• Title/Summary/Keyword: Language learning tool

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The Role of L1 and L2 in an L3-speaking Class

  • Kim, Sun-Young
    • Cross-Cultural Studies
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    • v.24
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    • pp.170-183
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    • 2011
  • This study explored how a Chinese college student who previously had not reached a threshold level of Korean proficiency used L1 (Chinese) and L2 (English) as a tool to socialize into Korean (L3) culture of learning over the course of study. From a perspective of language socialization, this study examined the cross-linguistic influence of L1 and L2 on the L3 acquisition process by tracing an approach to language learning and practices taken by the Chinese student as a case study. Data were collected through three methods; interview protocols, various types of written texts, and observations. The results showed that the student used English as a means to negotiate difficulties and expertise by empowering her L2 exposure during the classroom practices. Her ways of using L2 in oral practices could be characterized as the 'Inverse U-shape' pattern, under which she increased L2 exposure at the early stage of the study and shifted the intermediate language to L3 at the later stage of the study. When it comes to the language use in written practices, the sequence of "L2-L1-L3" use gradually changed to the "L2-L3" sequence over time, signifying the importance of interaction between L2 and L3. However, the use of her native language (L1) in a Korean-speaking classroom was limited to a certain aspect of literacy practices (i.e., vocabulary learning or translation). This study argues for L2 communication channel in cross-cultural classrooms as a key factor to determine sustainable learning growth.

Proposing a Korean teaching method and evaluation tool using paraphrasing in learning (의역학습법을 사용한 한국어 교수법 및 평가도구 제안)

  • Kwon, Yonghae;Choi, Jungyoon
    • Journal of Korean language education
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    • v.28 no.2
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    • pp.265-289
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    • 2017
  • 외국어를 학습하는 데 있어서 해당 외국어의 의사소통 능력을 향상시키고 평가한다는 것은 상당히 큰 중요성을 가진다. 교실에서 학습자의 듣기, 말하기, 읽기, 쓰기 능력을 통해 학습자의 언어 능력을 함양하고 평가하기 위해 어떠한 연습문제나 시험 혹은 평가방법을 사용하느냐 하는 것은 학습자의 학습동기에 지대한 영향을 미친다. 왜냐하면, 보통 학습자들은 교수자가 무엇을 가르치고 기대하며 평가하느냐에 따라 자신들의 학습방법을 맞춰 나가기 때문이다. 이러한 맥락에서 본 연구는 보다 적극적인 학습자들의 참여를 유도하고 유연성 있는 학습자 중심의 학습법을 고양시키며 다양한 언어능력을 고취시키기 위하여, 효과적인 외국어 학습법의 하나로 알려진 paraphrasing을 학습에 활용하고자 한다. 특히 paraphrasing은 일상생활 속에서도 의사소통을 원활히 하기 위한 수단으로서 글 바꿔 쓰기 혹은 말 바꿔 말하기로 활용되기도 하나, 본 소논문에서는 paraphrasing이 학습을 목적으로 하는 학습현장에서 활용되었다는 것을 감안하여 의역을 통한 학습 혹은 의역학습법을 소개하고자 한다. 실제로 paraphrasing은 언어 및 외국어 학습자들에게 상당히 효과가 있는 것으로 알려진 것에 비해 실제로 한국어 교육현장에서 사용한 연구들은 거의 찾아 볼 수가 없다고 해도 과언이 아니다. 따라서, 의역학습법을 학습현장에서 도입했을 때 경험한 여러 시행착오를 바탕으로 실질적으로 교실에서 사용된 예시들을 소개하고, 한국어를 가르치는 교수자들과 한국어를 배우는 외국인 학습자들에게 paraphrasing을 사용한 새로운 한국어 교수방법과 평가 도구를 제안하고자 한다. 이를 통해, paraphrasing이 한국어를 가르치는 교수자들과 한국어를 배우고자 하는 외국 학습자들에게 효과적인 언어학습 도구로서 실질적으로 교육현장에서 널리 사용될 수 있는 계기가 되었으면 한다.

Developing Tool of Distance Learning Korean Coursewares for European Language Speakers (유럽어 사용자를 위한 원격 한국어 코스웨어 개발도구)

  • Kim, Ki-Hye;Yoon, Ae-Sun
    • Annual Conference on Human and Language Technology
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    • 1997.10a
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    • pp.446-453
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    • 1997
  • 정보화 시대에 한국어의 활발한 보급을 위해서는 다양한 모국어 사용자들의 학습 요구를 충족 시키는 한국어 코스웨어의 개발 및 통신망을 이용한 제공이 필요하다. 하지만, 외국어로서 한국어를 학습하고자 하는 학습자들을 위한 한국어 코스웨어는 영어와 일본어에 국한되어 있어서 유럽어를 모국어로 하는 학습자들의 한국어 학습 효율을 저하시키므로, 그들의 모국어로 된 한국어 코스웨어의 개발이 요구된다. 이러한 개발 단계에서 제일 처음 부딪히는 문제로 한글 윈도우(Windows)나 통신망(net-work) 환경에서 영어의 알파벳을 제외한 유럽어(European Languages) 특수문자의 입 출력이 불가능하다는 것이다. 따라서 비전산 전문가들이 손쉽게 코스웨어를 만들 수 있도록 개발된 기존의 저작 도구(authoring tool)로는 유럽어와 한글을 동시에 사용하는 한국어 학습 내용을 기술할 수 없다. 본 논문에서는 한국어 학습을 위한 원격 교육의 필요성 및 문제점을 알아보고 이를 바탕으로 설계한 유럽어 지원 한국어 코스웨어 개발 도구(developing tool)인 반디(BANDI)의 시스템 구성, 사용자 인터페이스 및 비전산 전문가인 학습 내용 개발자를 위한 스크립트 언어를 소개하였다.

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Development of Foreign Language Fluency Diagnosis Tools For Brain Scientific Language Learning (뇌공학적 외국어 학습을 위한 외국어 능숙도 진단 도구 개발)

  • Lee, Sae-Byeok;Lee, Won-Gyu;Kim, Hyeon-Cheol;Jung, Soon-Young;Lim, Heui-Seok
    • The Journal of Korean Association of Computer Education
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    • v.13 no.1
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    • pp.37-44
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    • 2010
  • Recently, the scientific approach to brain engineering is actively being made for effective foreign language learning and diagnosis. In order to supplement the problem of preexistence paper exam, the study aimed to develop a tool for foreign language fluency diagnosis which based on brain engineering. The proposed tools in the paper indirectly measure the aspects of brain information processing by testing learners' 3 abilities of linguistic memory, comprehension, and language production in 5 different ways.

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Korean Students' Intentions to Use Mobile-Assisted Language Learning: Applying the Technology Acceptance Model

  • Kim, Gyoo-mi;Lee, Sang-jun
    • International Journal of Contents
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    • v.12 no.3
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    • pp.47-53
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    • 2016
  • The purpose of this study was to examine how Korean students accept and use mobile-assisted language learning (MALL) and investigate related factors that potentially affect MALL usage. The participants were 244 undergraduate students who were surveyed with a questionnaire. The research model, which included students' self-efficacy, content reliability, interactivity, perceived enjoyment, perceived usefulness, perceived ease of use, attitude, and behavioral intention to use MALL, was developed based on the technology acceptance model (TAM). The structural equation modeling (SEM) technique was employed in order to analyze the overall results of modified TAM and the research model. The results indicated that TAM was a good theoretical tool to understand students' acceptance of MALL. In addition, all constructs, with the exception of self-efficacy and interactivity, had significant effects on students' acceptance possibilities of MALL. Limitations and suggestions for the further study are also presented.

A Case Study of KSL Learner-Learner Dialogue as a Cognitive Activity in Speaking Tasks (말하기 과제 수행에서 인지적 활동으로서의 학습자 대화 사례 연구)

  • Son, Hyejin
    • Journal of Korean language education
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    • v.29 no.2
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    • pp.73-100
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    • 2018
  • The purpose of this study is to investigate learner-learner dialogue during speaking tasks. In the Korean language classroom, conversation between learners is an important activity as speaking practice. However, learner dialogue is also a tool to enable learners to collaboratively conduct various cognitive activities in the classroom. In previous research, it was unfolded that through learner-learner dialogue, learners can solve second-language related problems and set a goal to carry out tasks. Therefore, this study analyzed learner-learner dialogue to investigate what kinds of cognitive activities are activated during the role-play task. As a result, the learners collaboratively generated and monitored language and content for role play. Also, in order to accomplish tasks more successfully, learners shared the same understanding about the goal of the task, and tried to manage the task procedure. Through learner-learner dialogue, learners can participate in cognitive activities such as content, language construction, and task management voluntarily without the help from teachers. This means that learner-learner dialogue can be an activity to support language learning tasks. Also, it can make learners actively involved in learning and by sharing resources with each other. It is also important that learners can experience language use that participates in real-world communication activities, such as learning in the classroom and collaborating with peer learners. This study is an exploratory study for a basic understanding of learner's conversation as a cognitive activity, and the scope of the study is limited to clarifying contents of learner-learner dialogue as a cognitive activity in speaking tasks. Based on the findings of this study, future research should be conducted on the function of learner-learner dialogue as a cognitive activity in Korean language learning and its role in the classroom of Korean language education.

Applications of English Education with Remote Wireless Mobile Devices (무선 원격 시스템의 모바일 장치를 이용한 영어 학습 방법 연구)

  • Lee, Il Suk
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.255-262
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    • 2013
  • Useful applications for English education enable immediate conversion of mobile devices into remote wireless systems for classroom computers. Once the free software has been installed in the main computers in the classroom, using powerpoint, students can operate the computers through their mobile devices by installing Air mouse on them. By using this, the students can draw or write on the "board" to manipulate the educational resources from where they are/from their seats. The study of English language encompasses not only academic study but also language training. Until recently, the issue of the English language learning has been ridden with certain problems-instead of being a tool that facilitates communication, its main purpose has been for school grades, TOEIC, and TOEFL. This study suggests English language learning methodology using various applications such as mobile, VOD English language content, and movie scripts in implementing easy and fun English language learning activities that can be studied regularly. This is operationalized by setting a specific limit on learning and by using various media such as podcast, Apps, to increase interest, motivation, and self-directed learning in a passive learning environment.

A Programming Language Learning Model Using Educational Robot (교육용로봇을 이용한 프로그래밍 학습 모형 - 재량활동 및 특기적성 시간에 레고 마인드스톰의 Labview 언어 중심으로 -)

  • Moon, Wae-Shik
    • Journal of The Korean Association of Information Education
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    • v.11 no.2
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    • pp.231-241
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    • 2007
  • With a focus on LabView language to program Lego Mindstoms Robot in afterschool class to help children develop their special ability and aptitude. The purpose of this research was to make proposal for programming learning method using a robot as an algorithm learning tool to improve creative problem solving ability. To do this, robot programming training program in the amount of 30th period and teaching aids thereof were developed, and 6th grade primary school children were taught up to 30th period, then after, they were evaluated accordingly. Results from analysis of evaluation of achievement level with a focus on outcomes according to each period revealed that learners understood most of contents of curriculum. In view of such results from evaluation, it is judged that the curriculum as well as teaching aids that devised and created have been constituted in order that school children will be able to have developed a shared understanding of their learning sufficiently, and to put it into practice easily. Through these hands-on experiences in the course of researches, researcher could have confirmed the possibility of success for robot-programming training class as new creative algorithm learning tool in the primary school curriculum.

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The effects of self-directed learning through homepage for English reading class (교사-학생간의 홈페이지를 활용한 자기주도적 학습의 효과)

  • Bang, Young-Joo
    • English Language & Literature Teaching
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    • v.12 no.3
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    • pp.187-210
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    • 2006
  • This study aims to investigate the effects of the implementation of self-directed learning through the homepage between the teacher and the students for English reading classes. The study focuses on the questions of whether the self-directed learning through the homepage, compared to the teacher-centered learning, would enable a significantly positive change in the students' achievements and of what their responses to this new learning method are. 72 students were grouped into an experimental and a control group, and then each group was subdivided into three levels (high, medium, low) of proficiency. Findings demonstrate that the experimental group showed statistically more significant increases in their scores of reading proficiency test than the control group. For the question of students' responses to the learning experience, the three groups within the experimental group responded to a questionnaire survey with regard to the positive attitude of learning, the effectiveness of self-directed learning and its learning materials, and usability of the homepage. In general, the experimental group considered the experience satisfactory, although the degree of positive responses varied according to the proficiency level of the group. This suggests the importance and effectiveness of self-directed learning using the computer and internet as a supplementary learning tool.

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An AI Service to support communication and language learning for people with developmental disability (발달장애인을 위한 커뮤니케이션과 언어 학습 증진을 위한 인공지능 서비스)

  • Park, Chan-Jun;Kim, Yang-Hee;Jang, Yoonna;Umadevi, G.R;Lim, Heui-Seok
    • Journal of the Korea Convergence Society
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    • v.11 no.6
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    • pp.51-57
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    • 2020
  • Children with language developmental disabilities often struggle through their lives from a lot of challenges in everyday life and social activities. They're often easily deprived of the opportunity to engage in social activities, because they find difficulty in understanding or using language, a core means of communication. With regard to this issue, AAC(Augmentative and Alternative Communication) can be an effective communication tool for children who are suffering from language disabilities. In this paper, we propose a deep learning-based AI service to make full use of the pictogram as an AAC tool for children with language developmental disabilities to improve not only the ability to interact with others but the capacity to understand language. Using this service, we strive to help these children to more effectively communicate their intention or desire and enhance the quality of life.