• Title/Summary/Keyword: Korean visual media

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Distortion Calibration and FOV Adjustment in Video See-through AR using Mobile Phones (모바일 폰을 사용한 비디오 투과식 증강현실에서의 왜곡 보정과 시야각 조정)

  • Widjojo, Elisabeth Adelia;Hwang, Jae-In
    • Journal of Broadcast Engineering
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    • v.21 no.1
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    • pp.43-50
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    • 2016
  • In this paper, we present a distortion correction for wearable Augmented Reality (AR) on mobile phones. Head Mounted Display (HMD) using mobile phones, such as Samsung Gear VR or Google's cardboard, introduces lens distortion of the rendered image to user. Especially, in case of AR the distortion is more complicated due to the duplicated optical systems from mobile phone's camera and HMD's lens. Furthermore, such distortions generate mismatches of the visual cognition or perception of the user. In a natural way, we can assume that transparent wearable displays are the ultimate visual system which generates the least misperception. Therefore, the image from the mobile phone must be corrected to cancel this distortion to make transparent-like AR display with mobile phone based HMD. We developed a transparent-like display in the mobile wearable AR environment focusing on two issues: pincushion distortion and field-of view. We implemented our technique and evaluated their performance.

An Efficient Motion Estimation Technique using the Spatial and Temporal Correlations (움직임 벡터의 시공간적 상관도에 따른 효율적인 움직임 추정 기법)

  • Choi, Min-Seok;Kim, Jong-Ho;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.12 no.4
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    • pp.303-310
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    • 2007
  • Motion Estimation (ME) is a core part of most Video compression systems since it affects directly the output video quality and the encoding time. The most basic method of ME, Full Search (FS) gives the highest visual quality but also has the problem of significant computational load. To solve this problem, many fast algorithm has been proposed. Among them, MVFAST and PMVFAST show impressive results in video quality and the computational load by using the correlation between motion vectors of adjacent blocks. In particular, PMVFAST reduces search points dramatically and also gives very high video quality by using the median predictor. In this paper, we propose a new algorithm that uses the redefined median predictor which reduces the number of search points and yields a high visual quality by reducing the number of thresholds and early termination conditions.

Seam Carving based Occlusion Region Compensation Algorithm (심카빙 기반 가려짐 영역 보상 기법)

  • An, Jae-Woo;Yoo, Ji-Sang
    • Journal of Broadcast Engineering
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    • v.16 no.4
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    • pp.573-583
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    • 2011
  • In this paper, we propose an occlusion compensation algorithm which is used for virtual view generation. In general, since occlusion region is recovered from neighboring pixels by taking the mean value or median value of neighbor pixels, the visual characteristics of a given image are not considered and consequently the accuracy of the compensated occlusion regions is not guaranteed. To solve these problem, we propose an algorithm that considers primary visual characteristics of a given image to compensate the occluded regions by using seam carving algorithm. In the proposed algorithm, we first use Sobel mask to obtain the edge map of a given image and then make it binary digit 0 or 1 and finally thinning process follows. Then, the energy patterns of original and thinned edge map obtained by the modified seam carving method are used to compensate the occlusion regions. Through experiments with many test images, we verify that the proposed algorithm performed better than conventional algorithms.

Stereoscopic Perception Improvement Using Color and Depth Transformation (컬러 및 깊이 데이터 변환을 이용하는 입체감 향상)

  • Gil, Jong-In;Jang, Seung-Eun;Seo, Joo-Ha;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.16 no.4
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    • pp.584-595
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    • 2011
  • Recently, RGB images and depth maps have been supplied to academic fields. The depth maps are utilized to the generation of stereoscopic images in the diverse formats according to the users' preference. A variety of methods that use depth maps have been introduced so far. One of applications is a medical field. In this area, the improvement of the perceptual quality of 2D medical images has gained much interest. In this paper, we propose a novel scheme that expands the conventional method to 3D stereoscopic image, thereby achieving the perceptual depth quality improvement as well as 3D stereoscopic perception enhancement at the same time. For this, contrast transformation as well as depth darkening are proposed and their performance is validated through the subjective test. Subjective experiments peformed for stereoscopic enhancement as well as visual fatigue validate that the proposed method achieves better 3D perception than the usage of the original stereoscopic image and suggests the limitation in terms of the visual fatigue.

Modified Speeded Up Robust Features(SURF) for Performance Enhancement of Mobile Visual Search System (모바일 시각 검색 시스템의 성능 향상을 위하여 개선된 Speeded Up Robust Features(SURF) 알고리듬)

  • Seo, Jung-Jin;Yoona, Kyoung-Ro
    • Journal of Broadcast Engineering
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    • v.17 no.2
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    • pp.388-399
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    • 2012
  • In the paper, we propose enhanced feature extraction and matching methods for a mobile environment based on modified SURF. We propose three methods to reduce the computational complexity in a mobile environment. The first is to reduce the dimensions of the SURF descriptor. We compare the performance of existing 64-dimensional SURF with several other dimensional SURFs. The second is to improve the performance using the sign of the trace of the Hessian matrix. In other words, feature points are considered as matched if they have the same sign for the trace of the Hessian matrix, otherwise considered not matched. The last one is to find the best distance-ratio which is used to determine the matching points. We find the best distance-ratio through experiments, and it gives the relatively high accuracy. Finally, existing system which is based on normal SURF method is compared with our proposed system which is based on these three proposed methods. We present that our proposed system shows reduced response time while preserving reasonably good matching accuracy.

Visual Object Tracking by Using Multiple Random Walkers (다중 랜덤 워커를 이용한 객체 추적 기법)

  • Mun, Juhyeok;Kim, Han-Ul;Kim, Chang-Su
    • Journal of Broadcast Engineering
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    • v.21 no.6
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    • pp.913-919
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    • 2016
  • In this paper, we propose the visual tracking algorithm that takes advantage of multiple random walkers. We first show the tracking method based on support vector machine as [1] and suggest a method that suppresses feature vectors extracted from backgrounds while preserve features vectors from foregrounds. We also show how to discriminate between foregrounds and backgrounds. Learned by reducing influences of backgrounds, support vector machine can clearly distinguish foregrounds and backgrounds from the image whose target objects are similar to backgrounds and occluded by another object. Thus, the algorithm can track target objects well. Furthermore, we introduce a simple method improving tracking speed. Finally, experiments validate that proposed algorithm yield better performance than the state-of-the-art trackers on the widely-used benchmark dataset with high speed.

A Video Watermarking Method using Global Masking (전역 마스킹을 이용한 비디오 워터마킹 방법)

  • 문지영;호요성
    • Journal of Broadcast Engineering
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    • v.8 no.3
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    • pp.268-277
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    • 2003
  • In this paper, we propose a new video watermarking method exploiting the human visual system (HVS) to find effective locations. in the video frames which make the watermark robust and imperceptible simultaneously. In particular, we propose a new HVS-optimized weighting map for hiding the watermark by considering HVS in three different aspects : frequency, spatial, and motion masking effects. The global masking map is modeled by combining the frequency masking, the spatial masking, and the motion masking. In this paper, we use a watermark which is generated by the bitwise exclusive-OR operation between a logo image and a random sequence. The amount of watermarks is weighted by a control parameter. Furthermore, we embed the watermark in the uncompressed video sequence for the general watermarking method available to various coding schemes. Simulation results show that the watermark is imperceptible and the proposed method is good for watermark capacity. It is also demonstrated that the proposed method is robust against various attacks, such as MPEG coding, MPEG re-encoding, and frame attacks.

A Study on Mobile Icon Design of iPhone7 (iPhone7을 중심으로 한 아이콘 디자인에 대한 연구)

  • Kim, Jung-Hee
    • Cartoon and Animation Studies
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    • s.34
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    • pp.367-386
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    • 2014
  • The development of science was crucial to recent advancements in design such as digital contents, UI, GUI, UX design. Not until the DOS evolved into Windows OS were many kinds of digital media design created, namely due to the invention of the computer mouse. A necessary element of mobile phones and Window OS is icons, since icons act as visual symbols, touch buttons and gateways into software content. Icons have undergone many stages of development simultaneously with developments in digital science. We can observe changes in mobile icon design from Skeuomorphism Design to Minimalism to Flat Design. These changes were caused by macro-level trends in design across all other industries. Apple iPhone's Skeuomorphism Design of 2013 evolved into IOS7's Minimalism and Flat Design of 2014. In the mobile world, flat design will again create big changes in design. This research aims to contribute to basic research data of GUI design that are used by creators of mobile apps to understand and anticipate future trends.

A Study of U.S. Animation University Curriculum Focus on the Required Courses, Liberal Arts at AAU, CalArts, RCAD, RSID, SVA (미국 대학 애니메이션학과 교육과정에 관한 연구 AAU, CalArts, RCAD, RSID, SVA 전공, 교양 교육과정 중심으로)

  • Kim, Ho
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.614-622
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    • 2016
  • As media become diversified, animation fields are being expanded. Various types of animations which were not seen in the past have appeared and the fields which did not have a suffix of "animation" now use the words of animation like motion graphic-animation or interactive-animation. This thesis is a comparative analysis study of U.S. animation education. This study collected and reviewed respective curricula of total 5 universities such as Academy of Art University, California Art of Institute), Ringling College of Art and Design, Rhode Island School of Design, and School of Visual Arts which have led U.S. animation education since animation education was first introduced in 1961. Based on the result drawn from the analysis on the classification of animation curricula into a required subject, an elective subject, liberal arts, a theory subject and a practical subject, it intends to consider improvements of Korean animation curriculum.

Elderly response to alteration of existing house function in housing improvement area (주거지 재생지역의 기존주택 기능전환에 대한 노인의 반응연구)

  • Lim, Soo-Hyun;Lee, Yeun-Sook
    • KIEAE Journal
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    • v.10 no.2
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    • pp.9-18
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    • 2010
  • As an aging population has increased vastly and nuclear families have been a dominating family type in modern Korean society, the numbers of the elderly who suffer Empty Nest Syndrome and LID (Loss Isolation Depression) syndrome have been accelerated. These syndromes involve psychological instability, melancholy, and lethargy. To make the elderly get out of this phenomenon and live actively, the scheme of converting their existing house into shared housing was set as a hypothetical solution in this study. This study sets out to find out responses of the elderly to alter their own house's function in housing improvement area. A Small Workshop Panel method was used and the elderly aged 55 years upwards took part and they own a detached house in a housing improvement area that is relatively large for the elderly or the elderly couple to live alone. Through the workshop, problems that the elderly have been experiencing within their houses were looked into and responses of the elderly on altering their house to shared housing by introducing developed schematic plans. Although, the first response was negative, positive responses from the house owners were carried out when a visual support i.e. developed shared housing plan was provided. The positive response was based on the fact that subsidies from the government on house renovation and tenants matching programs are supported as shared housing could provide home owners economical support with rents and help them to feel less lonely. This is a way of relieving the elderly from being neglected and supporting them to live and age actively in their later lives. Furthermore, by providing a visual media to the elder residents in housing improvement area, their greater understandings on the development and addressing their opinions were possible. Therefore, more tools that promote elder residents' participation are needed for future housing improvement projects and an aging society.