DOI QR코드

DOI QR Code

How can we Develop Students' Creativity? : Redesigning a Creativity Program based on Flow Theory

  • Park, JaeSung (Business Incubating Center, Chonnam National University)
  • Received : 2017.07.14
  • Accepted : 2017.10.25
  • Published : 2017.12.01

Abstract

To produce highly creative students, engineering education must develop both problem recognition skills and the ability to solve problems independently. Chonnam National University has been developing a creativity program in which students identify and solve problems themselves. Initially, the primary focus was on solving problems, but this was unsuccessful at attracting the students' interest. To overcome this, we adopted Csikszentmihalyi's flow theory in our creativity program, much like the way this theory is used in computer games. As a result of adopting flow theory, we achieved our goal. Thus, in this paper, we will introduce Chonnam National University's creativity program (designed based on flow theory), which we will call the Self-Directed Creativity-Upgrade Program. Furthermore, we will discuss the impact of this program based on statistical analyses.

Keywords

References

  1. C. Rivera-Solorio, A. J. Garcia-Cuellar, and A. Flores, "Design and construction of a boat powered by solar energy with the aid of computational tools," International Journal of Engineering Education, vol. 29, no. 2, pp. 380-387, January 2013.
  2. M. Csikszentmihalyi, "Play and intrinsic rewards," Journal of Humanistic Psychology, July 1975.
  3. C. M. Borden, "Collaboration, for better or for worse," Science Communication, vol. 14, no. 1, pp. 133-142, September 1992. https://doi.org/10.1177/107554709201400107
  4. R. W. Weisberg, Creativity: Beyond the Myth of Genius, WH Freeman New York, 1993.
  5. T. I. Lubart and C. Mouchiroud, Creativity: A Source of Difficulty in Problem Solving, JE Davidson, Vol. 81, pp. 127-148, 2003.
  6. J. W. Getzels, "The problem of the problem", New Directions for Methodology of Social and Behavioral Science: Question Framing and Response Consistency, vol. 11, pp. 37-49, 1982.
  7. S. G. Isaksen, K. B. Dorval, and D. J. Treffinger, Creative Approaches to Problem Solving: A Framework for Change, Kendall Hunt Publishing Company, 2000.
  8. R. J. Sternberg and T. I. Lubart, "An investment theory of creativity and its development," Human Development, vol. 34, no. 1, pp. 1-31, 1991. https://doi.org/10.1159/000277029
  9. J. Kang and I. S. Choe, "Effects of creative problem solving program through generating product," The Korean Jouranl of Educational Psychology, vol. 20, no. 3, pp. 679-701, September 2006.
  10. M. Csikszentmihalyi, and B. Schneider, Becoming Adult: How Teenagers Prepare for the World of Work, July 2000.
  11. D. L. Hoffman and T. P. Novak, "Marketing in hypermedia computer-mediated environments: conceptual foundations," Journal of Marketing, vol. 60, no. 3, pp. 50-68, July 1996. https://doi.org/10.2307/1251841
  12. M. Csikszentmihalyi, Finding Flow: The Psychology of Engagement with Everyday Life. 1997.
  13. M. Csikszentmihalyi, K. Rathunde, and S. Whalen, Talented Teenagers: A Longitudinal Study of Their Development, New York: Cambridge University Press, 1993.
  14. B. J. Zimmerman, "Dimensions of academic selfregulation: A conceptual framework for education," Selfregulation of Learning and Performance: Issues and Educational Applications, vol. 1, pp. 33-21, 1994.
  15. J. F. Hair, R. E. Anderson, R. L. Tatham, and W. C. Black, Multivariate Data Analysis, Fifth ed., Upper Saddle River, New Jersey: Englewood: Prentice Hall International, 1998.
  16. J. C. Anderson and D. W. Gerbing, "Structural equation modeling in practice: A review and recommended twostep approach," Psychological Bulletin, vol. 103, no. 3, pp. 411-423, May 1988. https://doi.org/10.1037/0033-2909.103.3.411