• Title/Summary/Keyword: Korean keyboard system

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Phonetic Keyboard for International Korean Phonetic Alphabet (국제한글음성문자의 음성학적 자판배열)

  • LEE Hyun Bok;JO Unil
    • MALSORI
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    • no.39
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    • pp.43-51
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    • 2000
  • The aim of this paper is to present a phonetically oriented keyboard array for the International Korean Phonetic Alphabet (IKPA). IKPA is a phonetic alphabet devised on the basis of Hangout (Korean alphabet) (Lee, 1999). Every computer has a keyboard as its input device and the English keyboard array is hewn as 'QWERTY' system, which represents the first six letters of the second line of the keyboard. This array is a traditional one devised to protect the congestion of the keys of the mechanical typewriter. To improve the anay of the keyboard, another system named 'Dvorak' has been devised. Likewise, a serious attempt has been made by the authors to work out an efficient keyboard for IKPA representing the manner of vowel and consonant classification. In the phonetic keyboard, the consonant symbols are arranged in the left hand side according to the Place and mauler of the articulation and the vowel symbols in the right hand side according to the vowel quadrilateral.

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Keyboard for Virtual Reality Head Mounted Display using Electro-oculogram (EOG를 사용한 가상현실 HMD용 키보드 구현)

  • Kim, Byeong-Jun;Kwon, Ki-Chul;Yang, Young-Man;Kim, Nam
    • The Journal of the Korea Contents Association
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    • v.18 no.1
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    • pp.1-9
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    • 2018
  • A keyboard system for hands-free virtual reality head mounted display using electrooculogram (EOG) signal which occurs during the eye-blinking is proposed. This system consists of display device, gyroscope sensor, gravity sensor and electro-encephalogram (EEG) sensor, and it is implemented with Unity3D engine for system control and graphic processing. If the input language of proposed keyboard system is Korean, i.e. Hangul, the Chonjiin keyboard method is utilized; but for the English spelling, numbers or special characters, $3{\times}4$ keyboard method is used in order to solve the spatial problem. By the implemented method, it can be verified that the user can handle the keyboard input of virtual reality head mounted display with only neck movement and EOG, instead of using hands.

Conceptual Fuzzy Sets for Picture Reference System with Visual User Interface and Command Recognition System without Keyboard and Mouse

  • Saito, Maiji;Yamaguchi, Toru
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.138-141
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    • 2003
  • This paper proposes conceptual fuzzy sets for picture reference system with visual user interface and command recognition system without keyboard and mouse. The picture reference system consists of the associative picture database, the visual user interface and command recognition system. The associative picture database searches pictures by using conceptual fuzzy sets. To show pictures attractive, the visual user interface provides some visual effect functions. The command recognition unit, without keyboard and mouse, captures user's hand by camera and informs it to the system as a command. We implement and evaluate the picture reference system.

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Efficient Mobile Writing System with Korean Input Interface Based on Face Recognition

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.6
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    • pp.49-56
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    • 2020
  • The virtual Korean keyboard system is a method of inputting characters by touching a fixed position. This system is very inconvenient for people who have difficulty moving their fingers. To alleviate this problem, this paper proposes an efficient framework that enables keyboard input and handwriting through video and user motion obtained through the RGB camera of the mobile device. To develop this system, we use face recognition to calculate control coordinates from the input video, and develop an interface that can input and combine Hangul using this coordinate value. The control position calculated based on face recognition acts as a pointer to select and transfer the letters on the keyboard, and finally combines the transmitted letters to integrate them to perform the Hangul keyboard function. The result of this paper is an efficient writing system that utilizes face recognition technology, and using this system is expected to improve the communication and special education environment for people with physical disabilities as well as the general public.

Wrist Motion in Computer Keyboard Typing

  • Han, Jung-Soo
    • Journal of Mechanical Science and Technology
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    • v.17 no.12
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    • pp.2004-2009
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    • 2003
  • The purpose of this study is to define how wrist motion is affected by different postures and supporting devices and to discover functional range of wrist motion for keyboard typing. The range of wrist motion (ROM) needed for fourteen experienced typists to type on a computer keyboard was measured by flexible and biaxial electrogoniometers. The most frequent wrist motion during typing was in extended and ulnarly deviated positions in both wrists. Range of wrist motion was similar in both wrists. The average ROM for keyboard typing with the typists' own posture was about 39 in flexion/extension (FEM) and 29 in radial/ulnar deviation (RUD) in both wrists. The range of wrist motion was significantly reduced to 30 in FEM and 27 in RUD with use of either wrist or forearm supporting devices, which suggests that these devices might help to relieve fatigue, discomfort, or pain during and/or after typing. Results of this study will be of interest to clinicians and helpful to those who are professionally or non-professionally involved in typing.

Keyboard Solo System based on Hand Recognition (손 인식을 통한 건반 연주 시스템)

  • Lee, Eun-kyung;Ha, Jung-hee;Seo, Eun-sung;Park, So-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.171-172
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    • 2009
  • Nowadays the music market is getting bigger while students are losing their creativity because of the cramming education even in the music class. Based on the growing music market, we made a project for students to play the musical instruments more easily. The suggested program is different from any other system because, with this program, we can play the musical instruments if only we have a keyboard made of paper and Webcam, which made us save money. When an user put his finger on the paper keyboard, Webcam makes a sound recognizing the position of the finger on the keyboard. We can choose one instrument out of four; Piano, drum, base and guitar. With this system, we can get an opportunity to learn many sounds of musical instruments and make our own melody.

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A Study on Key Arrangement of Virtual Keyboard based on Eyeball Input system (안구 입력 시스템 기반의 화상키보드 키 배열 연구)

  • Sa Ya Lee;Jin Gyeong Hong;Joong Sup Lee
    • Smart Media Journal
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    • v.13 no.4
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    • pp.94-103
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    • 2024
  • The eyeball input system is a text input system designed based on 'eye tracking technology' and 'virtual keyboard character-input technology'. The current virtual keyboard structure used is a rectangular QWERTY array optimized for a multi-input method that simultaneously utilizes all 10 fingers on both hands. However, since 'eye-tracking technology' is a single-input method that relies solely on eye movement, requiring only one focal point for input, problems arise when used in conjunction with a rectangular virtual keyboard structure designed for multi-input method. To solve this problem, first of all, previous studies on the shape, type, and movement of muscles connected to the eyeball were investigated. Through the investigation, it was identified that the principle of eye movement occurs in a circle rather than in a straight line. This study, therefore, proposes a new key arrangement wherein the keys are arranged in a circular structure suitable for rotational motion rather than the key arrangement of the current virtual keyboard which is arranged in a rectangular structure and optimized for both-hand input. In addition, compared to the existing rectangular key arrangement, a performance verification experiment was conducted on the circular key arrangement, and through the experiment, it was confirmed that the circular arrangement would be a good replacement for the rectangular arrangement for the virtual keyboard.

Soft Keyboard Interface Design for Mobile Device (모바일기기를 위한 소프트키보드 인터페이스 디자인)

  • Oh, Hyoung-Yong
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.79-88
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    • 2007
  • As the mobile computers such as Personal Digital Assistants (PDAs) or Smart Phone has been widespread in our daily life, the demand of an extensive data input will gradually be increased. Consequently, many alternative soft keyboards have been proposed to satisfy this requirement. However none of them can provide an absolute solutions for that, the segregated guideline for keyboard arrangement and usage still cause much confusion to the user. Therefore, an integrated guideline is seriously required. In order to come up with the integrated guideline for Korean Soft keyboard GUI, the questionnaire and the experimental test compared with five soft keyboards were conducted in this study. As a result this paper presents five guidelines for improving an input speed of soft keyboard on the mobile computing; following familiarity for effective screen use, using a single key rather than grouping key, considering position of prediction word, considering prompt feedback, finally, considering optimized keyboard size.

Improvement of computer keyboard design through behavioral analysis (Focused on the characteristics of Korean Alphabet and its use) (사용행태 분석에 의한 컴퓨터 키보드 디자인 개선 -한글의 특성 및 사용행태를 중심으로-)

  • 변재형
    • Archives of design research
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    • v.15 no.3
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    • pp.241-248
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    • 2002
  • Researches of Hangul automation have been focused mainly on the set of character system. But, practical problem of using the Korean standard keyboard system of two sets is increment of errors and fatigue due to frequent use of shift keys. The author formulate a hypothesis as follows to solve the problem. 'Changing location and design of shift keys can reduce errors in typing Korean by avoiding interferences with other keys when pressing shift keys.' This study verify the hypothesis by the analysis of experiments using improved keyboard prototypes which have changed layout and design of shift keys. On the result, change of shift key location causes confusion to experienced user. But, while keeping its location, removing other keys at the bottom row and magnifying size of shift keys decrease errors in typing by avoiding interferences. And, the efficiency of typing in Korean is increased, too, because there is not any influence on typing speed. This study focuses on layout and design of shift keys only, but further study for entire layout of keyboard including alternative location of other function keys is needed to improve general usability.

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Implementation of 2.4 GHz Wireless Keyboard and Mouse Electromagnetic Signal Analysis and Manipulate Systems (2.4 GHz 무선 키보드/마우스 전자파 신호 분석 및 조작 시스템 구축)

  • Kim, Sang-Su;Oh, Seung-Sub;Na, In-Seok
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.27 no.12
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    • pp.1075-1083
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    • 2016
  • Nowadays, the use of wireless input devices has been increasing on the basis of high convenience and portability. In particular the most widely used wireless keyboard and the mouse to use the 2.4 GHz frequency band, but due to the third party receives the electromagnetic wave from leaking when the radio equipment it is easy to obtain the personal information and the vulnerability is also being reported consistently. In this paper, implement a system to analyze and manipulate the packets of 2.4 GHz wireless keyboard and mouse using USRP device and GNU Radio package for verify the vulnerability of 2.4 GHz wireless keyboard and mouse. Using the construction system has attained a equipment specific address and key information by analyzing the communication protocol and the packet structure of the device was proved that a user can operate the PC to send the random key from long distance.