• Title/Summary/Keyword: Korean traditional folk paintings

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A study on the development of fashion cultural products by applying Korean folk painting - Focus on the necktie and scarf - (민화 이미지를 활용한 패션 문화 상품 개발에 관한 연구 - 넥타이와 스카프를 중점으로 -)

  • Bang, Hey Kyong;Kim, Taemi
    • The Research Journal of the Costume Culture
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    • v.30 no.5
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    • pp.689-702
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    • 2022
  • Global fashion houses have recently incorporated traditional Korean motifs within their inspiration. This trend is an opportunity to showcase the colors of traditional Korean culture by investing in the new design content. Products specifically based on traditional Korean culture are lacking in brand awareness despite the success of Korean content. Accordingly, this study designs cultural products based on Korean folk painting that captures Korean people's satirical sense of humor. Korean folk painting theories are analyzed, from which different types of folk paintings are classified based on research of bibliographies and online documents. Following classification, the results are dataized as different types of folk paintings and their meanings. Furthermore, images of folk paintings are categorized and scanned digitally. The digitized images of the folk paintings are processed through Adobe Photoshop CS for overall layout and Adobe Illustrator CS for detailed designs. Traditional categories of Korean folk paintings are used, including flowers and birds, letters, and study stationery. Using the main elements of the flower and birds category, designs with cultural products such as images of flowers, birds, animals, and fish are produced. The final designs are used to create fashion items that can easily be used for embellishment or self-presentation: a scarf and a necktie. The scarf and the necktie are not only merchandise; they also symbolize the story, humor, and hope that Korean folk paintings once symbolized.

A Study of an AI-Based Content Source Data Generation Model using Folk Paintings and Genre Paintings (민화와 풍속화를 이용한 AI 기반의 콘텐츠 원천 데이터 생성 모델의 연구)

  • Yang, Seokhwan;Lee, Young-Suk
    • Journal of Korea Multimedia Society
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    • v.24 no.5
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    • pp.736-743
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    • 2021
  • Due to COVID-19, the non-face-to-face content market is growing rapidly. However, most of the non-face-to-face content such as webtoons and web novels are produced based on the traditional culture of other countries, not Korean traditional culture. The biggest cause of this situation is the lack of reference materials for creating based on Korean traditional culture. Therefore, the need for materials on traditional Korean culture that can be used for content creation is emerging. In this paper, we propose a generation model of source data based on traditional folk paintings through the fusion of traditional Korean folk paintings and AI technology. The proposed model secures basic data based on folk tales, analyzes the style and characteristics of folk tales, and converts historical backgrounds and various stories related to folk tales into data. In addition, using the built data, various new stories are created based on AI technology. The proposed model is highly utilized in that it provides a foundation for new creation based on Korean traditional folk painting and AI technology.

An Introduction to Vietnamese Folk Paintings (베트남 민화연구 서설)

  • CHUNG, Byung Mo
    • SUVANNABHUMI
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    • v.2 no.2
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    • pp.1-28
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    • 2010
  • This paper offers a brief introduction to Vietnamese folk paintings. The discussion compares Vietnamese folk paintings with the Korean folk painting tradition. Among the main purposes of this paper is the exploration of directions for future research on Vietnamese folk paintings. Vietnamese folk paintings, although extensively influenced by their Chinese tradition of minjian nianhua (folk New Year pictures), form an independent tradition, reflecting the local lifestyle and religious practices of Vietnam. However, compared to Korea or Japan, China remains the dominant source of influence for Vietnamese folk paintings. They were either created using a combination of painting and woodblock printing techniques, which was also the case with minjian nianhua, or using multicolor woodblock printing techniques. In cities like Hang Chong, the combination of painting and woodblock printing techniques was used mainly, following the customary practice in Yangliuqing in Tianjin, China, in which colors were added to the drawing printed from the woodblock. Meanwhile, folk paintings produced in rural areas such as Dong Ho are wholly color woodblock prints, similar to minjian nianhua from Yangjiabu in Weifang. In Lang Sinh, simple drawings, intended for casual purposes, were also created using the combination of woodblock printing and painting techniques. Folk paintings produced in cities and rural areas were distinct from each other, not just in techniques, but also in terms of style and theme. Vietnamese folk paintings show a certain degree of thematic similarity with Joseon folk paintings. This is mainly due to the fact that the two countries' folk paintings developed and evolved in parallel with their Chinese counterparts, minjian nianhua. Also noteworthy is the fact that Vietnamese folk paintings, while they share the simplicity and candidness of Joseon folk paintings, are at the same time somewhat more decorative than the latter. For best results, future research on Vietnamese folk paintings should be conducted together with research on minjian nianhua. Traditional pigments constitute an important area of research in this field. Attention should be also paid to the religious paintings of ethnic minorities in Vietnam, as they are discovered in the future.

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Development of 3D Digital Fashion Design Using the Characteristics of the Flower and Bird Paintings in Korean Folk Paintings (한국 민화 화조화의 특성을 활용한 3D 디지털 패션 디자인)

  • Kyung-Hee Sul;Younhee Lee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.25 no.1
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    • pp.15-31
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    • 2023
  • This study aimed to propose a fashion design development method using the external and internal characteristics of the flower and bird paintings in traditional Korean folk paintings. As a research method, external and internal characteristics of folk paintings were examined through previous studies and literature research, and folk painting patterns were developed into digital textile designs. Five 3D digital fashion designs were proposed using the CLO 3D program. The external characteristics of folk paintings were as follows: simplification and planarization of object representation, diversification of viewpoints, ignorance of perspective and symmetrical enumeration, strong colors and contrast effects, and the simultaneous representation of time. The internal characteristics of folk paintings were as follows: symbolic meaning, the beauty of free humor, modest aesthetics, complexity of reality and fantasy, and desire of shamanism. The results are as follows. Firstly, the flower and bird painting was a decorative painting style that emphasized decorative beauty and was suitable for developing fashion designs with Korean originality because of the symbolic and internal meanings. Simple layouts and bold free-spirited representations were effective ways to fill the screen with objects and gave the pattern a decorative effect. Secondly, developing a virtual clothing prototype based on digital design method using the external and internal characteristics of folk paintings and producing realistic fashion designs suggest the integrated use of science and technology, embodying modern fashion through the combination of digital fashion content and traditional cultural content. Thirdly, as a result of the development of 3D digital fashion designs, an eco-friendly and sustainable fashion design methods with virtual clothing can suggest a design development method that saves time and cost in the fashion design process while considering the environment.

A Study on the Use of Korean Traditional Folk Paintings for Eyewear Accessories Design (전통민화를 활용한 안경소품디자인의 연구)

  • Jang, Jun-Young;Choi, Byung Jin;Lee, Kyoung Sook
    • Journal of Korean Ophthalmic Optics Society
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    • v.15 no.2
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    • pp.131-136
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    • 2010
  • Purpose: Evaluating the possibility of Korean traditional folk paintings in the development of eyewear accessories. Methods: Esthetic values with vivid colour and layout of Korean traditional folk painting was evaluated. Reevaluation of those values was applied into eyeglass cleaners and eyeglass case with modernized fashion. Those accessories had an advantage of suitable space to represent visually images of the paintings. Results: Currently, Korean traditional folk paintings receives attention as an international cultural contents. Therefore, it would be possible to enhance cultural consumption of the product whose image was changed with cultural image of the paintings. Conclusions: Utilization of esthetic values into eyeglass makes a positive effects of eyewear accessories, which can be resulted in an expanding international market of eyewear accessories.

A Study of Sportswear Designs Using the Tiger Motif found in Folk Painting (민화 호랑이를 응용한 스포츠웨어 디자인 연구)

  • Kim, Weol-Kye
    • Journal of the Korean Society of Costume
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    • v.60 no.5
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    • pp.128-138
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    • 2010
  • This study�s purpose is to contrive the national brand image, developing sportswear design and related-culture by using tiger which represents Korea used to design sportswear�s logo and design. For the method of study, illustrator CS3 was used to design three vests and three sports shirts for both men and women by characterizing tiger image from Korean folk painting tiger. Tiger appears commonly in paintings, folk tales and literature of Korea since ancient times. It was even used as a mascot of Seoul Olympic on 1988. Many global sports companies choose an animal that represents their brand to advertise such as Lacoste, le coq sportif and musingwear, wolsey. This study could provide example design adapting korean traditional patterns, also expects for culture advertising Korean traditional culture and developing designs of Korean fashion companies.

A Study of Fashion illustration Applying Formative of Folk Painting (민화의 조형적 양식을 응용한 패션 일러스트레이션 연구)

  • Lee, Ji-Soo;Chung, Eun-Sook
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.8 s.145
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    • pp.1057-1067
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    • 2005
  • In the modem society, people try to represent and protect their traditional arts in aesthetic way along with the global society. The proposal of this thesis is about the fashion illustration that has adopted the folklike formative arts. 1 prefer the formative character rather then the universal character and I would like to use of folk paintings far the fashion illustration. Because the formative character of folk paintings is very expressional, we are able to draw a fashion illustration in easy, new, creative and less difficult way. The fashion illustration has to be a specialized field from the formative arts, and we need to study in a new way as well. We draw fashion illustration through the understanding of folk paintings and the study of analysis in formative. As a result of this study, we could draw a fashion illustration which is very abstract, exaggerative and simple. We also could expect the free hand drawing lines on this illustration. In these fashion illustrations, the human bodies let us fret the artists' tense, speed, and power. According to the important character of folk painting, which is the beauty of color, these fashion illustrations have expressed more color intensive. In the falk paintings there is a kind of rules to make color order, so the fashion illustrations that we drew have the bright and clear color combination. Because the folk paintings shouldn't be the artistic but should be the realistic, the fashion illustrations concentrate on the real subject. It is very natural looking that use the natural dyes in the fashion illustrations. According to this kind of art task, fashion illustration will be a certain part of the illustration in the modem society.

Iconological analysis on imaginary animals in traditional culture - Focused on four auspicious animals(四靈獸) in Korean folk paintings - (전통문화에 수용된 상상 동물의 도상해석학적 분석 - 사령수(四靈獸) 민화를 중심으로 -)

  • Kim, Ji Young
    • The Research Journal of the Costume Culture
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    • v.25 no.2
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    • pp.130-144
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    • 2017
  • The purpose of this study is to apply iconology to discover the symbolic system of imaginary animals focused on four representative auspicious animals in Korean folk paintings. Study methods included literature review of folk paintings, iconological analytics books, and articles. A total of 16 folk paintings of four auspicious animals in the Joseon Dynasty were analyzed using Panofsky's iconology. The four auspicious animals were Yong(dragon), Bonghwang(the eastern version of the phoenix), Shingoo (divine turtle), and Kirin(one-horned combination of a dragon and horse). According to iconological analysis, Yong is a typical symbol of royal authority, a deity of water as an object of respect with a remarkable talent of transformation, and in iconographical interpretation, represents reverence for transcendent power. Bonhwang is the symbol of a king, sun worship, the emblem of nobility and integrity, and in iconographical interpretation, the psychic bing in the sky. Shingoo is fortune prophecy, longevity and immortality, an envoy of deity, and according to iconographical interpretation, the organic view of the world. Kirin is a divine benign creature, a symbol of talent and honor, mediator between sky and earth, and in iconographical interpretation, an expression of Confucian ideology. This study produced three results. First, the four auspicious animals projected the human hope to overcome human limitations through divine creatures with mythical abilities. Second, they reflected everyday common hopes and values of pursuing fortunes and happiness. Third, the four auspicious animals' iconology was not independent of each other; it seemed to be common to and combined with each other.

Child-Rearing Practices and Activities of Children Depicted in Traditional Paintings of the Chosun Period (조선시대 회화에 묘사된 아동의 양육과 생활)

  • Choi, Kee Young;Lee, Choung Mee
    • Korean Journal of Child Studies
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    • v.23 no.1
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    • pp.105-119
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    • 2002
  • This study of child-rearing practices and daily activities of children during the Chosun dynasty was conducted through analysis of 91 traditional paintings of the period. Genre, figure, folk, and landscape paintings were included in the analysis. Findings were that child-rearing was strongly focused on the family. Generally, the mother was shown as the primary caregiver of the child. Grandmother, father, and grandfather also played a role in raising the child. The daily activities of the children consisted of helping with household chores, assisting the elderly, doing small jobs, studying, playing, performing for family members, and participating in family rituals and community events. Differences in child-rearing methods and contents of daily activities varied by gender and socio-economic status.

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Designing a Classification System for Minhwa DB (민화 DB를 위한 분류체계 설계)

  • Choi, Eunjin;Lee, Young-Suk
    • Journal of Korea Multimedia Society
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    • v.25 no.1
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    • pp.135-143
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    • 2022
  • In order to convert Korean folk paintings called Minhwa, a part of traditional Korean heritage, into DBs, it is necessary to design a classification system suitable for the characteristics of folk paintings. A classification system and the generating of unique codes are required to classify and save them. To realize this, a basic classification system was created by listing objects depicted in folk paintings, and keywords were extracted by reclassifying them for each object. In order to assign a unique code to each piece, we organize the English names of each Minhwa since the English names of the folk painting contain the names of objects. The code name is extracted by applying the order of nouns and consonant priority rules in English names and attaching five Arabic numerals. These codes are later assigned to each image file stored in the database and are input together with the keyword. The Minhwa DB constructed in this way enables storage and search centered on objects and keywords and the intuitive inferring of the type of object from the code name.