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http://dx.doi.org/10.5909/JEB.2012.17.1.60

Influence of 3D Characteristics Perception on Presence, and Presence on Visual Fatigue and Perceived Eye Movement  

Yang, Ho-Cheol (Comm. & Tech. Lab., Kwangwoon University)
Chung, Dong-Hun (School of Communications, Comm. & Tech. Lab., Kwangwoon University)
Publication Information
Journal of Broadcast Engineering / v.17, no.1, 2012 , pp. 60-72 More about this Journal
Abstract
After the movie "AVATAR" became a good model of cash-cow in 3D movie, the profit of 3D-movie significantly reduced. One of the reasons why it happens comes from rare understanding of human factors for instance how viewers get immersed, but sometimes tired. Although 3D images should be more considered human visual system including eye, unfortunately most communication research ignored human factors. For those reasons this study observed the effect of 3D video on viewers' psychological response, especially for perceived eye movement, perceived characteristics, visual fatigue, and presence. With 90 participants, the results show that viewers' perceived feature effects on their presence. In detail, first, materiality and tangibility are more important factors than clarity in 3D video, and it means that when making 3D content or devices, materiality and tangibility should be considers that any other factor. Second, this study examined whether we perceive our eyes as media, and the result shows that as viewers' presence level became higher we perceive eye movements more, and as viewers' presence level became higher perceived visual fatigue became lower. This result means that when we move eyes, we interact with surrounded environment, so 3D content needs to provide vivid features to be more interactive. On the other hand, since level of presence increase visual fatigue, it must be balanced when producing and playing.
Keywords
3D; measurement; perceived characteristics; perceived eye movement; presence; visual fatigue;
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Times Cited By KSCI : 4  (Citation Analysis)
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