• Title/Summary/Keyword: Korean creativity

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Information Sharing and Creativity in a Virtual Team: Roles of Authentic Leadership, Sharing Team Climate and Psychological Empowerment

  • Hahm, SangWoo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.4105-4119
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    • 2017
  • Creativity is crucial in an ever-changing e-business environment. The creation of new value is essential for companies to gain the competitive edge and to pioneer new markets in e-business. Hence, many companies in e-business operate virtual teams as they are suitable to generate creativity. Even so, virtual teams possess the inherent weakness of a lack of cohesiveness. Hence, for a virtual team to be creative, team members should help each other and share information. This study emphasizes the importance of information sharing that is supposed to improve creativity and explains how to increase them for virtual teams. To explain these relationships, three dimensions are routinely examined in organizational behavior studies: leaders, teams, and members. As a consequence, and through empirical analysis, authentic leadership, sharing team climate, and psychological empowerment enhances information sharing and creativity through their respective roles, in addition to information sharing directly increasing creativity. To improve creativity and information sharing of virtual team members in e-business, this article has highlighted the importance of the three roles stated prior. Such factors can increase information sharing and creativity, and will help virtual teams and organizations to be more successful in e-business.

An Analysis of Teachers' Expectation and Need for Creativity and Character Education (창의·인성교육에 대한 교사들의 기대와 요구 분석)

  • Oh, Jung-Sook;Kang, Beodeul;Park, So-Young;Im, Sung-Min;Park, Jong-Un;Won, Hyo-Heon;Kim, Hak-Bum
    • Journal of Fisheries and Marine Sciences Education
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    • v.26 no.6
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    • pp.1342-1351
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    • 2014
  • The purpose of this study was to analyze qualitatively perception on creativity and character education of teachers who participated in winter training and workshop which the Southeast Regional Center for Creativity and Character Education arranged. The results are as follows. Firstly, it was shown that teachers perceived close corelation between creativity and character and competency necessary for students who will make a living for future society. Secondary, Teachers perceived that creativity and character education will benefit students in their cognitive, emotive, and affective aspects. Lastly, teachers thought that an administrative assistant and financial help such as securing classroom had to be supported so that they were able to freely conduct creativity and character education and teaching materials provided by the Regional Center for Creativity and Character Center were helpful in establishing a whole foundation when they started to conduct creativity and character education.

An Impact on Management Performance by IT Service Firm's Creativity and Knowledge Management Factor (IT서비스 기업의 창의성 및 지식경영 요인이 경영성과에 미치는 영향)

  • Ahn, Yeon S.
    • Journal of Information Technology Services
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    • v.12 no.3
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    • pp.95-109
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    • 2013
  • This paper discussed about creativity and knowledge management variables as for effect factors on the management performance of IT service firms. Specially the mediation effects of knowledge management variables between the creativity and management performance were examined. To prove empirically the related hypothesis, the statistical analysis were based on the response from the 160 Korean IT Service firms. As an analysis results, it was found that the creativity of organizations was not the direct effector on the management performance. But the virtue of knowledge which are accumulated from knowledge management activity and shared in organizations was the direct effector. Also, the knowledge management activity is mediator on the in the relationship between the creativity and management performance. So this paper suggests that knowledge management activity and knowledge's virtue in the related the creativity in organizations are the important mediate factors for enhancement of IT service firm's performance.

An Approach to Study on Mathematical Creativity and Some of its Correlates

  • Roy, Avijit
    • Research in Mathematical Education
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    • v.13 no.1
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    • pp.5-12
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    • 2009
  • Mathematical creativity is the most important factor for the advancement of mathematics. Only creative mind can produce creative results. But not much research work has been done in this direction. The present author has taken a scheme of developing a mathematical creativity test to identify creative children in mathematics and to find the relationships of psychoticism, neuroticism, intelligence, ability to achieve in mathematics and general creativity with mathematical creativity and their composite effect on it over a population of Bengali medium school students. In this approach, Bengali adaptation of English version of the "Verbal Test of Creative Thinking" by Mehdi [Mehdi, B. (1985). Manual of verbal test of creative thinking (revised edition). Agra, India: National Psychological Corporation.] has been completed. Works of adapting intelligence test, developing mathematical creativity test, adapting personality test in Bengali are in process. Relationships are to be found later.

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Development and Application of Education Program Art Area Subject-based STEAM for Improvement of Elementary Students' Creativity: With a Scratch Programming Language (초등학생의 창의성 신장을 위한 예술 영역 교과 중심의 STEAM 교육 프로그램 개발 및 적용: 스크래치 프로그래밍 언어를 활용하여)

  • SEO, Youngho;JUNG, Seungbum;KIM, Jonghoon
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.1
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    • pp.69-82
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    • 2016
  • In this study, Art area -based STEAM education programs that take advantage of the Scratch was to analyze the effect of the development of elementary school students' creativity. The winter break of ${\bigcirc}{\bigcirc}$ university education donation application students 3, 4, 5th grader was verified two research hypothesis to the target. First, Art area -based STEAM education programs will be effective on the development of elementary school students' creativity. Second, Art area -based STEAM education programs will be more effective on the development of the elementary school girls' creativity than the elementary school boys' creativity. Art area -based STEAM education programs is to show a significant difference on the development of elementary school students' creativity, mean change of elementary school girls were remarkable than boys.

Multilevel analysis approach to analyzing the effects of team diversity on team members' individual creativity and creative activities such as exploitation and exploration

  • Chae, Seong Wook;Lee, Kun Chang
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.11
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    • pp.77-88
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    • 2015
  • This study attempts to investigate the effect of team diversity on individual creativity and team members' creative activities such as exploration and exploitation. We have garnered 40 team data from 249 respondents who have been participating in the team learning activities during semester in a private university. They were asked by instructor to show their creativity, and exploration and exploitation activities. The 40 teams were made up of team diversity factors such as study hour and leisure activity. We used a multilevel analysis to analyze the effects of team diversity factors on team member's creativity, and exploration and exploitation. Results showed that in general, team diversity factors like study hour and leisure activities have significant effects on the individual creativity, and exploration and exploitation. Practical implications represent that teams need to be organized considering the team diversity factors in order to improve team member's creativity, and their exploration and exploitation activities.

Mathematical Creativity in Mathematics Education (수학교육과 수학적 창의성)

  • Whang, Woo-Hyung;Choi, Kye-Hyen;Kim, Kyung-Mi;Lee, Myeong-Hui
    • Communications of Mathematical Education
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    • v.20 no.4 s.28
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    • pp.561-574
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    • 2006
  • Mathematical creativity has been confused with general creativity or mathematical problem solving ability in many studies. Also, it is considered as a special talent that only a few mathematicians and gifted students could possess. However, this paper revisited the mathematical creativity from a mathematics educator's point of view and attempted to redefine its definition. This paper proposes a model of creativity in school mathematics. It also proposes that the basis for mathematical creativity is in the understanding of basic mathematical concept and structure.

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How can we Develop Students' Creativity? : Redesigning a Creativity Program based on Flow Theory

  • Park, JaeSung
    • Journal of Practical Engineering Education
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    • v.9 no.2
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    • pp.91-98
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    • 2017
  • To produce highly creative students, engineering education must develop both problem recognition skills and the ability to solve problems independently. Chonnam National University has been developing a creativity program in which students identify and solve problems themselves. Initially, the primary focus was on solving problems, but this was unsuccessful at attracting the students' interest. To overcome this, we adopted Csikszentmihalyi's flow theory in our creativity program, much like the way this theory is used in computer games. As a result of adopting flow theory, we achieved our goal. Thus, in this paper, we will introduce Chonnam National University's creativity program (designed based on flow theory), which we will call the Self-Directed Creativity-Upgrade Program. Furthermore, we will discuss the impact of this program based on statistical analyses.

Comparison of University Students' Creativity by Grade: Focusing on Korea and China

  • Zhou, Fang Xu;Kim, Chae-Bogk
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.7
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    • pp.151-158
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    • 2016
  • The 21st century is an era of knowledge innovation. Under the era background of knowledge explosion and information explosion, the competition among countries is ultimately talent competition. High-end talents are the core element of national competitiveness. Today, with the rapid development of science and technology and knowledge changing with each passing day, the cultivation of students' creativity is the requirement of social development and national progress. This paper makes a comparison between the creativity of business school students in China and Korea with questionnaire survey. Empirical study and comparative study with university students by grade in China and Korea are performed. The test results indicates that there are differences between Korean and Chinese students. Also, university students' creativity are different by grade. This study finds internal reasons for creativity differences and puts forward counter measures and methods for improving students'creativity.

A Study on the Development of Learning Model for Improving Collaborative Creativity Based on CPS

  • PARK, Eunsook
    • Educational Technology International
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    • v.7 no.2
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    • pp.23-44
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    • 2006
  • As the educational paradigm has shifted from the traditional knowledge oriented instruction learning to the knowledge product oriented instructional learning, the development of student's creativity becomes one of the most important educational goals, because the ability that can produce the knowledge creatively is required in the digital information knowledge based society. The purpose of this study is to make a basic direction and strategy for the instructional design to develop an on and off line blended instructional design which will help a learning community to be a more collaborative and creative learning community. This research has investigated the concept and the characteristics of collaborative creativity and creative problem solving as the theoretical basis of the design. After that, on the basis of the theories connected with the collaborative creativity theory, the direction and the strategies for the development of collaborative creativity was designed. The design was applied into the real learning community and finally proved the effectiveness of the learning model for the development of the collaborative creativity by the quantitative evaluation.