • The Research Journal of the Costume Culture
    • /
    • v.30 no.4
    • /
    • pp.594-607
    • /
    • 2022
  • This study is a follow-up paper on "Development of flipped learning class model for nail beauty education" published by Seol (2022). This model was conducted from March to June 2022 for 70 students taking the "Nail color design 1" course. After 15 weeks of class, a survey of the students' perceptions of flipped learning and their self-evaluation of goal achievement was conducted, which was composed of questionnaires using a 5-step Likert scale. 15 questions were designed to evaluate the students' satisfaction with their experience and class operations; 4 questions to evaluate whether the class goal had been reached through flipped learning; and 9 questions to evaluate the students' perceptions of flipped learning. As a result of applying this model to theoretical and practical nail beauty classes, it was confirmed that flipped learning helped students better understand the content and had a positive effect on learning, while the subject's educational goals were also achieved. By evaluating the students' perceptions of flipped learning, we may conclude that they experienced learning satisfaction and perceived the approach positively. Moreover, they have expressed a desire for additional flipped learning. This study is thus meaningful in confirming the procedure's effectiveness by applying the flipped classroom model to theoretical and practical subjects with a focus on the nail beauty field, and showing how it achieved students' positive perceptions and educational goals.

The effect of types of test information on learning performance in the e-Learning contents (e-러닝 컨텐츠에서 문제풀이 정보의 제시유형에 따른 성과 차이 분석)

  • Lee, Moon-Bong
    • Journal of Korea Society of Industrial Information Systems
    • /
    • v.15 no.5
    • /
    • pp.211-219
    • /
    • 2010
  • There are significant changes are in education field: the paradigm shift from teacher-centered and text-oriented learning to learner-centered and multimedia-oriented learning. Many researchers have proposed that the e-learning contents is one of the most important factors on e-learning performance. This study analyzes the effect of types of test information on learning performance in e-learning contents. The results show that the interaction effect between types and gender influences the comprehension of learning; the female prefers to the feedback and narrative type but the male prefer to the narrative type. The narrative type showed the highest score on the comprehension and satisfaction of learning among three different types. Also, the main effect of gender difference had no effect on e-learning performance.

A Case Study on the Operation of the Qualification Training Curriculum for Level 1 Librarian Teachers (사서교사 1급 자격연수 교육과정 운영 사례 연구)

  • Lim, Seong-Kwan
    • Journal of Korean Library and Information Science Society
    • /
    • v.53 no.1
    • /
    • pp.31-54
    • /
    • 2022
  • The purpose of this study was to examine the actual state of the curriculum on how qualification training is organized and operated based on the operation case of the K University Education and Training Institute, which operated librarian teacher (level 1) qualification training was held during the summer vacation of 2021. As a result of the study, a total of 111 librarians participated in the actual qualification training, of which 50 librarian teachers (4 males, 46 females) were from elementary schools, 24 (4 males, 20 females) from middle schools, and 37 (5 males, 32 females) from high schools. In addition, the curriculum for qualification training consisted of core competencies and subjects that met the scope of the job of the 'learner strength development' and the 'librarian role statement', and the satisfaction ratio of the 111 librarian teachers who participated in the qualification training averaged 4.76 out of 5. Overall, the satisfaction was high, but it was suggested on the areas that were either the lowest or lower than average.

Suggestion and Application of Emergency Simulation Educatin using Real-time Video Observation for Inactive Nurses

  • Park, Jung-Ha;Lee, Yun-Bok
    • International Journal of Advanced Culture Technology
    • /
    • v.10 no.1
    • /
    • pp.180-186
    • /
    • 2022
  • This study is a pilot study to confirm the effectiveness of training after applying emergency simulation training for inactive nurses and to present a new model of simulation training operation method. In this study, the control group is a group that directly participates in the simulation activity, and the experimental group is the group that observes the control group's simulation activity. Experimental group and control group were matched 1:1 to experience all the roles of the resuscitation team. The study participants were 5 inactive nurses in the experimental group and 5 inactive nurses in the control group, and the total training time was 5 hours. The emergency simulation operation composition consists of theory education, skill education, and simulation. The interview was conducted. The educational satisfaction of the participants was 4.65 points for theory education and 4.70 points for practical education based on 5 points. Participants' performance confidence improved from 3.60 points before operation to 7.20 points after operation. Emergency simulation operation consisted of pre-test, theory education, skill education, simulation implementation, debriefing, and post-test. Participants expressed that the choice of group greatly reduced the burden and anxiety about performing the role of the resuscitation team. However, difficulties and inexperience in the operation of the defibrillator were reported in the experimental group. The control group reported that the simulation activity of the experimental group was not significantly different from theirs. Through the results of this study, it was confirmed that emergency simulation education not only reduced the burden and anxiety of inactive nurses, but also had an effect of education. Based on the research results, it is proposed to expand the participants and verify the effectiveness of education through specific variables such as learning commitment, learner confidence, simulation satisfaction, and team effectiveness.

Exploring on Digital Textbooks for Teachers and Students (교사와 학습자를 위한 디지털 교과서에 대한 탐색적 연구)

  • Kim, Hye Jeong;Lim, Heui-Seok
    • Journal of Digital Convergence
    • /
    • v.11 no.2
    • /
    • pp.33-42
    • /
    • 2013
  • The study looks for keys to provide development direction of digital textbooks based on educational meaning and roles for increasing satisfaction of teacher and student uses in educational activities. In the paradigm shift toward learner-centered pedagogy, digital textbooks have been actively discussed in exploiting the pedagogical ideas, such as multimedia learning, self-regulated learning, deeper learning, and collaborative learning, offered by the technology. In the study, we discuss the concept and historical background of digital textbooks based on the changes of pedagogical paradigm, and then we discuss fundamental functionality, effectiveness, physical and psychological impact, and cognitive aspects to empower the use of digital textbooks in public education system.