• Title/Summary/Keyword: Jeju language

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Radiological and acoustic characteristics of "Arae-a" (/ㆍ/) articulation in Jeju language speakers (제주어 화자에서 '아래 아'(/ㆍ/) 조음의 영상의학적 및 음향학적 특성)

  • Lee, Seung Jin;Choi, Hong-Shik
    • Phonetics and Speech Sciences
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    • v.10 no.1
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    • pp.57-64
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    • 2018
  • The purpose of the present study was to explore the radiological and acoustic characteristics of "Arae-a" (/${\cdot}$/) articulation in two male Jeju language speakers, focusing on selected measures in radiological images derived from computed tomography scans, as well as the first and the second formant measures in selected vowels. An elderly male speaker (a 78-year-old) and a young male speaker (a 34-year-old) participated in the study. During the production of four selected vowels, the shape of the vocal tract was identified, and selected measures were obtained from the elderly participant's computed tomography (CT) scans. For acoustic analysis, the participants were given a list of near-minimal pairs consisting of 112 words and asked to read them aloud. The results indicated that the "Arae-a" (/${\cdot}$/) articulation of the elderly speaker showed unique acoustic and radiological characteristics compared to other similar vowels, thus presenting substantial consistency with the descriptions of the "Hunminjeongeum Haeryebon." In contrast, the F1 and F2 measures of the young male's /${\cdot}$/ articulation were not distinguished from those of /ㅗ/. Current results, in part, support the scientific principles underlying the invention of "Arae-a," which reflects the shape of the vocal tract during production, and the necessity for further research.

Research on Development and Application of Learning Program about Algorithm by Using Scratch Programming (스크래치 프로그래밍을 통한 알고리즘 학습 프로그램 개발 및 적용 연구)

  • Hyun, Dong-Lim;Yang, Young-Hoon;Kim, Eun-Gil;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.387-397
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    • 2011
  • In order to analyze the change of student's logical thinking, in this study, we were develop the educational materials. This educational materials were used in algorithm class through educational programming language Scratch. Algorithms of education materials were selected by analysis of foreign ACM and domestic middle school curriculum. The developed educational materials were applied to 4th grade students of elementary school. In order to analyze the change of student's logical thinking, we were used GALT short version. Total logic and Combinational reasoning, in the experimental group students, were growing significantly.

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Localization of Chinese Version of Jeju Tourism Organization's Official Version 'Visit Jeju' - Centered on Contents Selection and Translation (제주관광공사 '비짓제주' 중문 홈페이지의 로컬라이제이션 연구 -콘텐츠 선정과 번역 텍스트를 중심으로)

  • Hong, Weiwei
    • The Journal of the Korea Contents Association
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    • v.19 no.1
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    • pp.535-547
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    • 2019
  • Website localization not only means to transliterate the content and text of the original language web pages, but also adjust it according to the culture and demand of the target language market, so as to improve the acceptance of the local market. From the perspective of localization, this paper analyzes localization strategies and shortcomings of Chinese pages of Jeju official tourist website 'visit Jeju'. First, by comparing the differences between the Chinese web pages and the Korean web pages in the content and text, the localization of the website is summed up, and then the differences are compared with the local tourism website 'Mafeongwo' in China. Not only offering and suggestions for improving the translation quality in the Chinese web pages of 'Visit Jeju'. but also the making some further suggestions for the other Korean websites.

Development of Tourism Information Named Entity Recognition Datasets for the Fine-tune KoBERT-CRF Model

  • Jwa, Myeong-Cheol;Jwa, Jeong-Woo
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.55-62
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    • 2022
  • A smart tourism chatbot is needed as a user interface to efficiently provide smart tourism services such as recommended travel products, tourist information, my travel itinerary, and tour guide service to tourists. We have been developed a smart tourism app and a smart tourism information system that provide smart tourism services to tourists. We also developed a smart tourism chatbot service consisting of khaiii morpheme analyzer, rule-based intention classification, and tourism information knowledge base using Neo4j graph database. In this paper, we develop the Korean and English smart tourism Name Entity (NE) datasets required for the development of the NER model using the pre-trained language models (PLMs) for the smart tourism chatbot system. We create the tourism information NER datasets by collecting source data through smart tourism app, visitJeju web of Jeju Tourism Organization (JTO), and web search, and preprocessing it using Korean and English tourism information Name Entity dictionaries. We perform training on the KoBERT-CRF NER model using the developed Korean and English tourism information NER datasets. The weight-averaged precision, recall, and f1 scores are 0.94, 0.92 and 0.94 on Korean and English tourism information NER datasets.

Conflict Analysis in Construction Project with Unstructured Data: A Case Study of Jeju Naval Base Project in South Korea

  • Baek, Seungwon;Han, Seung Heon;Lee, Changjun;Jang, Woosik;Ock, Jong Ho
    • International conference on construction engineering and project management
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    • 2017.10a
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    • pp.291-296
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    • 2017
  • Infrastructure development as national project suffers from social conflict which is one of main risk to be managed. Social conflicts have a negative impact on not only the social integration but also the national economy as they require enormous social costs to be solved. Against this backdrop, this study analyzes social conflict using articles published by online news media based on web-crawling and natural language processing (NLP) techniques. As an illustrative case, the Jeju Naval Base (JNB) project which is one of representative conflict case in South Korea is analyzed. Total of 21,788 articles and representative keywords are identified annually. Additionally, comparative analysis is conducted between the extracted keywords and actual events occurred during the project. The authors explain actual events in the JNB project based on the extracted words by the year. This study contributes to analyze social conflict and to extract meaningful information from unstructured data.

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A Study of Algorithm Learning Methods for Improvement of Elementary and Middle School Students' Problem-Solving Abilities (초·중등학생의 문제해결능력 신장을 위한 알고리즘 학습 방안 연구)

  • Kim, Eun-Gil;Kim, Sung-Wan;Hyun, Dong-Lim;Kim, Jong-Jin;Kim, Jong-Hoon
    • Journal of Fisheries and Marine Sciences Education
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    • v.23 no.1
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    • pp.92-104
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    • 2011
  • Korea is a high level of ICT infrastructure Construction in the OECD's PISA 2006. However, the purpose using of ICT was analyzed for the sake of the interest. They have been emphasized a algorithm-based computer education in conference that it was attended by government, industry and university officials. We designed an algorithm curriculum by analyze a case in international ICT training courses and research. And we were proposed various methods, such as web-based contents, play-based programs, outdoor activities and educational programming language learning for algorithm learning at levels of elementary and middle school students.

The Relationship Among Domain-General Creativity, Linguistic Intelligence, Korean Language Grade and Linguistic Creativity of Elementary School Student (초등학생의 일반창의성, 언어지능, 국어성적과 언어창의성 간의 관계연구)

  • Park, Jung-Hwan;Hong, Mi-Sun;Lew, Kyoung-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.8
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    • pp.3760-3767
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    • 2013
  • The purpose of this study is to investigate the relationship among domain-general creativity, linguistic intelligence, Korean language grade and linguistic creativity of elementary school student. And to confirm the relative predictive power of domain-general creativity variables in predicting elementary school students' linguistic creativity. The instruments used in this study were 'TTCT', 'Essay writing' and 'Linguistic intelligence ' and school grade of Korean language. Self-reported response data on these instruments from 338, 4th grade elementary school students in Seoul were analyzed. The data were analyzed with descriptive statistics, Pearson correlations, multiple stepwise regression analysis and ANOVA by using SPSS 18.0. The major results of this study were as follows; First, the correlations among domain-general creativity, Korean language grade and linguistic creativity were significant. Second, Abstractness of title were the best predictor of linguistic creativity in elementary school students.

Study on Vocabulary Relating to the Housing Cultures in Jeju Dialect: Around Seongeup folk village, Seogwipo-si (제주도 방언의 주거 문화 관련 어휘 연구 -서귀포시 성읍민속마을을 대상으로-)

  • Kim, Sun-Ja
    • Korean Linguistics
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    • v.80
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    • pp.49-85
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    • 2018
  • The purpose of this study is to research and systematize Jeju dialectal words about Jeju traditional housing culture and study them on the basis of lexical semantics. Vocabularies related to the names of the traditional thatched-roof house and its partial names, thatching, supplementary facilities, housing culture, etc. were categorized after recording in an ethnographic way from Seongeup folk village which is Important Folklore Material no.188, and studied them linguistically. Informants are fore people who were born and bred in Seongeup-ri and they are over 70. They have a lot of experiences building thatched-roof houses from a young age. There are 9 different categories - the kind of the house, partial names, exterior space, materials, tools, words about actions, doers, units, and folklore. Some new words related to Jeju traditional housing, which had not been in the list of Korean dictionary, could be introduced as a result of the study. For example, rice which are made when doing earth work is called Heukppap and adzes used to sharpen stones are called Dolchagui. The finding of These new words hopefully contribute to the promotion of Korean language as well as enrich vocabulary on housing. Furthermore, the collected vocabularies and oral materials could be used as important educational materials to comprehend Jeju traditional housing culture.

Development and Application of Education Program Art Area Subject-based STEAM for Improvement of Elementary Students' Creativity: With a Scratch Programming Language (초등학생의 창의성 신장을 위한 예술 영역 교과 중심의 STEAM 교육 프로그램 개발 및 적용: 스크래치 프로그래밍 언어를 활용하여)

  • SEO, Youngho;JUNG, Seungbum;KIM, Jonghoon
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.1
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    • pp.69-82
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    • 2016
  • In this study, Art area -based STEAM education programs that take advantage of the Scratch was to analyze the effect of the development of elementary school students' creativity. The winter break of ${\bigcirc}{\bigcirc}$ university education donation application students 3, 4, 5th grader was verified two research hypothesis to the target. First, Art area -based STEAM education programs will be effective on the development of elementary school students' creativity. Second, Art area -based STEAM education programs will be more effective on the development of the elementary school girls' creativity than the elementary school boys' creativity. Art area -based STEAM education programs is to show a significant difference on the development of elementary school students' creativity, mean change of elementary school girls were remarkable than boys.

Development and Implementation of STEAM Program based on Programming using Kodu (Kodu를 이용한 프로그래밍 중심 STEAM 교육 프로그램 개발 및 적용)

  • Kim, Tae-Hun;Yang, Young-Hoon;Kim, Jong-Hoon
    • Journal of Fisheries and Marine Sciences Education
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    • v.25 no.5
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    • pp.1020-1030
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    • 2013
  • The purpose of this study was to develop the STEAM educational program based on the computer programming. STEAM education has been recently attracted to a lot of people. We had a focus of computer science in STEM fields. We used the programming language f or learning KODU. We selected appropriate topics for STEAM education and learning programming. We developed the educational program of 30 hours about selected topics and had classes for 4th and 5th grade elementary students. In order to verify the effectiveness of the educational program, we analyzed the results of pre- and posttest about GALT(Group Assessment of Logical Thinking), TTCT(Torrance Tests of Creative Thinking), science-related affective domain, and mathematical interests and attitudes tests. In the analysis results, the education program we developed had positive impacts on creativity, logical thinking, and science-related affective domain of elementary school students.