• Title/Summary/Keyword: Leap

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Analysis of GHG Reduction Scenarios on Building using the LEAP Model - Seoul Main Customs Building Demonstration Project - (LEAP 모형을 이용한 건축물의 온실가스 감축 시나리오 분석 - 서울세관건물 그린리모델링 시범사업을 중심으로 -)

  • Yoon, Young Joong;Kim, Min Wook;Han, Jun;Jeon, Eui Chan
    • Journal of Climate Change Research
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    • v.7 no.3
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    • pp.341-349
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    • 2016
  • This study is intended to set a greenhouse gas emission scenario based on green remodeling pilot project (Annex building of Seoul Customs Office) using LEAP model, a long-term energy plan analysis model, to calculate the energy saving and greenhouse gas emission till year 2035 as well as to analyze the effect of electric power saving cost. Total 4 scenarios were made, Baseline scenario, assuming the past trend is to be maintained in the future, green remodeling scenario, reflecting actual green remodeling project of Seoul Customs Office, behavior improvement and renewable energy supply, and Total scenario. According to the analysis result, the energy demand in 2035 of Baseline scenario was 6.1% decreased from base year 2013, that of green remodeling scenario was 17.5%, that of behavior improvement and renewable energy supply scenario was 21.1% and that of total scenario was 27.3%. The greenhouse emission of base year 2013 was $878.2tCO_2eq$, and it was expected $826.3tCO_2eq$, approx. 5.9% reduced, in 2035 by Baseline scenario. the cumulative greenhouse gas emission saving of the analyzing period were $-26.5tCO_2eq$ by green remodeling scenario, $2.8k\;tCO_2eq$ by behavior improvement and renewable energy supply scenario, and $2.0k\;tCO_2eq$ by total scenario. In addition the effect of electricity saving cost through energy saving has been estimated, and it was approx. 634 million won by green remodeling scenario and appro. 726 million won by behavior improvement and renewable energy supply scenario. So it is analyzed that of behavior improvement and renewable energy supply scenario would be approx. 12.7% higher than that of green remodeling scenario.

Evaluation of Liquefaction Model using Dynamic Centrifuge Test (포화된 경사 사질토 지반의 액상화 수치모델 거동평가)

  • Lee, Jin-Sun;Lee, Sang-Un
    • Journal of the Korean Geotechnical Society
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    • v.38 no.11
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    • pp.31-42
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    • 2022
  • This study verified numerical analysis of the liquefaction phenomenon using LEAP-2017 international round-robin centrifuge test results. Dynamic centrifuge test is performed by applying a 1 Hz tapered sine wave to the model soil deposit, which was formed under a water table in a surface slope of 5° using Ottawa F-65 sand. A numerical model was made on a prototype scale and analyzed using the finite difference method in 2D and 3D conditions. The analyses were verified for acceleration and pore-water pressure histories with depth and residual displacement. Verification results revealed that all numerical liquefaction models agree reasonably with the test result for acceleration histories but not for pre-water pressure histories. Numerical analyses showed much smaller residual displacement than the centrifuge test. Thus, it is necessary to compare the results of numerical analysis with the centrifuge test performed by other institutes in the future.

Pathos of Color Green Expressed in Korean War Films (전쟁영화에서 초록의 색채표현과 파토스)

  • Jong-Guk Kim
    • Journal of Information Technology Applications and Management
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    • v.29 no.6
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    • pp.123-134
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    • 2022
  • War films are a general term for films that have battlefields as their main background. Although war films as a genre directly deal with combat situations, they also deal with characters or subjects related to war. War films promote patriotism and nationalism, but they also argue against war by highlighting the disastrous war. This study is based on the color theory that the meaning of film color is temporarily and infinitely generated according to the cultural differences, with Eisenstein's creative theory on film color and pathos. I wanted to clarify the pathos effect and the meaning of color green expressed in the Korean war films. In war films, colors are visualized in art forms such as symbols, similes and metaphors. In war films, color green symbolizes life. On the battlefield, the green of nature stands against the catastrophic situation. The green of ecology, which insists on the flow of life, evokes fear in ecological crises such as war, disaster and climate change. The dark green caused by a catastrophe like war warns of the destruction of life. The connotation of color is temporarily and infinitely expands according to the cultural differences. The dark green, which visualizes the battlefield of destruction, is a form and element of pathos that indicates changes in emotions such as sadness, pity, grief and despair. Pathos as an emotional appeal is a leap from the quality to the quality of the means of expression and refers to the departure from Dasein. The green color that dominates the visuals of war films is a symbol of life and functions as a pathos that makes emotional changes take a new leap. A qualitative leap through pathos means all changes that become new.

A Gesture Interface based on Hologram and Haptics Environments for Interactive and Immersive Experiences (상호작용과 몰입 향상을 위한 홀로그램과 햅틱 환경 기반의 동작 인터페이스)

  • Pyun, Hae-Gul;An, Haeng-A;Yuk, Seongmin;Park, Jinho
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.27-34
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    • 2015
  • This paper proposes a user interface for enhancing immersiveness and usability by combining hologram and haptic device with common Leap Motion. While Leap Motion delivers physical motion of user hand to control virtual environment, it is limited to handle virtual hands on screen and interact with virtual environment in one way. In our system, hologram is coupled with Leap Motion to improve user immersiveness by arranging real and virtual hands in the same place. Moreover, we provide a interaction prototype of sense by designing a haptic device to convey touch sense in virtual environment to user's hand.

Implementing Leap-Motion-Based Interface for Enhancing the Realism of Shooter Games (슈팅 게임의 현실감 개선을 위한 립모션 기반 인터페이스 구현)

  • Shin, Inho;Cheon, Donghun;Park, Hanhoon
    • Journal of the HCI Society of Korea
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    • v.11 no.1
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    • pp.5-10
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    • 2016
  • This paper aims at providing a shooter game interface which enhances the game's realism by recognizing user's hand gestures using the Leap Motion. In this paper, we implemented the functions such as shooting, moving, viewpoint change, and zoom in/out, which are necessary in shooter games, and confirmed through user test that the game interface using familiar and intuitive hand gestures is superior to the conventional mouse/keyboard in terms of ease-to-manipulation, interest, extendability, and so on. Specifically, the user satisfaction index(1~5) was 3.02 on average when using the mouse/keyboard interface and 3.57 on average when using the proposed hand gesture interface.

Development of New Control Interface Technology Based on Leap Motion (Leap Motion을 이용한 새로운 제어 인터페이스 기술 개발)

  • Kim, Hyun-Taek;Nam, Jae-Hyun;Jung, Woo-Hwan;Cho, Kuk-Jin;Kim, Byung-Gyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.1649-1652
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    • 2013
  • 최근 정보기술의 발전에 가속화되면서 기존의 키보드나 마우스 같은 전통적인 제어장치들과는 달리 새로운 하드웨어 인터페이스들이 등장하고, 그에 따른 새로운 시각에서의 제어 방법들 등장하고 있다. 본 논문에서는 Leap Motion이라는 새로운 하드웨어 인터페이스를 사용할 때 제공되는 단순한 위치 정보만 쓰는 것이 아니라 어떠한 위치에 있는지, 특정 동작을 취했을 때 모션 등과 같은 정보들도 함께 사용하기 위해 손과 손가락을 인식할 수 있도록 모션 인식방법을 제안하고, 제안된 기술을 기반으로 3D Avatar를 제어 및 편집 후 애니메이션을 만들어 공유할 수 있는 모션제어 저작SW를 개발하였다. 본 기술은 의료, 게임, 교육 등 다양한 분야에서 새로운 제어 기술로서 활용될 수 있으며, 기존의 공간 터치 기술과는 다른 장점을 제공할 것으로 예상된다.

Hand Gesture Recognition with Convolution Neural Networks for Augmented Reality Cognitive Rehabilitation System Based on Leap Motion Controller (립모션 센서 기반 증강현실 인지재활 훈련시스템을 위한 합성곱신경망 손동작 인식)

  • Song, Keun San;Lee, Hyun Ju;Tae, Ki Sik
    • Journal of Biomedical Engineering Research
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    • v.42 no.4
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    • pp.186-192
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    • 2021
  • In this paper, we evaluated prediction accuracy of Euler angle spectrograph classification method using a convolutional neural networks (CNN) for hand gesture recognition in augmented reality (AR) cognitive rehabilitation system based on Leap Motion Controller (LMC). Hand gesture recognition methods using a conventional support vector machine (SVM) show 91.3% accuracy in multiple motions. In this paper, five hand gestures ("Promise", "Bunny", "Close", "Victory", and "Thumb") are selected and measured 100 times for testing the utility of spectral classification techniques. Validation results for the five hand gestures were able to be correctly predicted 100% of the time, indicating superior recognition accuracy than those of conventional SVM methods. The hand motion recognition using CNN meant to be applied more useful to AR cognitive rehabilitation training systems based on LMC than sign language recognition using SVM.

Study of fuel cell CHP-technology on electricity generation sector using LEAP-model (LEAP 모형을 이용한 연료전지 열병합발전설비 도입에 따른 온실가스배출저감 잠재량 분석)

  • Shin, Seung-Bok;Jun, Soo-Young;Song, Ho-Jun;Park, Jong-Jin;Maken, Sanjeev;Park, Jin-Won
    • Journal of Energy Engineering
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    • v.18 no.4
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    • pp.230-238
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    • 2009
  • We study about small gas engine and fuel cell CHP (Combined Heat and Power) as the technologies for energy conservation and $CO_2$ emissions reduction. Korea government plans to use them in near future. This study quantitatively analyzed energy consumption and $CO_2$ emissions reduction potential of small CHP instead of existing electric power plant (coal steam, combined cycle and oil steam) using LEAP (Long-range Energy Alternative Planning system) as energy-economic model. Three future scenarios are discussed. In every scenario similar condition for each CHP is used. Alternative scenario I: about 6.34% reduction in $CO_2$ emissions is observed in 2019 due to increase in amount of gas engine CHP and fuel cell CHP while coal use in thermoelectric power plant is almost stagnant. In alternative scenario II: a small 0.8% increase in $CO_2$ emission is observed in 2019 keeping conditions similar to alternative scenario I but using natural gas in combined cycle power plant instead of coal. During alternative scenario II overall $CO_2$ emission reduction is observed in 2019 due to added heat production from CHP. Alternative scenario III: about 0.8% reduction in $CO_2$ emissions is observed in 2019 using similar CHP as AS I and AS II. Here coal and oil are used in thermoelectric power plant but the quantity of oil and coal is almost constant for next decade.