• Title/Summary/Keyword: Korean digital product user

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Concept of Information Architecture on Digital TV based on User Thought (사고 유형에 기초한 디지털 TV 채널 정보구조의 구상)

  • Hyun, Hye-Jung;Ko, Il-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.9
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    • pp.77-85
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    • 2010
  • As various convergency products have been actively developed, the study on user interface has been conducted a lot, and for more specific direction, users' experience-oriented user interface from user-oriented studies is recently developed. Such a tendency aiming to focus on product development to express users' emotion, the next step in the user-oriented development had difficulties in an objective approach, so the data based on previous users' experiences were presented as the basic data to establish user interface design process with grounds and design direction, and therefore it is available to show more specific and objective grounds. From this perspective, such psychological variables showing users' experiences like age and job are studied through surveys of users at the development of products, and products according to the variables are released. On the other hand, the products considering psychological difference distinguishing users' experiences as the cultural cap are not progressed yet. Despite the understanding of cultural difference, its decisive grounds are hard to distinguish like age, and job. Therefore, the cognitive concept about how to design menu information structure according to accident types that can be considered regarding user interface design among theoretical backgrounds about cultural difference. As the category according to the range of things among accident types, it is divided into analytical type and relational type to conduct a test on similarity and relations about the representative digital TV's menu information of the convergency product. As the result, analytical type and relational type showed difference and this study aims to use menu information concept considering this difference as explanatory variables of the users' experience-oriented development.

A Study On Customized Products and Services in Smart Environments (스마트환경에 따른 고객 맞춤 제품 및 서비스에 관한 연구)

  • Chang, Seog-Ju
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.10 no.1
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    • pp.167-174
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    • 2015
  • This study examines the Personalized Oriented Customized and services in smart environments. In addition to The structure of industry is currently smart environment shifting from the manufacturing industry focusing on goods production to service industry merging and combining service and marketing. The companies are placing a higher value on the customer needs to gain a competitive edge with creation of new business model. The key dilemma in mass customization and service, though, is how product customization can be realized without increasing production cost significantly. The purpose of this study is to explore new product development strategies that facilitate mass customization and service. Specifically, we propose Crowdsourcing marketing, Digital experience technology, Recommender Systems, 3D printing technology, Flexible manufacturing systems and UX based PSS(Product-Service Systems) in new product development processes as enabling strategies for mass customization and service in smart environments.

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Study on The Anti-Shock Performance Evaluation of TFT-LCD module for Mobile IT Devices (이동형 정보통신 기기용 화면표시 장치의 내충격 평가 방법 연구)

  • Kim Byung-Sun;Kim Jung-Woo;Lee Dock-Jin;Choi Jae-Boong;Kim Young-Jin;Baik Seung-Hyun;Chu Young-Bee;Koo Ja-Choon
    • Journal of the Korean Society for Precision Engineering
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    • v.23 no.7 s.184
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    • pp.130-137
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    • 2006
  • TFT-LCD(Thin Film Transistor Liquid Crystal Display) module is representative commercial product of FPD(Flat Panel Display). Thickness of TFT-LCD module is very thin. It is adopted for major display unit for IT devices such as Cellular Phone, Camcorder, Digital camera and etc. Due to the harsh user environment of mobile IT devices, it requires complicated structure and tight assembly. And user requirements for the mechanical functionalities of TFT-LCD module become more strict. However, TFT-LCD module is normally weak to high level transient mechanical shock. Since it uses thin crystallized panel. Therefore, anti-shock performance is classified as one of the most important design specifications. Traditionally, the product reliability against mechanical shock is confirmed by empirical method in the design-prototype-drop/impact test-redesign paradigm. The method is time-consuming and expensive process. It lacks scientific insight and quantitative evaluation. In this article, a systematic design evaluation of TFT-LCD module for mobile IT devices is presented with combinations of FEA and testing to support the optimal shock proof display design procedure.

A Factor Analysis for the Successful Implementation of Digital Manufacturing Using Extended Technology Acceptance Model (ETAM) (확장기술수용모형(ETAM)을 이용한 디지털 매뉴팩처링의 성공적 도입에 영향을 주는 요인 분석)

  • Jeong, Sei-Hyun;Moon, Dug-Hee;Park, Hee-Chang
    • IE interfaces
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    • v.19 no.3
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    • pp.255-269
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    • 2006
  • Digital manufacturing(DM) is the ability to describe every aspect of the design-to-manufacture process digitally-using tools that include digital design, CAD, office documents, PLM(Product Life-cycle Management) systems, analysis software, simulation, CAM software and so on. The major automotive companies are already deeply invested in DM with almost every process being digital rather than paper-based. But it has taken a long time for the digital process to mature into something usable and there have been some major barriers that have prevented from the DM becoming a reality. Thus many companies hesitate to make a decision of implementing the DM. This paper deals with a study investigating which factors are important for implementing the DM to industries successfully. The extended technology acceptance model (ETAM) is used as the relation model of cause and effect. The quality of hardware, the quality of software, the range of collaboration among companies and the preference of the user are defined as the external factors. Interview method is used for gathering input data, and the results are analyzed with SPSS. The results indicate that four external factors are effective on the successful implementation of DM, and the perceived usefulness is most important.

A PSIP Information Generating System for Produce Digital Access Program (디지털 방송 콘텐츠 제작을 위한 PSIP 정보 생성 시스템)

  • Hwang, Kyung-Min;Kim, Jong-Moon;Bang, Jin-Suk;Cho, Tae-Beom;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.615-618
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    • 2007
  • It has able to express digital video/audio data from analog and to broadcast it via improvement of video/audio compression technology and publishing standard of MPEG-2 System. Nowaday many System Operators are provide regular digital broadcasting program to customer with their own access program. To provide access program, two process needs that are creating broadcasting information and remultiplexing it with video/audio data, and this solution is providing with high-cost system only. For this reason, digital access program bas week point to product. In this paper, we designed and implemented Generating PSIP Information System to product digital access program which generate PSIP information via receiving broadcasting information from user, and map PSIP information directly to video/audio data.

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NEW DESIGN CONCEPT FOR UNIVERSAL CCD CONTROLLER

  • Han, Won-Yong
    • Journal of Astronomy and Space Sciences
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    • v.11 no.1
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    • pp.41-52
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    • 1994
  • Currently, the CCDs are widely used in astronomical observations either in direct imaging use or spectroscopic mode. However according to the recent technical advances, new large format CCDs are rapidly developed which have better performances with higher quantum efficiency and sensitivity. In many cases, some microprocessors have been adopted to deal with necessary digital logic for a CCD imaging system. This could often lack the flexibility of a system for a user for to upgrade with new devices, especially if it is a commercial product. A new design concept has been explored which could provide the opportunity to deal with any format of devices from any manufactures effectively for as tronomical purposes. Recently available PLD (Programmable Logic Devices)technology makes it possible to develop such digital circuit design, which can be integrated into a single component, instead of using micrprocessors. The design concept could dramatically increase the efficiency and flexibility of a CCD imaging system, particularly when new or large format devices are available and to upgrade the performance of a system. Some variable system control parameters can be selected by a user with a wider range of choice. The software can support such functional requirements very conveniently. This approach can be applied not only to astronomical purpose, but also to some related fields, such as remote sensing and industrial applications.

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Tangible AR Interaction based on Fingertip Touch Using Small-Sized Markers (소형 마커를 이용한 손가락 터치 기반 감각형 증강현실 상호작용 방안)

  • Jung, Ho-Kyun;Park, Hyungjun
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.5
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    • pp.374-383
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    • 2013
  • Various interaction techniques have been studied for providing the feeling of touch and improve immersion in augmented reality (AR) environments. Tangible AR interaction exploiting two types (product-type and pointer-type) of simple objects has earned great interest for cost-effective design evaluation of digital handheld products. When the sizes of markers attached to the objects are kept big to obtain better marker recognition, the pointer-type object frequently and significantly occludes the product-type object, which deteriorates natural visualization and level of immersion in an AR environment. In this paper, in order to overcome such problems, we propose tangible AR interaction using fingertip touch combined with small-sized markers. The proposed approach facilitates the use of convex polygons to recover the boundaries of AR markers which are partially occluded. It also properly enlarges the pattern area of each AR marker to reduce the sizes of AR markers without sacrificing the quality of marker detection. We empirically verified the quality of the proposed approach, and applied it in the process of design evaluation of digital products. From experimental results, we found that the approach is comparably accurate enough to be applied to the design evaluation process and tangible enough to provide a pseudo feeling of manipulating virtual products with human hands.

Effects of Digital Shadow Work on Foreign Users' Emotions and Behaviors during the Use of Korean Online Shopping Sites

  • Pooja Khandagale;Joon Koh
    • Asia pacific journal of information systems
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    • v.33 no.2
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    • pp.389-417
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    • 2023
  • Social distancing required the use of doorstep delivery for nearly all purchases during the COVID-19 pandemic. Foreign users in Korea are forced to participate in superfluous tasks, leading to an increase in their anxiety and fatigue while online shopping. This study examines how digital shadow work stemming from the language barrier can affect the emotions and behaviors of foreign shoppers that use Korean shopping sites. By interviewing 37 foreign users in Korea, this draft examined their experiences, behaviors, and emotional output, classifying them into 14 codes and seven categories. Using grounded theory, we found that online shoppers' emotions, feelings, experiences, and decision making may be changed in the stages of the pre-use, use, and post-use activities. User responses regarding shadow work and related obstacles can be seen with the continue, discontinue, and optional (occasional use) of Korean online shopping sites. Pleasure and satisfaction come from high efficiency and privileges, whereas anger and disappointment come from poor self-confidence and pessimism. Furthermore, buyer behavior and product orientation are identified as intervening conditions, while the online vs. offline shopping experiences are identified as contextual conditions. In conclusion, language barriers and other factors make online shopping difficult for foreign shoppers, which negatively affects their psychological mechanisms and buying behaviors. The implications from the study findings and future research are also discussed.

Influence of Serendipity caused by Interaction towards User Experience in Mobile Application (모바일 애플리케이션에서 인터랙션으로 인한 세렌디피티가 사용자 경험에 미치는 영향)

  • Cho, In-Seong;Seo, Ji-Hee;Lee, Minju;Hur, So-Im;Lee, Yoon-Ji;Lee, Hyoseon
    • Science of Emotion and Sensibility
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    • v.18 no.4
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    • pp.59-74
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    • 2015
  • When product or service provides unexpectedness the user would be satisfied, and lately some mobile applications and web services provide those unexpectedness. However, unexpectedness itself can make negative effects such as decrease of the ease of use, still studies about mobile application are focused on satisfaction from the usability. Therefore, we would study experimentally user experience changes caused by unexpectedness using serendipity in mobile application UX, and observe how those changes to affect to user satisfaction. In other words, we observed the relationship between factors such as the unexpectedness caused by interactions of mobile application, the serendipity provided game, perceived newness, perceived ease of use, perceived usability, and satisfaction. As a result, the serendipity has positive effect to the perceived newness and negative effect to the perceived ease of use, and perceived newness and perceived ease of use affect to perceived usability positively, and all three factors are have positive effects to the use satisfaction.

A study on the development of dimension inspect Program for the vehicle axle casing nut welding part using digital image processing (디지털 화상처리를 이용한 차축 Casing Nut 용접부 치수 검사 프로그램 개발에 관한 연구)

  • 김재열
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.9 no.5
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    • pp.135-143
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    • 2000
  • The vision system is easy to use the exclusive use as a independent computer system but it is not much popularization by reason of expensive and difficult to adapt to the various fields, because it is easy to the existed computer system, the price is cheap and also it can use to the various measurement purpose which user wanted and programed. The measurement method of the vehicle axle casing nut welding part is that measure the value of the welding part to adapt the actual operation program from using the ratio between the actual length of the standard specimen and the length of image, to measure the ratio between the actual product and the camera image. A defect is found by the assembled visual inspection system. The inspection algorithm which estimates the quality of welded product is developed and also, the software program which processes the automatic test function of the inspection system. We make the foundation of the inspection automatic system and we will help to apply other welding machine.

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