• Title/Summary/Keyword: Korean visual media

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Construction of Aluminum Curtain Wall with 3D Elevation for TRUTEC Building (트루텍 빌딩의 3차원 입체 커튼월 시공)

  • Park, Choel;Hong, Doo-Pyo
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.119-122
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    • 2007
  • TRUTEC building, which is located at DMC B block is zone, is just one the office building in Soeul. TRUTEC building is designed by Barkow Leibinger Architeken in Germany, has 5 stories under and 12 stories above and has been finished with the unique three dimensional curtain wall unit. Big trial to make unique elevation succeeded as getting rid of the typical plain curtain wall unit. In addition, aluminum bars are treated by the latest CNC machine in order to achieve 3D section. Construction of curtain wall is highly focused from the moment of contract to keep the schedule because the contract period is 18 months. Regular design meeting and technical meeting between stakeholders including construction manager, designer, engineer, consultant and so on have been held during the construction to minimize the risks from the unique elevation and trial. Step by step mock-up test (design mock-up and visual mock-up on site) has been performed before functional mock-up test.

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Hierarchical Search-based Fast Schemes for Consecutive Block Error Concealment (연속된 블록 오류 은닉을 위한 계층 탐색 기반의 고속 알고리즘)

  • Jeon Soo-Yeol;Sohn Chae-Bong;Oh Seoung-Jun;Ahn Chang-Beom
    • Journal of Broadcast Engineering
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    • v.9 no.4 s.25
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    • pp.446-454
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    • 2004
  • With the growth of multimedia systems, compressing image data has become more important in the area of multimedia services. Since a compressed image bitstream can often be seriously distorted by various types of channel noise, an error concealment algorithm becomes a very important issue. In order to solve this problem, Hsia proposed the error concealment algorithm where he recovered lost block data using 1D boundary matching vectors. His algorithm, however, requires high computational complexity since each matching vector needs MAD (Mean Absolute Difference) values of all pixels, which is either a boundary line top or a boundary line bottom of a damaged block. We propose a hierarchical search-based fast error concealment scheme as well as its approximated version to reduce computational time. In the proposed scheme, a hierarchical search is applied to reduce the number of checking points for searching a vector. The error concealment schemes proposed in this paper can be about 3 times faster than Hsia's with keeping visual quality and PSNR.

A Cross-Diamond-Triangle Search Algorithm for Fast Block-Matching Motion Estimation (고속 블록 정합 움직임 측정을 위한 십자-다이아몬드-삼각 탐색 알고리즘)

  • Kim, Seong-Hoon;Shin, Jae-Min;Oh, Seoung-Jun;Ahn, Chang-Beom;Park, Ho-Chong;Sim, Dong-Gyu
    • Journal of Broadcast Engineering
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    • v.10 no.3
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    • pp.357-371
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    • 2005
  • In this Paper, we propose a new motion search algorithm called CDTS (Cross-Diamond-Triangle Search algorithm) that uses optimal search pattern according to the position of a search area to improve the performance of CDS(Cross-Diamond Search algorithm) as well as CDHSs(Cross-Diamond-Hexagonal Searches algorithms). We analyze motion distributions in various test video sequences to apply optimal search pattern according to a position of search area. Based on the result of this analysis, we propose a new triangle-shaped search pattern whose structure is asymmetric while previous search patterns are generally symmetric in conventional algorithms. In CDTS, we apply cross- and diamond-shaped search patterns to central search areas, and triangle- and diamond-shaped patterns to the other areas. Applying CDTS to test video sequences, the proposed scheme can reduce search points more than CDS and CDHSs by 16.22$\%$ and 3.09$\%$, respectively, without any visual quality degradation.

The Development of Multimedia Player Platform for Terrestrial Digital Multimedia Broadcasting (DMB) (지상파 이동 멀티미디어방송용 멀티미디어 재생기 개발)

  • 기명석;서정일;강경옥
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.465-472
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    • 2003
  • In this paper we propose the structure of MPEG-4 multimedia player platform for Terrestrial Digital Multimedia Broadcasting (DMB) Service. Korea will launch DMB service at next 2004 you based on Eureka-147 Digital Audio Broadcasting (DAB) Service System. This new mobile multimedia broadcasting services provide not only high quality digital audio broadcasting services, but also various multimedia data broadcasting services including high quality video. For the sake of MPEG-4 Systems technologies, it will provide an interactive service to users in the near future. Therefore it terminal shall have various functionalities as well as playing audio-visual contents. However there is no precedence standard for such mobile interactive multimedia broadcasting system. Therefore it is very import to provide the multimedia player platform of DMB service for accelerating the development process of commercial terminal and providing a direction of next DMB terminal structure.

Reliability and Validity Assessment in 3D Video Measurement (3D 영상 평가를 위한 측정도구 신뢰도와 타당도 분석)

  • Chung, Dong-Hun;Yang, Ho-Cheol
    • Journal of Broadcast Engineering
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    • v.17 no.1
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    • pp.49-59
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    • 2012
  • Although 3D stereoscopic movies had been paid attention to a few times since the 1900's, the interest had not been last. Most researchers pointed out the reason came from human factors because the early in the 3D technology growth had to develop technological possibility to realize 3D videos and ignore the importance viewers' perspective. In the 2D video research, many studies have explored the factors which make people got immersed or involved and felt visual fatigue, but they have not been the main issues in the 3D research until now. The present research believes human factor issue is one of the most important parts to accelerate 3D industry and thus, we try to make reliable and valid assessments to evaluate 3D video which are perceived characteristics, impression, and presence.

Analysis of Statistical Properties of Propagation Errors in DCT Coefficient-Dropping Transcoder (DCT 계수 제거 트랜스코딩에서의 전파 왜곡의 통계적 특성 분석)

  • Kim, Jin-Soo;Kim, Jae-Gon
    • Journal of Broadcast Engineering
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    • v.12 no.6
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    • pp.555-564
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    • 2007
  • Discrete cosine transform (DCT) coefficient dropping is well recognized as an efficient rate adaptation transcoding in motion-compensated (MC)-DCT based MPEG-compressed videos. However, in this scheme, the errors incurred by the DCT coefficient-dropping are propagated and often result in significant visual quality degradation. This paper presents two propositions describing well the statistical properties of propagated errors. That is, we propose that the DCT error of the current frame is not correlated to the propagated errors of the previous frames. We also propose that the overall distortions in a given frame can be approximated as the sum of the DCT error of the current frame and the propagated errors from the previous frames. Then, it is shown that several computer simulations with different video sequences verify the effectiveness of the proposed statistical analyses.

Timeline Synchronization of Multiple Videos Based on Waveform (소리 파형을 이용한 다수 동영상간 시간축 동기화 기법)

  • Kim, Shin;Yoon, Kyoungro
    • Journal of Broadcast Engineering
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    • v.23 no.2
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    • pp.197-205
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    • 2018
  • Panoramic image is one of the technologies that are commonly used today. However, technical difficulties still exist in panoramic video production. Without a special camera such as a 360-degree camera, making panoramic video becomes more difficult. In order to make a panoramic video, it is necessary to synchronize the timeline of multiple videos shot at multiple locations. However, the timeline synchronization method using the internal clock of the camera may cause an error due to the difference of the internal hardware. In order to solve this problem, timeline synchronization between multiple videos using visual information or auditory information has been studied. However, there is a problem in accuracy and processing time when using video information, and there is a problem in that, when using audio information, there is no synchronization when there is sensitivity to noise or there is no melody. Therefore, in this paper, we propose a timeline synchronization method between multiple video using audio waveform. It shows higher synchronization accuracy and temporal efficiency than the video information based time synchronization method.

A Study of Scribbling expression in Late 20th century Painting -centerd on the changedness to the multicodificative expression- (20세기 후기 회화에서의 낙서적 표현에 관한 연구 -다의적 표현방식에로의 변화에 주목하여-)

  • Park Ki-Woong
    • Journal of Science of Art and Design
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    • v.4
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    • pp.26-66
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    • 2002
  • Scribble methodology is developed from the modernist's effort of pursuing the free expression and painterlyness And in modernism period usual abstract mode is made by simple plastic ingredients. One of them is Scribble way. In the period of postmodern, the Scribbling is confused with destructive methodology like Iconoclasm, Vandalism and scribbling. Lucio Fontana and Robert Raushenberg had developed these methodology and made new direction in $1960\sim1970$. After 1980, there had been graffiti movement similar to scribbling in germany. There had been developed many kind of scribble methodology, in each artist and be prolonged destroy the price of our usual concept. These Styles are able to discerned as follows. Firstly, in case of Cy Twombly, he used very allusive signifier, which contain different motives come from the ancient ruins or myths. The methodology follows multi-codified meaning relationship. Secondly, the methodology was developed by Jean Michael Basquait as the type of Hispanic scribbling for ebony peoples and by Keith Harring as the type of Cartoon image of Mass-media based on technology. Thirdly, the multi-meaning style was developed by David Salle as the type of destructive methodology which are the ambivalent images conjoined difference time and term and by Gigmar Polke as the type of mixture of abstract and realistic shapes together which are based on the aesthetics which is based on pessimistic sight for contemporary civilization. It means the methodology is based on the multi-codification of postmodern semiotics. So the scribbling mode is subjected as important as the changedness of late 20th century painting developments.

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Surface Morphology and Optical Properties of Aluminosilicate Glass Manufactured by Physical and Chemical Etching Process (물리·화학적 혼합 식각 공정에 의해 제조된 알루미노실리케이트 유리의 표면 형상과 광학 특성)

  • Kim, Namhyuk;Sohn, Jeongil;Kim, Gwangsoo
    • Korean Journal of Materials Research
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    • v.27 no.9
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    • pp.501-506
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    • 2017
  • Surface morphology and optical properties such as transmittance and haze effect of glass etched by physical and chemical etching processes were investigated. The physical etching process was carried out by pen type sandblasting process with $15{\sim}20{\mu}m$ dia. of $Al_2O_3$ media; the chemical etching process was conducted using HF-based mixed etchant. Sandblasting was performed in terms of variables such as the distance of 8 cm between the gun nozzle and the glass substrate, the fixed air pressure of 0.5bar, and the constant speed control of the specimen stage. The chemical etching process was conducted with mixed etching solution prepared by combination of BHF (Buffered Hydrofluoric Acid), HCl, and distilled water. The morphology of the glass surface after sandblasting process displayed sharp collision vestiges with nonuniform shapes that could initiate fractures. The haze values of the sandblasted glass were quantitatively acceptable. However, based on visual observation, the desirable Anti-Glare effect was not achieved. On the other hand, irregularly shaped and sharp vestiges transformed into enlarged and smooth micro-spherical craters with the subsequent chemical etching process. The curvature of the spherical crater increased distinctly by 60 minutes and decreased gradually with increasing etching time. Further, the spherical craters with reduced curvature were uniformly distributed over the etched glass surface. The haze value increased sharply up to 55 % and the transmittance decreased by 90 % at 60 minutes of etching time. The ideal haze value range of 3~7 % and transmittance value range of above 90 % were achieved in the period of 240 to 720 minutes of etching time for the selected concentration of the chemical etchant.

Reproduction based Multi-Contents Distribution Platform

  • Lee, Byung-Duck;Lee, Keun-Ho;Han, Seong-Soo;Jeong, Chang-Sung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.15 no.2
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    • pp.695-712
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    • 2021
  • As the use of smart devices is being increased rapidly by the development of internet and IT technology, the contents production and utilization rate are showing higher increase, too. In addition, the type of contents also shows very diverse forms such as education, game, video, UCC, etc. In the meantime, the contents are reproduced in diverse forms by reprocessing the original contents, and they are being serviced through the contents service platform. Therefore, the platform to make the contents reprocessing easy and fast is needed. As the diverse contents distribution channels such as YouTube, SNS, App Service, etc, easier contents distribution platform is needed, and the development of the relevant area is expected. In addition, as the selective consumption of the contents having easy accessibility through diverse smart devices is distinguished, the demand for the platform and service that can identify the contents consumption propensity by individual is being increased. Therefore, in this study, to vitalize the online contents distribution, the contents reproduction and publishing platform, was designed and materialized, which can reproduce and distribute the contents based on the real-time contents editing technology in URL unit and the consumer propensity analysis technology using the data management-based broadcasting contents distribution metadata technology and the edited image contents streaming technology. In addition, in the results of comparing with other platforms through the experiment, the performance superiority of the suggested platform was verified. If the suggested platform is applied to the areas of education, broadcasting, press, etc, the multi-media contents can be reproduced and distributed easily, through which the vitalization of contents-related industry is expected.