• Title/Summary/Keyword: Key-motion

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1-Point Ransac Based Robust Visual Odometry

  • Nguyen, Van Cuong;Heo, Moon Beom;Jee, Gyu-In
    • Journal of Positioning, Navigation, and Timing
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    • v.2 no.1
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    • pp.81-89
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    • 2013
  • Many of the current visual odometry algorithms suffer from some extreme limitations such as requiring a high amount of computation time, complex algorithms, and not working in urban environments. In this paper, we present an approach that can solve all the above problems using a single camera. Using a planar motion assumption and Ackermann's principle of motion, we construct the vehicle's motion model as a circular planar motion (2DOF). Then, we adopt a 1-point method to improve the Ransac algorithm and the relative motion estimation. In the Ransac algorithm, we use a 1-point method to generate the hypothesis and then adopt the Levenberg-Marquardt method to minimize the geometric error function and verify inliers. In motion estimation, we combine the 1-point method with a simple least-square minimization solution to handle cases in which only a few feature points are present. The 1-point method is the key to speed up our visual odometry application to real-time systems. Finally, a Bundle Adjustment algorithm is adopted to refine the pose estimation. The results on real datasets in urban dynamic environments demonstrate the effectiveness of our proposed algorithm.

(Content-Based Video Copy Detection using Motion Directional Histogram) (모션의 방향성 히스토그램을 이용한 내용 기반 비디오 복사 검출)

  • 현기호;이재철
    • Journal of KIISE:Software and Applications
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    • v.30 no.5_6
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    • pp.497-502
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    • 2003
  • Content-based video copy detection is a complementary approach to watermarking. As opposed to watermarking, which relies on inserting a distinct pattern into the video stream, video copy detection techniques match content-based signatures to detect copies of video. Existing typical content-based copy detection schemes have relied on image matching which is based on key frame detection. This paper proposes a motion directional histogram, which is quantized and accumulated the direction of motion, for video copy detection. The video clip is represented by a motion directional histogram as a 1-dimensional graph. This method is suitable for real time indexing and counting the TV CF verification that is high motion video clips.

A Study on Efficient Motion Data Editing of Motion Capture System : Focused 'Fighters Club' Character (모션캡쳐 시스템의 효율적인 모션 데이터 편집에 관한 연구 : '파이터스 클럽' 캐릭터 중심으로)

  • Nam, Ju-Hyun
    • Journal of Korea Game Society
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    • v.14 no.3
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    • pp.25-34
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    • 2014
  • To provide high quality contents, game companies are introducing a new technology. One of the ways is the game character animation would utilize the motion capture. However, because of the economic burden, small businesses do not have a chance to take advantage of the motion capture. The purpose of this study is to derive benefit from cost and time saving by simplifying the existing production method based on a case of utilize to motion capture system. In addition this study has find ways to apply the key frame animation, so that is will be help to develop game contents.

Modified One-Bit Transform Motion Estimation Algorithm based on the Wavelet Transform (웨이블릿 변환을 이용한 보완된 이진 블록 정합 움직임 예측 알고리듬)

  • Yoo, Kun-Ho;Lee, Hyuk;Jong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.15 no.3
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    • pp.355-361
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    • 2010
  • Video Compression is the key technology for the transmission of multi-media data. Because the Motion Estimation is the most complex module in the video compression, fast motion estimation algorithm is essential for the real-time application. In this paper, we propose an enhanced binary motion estimation algorithm based on the wavelet transform. Proposed algorithm improve the quality of coded video.

An adaptive motion estimation based on the temporal subband analysis (시간축 서브밴드 해석을 이용한 적응적 움직임 추정에 관한 연구)

  • 임중곤;정재호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.6
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    • pp.1361-1369
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    • 1996
  • Motion estimation is one of the key components for high quality video coding. In this paper, a new motion estimation scheme for MPEG-like video coder is suggested. The proposed temporally adaptive motion estimation scheme consists of five functional blocks: Temporal subband analysis (TSBA), extraction of temporal information, scene change detection (SCD), picture type replacement (PTR), and temporally adapted block matching algorithm (TABMA). Here all the functional components are based on the temporal subband analysis. In this papre, we applied the analysis part of subband decompostion to the temporal axis of moving picture sequence, newly defined the temporal activity distribution (TAD) and average TAD, and proposed the temporally adapted block matching algorithm, the scene change detection algorithm and picture type replacement algorithm which employed the results of the temporal subband analysis. A new block matching algorithm TABMA is capable of controlling the block matching area. According to the temporal activity distribution of objects, it allocates the search areas nonuniformly. The proposed SCD and PTR can prevent unavailable motion prediction for abrupt scene changes. Computer simulation results show that the proposed motion estimation scheme improve the quality of reconstructed sequence and reduces the number of block matching trials to 40% of the numbers of trials in conventional methods. The TSBA based scene change detection algorithm can detect the abruptly changed scenes in the intentionally combined sequence of this experiment without additional computations.

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An Improved Motion Compensated Temporal Filtering for Efficient Scalable Video Coding (효율적인 스케일러블 비디오 부호화를 위한 향상된 움직임 보상 시간적 필터링 방법)

  • Jeon, Ki-Cheol;Kim, Jong-Ho;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.5C
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    • pp.520-529
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    • 2007
  • In this paper, we study the characteristics of parameters which are related to performance of MCTF which is a key technique for wavelet-based scalable video coding, and propose an improved MCTF method. The proposed MCTF method adopts the motion estimation of which motion vector field is distributed more uniformly using variable block sizes. By using the proposed method, the decomposition performance of temporal filter is improved, and the energy in high-frequency frames is reduced. It can help the entropy coder to generate lower bitrate. From simulation results, we verify the decomposed energy on high-frequency frame using the proposed method is reduced by 25.86% at the most in terms of variance of the high-frequency frame.

CrabBot: A Milli-Scale Crab-Inspired Crawling Robot using Double Four-bar Mechanism (CrabBot: 이중 4절 링크를 활용한 꽃게 모사 8족 주행 로봇)

  • Cha, Eun-Yeop;Jung, Sun-Pil;Jung, Gwang-Pil
    • The Journal of Korea Robotics Society
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    • v.14 no.4
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    • pp.245-250
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    • 2019
  • Milli-scale crawling robots have been widely studied due to their maneuverability in confined spaces. For successful crawling, the crawling robots basically required to fulfill alternating gait with elliptical foot trajectory. The alternating gait with elliptical foot trajectory normally generates both forward and upward motion. The upward motion makes the aerial phase and during the aerial phase, the forward motion enables the crawling robots to proceed. This simultaneous forward and upward motion finally results in fast crawling speed. In this paper, we propose a novel alternating mechanism to make a crab-inspired eight-legged crawling robot. The key design strategy is an alternating mechanism based on double four-bar linkages. Crab-like robots normally employs gear-chain drive to make the opposite phase between neighboring legs. To use the gear-chain drive to this milli-scale robot system, however, is not easy because of heavy weight and mechanism complexity. To solve the issue, the double-four bar linkages has been invented to generate the oaring motion for transmitting the equal motion in the opposite phase. Thanks to the proposed mechanism, the robot crawls just like the real crab with the crawling speed of 0.57 m/s.

Silhouette-based Gait Recognition for Variable Viewpoint (시점 변화에 강인한 실루엣 기반 게이트 인식)

  • 나진영;강성숙;정승도;최병욱
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1883-1886
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    • 2003
  • Gait is defined as "a manor of walking". It can used as a biometric measure to recognize known persons. Gait is an idiosyncratic feature determined by an individual's weight, stride length, and posture combined with characteristic motion. but its feature extracted from images varies with the viewpoint. In this paper, we propose a gait recognition method using a planer homography, which is robust for viewpoint variation. We represent an individual as key-silhouettes. And we endow key-silhouettes with weight calculated using the characteristic of PCA. Experimental result shows that proposed method is robust for viewpoint variation as images synthesised same viewpoint.

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Implementation of a Transition Rule Model for Automation of Tracking Exercise Progression (운동 과정 추적의 자동화를 위한 전이 규칙 모델의 구현)

  • Chung, Daniel;Ko, Ilju
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.5
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    • pp.157-166
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    • 2022
  • Exercise is necessary for a healthy life, but it is recommended that it be conducted in a non-face-to-face environment in the context of an epidemic such as COVID-19. However, in the existing non-face-to-face exercise content, it is possible to recognize exercise movements, but the process of interpreting and providing feedback information is not automated. Therefore, in this paper, to solve this problem, we propose a method of creating a formalized rule to track the contents of exercise and the motions that constitute it. To make such a rule, first make a rule for the overall exercise content, and then create a tracking rule for the motions that make up the exercise. A motion tracking rule can be created by dividing the motion into steps and defining a key frame pose that divides the steps, and creating a transition rule between states and states represented by the key frame poses. The rules created in this way are premised on the use of posture and motion recognition technology using motion capture equipment, and are used for logical development for automation of application of these technologies. By using the rules proposed in this paper, not only recognizing the motions appearing in the exercise process, but also automating the interpretation of the entire motion process, making it possible to produce more advanced contents such as an artificial intelligence training system. Accordingly, the quality of feedback on the exercise process can be improved.

Video Watermarking Algorithm using the Frame-dependent Key (프레임에 기반한 키를 이용한 동영상 워터마킹)

  • 안일영;박성한
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.501-504
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    • 2003
  • In this out watermarking method, a key is determined by quantizing the maximum motion difference between frames. We have a problem the key value for embedding and detection are different in 1 to 3% frames of all frames. This problem can be easily solved by using a new key according to bit error rate of the extracted watermark. Since the watermark is embedded in each frame nth different keys and detected In all the frames, out method is resistant against attacks such as the frame averaging and frame drop.