• Title/Summary/Keyword: Knowledge & information contents

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A Case Study on the Knowledge & Information Contents Management of the financial Institution (금융기관의 지식정보콘텐츠관리에 관한 연구)

  • 장우권;김현희
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.14 no.1
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    • pp.25-44
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    • 2003
  • This study is to investigate and analyze on the status and problems of knowledge & information contents management in the financial institution of Korea. The domain of research was made of user library, and archives management. The result of the study was as follows: 1) to provided knowledge & information contents on user. 2) to generated the problems on utilization and production knowledge & information contents as the lack of understanding 3) to had little understanding on knowledge information share and management. For example, to differ archives management and library. So, the researcher proposed an active programs on the above problems.

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A Study on the Knowledge Contents Mdel and KMI based Digital Contents Framework and Diffusion of Innovation (디지털콘텐츠 프레임워크와 혁신확산기반 지식콘텐츠 모델과 지식관리지수)

  • 장우권
    • Journal of the Korean Society for information Management
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    • v.19 no.4
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    • pp.349-381
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    • 2002
  • The 21st century survive only who creating, taking, and managing to knowledge. Digital contents industry becomes to the core in the future. That is, to win in a competition have to the digitalizing knowledge contents to all knowledge and information resources. Therefore, it needs to the digital contents management and the distribution framework. This study aims to propose a model stages in the knowledge contents-decision process, KM Matrix, and KMI Score founded on digital contents framework and diffusion of innovation.

Knowledge Hierarchy for Culture Contents Development (문화콘텐츠 개발을 위한 지식정보체계)

  • Kim, Sang-Heon;Kim, Na-Yun
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.711-722
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    • 2011
  • This article described relations between knowledge contents for culture contents. Knowledge contents include academic article, research report, digital replica for old books and digital cultural heritages with a high level of abstraction and complexity. The process of digitalization sets up the clearinghouse for information and knowledge of humanities which can be a critical resource for cultural contents development. Knowledge contents are deliverable of knowledge-information hierarchies. The knowledgeinformation resource management plan doing by Korean Studies Advancement Center shows the most of the hierarchies. As a result, this paper shows that the process of knowledge-information development and the process of cultural contents development are in a series of continuous process.With the help of information technology.

A Study on the Change in Library Resources Management and Scheme of Web-based Multimedia Knowledge Contents Management (도서관 자원관리의 변화와 웹기반 멀티미디어 지식컨텐츠 관리방안에 관한 연구)

  • 문경화;남태우
    • Journal of Korean Library and Information Science Society
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    • v.33 no.1
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    • pp.121-141
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    • 2002
  • In this paper, I presented that transformation of library from the collection management to knowledge contents management along with paradigm shift under the web-based multimedia information environment is required. Effective web contents management call maximize users'satisfaction with personal customizing services for library users. Especially, contents customizing service using the metabrowsing service contributes to maximize the user'satisfaction by supplying core contents that the user seeks. In this paper, I studied the scheme of knowledge contents management to increase of user'satisfaction, concentrating on the management factors of web-based multimedia knowledge contents and service strategy.

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Establishment of Reference Linking Systems on UCI Cross-Reference (UCI 상호참조에 기반한 참조연계시스템의 구현)

  • Park, Sungbum;Lee, Sangwon
    • Journal of Information Technology Services
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    • v.12 no.1
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    • pp.115-130
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    • 2013
  • This paper describes Cross reference services in Knowledge contents based on UCI. Cross references are effective features that can increase the value of the contents. Knowledge contents include academic papers, research reports, archives, historical and cultural heritage, and professional databases. Cross references are consists of reference-to and cited-by links which can be made by reference list in article. Some of cross reference services provided are considered. We designed cross reference services for knowledge contents in Korea and prototype services are provided. The reference linking service in the area of national R&D will enable the linking of heterogeneous information produced at different sources.

The effect of online writing contents on the learning strategy, achievement motivation, knowledge sharing attitude of college students : Focusing on the case of K University (온라인 글쓰기 콘텐츠가 대학생의 학습전략, 성취동기, 지식공유태도에 미치는 영향: K 대학 사례를 중심으로)

  • Cha Seungbong;Park Hyejin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.1
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    • pp.1-12
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    • 2023
  • The purpose of this study was to analyze the effects of online writing contents on college students' learning strategy, achievement motivation, and knowledge sharing attitudes. Online writing contents were developed in the 4th class and operated as a extracurricular. The contents were developed in 25 minutes and included quizzes for learning activities. Changes in learning strategy, achievement motivation, and knowledge sharing attitude were analyzed for 149 students who finally completed online writing contents operated as a extracurricular. As a result of the analysis, it was found that online writing contents had a significant effect on college students' learning strategy, achievement motivation, and knowledge sharing attitude. Online contents is not limited by time and space, and since it can be used according to the learning plan, the utilization effect is attracting attention. Therefore, it is necessary to conduct various studies such as developing contents tailored to the needs of students and analyzing their effects.

A Development of a Framework Cost Estimation Model for the Digital Document Database Construction Projects (지식정보 구축 대가의 개발 : 국가직무표준(National Competency Standards)과의 통합 방안을 중심으로)

  • Kim, Sojung Lucia;Seo, Yong Won;Son, Young-ho
    • Journal of Information Technology Services
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    • v.16 no.3
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    • pp.47-65
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    • 2017
  • The reference guide for the cost of establishing the digital documents has been used as a basis for establishing the budget for the construction of the knowledge information resource. However, due to the abolition of the nominal unit price notification in terms of IT projects, it is necessary to conduct research to convert the standard of the current labor force grade standard to the national incompetency standard (NCS). In this study, we investigate and revise the system and contents of the current knowledge information cost estimation model. In specific, i) we conducted gap analysis of cost estimation model and existing NCS model. As the contents conforming for the construction of the knowledge information resource were not adoptable, we define the description of the construction of the knowledge information resource and to identify the core elements of NCS prior to the improvement of the cost model. ⅱ) then we proposed improve the cost model considering integration with newly proposed NCS model for knowledge information construction job. In order to ensure the validity of the application of NCS development and cost estimation model, the experts reviewed relevant contents and made plans for improvement by using experts from supply and demand groups of various fields of national knowledge informatization projects.

A Case study of Knowledge & Information Contents applied Gamification and Alternate Reality Game concepts (게이미피케이션과 대체현실게임 개념을 적용한 지식정보콘텐츠 사례 연구)

  • Shin, Dong-Hee;Kim, Hee-Kyung
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.151-159
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    • 2013
  • Recently, gamification has garnered high attention in various fields outside the traditional game world through the adoption of game techniques. The introduction of gamification creates an alternate reality game. It appears virtually the same as other normal games, but is able to pull down the boundary between reality and imagination. At first, this was utilized by the entertainment industry for movies, advertisements, and drama publicity. We can see examples of gamification extending into the knowledge and information contents field. The purpose of knowledge and information contents is to pursue meaning and utility rather than fun, though the introduction of game methods remains interesting. In-depth examination of the conception of an alternate reality game via gamification will lead to the understanding of progression and quality of alternate reality games in the context of knowledge and information contents. As a result, we can effectively understand not only the immediate uses but also be able to measure the potential for utilization of gamification for various fields.

A Study on Effective Knowledge Contents Management under the Digital Library System (디지털 도서관의 효율적인 지식컨텐츠관리에 관한 연구)

  • 문경화;남태우
    • Journal of the Korean Society for information Management
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    • v.18 no.3
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    • pp.41-62
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    • 2001
  • Effective resource management in the digital library should be implemented for the whole accessible sources on the network including multimedia one such as image files other than texts which focus on books. Contents management can be resource management of digital library in terms of wide scope, moreover, it\`s main function is to provide effectively tailor-made knowledge contents for users\` diversified objective of information usage. In this study, I examined main factors for more effective and advanced knowledge management including web resources under the current digital environment. First of all, I described closely several types of conceptualization and trails regarding more effective contents management and came up with advanced user-centered contents management system, i.e., user factors, intermediary factors, and finally service ones.

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A Study on Construction of Information and Knowledge Resource Charging System in Science and Technology (과학기술 지식정보자원 유료화 시스템 구축 연구)

  • Lee, Jeong-Gu;Lee, Myung-Sun;Kim, Chang-Mok;Yang, Hee-Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.227-230
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    • 2006
  • Resources on knowledge and information has been acknowledge as national competitiveness in Knowledge-based Information Society. For systematic digitalization, consistent management and application of such resources of a nation, necessity for charging for knowledge-based information resources has been frequently raised. This study has suggested appropriate ways for charging for information and knowledge resources in science and technology and has established charging system by deducing reasonable charging method, information usage fees and payment method for chargeable databases.

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