• Title/Summary/Keyword: Korean visual media

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A Study on Richmedia Application in Internet Advertisement (인터넷 광고에서 리치미디어의 활용방안 연구)

  • Kwon, Sang-Oh
    • Cartoon and Animation Studies
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    • s.10
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    • pp.149-157
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    • 2006
  • With the expansion of the Internet population, the online market is achieving a rapid growth and the size of the Internet advertisement market is increasing at a high rate. Different from passive types of information transmission, online media allows active two way communication thanks to communication and network technologies, so they can ascertain the effects of advertisement and users' response immediately. Rich media refer to such new advertisement techniques on the Internet, and are expected to lead the future Internet advertisement market. Thus, the present study purposed to analyze the visual expression elements of rich media advertisements in order to understand and enhance the effects of rich media advertisements with higher interactivity than existing Internet advertisements, and to propose guidelines for applying unique designs for the promotion of businesses and organizations and the provision of effective information to users.

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A Survey of the cognition of Teachers, Students, Parents Towards Instructional Media in Mathematics Education (수학교육에서 교수매체에 대한 교사, 학생, 학부모의 인식 조사 연구)

  • 노선숙;김민경
    • The Mathematical Education
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    • v.40 no.2
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    • pp.265-289
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    • 2001
  • The elementary and middle school curriculum in Korea has been modified periodically to reach today's 7th national curriculum. Although the intent of each new curriculum was to improve education, lack of proper preparation for teachers and students has not made the new curriculums as effective as it could be. Goodlad et al.(1979) suggested that curriculum should encompass all practices including not only knowledge but all the elements of the curriculum and experiences of the student and teachers. The purpose of this paper is to investigate the actual practices of the current curriculum with focus on the use of instructional media in mathematics teaching and learning. A nationwide curriculum survey was carried out with the Goodlad's curriculum inquiry model as the framework. The result shows that elementary and secondary mathematics teachers used textbook manual (for teachers) and practice books most frequently for their class preparation. In addition to these, mathematics teachers also used manipulatives, visual aids, computers, internet, and calculators in a decreasing order. In general, many mathematics teachers did not use much instructional media in their classes and said that there are not enough effective instructional media to use. However, the teachers have positive attitude toward the educational media that they have used. In this study, we analyzed the survey data regarding educational tools, their use and effects to support the development of a new curriculum model in mathematics for a knowledge-based society.

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A Consideration for Media Performance Using Multimedia Technology (다양한 영상매체를 이용한 미디어 퍼포먼스에 대한 고찰)

  • Choi, Eun-Young;Kim, Jong-Chan;Ban, Kyeong-Jin;Kim, Chee-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.345-348
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    • 2010
  • Media is the lifeblood of daily life as well as to relieve people's stress has become a cultural content. And last weekend was born in the historical background and circumstances of performance of works of art from the artist's struggle to escape, was born in. space constraints on performance in order to escape from the work of a number of images were combined. Media performance, as well as IT technology and performance that is added to the artistic fusion of art was positioned as a sector in this paper, we analyze the different effects of visual media, and any images in the media more effectively whether performance was investigated.

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A Case of Chronic Suppurative Otitis Media with Perforated Eardrum Treated with Bojungikgi-tang (보중익기탕(補中益氣湯)으로 호전된 고막천공을 동반한 만성 화농성 중이염 치험 1례)

  • Minhee Kim;Soohyung Jeon
    • The Journal of Korean Medicine Ophthalmology and Otolaryngology and Dermatology
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    • v.36 no.2
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    • pp.76-82
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    • 2023
  • Objectives : This study is to report the treatment of chronic suppurative otitis media with Bojungikgi-tang and acupuncture without western medicine. Methods : A 57-year-old female patient visited my korean medical clinic on November 19, 2019 with complaints of ear fullness and yellowish effusion in the left ear. The patient had perforated eardrum with yellowish effusion. For the first month she took Bojungikgi-tang 3 times a day and received acupuncture 5-6 days a week without western treatment. The next month, only acupuncture treatment was performed twice a week. The condition of the eardrum and otorrhea was observed through an otoscope, and the degree of ear fullness and head heaviness were evaluated by visual analogue scale. Results : During the treatment, the eardrum was reperforated once, but it was regenerated, the otorrhea disappeared, and all other symptoms improved. Afterwards, it was confirmed through follow-up that the eardrum was maintained in a regenerated state. Conclusions : These results show that the combined treatment of herbal medicine and acupuncture is effective for chronic suppurative otitis media.

A study of 3D animation using projection mapping in the space on the utilization (프로젝션 매핑을 사용한 3D 애니메이션의 공간에 따른 활용 사례 분석 연구)

  • Lee, Sooyeon
    • Cartoon and Animation Studies
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    • s.33
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    • pp.449-467
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    • 2013
  • Contemporary 21st century, the rapid development of technology has achieved due to the emergence of various digital devices, a variety of media to the diversification of the limits of visual representation is reduced. Therefore, the combination of technology and art, visual arts, giving limits of getting it free to the public will feel fresh new visual impact. Such a new approach to light of a combination of technology and art, a variety of fine art and motion picture of the visual arts, such as has been recognized as a new genre. Of the resolution of the projector by utilizing the current reality and unreality beyond the boundaries of the building or structure in the city, as a schematic design of the screen projected structure and mapping of the art technology in an attempt to integrate recent has been studied in various ways. The projected structure design and the mapping of the art technology in an attempt to incorporate recent research has been diverse. In this study, as a new technology of a projection mapping to study the technique of looking for the definition of mapping practices to maximize the effectiveness of Visual Perception 3D animation was applied to a case study. A combination of 3D animation and project mapping in the future the fusion of art and technology to meet the zeitgeist with new possibilities of visual art to create synergies that is expected.

Influence of 3D Characteristics Perception on Presence, and Presence on Visual Fatigue and Perceived Eye Movement (3D 영상 특성 인식이 프레즌스, 그리고 프레즌스가 시각 피로도와 인지된 안구운동에 미치는 영향)

  • Yang, Ho-Cheol;Chung, Dong-Hun
    • Journal of Broadcast Engineering
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    • v.17 no.1
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    • pp.60-72
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    • 2012
  • After the movie "AVATAR" became a good model of cash-cow in 3D movie, the profit of 3D-movie significantly reduced. One of the reasons why it happens comes from rare understanding of human factors for instance how viewers get immersed, but sometimes tired. Although 3D images should be more considered human visual system including eye, unfortunately most communication research ignored human factors. For those reasons this study observed the effect of 3D video on viewers' psychological response, especially for perceived eye movement, perceived characteristics, visual fatigue, and presence. With 90 participants, the results show that viewers' perceived feature effects on their presence. In detail, first, materiality and tangibility are more important factors than clarity in 3D video, and it means that when making 3D content or devices, materiality and tangibility should be considers that any other factor. Second, this study examined whether we perceive our eyes as media, and the result shows that as viewers' presence level became higher we perceive eye movements more, and as viewers' presence level became higher perceived visual fatigue became lower. This result means that when we move eyes, we interact with surrounded environment, so 3D content needs to provide vivid features to be more interactive. On the other hand, since level of presence increase visual fatigue, it must be balanced when producing and playing.

Reinterpretation of Lee-Sang's Poems based on McLuhan's Media theory (맥루한의 미디어 이론에 근거한 '이상(李箱) 시(詩)'의 재해석)

  • Jung, Soo-Gyung;Han, Kwang-Pa;Ming, Shihua;Kang, Kyung-Kyu;Kim, Dong-Ho
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.582-586
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    • 2008
  • MeLuhan's work has enormous power in the study of media theory. In Lee-Sang's works, we can find out the Macluhan's idea, "tactile" writing, which enhances more than one single sense, we-Sang's pieces, viewed as the origin of Korean concrete poetry, are being reconfigured in modern times. After publication, Lee-Sang's esoteric and complicated poem was considered as the result of schizophrenia. However, in the reconfiguring process, his continuously issued poems were reconsidered as a fraction of visual arts and analyzed as the substances of Korean dadaism and an attitude to challenge. But the real importance of Lee-Sang's poem is the extension of a sense; his poem is unbiased either by visual part or by emotional part, though one sense is extended to another sense. Now you will see the reinterpretation of we-Sang's world from the viewpoint of media, 'extension of senses'.

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A Study of the International News in the National and the Local Newspapers (전국지와 지역지의 국제뉴스 보도에 대한 미디어 경제학적 고찰)

  • Ku, Gyo-Tae;Kim, Sei-Chull
    • Korean journal of communication and information
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    • v.27
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    • pp.7-34
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    • 2004
  • This study tried to examine the internal mechanism in selecting, sorting, and producing international news coming from foreign country. With a perspective of media economists, this study hypothesized a relationship between the type of newspaper(regional vs. national), based on news markets, and the type of international news(sensational vs. public affairs), between the type of country(the First vs. Third world) and the type of news, and between the type of news market and the type of nation). The results indicated a signifiant relationship between the type of press and the type of news, with some internal inconsistency on the number of article and the amount of coverage. Further, this study revealed there was still an imbalance between the First and the Third country in terms of rho quality and quantity of international news. Also a significant relationship was found between the type of newspaper and the type of country.

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Development of 3-D Flow Model for Porous Media with Scenario-based Ground Excavation (지반굴착 시나리오 기반의 다공성 매질에 대한 3차원 유동해석모델 구축)

  • Cha, Jang-Hwan;Lee, Jae-Young;Kim, Woo-Seok
    • Journal of Korean Society of Disaster and Security
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    • v.10 no.1
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    • pp.19-27
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    • 2017
  • In recent years, ground subsidence has been frequently occurred by underground cavities due to the excessive groundwater inflow, caused by poor construction and management, during tunnel excavation and underground structure construction. In this study, a numerical model (SEEFLOW3D) was developed to estimate groundwater fluctuations for saturated-unsaturated poros media, evaluates the impact on ground excavation with open cut and non-open cut scenarios. In addition, the visual MODFLOW was applied to demonstrate the verification of the model compared with both results. Our results indicated that the RMSE and NRMSE was obtained to range over -3.95~5.7% and 0.56~4.62%, respectively. The developed model was expected to estimate groundwater discharges and apply analysis tool for optimum design of waterproof wall in future.

A Study on the Space Change according to the use of Digital Display - Focusing on the Analysis of Future SF Film - (디지털 디스플레이 활용에 따른 공간 변화에 관한 연구 - 미래영화 분석을 중심으로 -)

  • Lim Ju-Youn;Lee Chul-Jae
    • Korean Institute of Interior Design Journal
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    • v.15 no.3 s.56
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    • pp.83-91
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    • 2006
  • Our human society is rapidly changing into the world of advanced visual information with the development of image industry, the advent of satellite and terrestrial DMB, and the opening of Ubiquitous era. Like this, we are living in the space of overflowing media contents. Jean Baudrillad anticipated that the influential power of image would dominate our reality in 'Simulation'. Noticing the indication of our time, which is organized by various information media including the mass media, Baudrillad predicted that the 21st century would be an era of symbol and image due to the development of television, computer, and internet. This paper attempts to find the physical and conceptual peculiarities of the space change according to the use of display, by analyzing SF films, where future daily life is a major setting, under the judgement that the exploration of space change is significant. Through findings, it tries to lead the visual expansion, which recognizes display as space itself rather than object of space and changes unmoving space into moving space, and suggest the future space design by using digital space. It suggests case studies, which use digital display in the real space, as a study method and it examines the features, influences, and roles of digital display through investigating literatures and cases. In addition, it attempts to find a correlation of digital display and space by selecting films, which can give the affluent resources of analysis on the digital display among SF films. Therefore, it will come to a conclusion that space change should be dealt with in the space design.