• Title/Summary/Keyword: Korean youth

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A Study on the Status and Promotion of Youth Activities - Jeollanam-do around the training institutions - (청소년 수련활동의 실태 및 활성화 방안에 대한 연구 - 전라남도 수련기관을 중심으로 -)

  • PARK, Jong-Un;BAN, Gun-Woo
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.3
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    • pp.769-779
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    • 2016
  • This study aims to examine the operation of a free semester system geared towards meeting education user needs by researching on youth training activities, a method of fostering talents to be equipped with the 21st-century society-required creativity, innovation ability, cooperation spirit and leadership, communication ability, problem-solving power, and venturing spirit, among other key capabilities. Thus, targeting seven public and private youth training facilities in Jeollanam-do, user satisfaction with ongoing youth training activities and achievement levels were surveyed so that problems of training facilities could be identified and improvement measures could be presented so as to ensure education that can satisfy both education providers and users.

Case Study on Competency-based Maker and Design Education using Marine Robot (해양로봇 활용의 역량중심 메이커 및 설계 교육 사례 연구)

  • Kim, Hyun-Sik
    • Journal of Engineering Education Research
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    • v.24 no.2
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    • pp.12-19
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    • 2021
  • Recently, the need of the future education in youth and univesity is rapidly increasing according to 4th industrial revolution. However, the maker and design education as a kind of youth and university future education has the following problems: it is implemented as an interesting convergence education including software education, it is managed by integrating youth and university competencies, it is composed in the form of blended class of consilient subject and nonsubject, it requires considering satisfaction in competency measurement and management, it is connected with entering school and getting job. To solve these problems, a case study on competency-based maker and design education using marine robot, which is based on the process-based learing method, integrated competency of youth and university, blended-type curriculum in terms of online and offline, is executed. To verify the competency-based maker and design education, the satisfaction survey in subject and nonsubject is performed. Study results show the example of the marine robot-based maker and design education and the need for additional study.

A Study on Relationship of Career Decision-Making and Youth Activities : Focused on Mediating Effect of Academic Achievement Level (중학생의 청소년활동 참여와 진로결정의 관계에서의 학업성취수준의 매개효과에 관한 연구)

  • Un, Sun-Kyoung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.6
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    • pp.611-617
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    • 2020
  • The purpose of this paper was to understand the mediating effect of academic achievement on the relationship between youth activity participation and career decision-making in middle school students. To this end, data from the KCYPS2018 (Korean Children and Youth Panel Survey 2018) were used, and this research proceeded with 2,471 middle school 1st grade students. This analysis method was a regression analysis to examine any mediating effect. And the findings are as follows. Middle school students' youth activities participation had a significant effect on career decision-making and academic achievement, and the effect of youth activities participation on career decision-making was mediated in part by academic achievement. Thus, a variety of youth activity programs should be developed and provided to middle school students to increase their motivation and academic achievement. Education and training for youth leaders and teachers should be provided to help middle school students make career decisions by operating youth activity programs in conjunction with the free semester system.

The Study to The Transformation of Government Youth Entrepreneurship Promotion Policy Paradigm to Create 'Good Quality Youth Startup' ('질 좋은 청년창업' 창출을 위한 정부의 청년창업육성정책 패러다임 이행방안에 관한 연구)

  • Yang, Young-Seok;Yang, Soo-Hee;HwangBo, Yun
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.7 no.3
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    • pp.167-179
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    • 2012
  • This research is brought to suggest the policy paradigm shift alternative and to show breakthrough by diagnosing the cons of government's current youth entrepreneurship promotion emphasizing a showup performance. More specific points, first, this paper investigate the policy limitations of government's current youth entrepreneurship promotion. Second, this paper develop upgrade model of youth entrepreneurship promotion through benchmarking the foreign successful cases. Third, this paper suggest, the alternative of taking off ver 1.0 of government's current youth entrepreneurship promotion policy paradigm, new paradigm of government policy emphasizing 'Good Quality Youth Startup.' In this research, youth entrepreneurship promotion policy should be emphasized that the implementation of the "open" system. Open systems can collaborate in the young founder of the market building, matching based entrepreneurship run in conjunction with enough experience and the founder of the startup entirely after reviewing the market, or starting to reconsider, and also will open the path be employed in the leading venture firms participating in the group market. Therefore, entrepreneurship promotion policy raising the capabilities of the current situation of young people in the business after graduating from a wide selection of alternative plan that is characterized by a large system.

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Welfare and Leisure of Children and Youth in Urban and Rural Areas (도시와 농산어촌 아동청소년의 복지와 여가수준 비교연구)

  • Kim, Mee-Sook;Shin, Oe-Jin
    • Journal of agricultural medicine and community health
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    • v.34 no.2
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    • pp.188-201
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    • 2009
  • Objectives: This study compared the welfare level and leisure activities of children and the youth in urban areas with rural areas, and examined factors affecting their life satisfaction. Methods: The fourth wave of the Youth Panel data collected by the Korea Youth Policy Institute has been utilized. A total of 3,145 sample was drawn, and the average age of the sample was about 17 years old (a sophomore in high-school). T-test and multiple regression has been employed. Results: In almost all welfare related variables including life satisfaction, leisure satisfaction, parent attachment, and relationship with teachers and peers, the rural children and youth showed lower scores than their urban counterparts. The only factor whose score was higher to the rural children and youth was community factor including community attachment and guidance. In terms of leisure (satisfaction) level which was the most influential factor of predicting the variance of life satisfaction, the rural children and youth revealed unfavorable condition, as their accessibility to the facilities was low and there were less facilities in rural areas in the first place. Conclusions: As a way to improve the welfare and cultural level of rural children and youth, this study proposed to make investment to the rural areas by providing them with welfare and leisure infra structure and various welfare and leisure programs. To improve the outdoor leisure activities of the urban children and youth, setting up a sisterhood between urban and rural schools has been suggested.

A Study on Black Leather Jacket in Youth Sub-Culture (청년하위문화에 나타난 Black Leather Jacket 연구)

  • Kim Ji-Seon;Yum Hae-Jung
    • Journal of the Korean Society of Costume
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    • v.55 no.2 s.92
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    • pp.92-104
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    • 2005
  • This study aimed to reveal the concept and background of emergence of black leather jacket that began appearing in full-scale among youth sub-culture from 1950's, and to research its styles and aesthetic features on the basis of that. The researcher has intended to a theoretical frame to recreate black leather jacket which has been developing in youth sub-culture style as a resource of new design in modern fashion trend through this study There are 5 styles of black leather jacket in youth sub-culture after 1950's. Firstly, biker style black leather jacket showed ruined war heroes substituting for military uniform. Secondly, rocker style black leather jacket brought the conversion in definition of masculinity. Thirdly, greaser style black leather jacket showed the beauty of uncleanness expressing resistance and violence with tattered dirty materials and excessive metal ornaments. Fourthly, headbanger style black leather jacket was prominent in various and compound decoration due to combination of rocker and hippie features. fifthly, punk style black leather jacket was influenced greatly by Sex Pistols. There are broadly three ecstatic features oi black leather jacket among youth sub-culture. With regard to displaying terrorism, black leather jacket displayed threatening aspects with black color, formative beauty of inverted triangle, additional decoration, and animal & brutal feelings. Paradoxical trophyism showed Nihilism, disorder, and resistance through black color that symbolize bad luck and unstability, trophyism with bad flavor, tattered material effect, and destructive message painting. Masculine eroticism appeared in accordance with pursuing after pleasure and masculine sexuality through exposure of buttocks and focused penis due to jacket's short length, and fetish of black.

A Study on Developing Metadata Elements and Database of the Science Information for Youth (청소년 과학정보 메타데이터 요소 및 데이터베이스 구축 연구)

  • Kwak, Seung-Jin
    • Journal of the Korean Society for Library and Information Science
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    • v.38 no.1
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    • pp.263-279
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    • 2004
  • This study intends to design a metadata service system of the science information for youth on the web based on the efficiency of the metadata system. Metadata scheme of the science information for youth on the web has been developed and designed metadata collection on the basis of the previously designed classification system. Metadata scheme of the science information for youth, which is consisted of six essential elements and four additional elements, has been brought out, compared to not only Dublin Core Metadata Element Set, but also the main studies related to domestic and foreign metadata projects. Based on the results of it, metadata database of the science information has been designed and it is expected to be applicable to metadata service system of the science information for youth on the web.

A study on Regional Disparity of Youth Cultural Welfare (청소년문화복지 지역격차연구 - 충청지역을 중심으로 -)

  • Kim Minjung;Song Jumi
    • Journal of the Korean Home Economics Association
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    • v.42 no.11
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    • pp.61-84
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    • 2004
  • The purpose of this study is to present foundational data to promote the cultural welfare status of youth. The actual condition of the youth's cultural welfare was investigated by investigating the degree of youth's cultural welfare satisfaction and needs by regional groups. A total of 1486 questionnaires were used for the final data analysis. The analysis revealed the following results. 1. Actual conditions of adolescents cultural welfare. 1) Among various cultural activities, adolescents find leisure and social activity, artistic, mass media and video-media activities very boring and one-sided, Instead, they have greater interest in computer- and Internet-related activities, such as getting and sharing information and communication. 2) While adolescents living in urban areas benefit from well developed social infra-structure, those living in rural areas seldom take advantage of it. 3) The obstacles against cultural welfare of the youth can be categorized as: 'lack of money,' 'lack of time,' and 'lack of cultural facilities. ' In urban areas 'lack of time' becomes an issue, whereas in rural areas 'lack of money' and 'lack of cultual facilities' are important. 2. Degree of cultural welfare satisfaction of the youths. Youths generally appear either 'unsatisfied' or 'neutral' concerning their satisfaction degree about leisure and social activity parts, and art and play-activity paris. On the other hand, they appear 'neutral' concerning their satisfaction degree about computer- and Internet-related information and communication parts, and mass- and video-media activity parts. In addition, urban youths show a higher degree of satisfaction than rural youths. 3. What the youths need To improve their culture welfare status, they need a lot of supplements for cultural activity in the form of cultural infra-structure. Regarding the cultural infra-structure, rural youths need more than urban youths.

A Study on a Method to Manage Counselling Records and Archives for Youth - Focused on Korea Youth Counselling and Welfare Institute - (상담기록물 관리 현황 및 개선방안에 관한 연구 - 한국청소년상담복지개발원을 중심으로 -)

  • Jeong, Ji-Na;Kim, Sung-Hwan;Kim, Yong
    • Journal of Korean Library and Information Science Society
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    • v.48 no.4
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    • pp.401-428
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    • 2017
  • Counseling records can be used as a tool to identify the function of a counselor and to identify the client's status and will be able to expand functions as research data of academic and social culture. This study aims to investigate current status of management of records and archives on counselling youth and proposes a improved method to manage records and archives in Korea Youth Counseling & Welfare Institute. For this purpose, we performed interviews with the persons who have a role in managing records and archives. Based on the results, we proposed a method to improve problems. Especially, the proposals are considered in two sides administrative and systematic viewpoint.

A Study on the Aesthetic Sense of Flapper Fashion (플래퍼 패션의 미의식에 관한 연구)

  • Kim, Kyung-Jin;Geum, Key-Sook
    • Journal of the Korean Society of Costume
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    • v.61 no.2
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    • pp.1-19
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    • 2011
  • As modern society advances, women's self-consciousness and attitudes toward beautiful appearances have changed. Amid this trend, the young and slim body of adolescent girls expressed in contemporary fashion incites fantasy on continuing youth among women. In modern society, women's youth is frequently regarded as a subject of consumption and a sex product in the mass media. In this regard, the study is focused on examining desire and psychology of worshipping women's youth and beauty in connection with flapper fashion in the 1920s. In the process, the study took a look at the social and cultural background of flapper fashion and conducted an analysis on formative characteristics and aesthetic sense of flapper fashion as follows: First, the formative characteristics include a short skirt that expresses straight lined shape and the beauty of exposure, lighter clothing, thick make-up, short hair style and black or vivid colors, and they lead to exceptional and innovative aesthetic sense in flapper fashion. Flapper fashion style is focused on completely denying outdated fashion worn by women in the age right before. Second, pursuit of mature, graceful and classical beauty that had continued in previous ages has gone through complete changes in the flapper era in the name of pursuit of youth, and the flapper fashion expresses sensual image through the exposure of slim arms and legs of a young girl. In the formative characteristics, aesthetic sense of youth and sensuality inherent in the flapper fashion was generated. Third, women's free-spirited lifestyle at that time and 'aesthetic sense of freedom and amusement that reflected the speed of machine civilization could be found in the flapper fashion. Material and decoration of the flapper fashion pertained to clothing that enabled a free expression through rapid movements. Aesthetic sense of the flapper fashion generated in the process could be defined as women's internal determination to express individual and free-spirited ideas through the use of fashion when tradition and order of the old age were torn down. And this aesthetic sense is continuously affecting modern fashion design.