• Title/Summary/Keyword: Language learning tool

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Consideration of Sematic Roles of Korean Subcategory in Computational Linguistics (전산언어학에서의 한국어 필수논항의 의미역 상정과 재고)

  • Kim, Yun-Jeong;Kim, Wan-Su;Ock, Cheol-Young
    • Language and Information
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    • v.18 no.2
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    • pp.169-199
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    • 2014
  • This study was performed to assume the Sematic role of the obligatory argument of the predicate in a Korean sentence, and to accomplish the task to attach the assumed thematic role to the real corpus. With this study, the maximum of the Sematic role was determined and the Criterion of the Sematic role was set. The maximum of the Sematic role was determined 22. This study arranged the Sematic role of case marker and attached the Sematic role to the predicate of the sentence within The standard Korean Dictionary. The program to attach the thematic role was developed(UTagger-SR). The Sematic role of case marker and Case frame dictionary was equipped in this program. By attaching the Sematic role, it was found that the most important the Sematic role in the korean sentence is the theme of the predicate and the next is the subject of the predicate.

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Automatic Processing of Predicative Nouns for Korean Semantic Recognition. (한국어 의미역 인식을 위한 서술성 명사의 자동처리 연구)

  • Lee, Sukeui;Im, Su-Jong
    • Korean Linguistics
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    • v.80
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    • pp.151-175
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    • 2018
  • This paper proposed a method of semantic recognition to improve the extraction of correct answers of the Q&A system through machine learning. For this purpose, the semantic recognition method is described based on the distribution of predicative nouns. Predicative noun vocabularies and sentences were collected from Wikipedia documents. The predicative nouns are typed by analyzing the environment in which the predicative nouns appear in sentences. This paper proposes a semantic recognition method of predicative nouns to which rules can be applied. In Chapter 2, previous studies on predicative nouns were reviewed. Chapter 3 explains how predicative nouns are distributed. In this paper, every predicative nouns that can not be processed by rules are excluded, therefore, the predicative nouns noun forms combined with the case marker '의' were excluded. In Chapter 4, we extracted 728 sentences composed of 10,575 words from Wikipedia. A semantic analysis engine tool of ETRI was used and presented a predicative nouns noun that can be handled semantic recognition language.

SNS Utilization of Youth and Use as a Learning Tool (청소년의 SNS 이용실태 및 학습도구로써의 활용방안)

  • kang, Hyun-joo;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.23 no.1
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    • pp.93-101
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    • 2020
  • Korea, as a leader of Internet and game sector in IT industry, has been playing an important role in increasing its industrial development. This country has won the first place in wireless broadband usage and contributed to Internet game industry development. This means that Korean use smartphones most. It is juveniles that use Internet and smartphones most among Korean who use teenage., the number of the teenagers who overuse smartphones or Internet has surpassed 200,000. The number of the adolescents who spend more time using smartphone and Internet is about 180,000 and the number of the teens who are over-dependent to smartphone having trouble living their lives is over 22,000. The SNS usage rate of the contents that teens are most likely to use has accounted for over 80 percent. Among teens, SNS is being considered as a major means that builds relationship due to smartphone technology and the prevalence of smartphones. However, the use of SNS among youths has two sides; one is positive, the other negative. Not only does SNS have a positive function that it keeps relationship but it also has a negative function that it can lead to smartphone addiction.

The suggestion on the application of UCC contents (매너교육을 위한 UCC 콘텐츠 활용제안)

  • Nam, Suk-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.11
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    • pp.4182-4187
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    • 2010
  • The education on manners[etiquette] is necessary to have pragmatic value centered on practice, not merely deliver knowledge or a theory. For this purpose, it is required to develop various teaching methods for its revitalization. This study is to suggest UCC contents as the most suitable learning tool and to show the cases. The education on manners using UCC contents has positively influence on students' interest in class as well as the improvement in achievement, and attracts their attention. Also it inspires students' sense of manners through the practical exercise and results in the positive change of their behavior. Therefore UCC contents attempted newly are considered to be a useful learning tool and for this reason, I offer them as basic data for the education of manners.

A Study on Enhancing Emotional Engagement in Learning Situation - Based on Development Case of English Learning Serious Game 'Word Collectrian' (학습 장면에서 감정 개입을 촉진하기 위한 기능성 게임의 활용 - 단어 시각화 기반의 영어 학습용 기능성 게임 '워드 콜렉트리안' 제작 사례를 바탕으로)

  • Lee, Haksu;Doh, Young Yim
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.95-106
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    • 2012
  • Emotion is very important feature in educational situation. Because it has high influence to memory, educational achievement, motivation. This study tried to find out possibility of serious game as emotional engagement tool in educational situation. We did our pilot experiment to elementary school students who are english as second language. In this L2 learning situation, we did our basic experiment with English language learning serious game called 'Word Collectrian". Word Collectrian has some features for emotional engagement. It has interaction for dynamic word visualization, providing context video for word usage, putting visualized word on learner's virtual home. According to experimental result, word Collectrian has possibility for educational achievement and emotional engagement effect.

A Study on the Usage of Smartphones for English Listening Activity (디지털 융합 영어 듣기 활동을 위한 스마트폰 활용 연구)

  • Choi, Mi Yang
    • Journal of Digital Convergence
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    • v.15 no.4
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    • pp.451-459
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    • 2017
  • This study investigates the usage of smartphones in English listening activities. 71 students answered the 10-item questionnaire after doing listening activity using their own smartphone for one semester in the course of Practical English listening and reading. The findings show that listening activity done with smartphone enhanced students' interest in English listening and improved their English listening skills because smart phones made customized learning possible. However, the major limitation of using smart phone is that students are distracted during activity by smart phones' other functions such as SMS and messenger. To reduce such distraction, I suggest that individual listening activity with smart phones be mixed with instructor-led activity using a classroom computer in about 50 to 50 ratio. The ratio might vary depending on the level of students' English listening skills. These findings will make a contribution to the boost of digital convergence English learning.

Effect of Korean Analysis Tool (UTagger) on Korean-Vietnamese Machine Translations (한-베 기계번역에서 한국어 분석기 (UTagger)의 영향)

  • Nguyen, Quang-Phuoc;Ock, Cheol-Young
    • 한국어정보학회:학술대회논문집
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    • 2017.10a
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    • pp.184-189
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    • 2017
  • With the advent of robust deep learning method, Neural machine translation has recently become a dominant paradigm and achieved adequate results in translation between popular languages such as English, German, and Spanish. However, its results in under-resourced languages Korean and Vietnamese are still limited. This paper reports an attempt at constructing a bidirectional Korean-Vietnamese Neural machine translation system with the supporting of Korean analysis tool - UTagger, which includes morphological analyzing, POS tagging, and WSD. Experiment results demonstrate that UTagger can significantly improve translation quality of Korean-Vietnamese NMT system in both translation direction. Particularly, it improves approximately 15 BLEU scores for the translation from Korean to Vietnamese direction and 3.12 BLEU scores for the reverse direction.

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Arduino IoT Studio based on 5W1H Programming Model for non Programmer

  • Im, Hong-Gab;Baek, Yeong-Tae;Lee, Se-Hoon;Kim, Ji-Seong;Sin, Bo-Bae
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.2
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    • pp.29-35
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    • 2017
  • In this paper, we present a 5W1H programming model for IT non-experienced people who are not familiar with computer programming and those who need programming education. Based on this model, we can design a development tool that can be easily programmed by beginners. This development tool is a programming method applying the 5W1H concept and constructs a sentence to satisfy the control condition of 'Who, When, Where, What, and How', which is the sentence element of 5W1H. Therefore, the user can easily develop the target system as if constructing the sentence without learning the programming language of the target system. In this paper, to verify the effectiveness of the 5W1H programming model proposed in this paper, we applied the concept of 5W1H programming to Arduino and developed the development tool and performed the first verification and applied the second verification to the speech recognition smart home development platform.

Factors influencing the English classes using a web-based bulletin board system (웹 게시판을 활용한 영어 수업에 영향을 미치는 요인분석 연구)

  • Kim, Jie-Young
    • English Language & Literature Teaching
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    • v.13 no.3
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    • pp.227-251
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    • 2007
  • The development and use of computer mediated communications (CMC) as a tool for teaching and learning English has grown considerably in recent years. The purpose of this study is to investigate factors related to learners' participation, achievement, and satisfaction in EFL classes using web-based bulletin boards. The total number of 77 university students participated in this study. Three domains and eight independent variables investigated in this study were a learner-related domain (attitudes toward CMC, intrinsic motivation, extrinsic motivation, attitudes toward writing), an interaction-related domain (student-student interaction, teacher-student interaction), and an environmental domain (physical support and design of the web site). In order to determine interrelation of variables correlation analysis and multiple regression analysis were used. The results of this study showed that the factors predicting a learner's participation were instrumental motivation, attitudes toward writing, and teacher-student interaction. The factors explaining a learner's achievement were learner's participation and attitudes toward writing, and the factors predicting a learner's satisfaction were integrative motivation, student-student interaction, teacher-student interaction, physical support and learner's participation.

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Object Modeling for Mapping from XML Document and Query to UML Class Diagram based on XML-GDM (XML-GDM을 기반으로 한 UML 클래스 다이어그램으로 사상을 위한 XML문서와 질의의 객체 모델링)

  • Park, Dae-Hyun;Kim, Yong-Sung
    • The KIPS Transactions:PartD
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    • v.17D no.2
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    • pp.129-146
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    • 2010
  • Nowadays, XML has been favored by many companies internally and externally as a means of sharing and distributing data. there are many researches and systems for modeling and storing XML documents by an object-oriented method as for the method of saving and managing web-based multimedia document more easily. The representative tool for the object-oriented modeling of XML documents is UML (Unified Modeling Language). UML at the beginning was used as the integrated methodology for software development, but now it is used more frequently as the modeling language of various objects. Currently, UML supports various diagrams for object-oriented analysis and design like class diagram and is widely used as a tool of creating various database schema and object-oriented codes from them. This paper proposes an Efficinet Query Modelling of XML-GL using the UML class diagram and OCL for searching XML document which its application scope is widely extended due to the increased use of WWW and its flexible and open nature. In order to accomplish this, we propose the modeling rules and algorithm that map XML-GL. which has the modeling function for XML document and DTD and the graphical query function about that. In order to describe precisely about the constraint of model component, it is defined by OCL (Object Constraint Language). By using proposed technique creates a query for the XML document of holding various properties of object-oriented model by modeling the XML-GL query from XML document, XML DTD, and XML query while using the class diagram of UML. By converting, saving and managing XML document visually into the object-oriented graphic data model, user can prepare the base that can express the search and query on XML document intuitively and visually. As compared to existing XML-based query languages, it has various object-oriented characteristics and uses the UML notation that is widely used as object modeling tool. Hence, user can construct graphical and intuitive queries on XML-based web document without learning a new query language. By using the same modeling tool, UML class diagram on XML document content, query syntax and semantics, it allows consistently performing all the processes such as searching and saving XML document from/to object-oriented database.