• Title/Summary/Keyword: Learner Activity

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Influence of Math Education Utilizing Traditional Weights and Measures on Affective Domain of Elderly Learner (전통(傳統) 도량형(度量衡)을 활용한 수학교육(數學敎育)이 노인(勞人)학습자의 정의적(情意的) 영역(領域)에 미치는 영향)

  • Kim, Jae-Hyo;Ko, Ho-Kyoung
    • The Journal of Korean Medical History
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    • v.24 no.1
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    • pp.1-8
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    • 2011
  • As the value of living a complete life has spread, the importance of elderly education as a part of continuing education is ever increasing. As much as the bodily health, the activity to prevent dementia or healthy brain is being emphasized, the math utilizing traditional material was suggested to devise the curriculum appropriate for the emotional/cognitive level of the elderly. This could induce interests of the elderly, and ultimately improved the concept of self-consciousness and self-esteem. Also, a plan for effective application of such 'silver math' should be prepared, and the execution of a fusion study for a medical approach of its effects is proposed.

e-Friendly Personalized Learning

  • Caytiles, Ronnie D.;Kim, Hye-jin
    • International Journal of Internet, Broadcasting and Communication
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    • v.4 no.2
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    • pp.12-16
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    • 2012
  • This paper presents a learning framework that fits the digital age - an e-Friendly PLE. The learning framework is based on the theory of connectivism which asserts that knowledge and the learning of knowledge is distributive and is not located in any given place but rather consists of the network of connections formed from experiences and interactions with a knowing community, thus, the newly empowered learner is thinking and interacting in new ways. The framework's approach to learning is based on conversation and interaction, on sharing, creation and participation, on learning not as a separate activity, but rather as embedded in meaningful activities such as games or workflows. It sees learning as an active, personal inquiry, interpretation, and construction of meaning from prior knowledge and experience with one's actual environment.

Analysis of Conflict and Satisfaction on Learning of Married Woman Learners (기혼여성 학습자의 학습에 대한 갈등과 만족도 분석)

  • LEE, Hyun-Jung;WON, Hyo-Heon;KANG, Beodeul
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.3
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    • pp.760-768
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    • 2016
  • This study was aimed at analyzing married woman learners' types of learning desire, factors of conflict and satisfaction of learning. The subjects were 165 married women who were in attendance at general graduate schools located in Busan city and Gyeongnam province. The results were as follows. Firstly, Married woman learners preferred schools of natural sciences to schools of liberal arts, and entered graduate schools mainly according to their wishes. Secondly, Their learning desire type was followed by purpose-oriented, learning-oriented, and activity-oriented types. Thirdly, internal factor in their conflict factor was higher than external factor. Lastly, positive aspect in learning satisfaction was higher than negative aspect.

Research and Implementation of U-Learning System Based on Experience API

  • Sun, Xinghua;Ye, Yongfei;Yang, Jie;Hao, Li;Ding, Lihua;Song, Haomin
    • Journal of Information Processing Systems
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    • v.16 no.3
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    • pp.572-587
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    • 2020
  • Experience API provides a learner-centered model for learning data collection and learning process recording. In particular, it can record learning data from multiple data sources. Therefore, Experience API provides very good support for ubiquitous learning. In this paper, we put forward the architecture of ubiquitous learning system and the method of reading the learning record from the ubiquitous learning system. We analyze students' learning behavior from two aspects: horizontal and vertical, and give the analysis results. The system can provide personalized suggestions for learners according to the results of learning analysis. According to the feedback from learners, we can see that this u-learning system can greatly improve learning interest and quality of learners.

Design Principles for Learning Environment based on STEAM Education

  • Kim, Sunyoung
    • International Journal of Advanced Culture Technology
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    • v.9 no.3
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    • pp.55-61
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    • 2021
  • In this study, a learning environment based on STEAM theory was proposed to support and improve learners' activities and achievements for convergent design education. The learning environment design influence STEAM education with intentional design and schedule coordination, schools can create informal environments that are crucial to STEAM education. The physical surroundings of the learning space should be applied to teaching methods and learning activity, especially for STEAM-based education, physical space conditions should support the learner's design thinking and process. Furthermore, STEAM-based education environment should support a vast array of experiences that allow students to learn the context around ideas and skills. For spaces for learning environment based on STEAM, common design principles should be considered such as technology integration, safety and security, transparency, multipurpose space, and outdoor learning. Therefore, the learning environment based on STEAM needs flexible and mobile, connected, integrated, organized, flipped, and team-focused surroundings to support the learners understand, participate, cooperate, and accomplish the design process.

Effects of a Learning Management System on Applying Team-based Learning (팀기반학습 적용을 위한 교육지원시스템의 활용 효과)

  • Kim, Seong-Bin;Kim, Jae-Yeob
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2021.11a
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    • pp.186-187
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    • 2021
  • Education in Korean universities is rapidly expanding to online education due to COVID-19. In response to such changes, this study proposed a means of improving the learning management system of Korean universities and analyzed the effects of using the system. The important results of this study are as follows: the learning management system was composed of 'pre-class learning,' 'team activity,' and 'participation learning' to support team-based learning. The effects that the users (instructors, learners) can obtain by adopting team-based learning and using the system were analyzed. The study concludes that for instructors, teaching work may be alleviated. For learners, it was demonstrated that they could more easily access and use data required for their education.

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What We Need for Effective Learning in Ubiquitous Environments: Lessons from Korean Cases

  • KWON, Sungho;SEO, Jeunghee;KANG, Kyunghee;BHANG, Sunhee
    • Educational Technology International
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    • v.8 no.2
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    • pp.1-19
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    • 2007
  • This study is to analyze the implications of effective learning in a ubiquitous environment. Research proceeded according to the multiple case study analysis method. This paper is one result of the Korean case study to examine the effectiveness of and satisfaction with u-learning. We will introduce necessary conditions for effective learning in a ubiquitous environment. Each condition was elicited through the case study, and the analyzing framework was classified into hardware related to infra structure; software such as learning contents, teaching-learning activity and support, and class management; human-ware related to learner and teacher; system-ware as an education system, and administrative supporting.

Using Smart Devices in a Future School to Explore the Effects of Science Classes on Positive Science Experiences and Science Learning Identity (미래학교의 스마트 기기를 활용한 과학 수업이 과학긍정경험과 과학 학습자 정체성에 미치는 영향 탐색)

  • Yu, Eun-Jeong;Kim, Kyung Hwa
    • Journal of the Korean earth science society
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    • v.41 no.2
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    • pp.176-193
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    • 2020
  • The purpose of this study was to explore the effects of science classes on positive science experiences and science learner identity, using smart devices in a future school: C middle school. We conducted a paired t test at the beginning and end of the first school year with first-grade students at the future school to investigate positive experiences with science (Shin et al., 2017). Additionally, first and second-grade students in future schools using smart devices wrote and drew their own depictions in science classes to explore science learner identity, based on a modified analytical framework (Luehmann, 2009). The results show that significant effects on science-related career aspirations, self-concepts, and academic emotions were produced by science classes using smart devices. Science classes using smart devices helped students improve their level of agency and activity, solve problems with immediate and sufficient feedback, and experience meaningful perceptions of the nature of science. On the other hand, if students were immature in terms of their use of smart devices, they felt pressured to participate in the classes. The results of this study can be used as a foundation for designing various classroom contexts for the use of smart devices.

The effect of academic achievement and cooperative learning attitudes via differentiated cooperative learning in a class (학급 내 수준별 협동학습이 수학 학업성취도 및 협동학습 태도에 미치는 영향)

  • An, Jong Su
    • Journal of the Korean School Mathematics Society
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    • v.17 no.4
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    • pp.465-492
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    • 2014
  • In this study, through the analysis of the mathematics curriculum and textbooks, we produce the cooperative learning activity sheets which was appropriate instructional content for various levels. And, by using them appropriately at the levels of student learning on their own interest, we enhance academic achievement and cooperative learning attitudes. Specific for details for this study are as follows: First, through the applying a variety of the differentiated cooperative learning activity sheets and developing instruction learning, we improve the academic achievement. Second, through the making and utilizing the differentiated cooperative learning activity sheets and the interest and attitudes in mathematics, we improve the cooperative learning attitude. Third, through the levels of the subgroup cooperative learning, we improve the math learning abilities through a learner-centered. Further the purpose of this study is to bring up complementary cooperative spirit among colleagues.

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A Study of the Learning Effects by the Self-Directed Field Study of High School Students (고등학생들의 자기 주도적 야외학습의 효과에 대한 연구)

  • Yun Sung-Hyo;Jang Jeong-il;Koh Jeong-Seon
    • Journal of the Korean earth science society
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    • v.26 no.7
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    • pp.611-623
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    • 2005
  • The purpose of this study is to explore the effects of self-directed field learning practices on student’s academic achievement and self-directed learning characteristics regarding the level of learning ability. To conduct this study, 196 students of high school students in Busan were chosen and parted into either the experimental group (98 students) or control group (98 students). Each group is classified into three categories: high level (24 students), middle level (50 students), and low level (24 students) according to the level of learning ability by the academic achievement pre-test. The areas chosen for experimenting this study range from Dusong peninsula, Molundae in Saha-gu, Songdo in Seo-gu, Pusan. Then the inquiry-model of self-directed field learning which focuses on learner-centered activity was designed based on theories concerning field learning and self-directed learning, and was applied to the experimental group. In conclusion, this teaching method using self-directed field learning is expected to improve academic achievement in science subject and increase students’ self-directed learning characteristics regardless of the students' level of academic achievement.