• Title/Summary/Keyword: Korean movie

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Strategies for Selecting Initial Item Lists in Collaborative Filtering Recommender Systems

  • Lee, Hong-Joo;Kim, Jong-Woo;Park, Sung-Joo
    • Management Science and Financial Engineering
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    • v.11 no.3
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    • pp.137-153
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    • 2005
  • Collaborative filtering-based recommendation systems make personalized recommendations based on users' ratings on products. Recommender systems must collect sufficient rating information from users to provide relevant recommendations because less user rating information results in poorer performance of recommender systems. To learn about new users, recommendation systems must first present users with an initial item list. In this study, we designed and analyzed seven selection strategies including the popularity, favorite, clustering, genre, and entropy methods. We investigated how these strategies performed using MovieLens, a public dataset. While the favorite and popularity methods tended to produce the highest average score and greatest average number of ratings, respectively, a hybrid of both favorite and popularity methods or a hybrid of demographic, favorite, and popularity methods also performed within acceptable ranges for both rating scores and numbers of ratings.

Visualization System for Earth Environmental Data Base

  • Ikoma, Eiji;Kitsuregawa, Masaru
    • Proceedings of the KSRS Conference
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    • 1998.09a
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    • pp.280.1-285
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    • 1998
  • The earth's environmental problems have attracted serious attention worldwide. Various kinds of environmental data, such as remote sensing data, have become available for examining. Although this data is crucial to understanding such problems, there has become an over-abundance in variety of size, format, and filetype which makes it difficult for researchers to handle. We feel that earth environmental researchers should not be burdened by such cumbersome tasks. Therefore, we are developing a digital library for earth environmental information and a VRML based data visualization system for it. Even now, content-based image retrieval systems have many problems attributed to the degree of difficulty in implementing them. Thus, we are trying to visualize this data so that researchers can utilize it more efficiently, effectively, and easily. A great advantage for VRML users is that people can see environmental data from any perspective above the earth and with any resolution easily. Also by using MPEG-movie, users can observe the changes of data drawn from time series files.

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Analysis of optimal solutions and its tiling in $m{\times}n$ size Black-Out Game ($m{\times}n$ 크기의 일반적인 흑백 게임의 최적해와 타일링)

  • Kim, Duk-Sun;Lee, Sang-Gu
    • Communications of Mathematical Education
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    • v.21 no.4
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    • pp.597-612
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    • 2007
  • For finding the optimal strategy in Blackout game which was introduced in the homepage of popular movie "Beautiful mind", we have developed and generalized a mathematical proof and an algorithm with a couple of softwares. It did require only the concept of basis and knowledge of basic linear algebra. Mathematical modeling and analysis were given for the square matrix case in(Lee,2004) and we now generalize it to a generalized $m{\times}n$ Blackout game. New proof and algorithm will be given with a visualization.

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A study on the Ladylike Style of Grace Kelly (그레이스 켈리(Grace Kelly)의 레이디라이크 스타일)

  • Chung, So-Young;Cho, Kyu-Hwa
    • Journal of Fashion Business
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    • v.9 no.4
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    • pp.30-43
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    • 2005
  • The purpose of this study is to examine the ladylike style of Grace Kelly focusing on her costume design of 1950s movie and star image, and to understand how she became a fashion icon today. Her city elegant look was usually composed of A line or H line suits and dresses, pearl jewelry, gloves, handbags and her classic ladylike attitude. Kelly's luxury casual look epitomized a relaxed elegance based on the American sporting image including the Hermes "Kelly" bag. Her sexual elegant look showed the combination of freshness, ladylike virtue and underlying sex appeal. Her self-confident, ladylike style appeals to modern fashionable women who likes to be elegant but also sexy.

A Study on Drag Queen's Costume (Drag Queen 복식(服飾)에 관(關)한 연구(硏究))

  • Kan, Ho-Sup
    • Journal of Fashion Business
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    • v.4 no.2
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    • pp.69-83
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    • 2000
  • The purpose of this study is considering about drag queen's costume in the point of view of anthropology and psychoanalysis. The contents are the meaning of drag queen by theoretical research and the characteristics of drag queen's costume. The results of characteristics of drag queen's costume are summerized as following. 1. Sexual originality is related with homosexuality. Costume express character of gay not as a transsexual or cross-dresser. 2. Imitation is related with identification of drag queen and famous star like actress, pop singer and historical heroine. 3. Amusement is related with drag queen's life style. There are two kinds of character in amusement. One is humour. Another is an exaggeration. 4. Commercialism is related with mass-media culture. Drag queen's costume have an influence with movie, advertisement and modern fashion.

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LGE's Strategy for PDP TV

  • Kim, Jae-Sung;Lee, Sung-Hyun;Ahn, Sung-Yong;Ahn, Young-Joon;Ryu, Jae-Hwa;Yoon, Kwang-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07a
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    • pp.71-74
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    • 2005
  • There have been various efforts to achieve a better PDP TV, which have low power consumption, high image quality and low price. As the results, the power consumption of LG's new 42 inch HD PDP could be lower than 42 inch LCD under the general movie display load condition. And the address discharge time lag of ${\sim}1\;{\mu}s$ for 42 and 50 inch XGA single scan by which the cost can be reduced and image quality can be improved was achieved by using new MgO material and driving waveform. In addition, we have suggested TCA (Triangular Color pixel Arrangement) cell structure for realizing the full HDTV of 60inch diagonal size, which has $1920{\times}1080$ resolution. The luminous efficiency of the suggested TCA structure has been increased about 40% compared with that of the conventional cell structure.

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Development of Multimedia Design Contents using Mobile Virtual Reality

  • Duan, Xiao-Yun;Kim, Byung-Taek;Kim, Soo Kyun
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.10
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    • pp.41-45
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    • 2017
  • Virtual Reality (VR) is widely used in various fields, and it is expanding game and movie toward health care, business Software, education, and web services. Especially various researches are actively conducted in the field of exhibition, utilizing smart phone based detachable HMD (Head Mounted Display). The VR exhibition solves addresses both temporal and spacial constraints overcoming the unilateral information transfer exhibitions. This paper presents a method to overcome the limitation of time, space, and unidirectional information transfer in offline exhibition, and also presents a new method that utilizes multimedia visual design artwork as VR contents.

Designing and Producing Moving Identity for Dynamic Branding (Moving Identity를 설계 적용한 Dynamic Branding 연구)

  • Whang, Chris Inkyong;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.288-290
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    • 2015
  • As well as companies such as Samsung Electronics and Hyundai Motor, which subject the summit of the International Conference on the UN personnel areemphasis on Moving Identity strongly appealing the goals and vision of the future for the current organization in the community and stakeholders. It is also an important part that how to relate Dynamic Branding in promotion and advertising method. In this paper, we are designing and producing ACM SIGCHI 2015 Conference opening animation utilizing Moving Identity Design concept as a promotional movie in Dynamic Branding perspective.

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Storage Allocation in Multi-level VOD Network Using Dynamic Programming (동적계획법을 이용한 다계층 VOD 망의 저장량 결정)

  • Kim, Yeo-Keun;Cho, Myoung-Rai;Kim, Jae-Yun
    • IE interfaces
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    • v.9 no.3
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    • pp.202-213
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    • 1996
  • Video-on-demand is an interactive service that provides programs (movie, home shopping, etc.) to users connected to a network. This service will require high bandwidth network and video servers with a large amount of storage capacity. From the viewpoint of system analysis, there are optimization problems to be solved. In this paper, we present a dynamic programming method for allocating the storage for programs being served in a multi-level video-on-demand network. In the optimization of the network resource, we consider the three kinds of costs: installation cost for video servers, program storage cost, and transmission (or communication) cost. The factors related to the costs are investigated. An example is shown to illustrate the proposed method.

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Data Mining Approach to Predicting Serial Publication Periods and Mobile Gamification Likelihood for Webtoon Contents

  • Jang, Hyun Seok;Lee, Kun Chang
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.4
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    • pp.17-24
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    • 2018
  • This paper proposes data mining models relevant to the serial publication periods and mobile gamification likelihood of webtoon contents which were either serialized or completed in platform. The size of the cartoon industry including webtoon takes merely 1% of the total entertainment contents industry in Korea. However, the significance of webtoon business is rapidly growing because its intellectual property can be easily used as an effective OSMU (One Source Multi-Use) vehicle for multiple types of contents such as movie, drama, game, and character-related merchandising. We suggested a set of data mining classifiers that are deemed suitable to provide prediction models for serial publication periods and mobile gamification likelihood for the sake of webtoon contents. As a result, the balanced accuracies are respectively recorded as 85.0% and 59.0%, from the two models.