• Title/Summary/Keyword: Joystick Device

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Developing Wearable Joystick Device Using Magnetic Sensor (자기장 센서를 이용한 웨어러블 조이스틱 장치의 개발)

  • Yeo, Hee-Joo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.18-23
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    • 2021
  • There has been demand for many magnetic sensor applications, and to develop low-cost devices, it is critical to accurately understand the behavior of the magnetic field and the characteristics of magnetic sensors and target devices during initial development phase. The magnetic field has been known to have very complicated nonlinear data to calculate, so it has required expensive computing machines or research to accurately calculate the magnetic sensor values. However, this paper introduces a characteristic of a magnetic sensor called the giant magnetoresistance (GMR) and proposes simple and sufficient approaches to develop a wearable joystick device using a magnetic sensor. Particularly, this paper introduces the design factors for how to properly develop a low-cost wearable joystick device using magnetic sensors after carefully considering the mechanism of a real joystick and the characteristics of magnetic sensors. As a result, user test results are provided to show how users can operate this new wearable joystick device.

A Study on HMI Assessment of Joystick Driving System Using the Physiological Signal Measurement Method (생리신호 측정기법을 이용한 Joystick 운전방식의 HMI 평가연구)

  • Kim, Bae-Young;Koo, Tae-Yun;Bae, Chul-Ho;Park, Jung-Hoon;Suh, Myung-Won
    • Transactions of the Korean Society of Automotive Engineers
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    • v.18 no.3
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    • pp.1-7
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    • 2010
  • Recently, the vehicle driving device has been designed for driver's convenience. Especially, the automobile industry develops the vehicle using the joystick instead of steering wheel from the concept car. The biggest strength of using the joystick is that the driver feels less workload and fatigue than when the driver uses steering wheel. However, this kind of study still needs more research and experiments for more accurate result. Therefore, this research evaluated workload according to the driving device by the survey and the measurement of physiological signal. The reason not only using the survey also using the measurement of physiological signal is to support the result of the survey which is not enough to bring the accurate result. There were tow different kinds of methods to carry out this research; SWAT (Subjective Workload Assessment Technique) for the survey and the biopac equipment for the measurement of physiological signal. Furthermore, previously established driving simulator, GPS (Global Positioning System), and Seoul-Cheonan virtual expressway DB were used for the experiment. As the result of the experiment with 13 subjects, it was certain that using joystick device brings less workload and fatigue to the drivers than using steering wheel following both methods-the survey and the measurement of physiological signal. Also, it confirmed the significant result from the SPSS (Statistical Package for the Social Sciences) statistics analysis program.

Development of a Velocity Ellipse Navigation Algorithm in Virtual Environments Using Force Feedback (힘 반향을 이용한 속도타원 가상환경 네비게이션 알고리즘 개발)

  • Yoon I.B.;Chai Y.H.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.4
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    • pp.277-285
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    • 2004
  • In this paper, a 2 DOF haptic yawing joystick for use as the navigation input device in virtual environments is introduced. The haptic yawing joystick has 360° range for yawing motion and ±100° for pitching motion. The device can support weights of up to 26N for χ axis and 10N for axis with 10kHz of sampling rate. The size of the haptic yawing joystick is so small that it can be assembled on armrest of an arm chair and has relatively larger work space than other conventional 2 DOF joysticks. For the haptic yawing joystick, an ellipse navigation algorithm using the user's velocity in the virtual navigation is proposed. The ellipse represents the velocity of the user. According to the velocity of the navigator, the ellipse size is supposed to be changed. Since the path width of navigation environments is limited, the ellipse size is also limited. The ellipse navigation algorithm is tested in 2 dimensional virtual environments. The test results show that the average velocity of the navigation with the algorithm is faster than the average navigation velocity without the algorithm.

The Construction of a Remote Game Control System By the Power Line Communication (전력선통신을 이용한 원격 게임제어 시스템의 구성)

  • Lee, Kyung-Mog
    • Journal of Korea Game Society
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    • v.7 no.1
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    • pp.53-58
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    • 2007
  • In this paper, a game control system was constructed, in which a game was controlled by a remote joystick connected with a power line by the power line communication (PLC) method. The structure of the system was that the connection line between the remote joystick and a PC, and the PC and an audio play device was the home power line. And, the communication data rate between them was 2400 bps. The Polling communication technique was used for the PC to read the joystick's control commands, and to send some acoustic informations to the receiver PLC device. A game was programmed, in which an aircraft was moved according to the joystick's left, right, up, and, down direction, and was shooting its missile after the joystick's shooting button was pushed. The communication delay of about 100 msec between them didn't cause any big problem in playing the game.

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Obstacle Information Transfer and Control Method using Haptic Device consist of Vibration Motors (진동모터로 구성된 햅틱 디바이스를 이용한 장애물 정보 전달 및 제어 방법)

  • Lee, Dong-Hyuk;Noh, Kyung-Wook;Kang, Sun Kyun;Han, Jong Ho;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.10
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    • pp.1036-1043
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    • 2014
  • In this paper, a new haptic device is proposed for the teleoperation, which can recognize the invisible environment of a mobile robot. With this new device, it is possible for the user to identify the location of an obstacle and to avoid it. The haptic device has been attached on the top of a joystick so that the user can remotely control the mobile robot to avoid the obstacles which are recognized by the ultrasonic sensors. Also, the invisible environment is recognized more accurately overlapping the data from the ultrasonic sensors. There are five vibration motors in the haptic device to indicate the direction of the obstacle. So the direction of the obstacle can be recognized by the vibration at the finger on each vibration motor. For various situations and surrounding environments, experiments are performed using fuzzy controller and overlapping ultrasonic sensors. The results demonstrate the effectiveness of the proposed haptic joystick.

Haptic Experimentation for Single Degree of Freedom Force Output Joystick using Hybrid Motor/Brake Actuator

  • Jinung An;Kwon, Dong-Soo
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.171.1-171
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    • 2001
  • This paper describes the design and implementation of a new type of a force reflective joystick. It has single degree of freedom that is actuated by motor and brake pair. The use of motor and brake allows various objects to be simulated without the stability problem and related safety issues involved with high torque motors only. The joystick performance is measured by its ability to simulate various test objects. Simple test objects are modeled as a benchmark test of the system´s performance and to evaluate different control approaches for hybrid motor/brake actuator. The force output joystick is capable of simulating forces in a variety of virtual environments. This device demonstrates the effectiveness of a hybrid motor/brake haptic actuator.

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Implementation of Joystick for Flight Simulator using WiFi Communication

  • Myeong-Chul Park;Sung-Ho Lee;Cha-Hun Park
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.8
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    • pp.111-118
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    • 2023
  • In this paper, we propose a WiFi-based joystick with an acceleration sensor and a vibration sensor that can be used in flight simulators and VR fields. The flight simulator is a technology belonging to the ICT and SW application field and provides a simulation environment that reproduces the aircraft environment. Existing flight simulator control devices are fixed to a specific device and the user's activity area is limited. In this paper, a 3D space manipulation device was implemented for the user's free use of space. In addition, the proposed control device is designed as a WiFi communication board and display that displays information and performs 3-axis sensing for accurate and sophisticated control compared to existing VR equipment controllers. And the applicability was confirmed by implementing a Unity-based virtual environment. As a result of the implementation device verification, it was confirmed that the control device operates normally through the communication interface, It was confirmed that the sensing values in the game and the sensing values measured on the implemented board matched each other. The results of this study can be used for VR and various metaverse related contents in addition to flight simulators.

Driving Performance Evaluation Using Bio-signals from the Prefrontal Lobe in the Driving Simulator

  • Kim, Young-Hyun;Kim, Yong-Chul
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.2
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    • pp.319-325
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    • 2012
  • Objective: The aim of this study was to develop the assistive device for accelerator and brake pedals using bio-signals from the prefrontal lobe in the driving simulator and evaluate its performance. Background: There is lack of assistive devices for the driving in peoples with disabilities in Korea. However, if bio-signals and/or brain waves are used at driving a car, the people with serious physical limitations can improve their community mobility. Method: 15 subjects with driver's license participated in this study for experiment of driving performance evaluation in the simulator. Each subject drove the simulator the same course 10 times in three separated groups which use different interface controllers to accelerate and brake: (1) conventional pedal group, (2) joystick group and (3) bio-signal group(horizontal quick glance of the eyes and clench teeth). All experiments were recorded and the driving performances were evaluated by three inspectors. Results: Average score of bio-signal group for the driving in the simulator was increased 3% compared with the pedal group and was increased 9% compared with the joystick group(p<0.01). The subjects using bio-signals was decreased 44% in number of deduction compared with others because the device had the built-in modified cruise control. Conclusion: The assistive device for accelerator and brake pedals using bio-signals showed significantly better performance than using general pedal and a joystick interface(p<0.01). Application: This study can be used to design adaptive vehicle for driving in people with disabilities.

A Study for Medical Precision Control Machine Using AX-12

  • Jo, Heung-Kuk
    • Journal of information and communication convergence engineering
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    • v.8 no.5
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    • pp.591-594
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    • 2010
  • Control devices perform various works for us in many areas. The device is being utilized for precision movement of certain object. In as much as control devices are activated by means of motors, motor control is important.[1][2] Generally, servo motors capable of precision control are more frequently used than DC motors. Use of 3 motors allows 3- way movement. Medical controllers for surgical operation require high precision. [3][4][5][6] AX-12, a servo motor can realize various types of movement. AX-12 can be easily manufactured in the form of a robotic arm and has features that MCU and its peripheral circuits are simple. For precision movement, 3 motors can be controlled by use of a single joystick and 2 buttons, with movement angles being adjusted by having preset values in the program changed.[7][8] By virtue of this study, we have realized small precision robotic arm system utilizing single joystick and 2 buttons. This system can control the robotic arm in the direction desired by the user. The system has been designed such that a joystick controls 2 motors with the remaining motor being controlled by a button. Single MCU is tasked with both control and movement.[9] We have shown precision robotic arm system in the Figure contained in the conclusion part and made reference to results of analysis in there. It has also been demonstrated that the system can be utilized in the industry.[8]