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Maeng-Ha Kim, Eun-Ji Kim, "Elements of Interactive Storytelling in Alternate Reality Game", Jornal of The Korea Contents Association, Vol.12, No.8, p.106, 2012.
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2 |
Jane Mcgonigal, "Reality is Broken", RHK, pp.175-176, 2011.
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3 |
Gabe Zichermann, Christopher Cunningham, "Gamification by Design", O'Reilly Media, p.11, 2011.
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4 |
Gabe Zichermann, Christopher Cunningham, "Gamification by Design" O'Reilly Media, p.24, 2011.
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5 |
Dan Dixon, Kenton O'Hara, Lennart Nacke, Miguel Sicart, Sebastian Deterding, "Gamification:Using Game Design Elements in Non-Gaming Contexts", CHI 2011 Workshop, May 7-12, 2011, Vancouver, BC, Canada.
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6 |
http://www.ted.com/talks/lang/ko/jane_mcgonigal _gaming_can_make_a_better_world.html
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7 |
Gabe Zichermann, Christopher Cunningham, "Gamification by Design", O'Reilly Media, p.30, 2011.
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8 |
Dong-Yeop Lee, "What is Gamification and How Ga mification will change our life?", Journal of Digital Design, Vol.11, No.4, p.452, 2011.
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9 |
Henry Jenkins, "Convergence Culture", Viz&Biz, p.196, 2008.
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10 |
McGonigal, Jane, "Alternative Reality Gaming: Life Imitates ARG", Powerpoint presentation, 2004
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11 |
http://en.wikipedia.org/wiki/Alternate_reality_game
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12 |
Carolyn Handler Miller, "Digital Storytelling", CommunicationBooks, p.373, 2006.
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13 |
Yoo-Jin Cha, "A study on the advertising strategy of alternate reality game and the effect", The Graduate School Sookmyung Women's University, p.8, 2010.
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14 |
http://www.42entertainment.com/beast.html
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15 |
http://www.42entertainment.com/work/whysoserious
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16 |
http://dmstudies.tistory.com/5
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17 |
Jane Mcgonigal, "Reality is Broken", RHK, p.243, 2012.
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18 |
Maeng-Ha Kim, Eun-Ji Kim, "Elements of Interactive Storytelling in Alternate Reality Game", Jornal ofThe Korea Contents Association, Vol.12, No.8, pp.110-112, 2012.
DOI
ScienceOn
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19 |
http://dreamingstory.tistory.com/19
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20 |
Dong-Eun Lee, "A Study on Cannibalism in Digital Game", Journal of Digital Contents Society Vol. 11, No. 1, pp. 65-71, 2010.
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