• Title/Summary/Keyword: Korean computer keyboard

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VDT Syndrome according to the Types of Computer Use Among Elementary Students (초등학생의 컴퓨터 사용행태에 따른 VDT증후군)

  • Kim, So-Won
    • Journal of Korean Public Health Nursing
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    • v.19 no.2
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    • pp.359-370
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    • 2005
  • The purpose of this study is to provide basic data for prevention of VDT syndrome by confirming VDT syndrome according to the type of computer use. The subjects recruited for the research were 518 students who were in the 4, 5, 6 grades from 5 schools in Seoul. The data were collected during the period from October 8 through October 18, 2004. The results were as follows; 1. The mean value of the VDT syndrome was 1.55 (SD=.52) for the 5th graders. 2. The degrees of VDT syndrome according to the characteristics of the subjects shows higher scores for the 5th and 6th graders, boys, students with more than 4 online friends, students with a low degree of school life satisfaction, and for students with parents who had a negative attitude for their children. 3. The degree of VDT syndrome according to the type of computer use showed higher scores when the students used computers for game more than for study, more than 11 hours in a week, more than 2 hours at one time, not having any rest, in dark places, with the monitor less than 40 an distance from the eyes, sitting with their legs crossed and when the keyboard was in a higher position than their elbows. The internet absorbed group showed higher scores than the unabsorbed group. 4. There was positive correlation between the hours of computer use and VDT syndrome. Also, internet addiction and VDT syndrome had positive correlation. Therefore, each home and society needs to pay consistent attention to correct computer use by their students. Especially, schools will have to educate about computer utilization and VDT syndrome.

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Empirical Validation for Verbal- EBS Effect to Cognitive Stimulation (구두 형식의 전자적 브레인 스토밍이 인지적 자극에 미치는 영향에 대한 실증적 연구)

  • Kim, Jeong-Wook;Jeong, Jong-Ho
    • Journal of Korean Society for Quality Management
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    • v.36 no.2
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    • pp.67-84
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    • 2008
  • Given the industry's unprecedented attention and dedication of resources to voice recognition, this paper introduces and explores a novel idea generation technique whereby ideas are captured directly through verbalization rather than forcing group members to type ideas. A group simulator was used to measure the idea generation performance of individuals who input ideas verbally or via typing in the context of nominal and interacting groups. The results clearly indicate that verbal input represents a more desirable mechanism in a computer-mediated idea generation environment. Liberating group members from the keyboard produces remarkable performance gains. Verbalizing ideas helps individuals focus on analytical thinking and leverage group member ideas, ultimately facilitating the creation of ideas pools that are vastly superior in terms of quantity and quality. These effects were found across nominal and interacting groups. The implications of these results for future research and the design of technologies are discussed.

Design of an Improved On-line Neural Network with Circulating Layer Connections (순환하는 레이어 연결을 갖는 개선된 On-line 신경회로망의 설계)

  • Yeo, Seong-Won;Lee, Chong-Ho
    • Proceedings of the KIEE Conference
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    • 1998.07g
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    • pp.2293-2295
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    • 1998
  • In this paper, an improved on-line neural network model is suggested. This neural network is designed to store and recall sequence of key strokes in on-line. The network stores incoming patterns as weight connections between series of layers. The layer has a 2-dimensionally distributed neurons where the location of neurons are relevant to the actual location of computer keyboard. To store longer patterns, the network has circulating layer connections and different patterns can be superposed on the same layer. Also, when the patterns are stored over the layers, the starting layer is not fixed but changed by the characteristics of Patterns to increases network capability. The ways how to choose the starting layer during the store and recall process are investigated.

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A Study on the Subjective Symptoms of VDT Syndrome in Radiological Technologist Using Computer Keyboard (컴퓨터 단말기를 사용하는 방사선사의 VDT 증후군에 관한 연구)

  • Lee, Byoung-Nam;Lee, Kang-Woo
    • Korean Journal of Digital Imaging in Medicine
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    • v.5 no.1
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    • pp.138-149
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    • 2002
  • During the period from may to June 2000, a questionnaire study was carried out on 65 male radiological technologist who had been engaged at VDT work, to find out correlation their symptoms to VDT syndrome factors, work environment and condition. The results were as follows : 1. The mean age was 41.0 years, the mean relay working time was 3.75 hours and the mean duration of using computer monitor was 5.9 years, the satisfactory of working was 44.6% the others 55.4%, among these, 3.1% had symptoms before using the VDT and the others had not. 2. The prevalence of symptoms was the highest on wholebody tired, followed by eye, neck, low back, in decreased order and the lowest was fatique of wrist. 3. There was not significant correlation of symptoms to age, but significant to working time, working duration. 4. There was not significant correlation of symptoms to satisfactory. 5. Working desk, monitor, illuminations, temperature, and noise were significantly related to symptoms. 6. There was significant relation of symptoms to CT, MRI workers.

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Presentation Method Using Depth Information (깊이 정보를 이용한 프레젠테이션 방법)

  • Kim, Ho-Seung;Kwon, Soon-Kak
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.409-415
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    • 2013
  • Recently, various equipments have been developed for convenience of presentations. Presentation equipments added the keyboard and mouse functions to laser pointer and devices have become main method. However these devices have demerits of limited action and a few events. In this paper, we propose a method which increases the degrees of freedom of presentation as the control of the hand by using a depth camera. The proposed method recognizes the horizontal and vertical positions of hand pointer and the distance between hand and camera from both depth and RGB cameras, then performs a presentation event as the location and pattern that the hand touches a screen. The simulation results show that a camera is fixed on left side of the screen, and nine presentation events is correctly performed.

Bacterial Contamination of Surfaces in an Ultrasound Room (초음파실 표면의 세균 오염평가)

  • Kim, Hee-jeong;Choi, Yujin;Lee, Chang-Lae
    • Journal of radiological science and technology
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    • v.44 no.3
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    • pp.231-237
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    • 2021
  • The ongoing coronavirus disease 2019 (COVID-19) pandemic has highlighted the importance of hospital hygiene and infection control in hospital settings. To raise hygiene awareness among ultrasound technicians, we evaluated the hygiene status of an ultrasound room, in comparison with that of objects used in daily life. Using the swab method, the following surfaces were examined: eight surfaces in the ultrasound room including the ultrasound probes (convex, linear, sector, 3D), ultrasound track ball, ultrasound keyboard, ultrasound gel (sealed and in use) and pillow as well as four surfaces of everyday objects including subway handles, common computer keyboards, common computer mouse, and cell phones. The streak plate technique was used for inoculation into media, which was observed for the formation of bacterial colonies following incubation for 24 h. Six bacterial strains were detected from objects used in the ultrasound room, including methicillin-resistant Staphylococcus aureus. Four strains of bacteria were detected on surfaces of everyday objects. The equipment and accessories used in an ultrasound room can act as vehicles for infecting patients. Establishment of standardized hygiene protocols and periodic training of the staff are recommended to avoid cross-infection.

Leg Crossing-Induced Asymmetrical Trunk Muscle Activity During Seated Computer Work

  • Chung, Yean-Gil;Kim, Yong-Wook;Woen, Jong-Hyuck;Yi, Chung-Hwi;Jeon, Rye-Sean;Kwon, Oh-Yun
    • Physical Therapy Korea
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    • v.15 no.4
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    • pp.80-86
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    • 2008
  • Cross-legged sitting postures are commonly assumed during computer work. The purpose of this study was to determine the effects of leg crossing on trunk muscle activity while typing at a computer. Trunk muscle activity was measured in three 8 different sitting postures, in random order. These posture were: normal sitting with a straight trunk and both feet on the floor (NS), upper leg crossing (ULC), and ankle on knee (AOK). The right leg was crossed onto the left leg in both cross-legged postures. Twenty able-bodied male volunteers participated in this study. Subjects typed on a computer keyboard for one minute. Surface electromyography (EMG) was used to record bilateral muscle activity in the external oblique (EO). internal oblique (IO), and rectus abdominis (RA). The EMG activity of each muscle in the NS posture was used as a reference (100% EMG activity) in relation to the two cross-legged postures. Muscle activity in the right EO. right IO, and left IO was significantly lower in the ULC posture than in the NS posture. In contrast, muscle activity in the right RA was significantly higher in the ULC posture than in the NS posture. Muscle activity in the tight RA was significantly higher in the AOK posture, as compared to the NS posture, whereas activity in the left IO was significantly lower in the AOK posture, as compared to the NS posture. The right-left muscle activity ratios in the EO and IO showed significantly different patterns in the cross-legged postures, suggesting that asymmetrical right-left oblique muscle activity had occurred.

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Computer Codes for Korean Sounds: K-SAMPA

  • Kim, Jong-mi
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.4E
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    • pp.3-16
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    • 2001
  • An ASCII encoding of Korean has been developed for extended phonetic transcription of the Speech Assessment Methods Phonetic Alphabet (SAMPA). SAMPA is a machine-readable phonetic alphabet used for multilingual computing. It has been developed since 1987 and extended to more than twenty languages. The motivating factor for creating Korean SAMPA (K-SAMPA) is to label Korean speech for a multilingual corpus or to transcribe native language (Ll) interfered pronunciation of a second language learner for bilingual education. Korean SAMPA represents each Korean allophone with a particular SAMPA symbol. Sounds that closely resemble it are represented by the same symbol, regardless of the language they are uttered in. Each of its symbols represents a speech sound that is spectrally and temporally so distinct as to be perceptually different when the components are heard in isolation. Each type of sound has a separate IPA-like designation. Korean SAMPA is superior to other transcription systems with similar objectives. It describes better the cross-linguistic sound quality of Korean than the official Romanization system, proclaimed by the Korean government in July 2000, because it uses an internationally shared phonetic alphabet. It is also phonetically more accurate than the official Romanization in that it dispenses with orthographic adjustments. It is also more convenient for computing than the International Phonetic Alphabet (IPA) because it consists of the symbols on a standard keyboard. This paper demonstrates how the Korean SAMPA can express allophonic details and prosodic features by adopting the transcription conventions of the extended SAMPA (X-SAMPA) and the prosodic SAMPA(SAMPROSA).

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도서분류자동화를 위한 지식베이스의 설계에 관한 연구

  • 이경호
    • Journal of Korean Library and Information Science Society
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    • v.18
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    • pp.139-192
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    • 1991
  • Though the computer has become deeply entrenched as the major tool in information processing(library works), it may be obvious that automatic book classification techniques ate still under experimentation, and the techniques have not yet been tested against the criterion of usefulness. The purpose of this study is to design of knowledge base for automatic book classification which can be put to use in library operation, and to present a methodology of application of the automatic classification into the library. Since the enumerative classification schemes which are existing are manual systems, it cannot be applied to the automatic classification, the principle of faceted classification based on concept analysis is brought in and studied. The result of this study are summarized as follows : 1. The design of knowledge base confined the field of agriculture and medicine. 2. If title is entered by the computer keyboard it will be searched in knowledge base, and then be classified by the principle of automatic classification. 3. Program flowcharts are designed as a bases of classification procedures for automatic subject recognition and classification. 4. 283 books in agriculture, 196 books in medicine were drawn at random from Taegu University Library and Young-Nal Medical Center Library respectively. 5. The experiment of automatic classification is performed 143 books in agriculture 166 books in medicine except for other subject books. 6. It was proved that automatic book classification is possible by design of knowledge base. In addition the expected values from design of knowledge base for automatic book classification are as follows : 1. The prompt and accurate process of classification is possible. 2. Though some title is classified in any library, it can be classified the some classification number by a program. 3. The user can retrieve the classification codes of books for which he or she wants to search through the computer. 4. Since the concept coordination method is employed the representing of a multisubject concept is make simple. 5. By performing automatic book classification the automation of total system can be achieved. 6. The efficient international information transfer will be advanced since all the institution maintain unified classification number.

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Design of Computer Access Devices for Severly Motor-disability Using Bio-potentials (생체전위를 이용한 중증 운동장애자들을 위한 컴퓨터 접근제어장치 설계)

  • Jung, Sung-Jae;Kim, Myung-Dong;Park, Chan-Won;Kim, Il-Hwan
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.55 no.11
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    • pp.502-510
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    • 2006
  • In this paper, we describe implementation of a computer access device for the severly motor-disability. Many people with severe motor disabilities need an augmentative communication technology. Those who are totally paralyzed, or 'locked-in' cannot use conventional augmentative technologies, all of which require some measure of muscle control. The forehead is often the last site to suffer degradation in cases of severe disability and degenerative disease. For example, In ALS(Amyotrophic Lateral Sclerosis) and MD(Muscular dystrophy) the ocular motorneurons and ocular muscles are usually spared permitting at least gross eye movements, but not precise eye pointing. We use brain and body forehead bio-potentials in a novel way to generate multiple signals for computer control inputs. A bio-amplifier within this device separates the forehead signal into three frequency channels. The lowest channel is responsive to bio-potentials resulting from an eye motion, and second channel is the band pass derived between 0.5 and 45Hz, falling within the accepted Electroencephalographic(EEG) range. A digital processing station subdivides this region into eleven components frequency bands using FFT algorithm. The third channel is defined as an Electromyographic(EMG) signal. It responds to contractions of facial muscles and is well suited to discrete on/off switch closures, keyboard commands. These signals are transmitted to a PC that analyzes in a time series and a frequency region and discriminates user's intentions. That software graphically displays user's bio-potential signals in the real time, therefore user can see their own bio-potentials and control their physiological signals little by little after some training sessions. As a result, we confirmed the performance and availability of the developed system with experimental user's bio-potentials.