• Title/Summary/Keyword: Keypad

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Usability Evaluation of Touch Keyboard in Smart Watch Environment

  • Oh, Euitaek;Choi, Jinhae;Cho, Minhaeng;Hong, Jiyoung
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.6
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    • pp.569-580
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    • 2016
  • Objective: This study aims to identify the most effective keyboard layout in the area of performance for securing usability in a smart watch-using environment and to verify the usability of touch keyboard calibrated by hand. Background: It is necessary to understand the environmental characteristics in using the smart watch and to secure the usability of touch keyboard based on this understanding in order to take account of the users who use the touch screen in the extreme input conditions caused by the small screen of a smart watch. Method: 30 participants in this study were required to input characters using the QWERTY keyboard and 3x4 keypad (Naratgul, Chunjiin), which were familiar with them, in order to grasp the keyboard layout suitable in the smart watch- using environment; the performance (error rate, performance time) of this case was measured. In addition, 30 participants in this study were required to input the characters setting the QWERTY keyboard with calibrated touch area and the one with uncalibrated touch area, based on the characteristics of touch behavior, by finger typing the keyboard, with the performance (error rate and performance time) of this case measured. Results: QWERTY keyboard (93.3sec) is found to be 31.2% faster than Naratgul keyboard, a kind of 3x4 keypad, and 43.6% faster than Chunjiin keyboard, in the area of efficiency, in the results of the usability evaluation regarding the keyboard layout. QWERTY keyboard with calibrated touch area (7.5%) is found to be 23.5% improved compared to the QWERTY keyboard with uncalibrated touch area (9.8%) in the area of accuracy (error rate). The results of the usability evaluation regarding the QWERTY keyboard with touch area calibrated by finger typing the keyboard and QWERTY keyboard with calibrated touch area (80.7sec) is found to be 5.7% improved compared to QWERTY keyboard with uncalibrated touch area (85.6sec) in the area of efficiency (performance time). Conclusion: QWERTY keyboard is found to have an effective layout in the area of efficiency in the smart watch-using environment, and its improved usability is verified in the areas of accuracy and efficiency in the QWERTY keyboard with a touch area calibrated by finger typing the keyboard. Application: The results of this study may be used to set up the basic touch keyboard of the smart watch. The input usability is expected to secure the smart watch-using environment, which is an extreme input condition by applying QWERTY keyboard with touch area calibrated by finger typing the keyboard.

Compact Folded Monopole Antenna Excited by a Conductor-Backed Coplanar Waveguide with Vias

  • Kim, Jin Hyuk;Hwang, Keum Cheol
    • ETRI Journal
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    • v.35 no.3
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    • pp.534-537
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    • 2013
  • A compact monopole antenna excited by a conductor-backed coplanar waveguide (CBCPW) is developed for wireless USB dongle applications. The proposed antenna has a compact dimension of $14mm{\times}47.4mm{\times}3.5mm$, which is suitable for a USB dongle housing. A slotted elliptical patch and a CBCPW with vertical vias are employed to achieve a further size reduction and an improved impedance bandwidth. The measurement result demonstrates that the fabricated antenna resonates from 2.25 GHz to 10.9 GHz, which covers all of the important wireless communication bands, including WiBro (2.3 GHz to 2.4 GHz), Bluetooth (2.4 GHz to 2.484 GHz), WiMAX (2.5 GHz to 2.7 GHz and 3.4 GHz to 3.6 GHz), satellite DMB (2.605 GHz to 2.655 GHz), 802.11b/g/a WLAN (2.4 GHz to 2.485 GHz and 5.15 GHz to 5.825 GHz), and ultra-wideband (3.1 GHz to 10.6 GHz) services. The radiation characteristics of the proposed antenna when attached to a laptop are tested to investigate the influence of the keypad and the LCD panel of the laptop.

Modified Edit Distance Method for Finding Similar Words in Various Smartphone Keypad Environment (다양한 스마트폰 키패드 환경에서 유사 단어 검색을 위한 수정된 편집 거리 계산 방법)

  • Song, Yeong-Kil;Kim, Hark-Soo
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.12-18
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    • 2011
  • Most smartphone use virtual keypads based on touch-pad. The virtual keypads often make typographical errors because of the physical limitations of device such as small screen and limited input methods. To resolve this problem, many similar word-finding methods have been studied. In the paper, we propose an edit distance method (a well-known string similarity measure) that is modified to consider various types of virtual keypads. The proposed method effectively covers typographical errors in various keypads by converting an input string into a physical key sequence and by reflecting characteristics of virtual keypads to edit scores. In the experiments with various keypads, the proposed method showed better performances than a typical edit distance method.

Evaluating design elements of Mobile devices with QWERTY keypad to guarantee physical and cognitive usability (물리적/인지적 사용성을 고려한 모바일 기기 QWERTY 키패드 디자인 고려 요소)

  • Song, Chi-Won;Lim, Min-Taik;Kim, Hun
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.333-338
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    • 2007
  • 모바일 기기의 디자인은 제약적인 물리적 조건하에서 이루어지기 때문에, 사용자는 제품을 손으로 만지는 순간부터 제품 혹은 디자인의 물리적 사용성을 평가하게 된다. 근래 사용자들이 모바일를 장시간, 밀착해서 소지/사용하는 행태를 볼 때, 사용 초기에는 물리적 사용성 위주로 제품 사용성을 평가하고 이런 평가 결과는 사용 후반 까지 영향을 미친다. 이런 물리적 사용성에 관해서는 전 연구를 통해 제품 제품 개발 과정에서 모바일 기기의 물리적 사용성 문제 (PUI)가 발생하는 영역과 특성을 정의하였다. 또한, 물리적 사용성 문제가 개발 과정상에서 체크되고 개선 / 반영 하기 위한 하였다. 본 사례 연구에서는 QWERTY 키 패드 모바일 기기를 디자인 하기 위해 물리적 사용성 고려 요소를 평가 하고, 사용자의 인지적 사용성에도 영향을 미치는 물리적 요소를 평가하는 과정을 소개한다. 제품 디자인 전제 벤치마킹/ 컨셉 회의는 의례적으로 이루어 지지만, 사용성 관점에서 디자인시 고려할 요소를 평가하는 과정을 논의하고자 한다. 본 사례 연구 결과 본 연구를 통해 사용자가 느끼는 컨텐츠 만족도를 제외한 모바일 기기의 만족도는 다분히 물리적 사용성 부분에 존재하며 제품 디자인시 물리적 사용성 고려 요소를 조사하고 반영해야 한다는 필수성을 증명하고 있다.

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Universal Design of Hangul Input Method for Mobile Phones (모바일 폰 한글입력방식의 유니버셜 디자인에 관한 연구)

  • Hong, Seung-Kweon
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.3
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    • pp.117-124
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    • 2007
  • A few people are frequently using Korean text entry function in the mobile phone. To make matters worse, too many kinds of Korean text entry methods exist in the market, compelling mobile phone users to learn how to input texts all over again, whenever they purchase a new mobile phone. The purpose of this study is to propose a universal design of Korean text entry method for mobile phones. Several experiments and several questionnaire surveys were conducted in order to induce design factors for the universal design. Participants were mobile phone users with the diverse levels of text entry expertise and with the diverse ages. The results of this investigation were identical, irrespective of participants' age and expertise. The efficiency of the text entry method was not more important factor than memorability. The layout of vowels to keypad was preferred to map just 3 strokes to the 3 buttons so that users can make for themselves vowels that they want to input. The preference on the consonants layout was different according to investigation methods. According to the survey, it was preferred that consonants were arranged by alphabet order. However, the result of text entry speed measurement was that the arrangement by alphabet order was not superior to the typical arrangement. Such results may be used to design mobile phones for diverse users.

Research of Soft-Interface Creation and Provision Methodology According to Applications Based on Mobile Device Environment (모바일 디바이스 환경에서 어플리케이션에 따른 소프트 인터페이스 제작 및 제공 방안 연구)

  • Cho, Changhee;Park, Sanghyun;Lee, Sang-Joon;Kim, Jinsul
    • Journal of Digital Contents Society
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    • v.14 no.4
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    • pp.513-519
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    • 2013
  • In this paper, we provide interfaces according to user application environments and provide tools through web-site that users can create interface to apply a wide range of application environment. HTML5 is used in the creation processing, so users can create various interfaces by dragging mouse and apply it to multimedia, game applications as well as documents by using the ASCII code and key events that are provided in the Android OS. Database of interfaces is stored in HDFS (Hadoop Distributed File System) based on Hadoop for management and users can have their own designed interface or select interfaces through simple login any time. In order to provide interface quickly, HIVE based on Hadoop is used for search and the data is provided in XML file which smart mobile can process quickly.

Design of an One-Chip Controller for an Electronic Dispenser (전자 디스펜서용 단일 칩 제어기 설계)

  • Kim, Tae-Sang;Won, Young-Wook;Kim, Jeong-Beom
    • Journal of IKEEE
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    • v.9 no.2 s.17
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    • pp.101-107
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    • 2005
  • This paper presents an one-chip controller for an electronic dispenser. The electronic dispenser is composed of electronic part and mechanical part. The electronic part is consisted of input keypad, micro-controller, display module, and pump module. In this paper we designed micro-controller for the electronic part. The micro-controller controls display module and pump module. The display module is composed by LCD device, and the pump module is composed by motor device . The micro-controller for an electronic dispenser is designed by VHDL. We used WX12864AP1 for the LCD device and SPS20 for the stepping motor. Also, the micro-controller is designed by Altera Quartus tool and verified with Agent 2000 Design-kit using APEX20K Device. In this paper, we present possibility to adopt of the biomedical device through the one-chip controller for the electronic dispenser.

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A Study on the Vulnerability of Security Keypads in Android Mobile Using Accessibility Features (안드로이드 접근성(Accessibility) 기능을 이용한 보안키패드의 취약점 공격 및 대응 방안)

  • Lee, Jung-Woong;Kim, In-Seok
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.1
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    • pp.177-185
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    • 2016
  • As the fintech industry is growing at an incredible rate, mobile phones are positioned as the most important tool for financial transaction. However, with a rising number of malware applications, the types of attack and illegal access to mobile device are becoming more diverse and sophisticated. This paper studies the potential keylogger attack by exploiting the Accessibility Service in Android framework. This type of attack allows the malicious individual to use keylogger on the victim's Android mobile phone to steal passwords during mobile financial transaction regardless of security keypad setting. Lastly the paper proposes solutions to counter these types of attack by verifying the accessibility usage and amending the application guideline for accessibility.

The Implementation of Stmart Phone Edition based on Embedded Linux (임베디드 리눅스 기반의 스마트폰 에디션 구현)

  • Kim Do-Hyung;Yun Min-Hong;Kim Sun-Ja;Lee Cheol-Hoon
    • The KIPS Transactions:PartA
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    • v.12A no.7 s.97
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    • pp.597-604
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    • 2005
  • The paper describes implementation of smartphone edition based on embedded Linux, which is composed of smartphone middleware and basic applications. Existing smartphone platforms entails loyalty expenses and has difficulties on customization due to the closed policy of their source codes. Although GPE - based on embedded Linux has solved the loyalty issues, other problems are remained unsolved. Since GPE has been designed for relatively large PDA-level devices, applications are generally inoperable under the condition of small LCD size and input methods without touch-screen; the condition is typical limitations of the smartphones. In the implemented smartphone edition of the paper no loyalty is required, because the smartphone edition is based on embedded Linux. It also supports keypad-only operating functionality such as moving between folders or running applications with operations. Besides, it provides more user-friendly environment to use the smartphone editionscreen interfaces and indicatorsto those of the regular cellular phones.

EMG Pattern Classification using Soft Computing Techniques and Its Application to the Control of a Rehabilitation Robotic Arm (소프트 컴퓨팅 기법을 이용한 근전도 신호의 패턴 분류와 재활 로봇 팔 제어에의 응용)

  • Han, Jeong-Su;Kim, Jong-Seong;Song, Won-Gyeong;Bang, Won-Cheol;Lee, Hui-Yeong;Byeon, Jeung-Nam
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.37 no.6
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    • pp.50-63
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    • 2000
  • In this paper, a new EMG pattern classification method based on soft computing techniques is proposed to help the disabled and the elderly handle rehabilitation robotic arm systems. First, it is shown that EMG is more useful than existing input devices such as voice, a laser pointer and a keypad in view of naturality, extensibility, and applicability. Then, a new procedure is proposed to select the minimal feature set. As methods of classifying the pre-defined motions, a fuzzy pattern classification and fuzzy min-max neural networks (FMMNN) are designed using the selected features. As results, the motions are recognized with success rates of 83 percent and 90 Percent using fuzzy pattern classification and FMMNN, respectively.

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